Belochai vs Bretters Alternate Universe
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery moved from C13 to C6 Japanese take C6 from Chinese 1 mech_infantry moved from C14 to C7 Japanese take C7 from Chinese 2 mech_infantrys moved from C14 to C8 1 fighter and 1 tactical_bomber moved from C9 to C8 1 mech_infantry moved from C22 to C21 2 bombers moved from C9 to C21 2 armour, 1 artillery and 1 mech_infantry moved from C2 to C1 1 fighter and 1 tactical_bomber moved from C3 to C1 2 tactical_bombers moved from C9 to C1 1 infantry moved from J4 to UK16 Japanese take UK16 from British Combat - Japanese Battle in C21 Japanese attack with 2 bombers and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 2 bombers and 1 mech_infantry in C21, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in C21, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in C21 Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in C8 Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantryC Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in C8, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantryC in C8, round 2 : 0/1 hits, 0.33 expected hits 1 infantryC owned by the Chinese lost in C8 Japanese win, taking C8 from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantryC Battle in C1 Japanese attack with 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 artilleryC and 4 infantryCs Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 3 tactical_bombers in C1, round 2 : 5/8 hits, 4.17 expected hits Chinese roll dice for 1 artilleryC and 4 infantryCs in C1, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese, 4 infantryCs owned by the Chinese and 1 artilleryC owned by the Chinese lost in C1 Japanese win, taking C1 from Chinese with 2 armour, 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artilleryC and 4 infantryCs Non Combat Move - Japanese 2 artilleries and 1 infantry moved from C2 to 64 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 65 Sea Zone 2 artilleries and 2 infantry moved from 65 Sea Zone to C5 1 armour moved from A10 to C5 1 fighter and 1 tactical_bomber moved from C3 to 65 Sea Zone 2 carriers moved from 64 Sea Zone to 65 Sea Zone 2 fighters and 2 tactical_bombers moved from 64 Sea Zone to 65 Sea Zone 2 battleships and 2 cruisers moved from 64 Sea Zone to 65 Sea Zone 1 destroyer moved from 91 Sea Zone to 65 Sea Zone 2 bombers moved from C21 to C22 1 fighter and 3 tactical_bombers moved from C1 to C2 3 mech_infantrys moved from J6 to C22 3 mech_infantrys moved from C9 to C2 1 fighter and 1 tactical_bomber moved from C8 to C2 3 mech_infantrys moved from J9 to C12 3 mech_infantrys moved from J3 to C12 1 artillery and 4 infantry moved from J4 to J3 1 artillery and 1 infantry moved from J14 to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to C5 1 destroyer moved from 92 Sea Zone to 90 Sea Zone 1 submarine moved from 91 Sea Zone to 65 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 65 Sea Zone 3 armour placed in J9 Japanese undo move 2. 1 armour and 2 mech_infantrys placed in J9 Japanese undo move 2. 3 armour placed in J9 3 mech_infantrys placed in J6 Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 48 Sea Zone. Rolls: 2,1 Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 2 bombers, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 34 Sea Zone to 27 Sea Zone 1 fighter moved from 34 Sea Zone to 27 Sea Zone 1 mech_infantry moved from UK12 to UK13 1 mech_infantry moved from IN10 to UK13 1 armour moved from IN10 to UK13 1 artillery moved from IN10 to UK13 1 mech_infantry moved from IN10 to 58 Sea Zone 1 mech_infantry and 1 transport moved from 58 Sea Zone to 71 Sea Zone 1 mech_infantry moved from 71 Sea Zone to G21 1 bomber moved from UK14 to 86 Sea Zone 1 submarine moved from 75 Sea Zone to 86 Sea Zone 1 destroyer moved from 58 Sea Zone to 71 Sea Zone 1 cruiser moved from 58 Sea Zone to 71 Sea Zone 1 cruiser moved from 58 Sea Zone to 71 Sea Zone 1 carrier moved from 58 Sea Zone to 71 Sea Zone 1 destroyer moved from 58 Sea Zone to 95 Sea Zone 1 submarine moved from 58 Sea Zone to 95 Sea Zone 1 bomber moved from UK14 to 95 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from UK14 to UK13 1 artillery moved from UK12 to UK13 Combat - Americans Battle in G21 Americans converts factory_minor into different units Battle in UK13 Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 armour Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in UK13, round 2 : 3/10 hits, 4.83 expected hits Germans roll dice for 2 armour in UK13, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in UK13 Americans win, taking G21 from Germans, taking UK13 from Germans with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 armour Battle in 27 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 27 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 27 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 27 Sea Zone Americans win, taking 27 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine; Italians defend with 1 submarine Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win, taking 95 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 submarine Casualties for Italians: 1 submarine Battle in 86 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 86 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 86 Sea Zone 1 bomber owned by the Americans retreated Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 bomber moved from 86 Sea Zone to UK27 1 bomber moved from 95 Sea Zone to UK20 4 transports moved from 58 Sea Zone to 36 Sea Zone 1 infantry moved from US5 to 29 Sea Zone 1 artillery moved from US5 to 29 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 infantry moved from 58 Sea Zone to UK14 1 artillery moved from 58 Sea Zone to UK14 2 destroyers and 2 submarines moved from 29 Sea Zone to 58 Sea Zone 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 58 Sea Zone 1 fighter and 1 tactical_bomber moved from 58 Sea Zone to 71 Sea Zone 1 fighter moved from UK13 to UK14 1 tactical_bomber moved from UK13 to UK14 1 fighter moved from UK13 to UK14 1 tactical_bomber moved from UK13 to UK14 1 bomber moved from UK13 to UK14 1 aaGun moved from UK6 to UK10 1 aaGun moved from US6 to UK6 1 infantry moved from US11 to 16 Sea Zone 1 armour moved from US11 to 16 Sea Zone 1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to A1 1 infantry moved from A3 to A4 1 infantry moved from A4 to 34 Sea Zone 1 artillery moved from A4 to 34 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 34 Sea Zone to 28 Sea Zone 1 artillery moved from 28 Sea Zone to A1 1 infantry moved from 28 Sea Zone to A1 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 aaGun and 2 infantry moved from US21 to US20 4 transports moved from 36 Sea Zone to 29 Sea Zone 1 tactical_bomber moved from A2 to 28 Sea Zone 1 fighter moved from 27 Sea Zone to 28 Sea Zone Place Units - Americans 1 factory_minor placed in IN10 1 armour, 3 artilleries and 4 infantry placed in US5 1 submarine placed in 16 Sea Zone 1 bomber placed in US5 1 armour, 1 artillery, 1 bomber and 2 infantry placed in US11 Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 95 PUs Units generate 3 PUs; Americans end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -3.17 Italians regular : 0.33 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 