@phd_angel
Thanks so much! Sorry for the delayed response here. I was on parental leave with my son, so I wasn’t online much the last few months!
I definitely appreciate the feedback. I’m with you, my hope for any houserule is to keep a semblance of realism while working out whatever game play issues there were that made the houserule pop up in the first place!
The uncertainty of allegiances pre-battle is quite interesting. But I try to minimize dice randomness. IRL (in real life), Vichy troops (just like Italians) surrendered as soon as seeing enemy superiority: thus, in the game, if Allies send more land + air units than defending Vichy units, there is no battle but surrender. Or, make it unlikely that a battle would ensue (for example, need to roll a 1).
I definitely agree overall here, I think this one got away from A&A mechanics the most. Part of me didn’t want to make it completely against the Axis, but I think something like you suggest on bringing more men (or maybe twice as many), would void any combat.
IPC system, however, is historically inaccurate (as in most, if not all, Vichy mods I’ve seen): IRL, Nazi Germany profited handsomely on Vichy which had to quite richly sustain 300,000 German troops stationed in Northern France! So, in the game, Germany should actually gain IPC bonus, whereas Vichy and Free France gain nothing. How much, certainly 3 IPC, at least.
I also get your point here. However, the main goal for me in creating the Vichy France rule was an overwhelming thought by players that the Axis has too great an advantage. By creating Vichy in this scenario it weakens the Axis some by taking away from them, as well as adding to the Allies by adding the Free French. I think if we were to give the Germans more IPC’s, it takes away the point of creating the rule in the first place (which again, was to try and help weaken the OOB Axis advantages).
Finally, Germany never fought Vichy. IRL, with Operation Torch, Germany simply occupied Vichy in 1942, with no resistance whatsoever. Vichy units were disbanded. That can be also the case in the game.
I also agree that combat did not really happen, at least on a large scale. I suppose I don’t know enough to understand every potential action that might have happened, no matter how small. This was again something designed to make the German player think twice before just invading the Vichy territories. It’s going to cost them a bit. Again, just a device to hopefully help balance.
I personally don’t like the idea of bids at the beginning of a game. We try and either house rule to help change, or just deal with it how we can. But yeah, the main hope/goal here was to have a somewhat realistic scenario, while also hopefully tipping the scales a bit away from the Axis, while not ruining gameplay and design too much.
Thanks so much for your input! Hope 2021 is treating you well!
Chris