@wizmark Yeah, that was brutal.
L22 #1 trulpen (X) vs pacifiersboard (A+21) BM4
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G21 L22 #1 trulpen vs pacifiersboard (+21) BM4.tsvg
Game History
Round: 21
Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Slovakia Hungary to Germany Germans take Germany from Americans 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany 1 infantry moved from Romania to Bulgaria 1 mech_infantry moved from Romania to Yugoslavia Germans take Yugoslavia from Americans 2 tactical_bombers moved from Romania to Bulgaria 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany 1 tactical_bomber moved from Romania to Greater Southern Germany 1 tactical_bomber moved from Romania to Greater Southern Germany 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany 1 mech_infantry moved from Romania to Bulgaria Combat - Germans Battle in Greater Southern Germany Germans attack with 2 mech_infantrys and 3 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 2 : 2/5 hits, 1,83 expected hits Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bulgaria Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Bulgaria, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 artillery and 1 infantry moved from Timguska to Novosibirsk 1 armour moved from Timguska to Kazakhstan 1 artillery and 2 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 3 infantry moved from Smolensk to Belarus 2 armour and 2 mech_infantrys moved from Baltic States to Germany 4 armour moved from Eastern Poland to Germany 9 mech_infantrys moved from Eastern Poland to Germany 4 mech_infantrys moved from Eastern Poland to Germany 2 armour moved from Slovakia Hungary to Germany 2 mech_infantrys moved from Eastern Poland to Germany 4 mech_infantrys moved from Romania to Germany 2 mech_infantrys moved from Eastern Poland to Germany 1 armour moved from Romania to Slovakia Hungary 1 mech_infantry moved from Romania to Slovakia Hungary 1 mech_infantry moved from Romania to Slovakia Hungary 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 1 armour moved from Slovakia Hungary to Germany 3 tactical_bombers moved from Greater Southern Germany to Slovakia Hungary 2 mech_infantrys moved from Slovakia Hungary to Germany 1 bomber moved from Eastern Poland to Caucasus 2 tactical_bombers moved from Bulgaria to Slovakia Hungary 1 artillery and 1 infantry moved from Baltic States to Eastern Poland 1 artillery moved from Baltic States to Eastern Poland 5 artilleries moved from Baltic States to Belarus Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,1 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : 0,83
British regular : 0,67
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J21 L22 #1 trulpen vs pacifiersboard (+21) BM4.tsvg
Game History
Round: 21
Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 20 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 6/8 hits, 4,67 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Kansu to Shensi 1 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Shensi to Hopei 1 infantry moved from Hopei to Anhwe 1 infantry moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 armour and 1 mech_infantry moved from Kwangsi to Kiangsu 1 infantry moved from Amur to Korea 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,6,6,2,4,1,5,2,5,1,1,2,3,5 Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,33
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Yes, scramble the fig.
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Max d, obviously.
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Ok, I resign.
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@trulpen
alright! thx for the gg! đź‘Ť -
It was. Many daring attacks. Rematch?
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as you like. (Do you wish new bidding?)
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I would request two things though: considering the multitude of your edits be gracious in case I should be in need of (a major) one :-) and factor into a decision of either proceeding the game or calling it that I might miss a sixth completed one on Dec 31st, only given the game is close to end ofc. I got some others running already^^
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Sounds ok. I’m usually very lenient with edits, so should be no problem. New bidding is fine.