2 infantryCs; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantryCs moved from UK26 to C21 Place Units - Chinese 2 infantryCs placed in C21 Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 2 bombers, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 34 Sea Zone to 27 Sea Zone 1 fighter moved from 34 Sea Zone to 27 Sea Zone 1 mech_infantry moved from UK12 to UK13 1 mech_infantry moved from IN10 to UK13 1 armour moved from IN10 to UK13 1 artillery moved from IN10 to UK13 1 mech_infantry moved from IN10 to 58 Sea Zone 1 mech_infantry and 1 transport moved from 58 Sea Zone to 71 Sea Zone 1 mech_infantry moved from 71 Sea Zone to G21 1 bomber moved from UK14 to 86 Sea Zone 1 submarine moved from 75 Sea Zone to 86 Sea Zone 1 destroyer moved from 58 Sea Zone to 71 Sea Zone 1 cruiser moved from 58 Sea Zone to 71 Sea Zone 1 cruiser moved from 58 Sea Zone to 71 Sea Zone 1 carrier moved from 58 Sea Zone to 71 Sea Zone 1 destroyer moved from 58 Sea Zone to 95 Sea Zone 1 submarine moved from 58 Sea Zone to 95 Sea Zone 1 bomber moved from UK14 to 95 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from UK14 to UK13 1 artillery moved from UK12 to UK13 Combat - Americans Battle in G21 Americans converts factory_minor into different units Battle in UK13 Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 armour Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in UK13, round 2 : 3/10 hits, 4.83 expected hits Germans roll dice for 2 armour in UK13, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in UK13 Americans win, taking G21 from Germans, taking UK13 from Germans with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 armour Battle in 27 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 27 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 27 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 27 Sea Zone Americans win, taking 27 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine; Italians defend with 1 submarine Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win, taking 95 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 submarine Casualties for Italians: 1 submarine Battle in 86 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 86 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 86 Sea Zone 1 bomber owned by the Americans retreated Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 bomber moved from 86 Sea Zone to UK27 1 bomber moved from 95 Sea Zone to UK20 4 transports moved from 58 Sea Zone to 36 Sea Zone 1 infantry moved from US5 to 29 Sea Zone 1 artillery moved from US5 to 29 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 infantry moved from 58 Sea Zone to UK14 1 artillery moved from 58 Sea Zone to UK14 2 destroyers and 2 submarines moved from 29 Sea Zone to 58 Sea Zone 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 58 Sea Zone 1 fighter and 1 tactical_bomber moved from 58 Sea Zone to 71 Sea Zone 1 fighter moved from UK13 to UK14 1 tactical_bomber moved from UK13 to UK14 1 fighter moved from UK13 to UK14 1 tactical_bomber moved from UK13 to UK14 1 bomber moved from UK13 to UK14 1 aaGun moved from UK6 to UK10 1 aaGun moved from US6 to UK6 1 infantry moved from US11 to 16 Sea Zone 1 armour moved from US11 to 16 Sea Zone 1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to A1 1 infantry moved from A3 to A4 1 infantry moved from A4 to 34 Sea Zone 1 artillery moved from A4 to 34 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 34 Sea Zone to 28 Sea Zone 1 artillery moved from 28 Sea Zone to A1 1 infantry moved from 28 Sea Zone to A1 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 aaGun and 2 infantry moved from US21 to US20 4 transports moved from 36 Sea Zone to 29 Sea Zone 1 tactical_bomber moved from A2 to 28 Sea Zone 1 fighter moved from 27 Sea Zone to 28 Sea Zone Place Units - Americans 1 factory_minor placed in IN10 1 armour, 3 artilleries and 4 infantry placed in US5 1 submarine placed in 16 Sea Zone 1 bomber placed in US5 1 armour, 1 artillery, 1 bomber and 2 infantry placed in US11 Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 95 PUs Units generate 3 PUs; Americans end with 98 PUs Note to players ANZAC, Americans, British, Chinese, French, Germans, Italians, Japanese and Russians: <body>IPCs transferred for Industrial Complex capture.</body> Trigger Remove Minor IC Captured: has removed 1 minor_ic_captured owned by Americans in G21 Trigger Germans Lose G21: Germans met a national objective for an additional -3 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 2 infantryCs; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantryCs moved from UK26 to C21 Place Units - Chinese 2 infantryCs placed in C21 Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 3 PUs Purchase Units - British British buy 8 artilleries and 4 infantry; Remaining resources: 5 PUs; Combat Move - British 1 artillery moved from IN10 to UK13 1 infantry moved from PX4 to PA8 British take PA8 from Germans 1 infantry moved from PA5 to G13 1 bomber moved from PA5 to G19 1 fighter moved from UK4 to G13 1 tactical_bomber moved from UK4 to G13 1 infantry moved from PA5 to G13 1 fighter moved from UK5 to G13 1 tactical_bomber moved from UK4 to G13 1 armour, 2 infantry and 1 mech_infantry moved from PX7 to I4 1 fighter moved from UK27 to I4 1 tactical_bomber moved from UK27 to I4 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from UK17 to UK16 Combat - British Strategic bombing raid in G19 Germans roll AA dice in G19 : 0/1 hits, 0.17 expected hits Bombing raid in G19 rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in G19 causes 6 damage total. Battle in G13 British attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry and 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in G13, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in G13, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in G13 British win, taking G13 from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in UK16 British attack with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in UK16, round 2 : 2/12 hits, 3.00 expected hits Japanese roll dice for 1 infantry in UK16, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in UK16 British win, taking UK16 from Japanese with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in I4 British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 3 infantry British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in I4, round 2 : 1/6 hits, 2.17 expected hits Italians roll dice for 3 infantry in I4, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in I4 British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in I4, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in I4, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in I4 British win, taking I4 from Italians with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Italians: 3 infantry Non Combat Move - British 1 fighter moved from I4 to PA13 1 tactical_bomber moved from I4 to PA13 1 bomber moved from G19 to PA5 1 artillery and 5 infantry moved from PA5 to PX4 1 infantry moved from UK4 to 40 Sea Zone 1 aaGun moved from UK5 to 40 Sea Zone 3 artilleries and 3 infantry moved from UK5 to 40 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from 40 Sea Zone to PA5 1 fighter moved from G13 to PA5 1 fighter moved from G13 to PA5 1 tactical_bomber moved from G13 to PA5 1 tactical_bomber moved from G13 to PA5 1 fighter moved from UK5 to UK4 1 tactical_bomber moved from UK5 to UK4 Place Units - British 3 infantry placed in UK5 3 artilleries placed in UK4 3 artilleries placed in UK27 British undo move 1. British undo move 2. British undo move 1. 