Thank you for the game.
L22 #1 jkeller (X) vs trulpen (A+20) BM4
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I forgot to attack your german sub with my aussie des and sub. Can I roll it here?
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It was the whole point of going east, and got lost in the periphery.
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I trust it’s ok. I’ll do the attack with UK in the client. If you oppose it, we can always cancel it.
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ok i just looked at it. the only thing is that i had also forgot about that sub and wanted to move it to sz69 the turn before in which case your aussie sub also couldnt attack it and ur american dd group in 87 would have to choose between going way out of the way to 69 or joining med fight and killing italy sub in 92. so if that wasnt the case it would be easier to say you just had an oversight but my prior oversight allowed this to even be possible lol
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It should already be sunk from the earlier british attack that failed miserably. :)
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@jkeller said in L22 #1 jkeller (X) vs trulpen (A+20) BM4:
ok i just looked at it. the only thing is that i had also forgot about that sub and wanted to move it to sz69 the turn before in which case your aussie sub also couldnt attack it and ur american dd group in 87 would have to choose between going way out of the way to 69 or joining med fight and killing italy sub in 92. so if that wasnt the case it would be easier to say you just had an oversight but my prior oversight allowed this to even be possible lol
Ok, that sounds fair. No attack then. But the aussies will hunt, so I trust that edit is ok anyway.
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this is true but dice rolls and good/bad luck are another topic altogether
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@trulpen yes no problem
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@trulpen said in L22 #1 jkeller (X) vs trulpen (A+20) BM4:
@jkeller said in L22 #1 jkeller (X) vs trulpen (A+20) BM4:
ok i just looked at it. the only thing is that i had also forgot about that sub and wanted to move it to sz69 the turn before in which case your aussie sub also couldnt attack it and ur american dd group in 87 would have to choose between going way out of the way to 69 or joining med fight and killing italy sub in 92. so if that wasnt the case it would be easier to say you just had an oversight but my prior oversight allowed this to even be possible lol
Ok, that sounds fair. No attack then. But the aussies will hunt, so I trust that edit is ok anyway.
meant no problem to the noncombat move to atlantic I assume you mean
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Yes, they would’ve followed. Think you have a choice of putting the sub in any surrounding sz, but now it should be cornered.
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Just look out for the french des.
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UCU5 L22 #1 jkeller vs trulpen (+20) BM4.tsvg
Game History
Round: 5
Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to France 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Sumatra Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from France to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 32 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland 3 carriers and 3 fighters moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 2 submarines moved from 42 Sea Zone to 54 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Eastern United States 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Americans undo move 4. 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Kansu to Kweichow 1 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 artillery and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 artillery and 1 marine EDIT: Turning off Edit Mode EDIT: 1 armour moved from French Equatorial Africa to Rhodesia EDIT: 1 destroyer and 1 submarine moved from 66 Sea Zone to 68 Sea Zone 1 armour moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 armour moved from Trans-Jordan to Iraq 2 infantry moved from Iraq to Syria 2 fighters and 2 tactical_bombers moved from Iraq to Syria 1 artillery and 2 infantry moved from Burma to Shan State 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Shan State 1 artillery moved from Tunisia to Libya British take Libya from Italians 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Yunnan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Syria British attack with 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Syria, round 2 : 1/6 hits, 2,67 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Syria, round 3 : 2/5 hits, 2,50 expected hits Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun and 2 infantry moved from Persia to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 carrier and 2 fighters moved from 39 Sea Zone to 41 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Syria to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Syria to Iraq 2 marines moved from Iraq to 80 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Morocco to Normandy Bordeaux 1 artillery and 4 infantry moved from India to Burma 3 aaGuns moved from India to Burma 1 fighter moved from Shan State to India EDIT: 1 infantry and 1 mech_infantry moved from Morocco to Gibraltar Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 71 Sea Zone 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,2,3 British collect 35 PUs (2 lost to blockades); end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 2,17
Italians regular : 0,00
Japanese regular : -2,33
Germans AA : -0,17
British regular : -1,83
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Damn I missed this Western Europe move also. Should have put a very more mechs in range Playing very sloppy… 😔
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Do you want to finish the playoff before continuing here? It’s ok if you do.
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Yes if you don’t mind. I am on a long vacation with my girlfriend and she is very jealous of my time right now so I can play very sparingly but the first round of playoffs was already delayed so I am only playing that game right now
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No problem, then I know. Take care of your girl. It’s more important.
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@trulpen said in L22 #1 jkeller (X) vs trulpen (A+20) BM4:
No problem, then I know. Take care of your girl. It’s more important.
Yea she reminds me all the time lol
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan 2 armour moved from Bryansk to Rostov 1 fighter moved from 97 Sea Zone to Rostov 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 fighter moved from 97 Sea Zone to Syria Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Italians attack with 2 armour and 1 fighter Russians defend with 2 infantry Italians roll dice for 2 armour and 1 fighter in Rostov, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Italians lost in Rostov Italians roll dice for 1 armour and 1 fighter in Rostov, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 armour and 1 fighter in Rostov, round 4 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 2 infantry Battle in Syria Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Syria Italians win, taking Syria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Syria to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Rostov to Bryansk 3 infantry moved from Yugoslavia to Albania 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 3 infantry placed in Southern Italy Italians undo move 1. 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.67 British regular : -0.67
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Franz5 L22 #1 jkeller vs trulpen (+20) BM4.tsvg
Game History
Round: 5
Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 44 Sea Zone 3 fighters moved from 41 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 44 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 44 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turning on Edit Mode EDIT: Adding units owned by French to 83 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from 83 Sea Zone to 69 Sea Zone Combat - French Battle in 69 Sea Zone French attack with 1 destroyer and 1 submarine Germans defend with 1 submarine French roll dice for 1 submarine in 69 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 69 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 69 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits French roll dice for 1 submarine in 69 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 69 Sea Zone French win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from 69 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode EDIT: 1 destroyer and 1 submarine moved from 68 Sea Zone to 69 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
French regular : 0,00
Japanese regular : 0,67
ANZAC regular : -0,83
Germans regular : -0,17