3 infantry placed in UK5 2 artilleries and 1 infantry placed in UK4 3 artilleries placed in UK10 3 artilleries placed in UK27 Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 3,3 British collect 43 PUs (5 lost to blockades); end with 48 PUs Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 53 PUs Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -3.17 Japanese regular : 0.67 Italians regular : -0.33 Germans AA : -0.17 Germans regular : -0.33 British regular : -0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from I1 to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to PA12 1 bomber moved from I1 to PA12 1 armour and 3 mech_infantrys moved from I1 to I4 1 fighter and 1 tactical_bomber moved from I1 to I4 2 fighters moved from I1 to I4 1 armour moved from UK31 to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 armour moved from 89 Sea Zone to UK23 Combat - Italians Italians creates battle in territory 86 Sea Zone Battle in UK23 Battle in PA12 Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in PA12, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in PA12, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in PA12, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in PA12, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in PA12 Italians win, taking 86 Sea Zone from British, taking UK23 from British, taking PA12 from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in I4 Italians attack with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in I4, round 2 : 2/8 hits, 3.17 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in I4, round 2 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in I4 Italians roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in I4, round 3 : 2/6 hits, 2.83 expected hits British roll dice for 1 armour in I4, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in I4 Italians win, taking I4 from British with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 3 mech_infantrys Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Italians 2 fighters and 1 tactical_bomber moved from I4 to I1 1 fighter moved from I4 to I1 1 bomber moved from PA12 to I1 1 destroyer moved from 86 Sea Zone to 85 Sea Zone 1 destroyer moved from 101 Sea Zone to 86 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from I1 to G19 Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in I1 1 submarine placed in 87 Sea Zone Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -3.67 Russians regular : 0.33 British regular : 1.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 4 armour and 6 infantry moved from A6 to A4 1 submarine moved from 48 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in A4 Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5 ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 4 armour and 6 infantry moved from A6 to A4 1 submarine moved from 48 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in A4 Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5 ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs Purchase Units - French French buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 infantry moved from F13 to 96 Sea Zone 1 artillery moved from F13 to 96 Sea Zone 1 artillery moved from F5 to F3 Place Units - French 3 artilleries placed in F3 1 artillery placed in F13 Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from G15 to G13 2 fighters moved from G15 to G13 4 artilleries, 7 infantry and 4 mech_infantrys moved from PA11 to R23 1 transport moved from 61 Sea Zone to 60 Sea Zone 2 infantry moved from G19 to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to R28 2 infantry moved from PA9 to PA8 1 fighter and 1 tactical_bomber moved from PA9 to PA8 1 bomber moved from PA9 to IN10 1 infantry moved from R12 to R15 Germans take R15 from Russians 1 infantry moved from R12 to R14 Germans take R14 from Russians 1 infantry moved from R5 to R6 Germans take R6 from Russians Combat - Germans Strategic bombing raid in IN10 Americans roll AA dice in IN10 : 0/1 hits, 0.17 expected hits Bombing raid in IN10 rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in IN10 causes 6 damage total. Battle in R28 Battle in R23 Germans attack with 4 artilleries, 7 infantry and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 artilleries, 7 infantry and 4 mech_infantrys in R23, round 2 : 8/15 hits, 3.83 expected hits Russians roll dice for 2 infantry in R23, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in R23 Germans win, taking R28 from Russians, taking R23 from Russians with 4 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in PA8 Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in PA8, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in PA8, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in PA8 Germans win, taking PA8 from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in G13 Germans attack with 2 fighters and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in G13, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in G13, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in G13 Germans win, taking G13 from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from G13 to G19 1 fighter and 1 tactical_bomber moved from PA8 to PX5 1 bomber moved from IN10 to PX5 1 artillery and 4 infantry moved from PA9 to PX5 1 aaGun moved from PA9 to PX5 1 armour and 5 mech_infantrys moved from G15 to G19 5 mech_infantrys moved from G15 to G19 5 mech_infantrys moved from G15 to G19 1 battleship and 1 destroyer moved from 61 Sea Zone to 60 Sea Zone 1 bomber moved from G5 to R4 3 mech_infantrys moved from R4 to R13 3 artilleries and 1 infantry moved from R5 to R13 1 aaGun, 1 artillery and 1 infantry moved from R12 to R13 3 infantry moved from R10 to R13 1 artillery moved from G6 to G5 Place Units - Germans 3 armour placed in R4 3 transports placed in 24 Sea Zone 3 artilleries placed in G5 3 mech_infantrys placed in G15 Turn Complete - Germans Germans collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans AA : -0.17 Russians regular : 0.33 Germans regular : 4.33 British regular : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - Russians Russians buy 1 bomber and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from R26 to C1 1 infantry moved from R26 to C1 1 artillery moved from R26 to C1 1 fighter moved from R21 to C1 1 tactical_bomber moved from R21 to C1 1 mech_infantry moved from R26 to R21 1 mech_infantry moved from R26 to R21 1 tactical_bomber moved from R26 to C1 Combat - Russians Battle in C1 Russians attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers Japanese defend with 2 armour and 1 artillery Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in C1, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 2 armour and 1 artillery in C1, round 2 : 3/3 hits, 1.33 expected hits 1 artillery owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in C1 1 fighter owned by the Russians and 2 tactical_bombers owned by the Russians retreated Japanese win with 2 armour remaining. Battle score for attacker is -6 Casualties for Russians: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 aaGuns and 2 infantry moved from R29 to R26 1 tactical_bomber moved from C1 to R16 4 infantry moved from R25 to R21 1 tactical_bomber moved from C1 to R26 1 fighter moved from C1 to R26 Place Units - Russians 3 infantry placed in R16 3 infantry placed in R26 1 bomber and 2 infantry placed in R21 Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67 Russians regular : -1.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery and 3 infantry moved from J3 to IN13 1 infantry moved from J3 to J4 3 armour moved from J9 to IN13 1 armour moved from C5 to IN13 6 mech_infantrys moved from C12 to IN13 2 bombers and 3 mech_infantrys moved from C22 to C21 2 destroyers moved from 65 Sea Zone to 33 Sea Zone 1 submarine moved from 65 Sea Zone to 33 Sea Zone 3 artilleries and 3 infantry moved from C5 to 65 Sea Zone 3 fighters and 3 tactical_bombers moved from 65 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to R7 2 artilleries, 2 infantry and 2 transports moved from 65 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to IN3 1 submarine moved from 43 Sea Zone to 34 Sea Zone Combat - Japanese Battle in C21 Japanese attack with 2 bombers and 3 mech_infantrys Chinese defend with 4 infantryCs Japanese roll dice for 2 bombers and 3 mech_infantrys in C21, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 4 infantryCs in C21, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese and 1 infantryC owned by the Chinese lost in C21 Japanese roll dice for 2 bombers and 1 mech_infantry in C21, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 3 infantryCs in C21, round 3 : 0/3 hits, 1.00 expected hits 1 infantryC owned by the Chinese lost in C21 Japanese roll dice for 2 bombers and 1 mech_infantry in C21, round 4 : 3/3 hits, 1.50 expected hits Chinese roll dice for 2 infantryCs in C21, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C21 Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 3 mech_infantrys Casualties for Chinese: 4 infantryCs Battle in 33 Sea Zone Japanese attack with 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win, taking 33 Sea Zone from Neutral with 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in IN13 Japanese attack with 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys Independent_Neutral defend with 1 independent_neutral_free and 3 infantry Japanese roll dice for 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys in IN13, round 2 : 4/14 hits, 4.00 expected hits Independent_Neutral roll dice for 3 infantry in IN13, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Independent_Neutral lost in IN13 Japanese converts independent_neutral_free into different units Japanese win, taking IN13 from Independent_Neutral with 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Independent_Neutral: 3 infantry Battle in R7 Battle in IN3 Japanese attack with 2 artilleries and 2 infantry Independent_Neutral defend with 1 independent_neutral_free and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in IN3, round 2 : 0/4 hits, 1.33 expected hits Independent_Neutral roll dice for 1 infantry in IN3, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in IN3 Japanese roll dice for 2 artilleries and 1 infantry in IN3, round 3 : 1/3 hits, 1.00 expected hits Independent_Neutral roll dice for 1 infantry in IN3, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Independent_Neutral lost in IN3 Japanese converts independent_neutral_free into different units Japanese win, taking R7 from Russians, taking IN3 from Independent_Neutral with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Independent_Neutral: 1 infantry Non Combat Move - Japanese 2 battleships, 3 carriers and 2 cruisers moved from 65 Sea Zone to 33 Sea Zone 3 tactical_bombers moved from C2 to C5 1 destroyer moved from 65 Sea Zone to 34 Sea Zone 3 mech_infantrys moved from J6 to C22 2 bombers moved from C21 to C22 2 armour moved from C1 to C2 1 artillery moved from C6 to C7 1 mech_infantry moved from C7 to C2 2 mech_infantrys moved from C8 to C2 1 aaGun moved from J9 to J2 Place Units - Japanese 1 fighter and 2 mech_infantrys placed in J9 1 airfield placed in C5 1 destroyer and 1 transport placed in 65 Sea Zone 3 mech_infantrys placed in J6 1 infantry placed in C5 Turning on Edit Mode EDIT: Removing units owned by Japanese from C2: 1 armour EDIT: Adding units owned by Japanese to C3: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 90 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 65 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Japanese undo move 3. 1 transport placed in 65 Sea Zone 1 destroyer placed in 53 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.67 ANZAC regular : -0.17 Independent_Neutral regular : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 92 PUs; Americans buy 2 armour, 3 artilleries, 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from UK13 to PA8 1 artillery moved from UK13 to PA8 1 armour and 1 mech_infantry moved from UK13 to PX5 Americans take PA9 from Germans 1 mech_infantry moved from G21 to PX5 1 bomber moved from UK20 to PX5 1 fighter moved from 71 Sea Zone to PX5 1 tactical_bomber moved from 71 Sea Zone to PX5 1 submarine moved from 71 Sea Zone to 86 Sea Zone 1 destroyer moved from 71 Sea Zone to 86 Sea Zone 1 submarine moved from 95 Sea Zone to 85 Sea Zone 1 destroyer moved from 95 Sea Zone to 85 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from UK14 to PX5 1 infantry moved from A1 to 28 Sea Zone 1 artillery moved from A1 to 28 Sea Zone 1 infantry moved from 28 Sea Zone to IN3 1 artillery moved from 28 Sea Zone to IN3 1 tactical_bomber moved from 28 Sea Zone to IN3 1 fighter moved from 28 Sea Zone to IN3 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 transport moved from 28 Sea Zone to 14 Sea Zone 1 fighter moved from A2 to IN3 1 fighter moved from A2 to IN3 1 submarine moved from 27 Sea Zone to 10 Sea Zone 1 submarine moved from 13 Sea Zone to 14 Sea Zone 2 destroyers and 1 submarine moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from UK14 to 58 Sea Zone 1 artillery moved from UK14 to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to PA14 1 artillery moved from 97 Sea Zone to PA14 Combat - Americans Battle in PA14 Battle in 86 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 86 Sea Zone Americans win, taking PA14 from Italians, taking 86 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 85 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in PA8 Americans attack with 2 artilleries Germans defend with 1 infantry Americans roll dice for 2 artilleries in PA8, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in PA8, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in PA8 Americans win, taking PA8 from Germans with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in PX5 Americans attack with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Germans roll AA dice in PX5 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in PX5, round 2 : 7/11 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in PX5, round 2 : 4/7 hits, 2.83 expected hits 1 aaGun owned by the Germans, 1 artillery owned by the Germans, 1 bomber owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Americans lost in PX5 Americans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in PX5, round 3 : 3/7 hits, 4.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in PX5, round 3 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in PX5 Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Casualties for Germans: 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Battle in IN3 Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 artilleries Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in IN3, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 2 artilleries in IN3, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in IN3 Americans win, taking IN3 from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 artillery moved from US11 to 16 Sea Zone 1 infantry moved from US11 to 16 Sea Zone 1 infantry moved from US11 to US8 1 armour moved from US11 to US7 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to US7 1 fighter moved from IN3 to 14 Sea Zone 1 fighter moved from IN3 to 14 Sea Zone 1 fighter moved from IN3 to 14 Sea Zone 1 tactical_bomber moved from IN3 to 14 Sea Zone 1 infantry moved from A1 to A3 1 armour moved from A1 to A4 1 bomber moved from US11 to A4 1 aaGun and 2 infantry moved from US20 to US17 1 aaGun moved from UK10 to UK18 1 tactical_bomber moved from PX5 to 71 Sea Zone 1 fighter moved from PX5 to G21 1 tactical_bomber moved from PX5 to G21 1 fighter moved from PX5 to G21 1 bomber moved from PX5 to G21 1 transport moved from 58 Sea Zone to 36 Sea Zone 1 transport moved from 58 Sea Zone to 36 Sea Zone 1 submarine moved from 58 Sea Zone to 71 Sea Zone 1 submarine moved from 58 Sea Zone to 71 Sea Zone 1 destroyer moved from 58 Sea Zone to 71 Sea Zone 1 cruiser moved from 71 Sea Zone to 58 Sea Zone 1 bomber moved from US5 to G21 1 armour, 3 artilleries and 4 infantry moved from US5 to 29 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 29 Sea Zone to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 58 Sea Zone to UK14 1 transport moved from 36 Sea Zone to 29 Sea Zone 1 transport moved from 36 Sea Zone to 29 Sea Zone 1 aaGun moved from UK6 to UK10 1 submarine moved from 16 Sea Zone to 14 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in G21 1 armour and 2 mech_infantrys placed in IN10 1 armour, 2 artilleries and 3 infantry placed in US5 1 carrier, 2 destroyers and 2 submarines placed in 16 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 6,1,1 Americans collect 69 PUs (1 lost to blockades); end with 70 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Japanese regular : -0.67 Italians regular : -0.67 Germans AA : -0.50 Germans regular : 1.67
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 92 PUs; Americans buy 2 armour, 3 artilleries, 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from UK13 to PA8 1 artillery moved from UK13 to PA8 1 armour and 1 mech_infantry moved from UK13 to PX5 Americans take PA9 from Germans 1 mech_infantry moved from G21 to PX5 1 bomber moved from UK20 to PX5 1 fighter moved from 71 Sea Zone to PX5 1 tactical_bomber moved from 71 Sea Zone to PX5 1 submarine moved from 71 Sea Zone to 86 Sea Zone 1 destroyer moved from 71 Sea Zone to 86 Sea Zone 1 submarine moved from 95 Sea Zone to 85 Sea Zone 1 destroyer moved from 95 Sea Zone to 85 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from UK14 to PX5 1 infantry moved from A1 to 28 Sea Zone 1 artillery moved from A1 to 28 Sea Zone 1 infantry moved from 28 Sea Zone to IN3 1 artillery moved from 28 Sea Zone to IN3 1 tactical_bomber moved from 28 Sea Zone to IN3 1 fighter moved from 28 Sea Zone to IN3 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 transport moved from 28 Sea Zone to 14 Sea Zone 1 fighter moved from A2 to IN3 1 fighter moved from A2 to IN3 1 submarine moved from 27 Sea Zone to 10 Sea Zone 1 submarine moved from 13 Sea Zone to 14 Sea Zone 2 destroyers and 1 submarine moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from UK14 to 58 Sea Zone 1 artillery moved from UK14 to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to PA14 1 artillery moved from 97 Sea Zone to PA14 Combat - Americans Battle in PA14 Battle in 86 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 86 Sea Zone Americans win, taking PA14 from Italians, taking 86 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 85 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in PA8 Americans attack with 2 artilleries Germans defend with 1 infantry Americans roll dice for 2 artilleries in PA8, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in PA8, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in PA8 Americans win, taking PA8 from Germans with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in PX5 Americans attack with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Germans roll AA dice in PX5 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in PX5, round 2 : 7/11 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in PX5, round 2 : 4/7 hits, 2.83 expected hits 1 aaGun owned by the Germans, 1 artillery owned by the Germans, 1 bomber owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Americans lost in PX5 Americans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in PX5, round 3 : 3/7 hits, 4.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in PX5, round 3 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in PX5 Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Casualties for Germans: 1 aaGun, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Battle in IN3 Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 artilleries Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in IN3, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 2 artilleries in IN3, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in IN3 Americans win, taking IN3 from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 artillery moved from US11 to 16 Sea Zone 1 infantry moved from US11 to 16 Sea Zone 1 infantry moved from US11 to US8 1 armour moved from US11 to US7 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to US7 1 fighter moved from IN3 to 14 Sea Zone 1 fighter moved from IN3 to 14 Sea Zone 1 fighter moved from IN3 to 14 Sea Zone 1 tactical_bomber moved from IN3 to 14 Sea Zone 1 infantry moved from A1 to A3 1 armour moved from A1 to A4 1 bomber moved from US11 to A4 1 aaGun and 2 infantry moved from US20 to US17 1 aaGun moved from UK10 to UK18 1 tactical_bomber moved from PX5 to 71 Sea Zone 1 fighter moved from PX5 to G21 1 tactical_bomber moved from PX5 to G21 1 fighter moved from PX5 to G21 1 bomber moved from PX5 to G21 1 transport moved from 58 Sea Zone to 36 Sea Zone 1 transport moved from 58 Sea Zone to 36 Sea Zone 1 submarine moved from 58 Sea Zone to 71 Sea Zone 1 submarine moved from 58 Sea Zone to 71 Sea Zone 1 destroyer moved from 58 Sea Zone to 71 Sea Zone 1 cruiser moved from 71 Sea Zone to 58 Sea Zone 1 bomber moved from US5 to G21 1 armour, 3 artilleries and 4 infantry moved from US5 to 29 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 29 Sea Zone to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 58 Sea Zone to UK14 1 transport moved from 36 Sea Zone to 29 Sea Zone 1 transport moved from 36 Sea Zone to 29 Sea Zone 1 aaGun moved from UK6 to UK10 1 submarine moved from 16 Sea Zone to 14 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in G21 1 armour and 2 mech_infantrys placed in IN10 1 armour, 2 artilleries and 3 infantry placed in US5 1 carrier, 2 destroyers and 2 submarines placed in 16 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 6,1,1 Americans collect 69 PUs (1 lost to blockades); end with 70 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 infantryC; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantryC placed in C21 Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 factory_upgrade, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from PA13 to 89 Sea Zone 1 bomber moved from PA5 to G15 3 artilleries, 4 infantry and 1 mech_infantry moved from PA5 to G13 1 fighter moved from PA5 to G13 1 tactical_bomber moved from PA5 to G13 Combat - British Strategic bombing raid in G15 Germans roll AA dice in G15 : 0/1 hits, 0.17 expected hits Bombing raid in G15 rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in G15 causes 5 damage total. Battle in 89 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 89 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in G13 British attack with 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in G13, round 2 : 3/10 hits, 3.50 expected hits Germans roll dice for 2 mech_infantrys in G13, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in G13 British win, taking G13 from Germans with 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 fighter moved from PA5 to UK4 1 tactical_bomber moved from PA5 to UK4 1 fighter moved from G13 to PA5 1 tactical_bomber moved from G13 to PA5 2 aaGuns moved from PA5 to G13 1 bomber moved from G15 to PA5 1 artillery and 5 infantry moved from PX4 to PA5 1 artillery moved from UK13 to PA9 1 artillery moved from UK4 to UK5 1 artillery moved from UK4 to UK5 1 infantry moved from UK4 to UK5 1 fighter moved from 89 Sea Zone to UK27 1 tactical_bomber moved from PA13 to UK27 4 artilleries and 5 infantry moved from UK27 to UK28 3 artilleries moved from UK10 to UK18 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from UK16 to UK17 Place Units - British Units in UK4 being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in UK4 2 submarines placed in 40 Sea Zone 1 infantry placed in UK5 1 armour and 2 mech_infantrys placed in UK10 3 infantry placed in UK27 Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 2,4 British collect 42 PUs (2 lost to blockades); end with 42 PUs Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 47 PUs Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Japanese regular : -0.67 Italians regular : -0.67 Germans AA : -0.67 Germans regular : 1.00 British regular : -0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from I4 to PA13 Italians take PX7 from British Italians take PA13 from British 1 armour moved from UK23 to UK24 Italians take UK24 from British 1 armour moved from UK24 to UK25 Italians take UK25 from British 1 bomber, 3 fighters and 1 tactical_bomber moved from I1 to 86 Sea Zone 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 86 Sea Zone Combat - Italians Battle in 86 Sea Zone Italians attack with 1 bomber, 4 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Italians roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 86 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Americans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 86 Sea Zone Italians win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 3 fighters moved from 86 Sea Zone to I1 1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 87 Sea Zone 1 bomber and 1 tactical_bomber moved from 86 Sea Zone to I1 1 fighter moved from G19 to 75 Sea Zone 1 tactical_bomber moved from I1 to 75 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport moved from 87 Sea Zone to 75 Sea Zone 1 artillery moved from PA12 to R28 1 transport moved from 61 Sea Zone to 59 Sea Zone 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 75 Sea Zone Place Units - Italians 1 carrier, 1 destroyer and 1 submarine placed in 75 Sea Zone Turn Complete - Italians Italians collect 30 PUs; end with 31 PUs Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 infantry and 1 mech_infantry placed in A4 Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 34 Sea Zone. Rolls: 6,1,3 Rolling for Convoy Blockade Damage in 53 Sea Zone. Rolls: 3 ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs Purchase Units - French French buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from F13: 1 artillery EDIT: Turning off Edit Mode 1 artillery moved from F3 to F5 1 artillery moved from F3 to F5 Place Units - French 1 artillery placed in F5 1 bomber placed in F3 Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 7 Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 62 PUs; Germans buy 3 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 4 infantry moved from G5 to 24 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 24 Sea Zone to 26 Sea Zone 4 artilleries and 4 infantry moved from 26 Sea Zone to PX2 1 battleship and 1 cruiser moved from 24 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to PX2 1 bomber moved from R4 to PX2 1 infantry moved from R6 to R17 Germans take R17 from Russians 1 infantry moved from R15 to R19 Germans take R19 from Russians 1 infantry moved from R14 to R18 Germans take R18 from Russians 1 armour moved from R13 to R20 Germans take R20 from Russians 1 infantry moved from R23 to R24 Germans take R24 from Russians 1 infantry moved from R28 to R29 Germans take R29 from Russians 1 battleship and 1 destroyer moved from 60 Sea Zone to 75 Sea Zone 3 mech_infantrys moved from G15 to G13 1 armour, 2 fighters and 15 mech_infantrys moved from G19 to G13 Combat - Germans Battle in G13 Germans attack with 1 armour, 2 fighters and 18 mech_infantrys British defend with 2 aaGuns, 3 artilleries, 4 infantry and 1 mech_infantry British roll AA dice in G13 : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in G13 Germans roll dice for 1 armour, 1 fighter and 18 mech_infantrys in G13, round 2 : 5/20 hits, 4.00 expected hits British roll dice for 2 aaGuns, 3 artilleries, 4 infantry and 1 mech_infantry in G13, round 2 : 4/8 hits, 2.67 expected hits 2 aaGuns owned by the British, 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in G13 Germans roll dice for 1 armour, 1 fighter and 14 mech_infantrys in G13, round 3 : 3/16 hits, 3.33 expected hits British roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in G13, round 3 : 0/5 hits, 1.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in G13 Germans roll dice for 1 armour, 1 fighter and 14 mech_infantrys in G13, round 4 : 2/16 hits, 3.33 expected hits British roll dice for 2 artilleries in G13, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in G13 Germans win, taking G13 from British with 1 armour, 1 fighter and 13 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 fighter and 5 mech_infantrys Casualties for British: 2 aaGuns, 3 artilleries, 4 infantry and 1 mech_infantry Battle in PX2 Germans attack with 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 9 infantry Germans roll dice for 1 battleship and 1 cruiser in PX2, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in PX2, round 2 : 5/11 hits, 4.50 expected hits Russians roll dice for 1 artillery and 9 infantry in PX2, round 2 : 4/10 hits, 3.33 expected hits 6 infantry owned by the Russians and 4 infantry owned by the Germans lost in PX2 Germans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in PX2, round 3 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 artillery and 3 infantry in PX2, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in PX2 Germans win, taking PX2 from Russians with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 1 artillery and 9 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from PX2 to 26 Sea Zone 1 carrier and 1 submarine moved from 24 Sea Zone to 26 Sea Zone 1 bomber moved from PX2 to R4 3 armour moved from R4 to R13 1 destroyer moved from 24 Sea Zone to 23 Sea Zone 1 fighter moved from G13 to G15 1 transport moved from 61 Sea Zone to 60 Sea Zone 2 infantry moved from G19 to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to R23 1 aaGun moved from PA11 to R23 1 infantry moved from R28 to R23 Place Units - Germans 3 mech_infantrys placed in R4 3 armour, 1 fighter, 5 infantry and 1 mech_infantry placed in G15 1 infantry placed in G5 Turning on Edit Mode EDIT: Removing units owned by Germans from R13: 1 infantry EDIT: Adding units owned by Germans to R15: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
British AA : 0.67 Russians regular : 0.33 Germans regular : 0.50 British regular : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from R21 to R20 1 infantry moved from R21 to R19 1 infantry moved from R21 to R18 1 artillery moved from R21 to R19 1 infantry moved from R21 to R20 1 infantry moved from R26 to R24 1 infantry moved from R26 to R29 1 tactical_bomber moved from R26 to R29 1 bomber moved from R21 to R24 1 fighter moved from R16 to R18 1 tactical_bomber moved from R16 to R18 1 fighter moved from R16 to R19 1 fighter moved from R16 to R20 1 tactical_bomber moved from R16 to R20 1 infantry moved from R16 to R15 1 infantry moved from R16 to R15 1 infantry moved from R26 to C1 Chinese take C1 from Japanese 1 bomber moved from R24 to 61 Sea Zone 1 fighter moved from R26 to R24 Combat - Russians Battle in 61 Sea Zone Russians attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 61 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in R20 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in R20, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in R20, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in R20 Russians win, taking R20 from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in R24 Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in R24, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in R24, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in R24, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in R24, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R24 Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in R15 Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in R15, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in R15, round 2 : 0/1 hits, 0.33 expected hits 2 infantry owned by the Russians retreated to R16 Battle in R18 Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in R18, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in R18, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R18 Russians winGermans win with 1 infantry remaining with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in R29 Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in R29, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in R29, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in R29, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in R29, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R29 Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in R19 Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in R19, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in R19, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R19 Russians win, taking R19 from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from 61 Sea Zone to R26 1 fighter moved from R24 to R16 1 tactical_bomber moved from R29 to R16 1 tactical_bomber moved from R18 to R16 1 fighter moved from R18 to R16 1 fighter moved from R19 to R16 1 fighter moved from R20 to R16 1 tactical_bomber moved from R20 to R16 1 mech_infantry moved from R21 to R16 1 mech_infantry moved from R21 to R16 Place Units - Russians 3 artilleries placed in R16 1 fighter and 2 infantry placed in R21 Turn Complete - Russians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2,5,6,6,1,4,2 Russians collect 16 PUs (5 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 2.17 Russians regular : -2.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 fighters, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 submarine moved from 34 Sea Zone to 28 Sea Zone 1 artillery and 1 infantry moved from R7 to 33 Sea Zone 1 armour moved from C3 to 65 Sea Zone 1 infantry moved from C5 to 65 Sea Zone 1 armour, 1 infantry and 1 transport moved from 65 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to IN3 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to IN3 1 artillery moved from C7 to C1 1 infantry moved from C2 to C1 1 fighter and 1 tactical_bomber moved from C2 to C1 3 mech_infantrys moved from C22 to C21 2 bombers moved from C22 to C21 1 infantry moved from J4 to UK16 Japanese take UK16 from British 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to IN3 Combat - Japanese Battle in 28 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 28 Sea Zone Japanese win, taking 28 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in C21 Japanese attack with 2 bombers and 3 mech_infantrys Chinese defend with 1 infantryC Japanese roll dice for 2 bombers and 3 mech_infantrys in C21, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 infantryC in C21, round 2 : 0/1 hits, 0.33 expected hits 1 infantryC owned by the Chinese lost in C21 Japanese win, taking C21 from Chinese with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantryC Battle in C1 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in C1, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in C1, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in C1 Japanese win, taking C1 from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in IN3 Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in IN3, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in IN3, round 2 : 4/10 hits, 4.83 expected hits Americans roll dice for 1 artillery and 1 infantry in IN3, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in IN3 Japanese win, taking IN3 from Americans with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from IN3 to 33 Sea Zone 1 destroyer moved from 34 Sea Zone to 13 Sea Zone 1 destroyer moved from 53 Sea Zone to 33 Sea Zone 1 destroyer moved from 65 Sea Zone to 33 Sea Zone 1 fighter moved from C2 to C5 1 tactical_bomber moved from C5 to C2 1 fighter and 1 tactical_bomber moved from C1 to C2 3 mech_infantrys moved from J6 to C14 2 bombers moved from C21 to C2 1 artillery and 3 infantry moved from IN13 to J4 2 mech_infantrys moved from J9 to IN13 1 aaGun moved from J2 to IN13 1 fighter moved from J9 to C5 1 tactical_bomber moved from C5 to C2 Place Units - Japanese 1 transport placed in 65 Sea Zone 2 infantry placed in C5 3 mech_infantrys placed in J9 3 mech_infantrys placed in J6 3 fighters placed in J14 Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : -1.83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 4 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from A3 to A4 1 carrier, 2 destroyers and 2 submarines moved from 16 Sea Zone to 13 Sea Zone 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from US17 to US11 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 artillery moved from PA14 to 97 Sea Zone 1 infantry moved from PA14 to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to UK30 1 infantry moved from 115 Sea Zone to UK30 1 submarine moved from 85 Sea Zone to 71 Sea Zone 1 submarine moved from 86 Sea Zone to 71 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 71 Sea Zone 1 artillery moved from PA8 to PA9 1 artillery moved from PA8 to PA9 1 armour moved from IN10 to PA9 1 mech_infantry moved from IN10 to PA9 1 mech_infantry moved from IN10 to PA9 1 armour moved from UK14 to UK13 1 infantry moved from G21 to PX5 Americans take PX5 from Germans 1 bomber moved from G21 to I5 1 bomber moved from UK27 to I5 Combat - Americans Strategic bombing raid in I5 Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits Bombing raid in I5 rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in I5 rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in I5 causes 10 damage total. Damaged units is as follows: factory_minor = 4, harbour = 6 Battle in UK30 Battle in 13 Sea Zone Americans attack with 1 battleship, 3 carriers, 6 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 13 Sea Zone, round 2 : 5/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 13 Sea Zone Americans win, taking UK30 from Italians, taking 13 Sea Zone from Neutral with 1 battleship, 3 carriers, 6 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 13 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 28 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from A4 to A6 1 infantry moved from US7 to 14 Sea Zone 1 artillery moved from US7 to 14 Sea Zone 1 infantry moved from US8 to 15 Sea Zone 1 armour moved from US7 to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to A1 3 artilleries and 4 infantry moved from UK14 to IN10 4 transports moved from 58 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from US5 to 29 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 54 Sea Zone 1 aaGun moved from UK18 to UK17 1 aaGun moved from UK10 to UK18 2 artilleries and 2 infantry moved from 54 Sea Zone to UK10 4 transports moved from 36 Sea Zone to 29 Sea Zone 1 armour moved from US5 to UK6 1 infantry moved from US5 to US6 1 aaGun moved from US17 to US11 1 transport moved from 71 Sea Zone to 58 Sea Zone 1 submarine moved from 80 Sea Zone to 92 Sea Zone 1 bomber moved from I5 to G21 1 bomber moved from I5 to G21 1 infantry moved from G21 to PX5 1 artillery moved from G21 to PX5 Place Units - Americans 1 airfield placed in G21 3 fighters placed in 71 Sea Zone 1 armour and 2 mech_infantrys placed in IN10 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in US5 1 infantry placed in US13 Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : 3.00 Japanese regular : 0.67 Italians AA : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed Chinese buy 1 infantryC; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 4 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from A3 to A4 1 carrier, 2 destroyers and 2 submarines moved from 16 Sea Zone to 13 Sea Zone 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from US17 to US11 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 artillery moved from PA14 to 97 Sea Zone 1 infantry moved from PA14 to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to UK30 1 infantry moved from 115 Sea Zone to UK30 1 submarine moved from 85 Sea Zone to 71 Sea Zone 1 submarine moved from 86 Sea Zone to 71 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 71 Sea Zone 1 artillery moved from PA8 to PA9 1 artillery moved from PA8 to PA9 1 armour moved from IN10 to PA9 1 mech_infantry moved from IN10 to PA9 1 mech_infantry moved from IN10 to PA9 1 armour moved from UK14 to UK13 1 infantry moved from G21 to PX5 Americans take PX5 from Germans 1 bomber moved from G21 to I5 1 bomber moved from UK27 to I5 Combat - Americans Strategic bombing raid in I5 Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits Bombing raid in I5 rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in I5 rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in I5 causes 10 damage total. Damaged units is as follows: factory_minor = 4, harbour = 6 Battle in UK30 Battle in 13 Sea Zone Americans attack with 1 battleship, 3 carriers, 6 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 13 Sea Zone, round 2 : 5/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 13 Sea Zone Americans win, taking UK30 from Italians, taking 13 Sea Zone from Neutral with 1 battleship, 3 carriers, 6 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 13 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 28 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from A4 to A6 1 infantry moved from US7 to 14 Sea Zone 1 artillery moved from US7 to 14 Sea Zone 1 infantry moved from US8 to 15 Sea Zone 1 armour moved from US7 to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to A1 3 artilleries and 4 infantry moved from UK14 to IN10 4 transports moved from 58 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from US5 to 29 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 54 Sea Zone 1 aaGun moved from UK18 to UK17 1 aaGun moved from UK10 to UK18 2 artilleries and 2 infantry moved from 54 Sea Zone to UK10 4 transports moved from 36 Sea Zone to 29 Sea Zone 1 armour moved from US5 to UK6 1 infantry moved from US5 to US6 1 aaGun moved from US17 to US11 1 transport moved from 71 Sea Zone to 58 Sea Zone 1 submarine moved from 80 Sea Zone to 92 Sea Zone 1 bomber moved from I5 to G21 1 bomber moved from I5 to G21 1 infantry moved from G21 to PX5 1 artillery moved from G21 to PX5 Place Units - Americans 1 airfield placed in G21 3 fighters placed in 71 Sea Zone 1 armour and 2 mech_infantrys placed in IN10 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in US5 1 infantry placed in US13 Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed Chinese buy 1 infantryC; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 4 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 40 Sea Zone to 23 Sea Zone 1 artillery moved from PA9 to G17 British take G17 from Germans 1 fighter moved from UK4 to 23 Sea Zone 1 tactical_bomber moved from UK4 to 23 Sea Zone Combat - British Battle in 23 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer British roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 23 Sea Zone British win, taking 23 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 fighter moved from 23 Sea Zone to UK4 1 tactical_bomber moved from 23 Sea Zone to UK4 1 aaGun, 2 artilleries and 5 infantry moved from UK5 to 40 Sea Zone 1 aaGun, 2 artilleries and 5 infantry moved from 40 Sea Zone to PA5 1 fighter moved from PA5 to 40 Sea Zone 1 tactical_bomber moved from PA5 to 40 Sea Zone 1 bomber moved from PA5 to UK4 4 artilleries and 5 infantry moved from UK28 to UK26 3 artilleries moved from UK18 to UK17 1 armour and 2 mech_infantrys moved from UK10 to UK17 Place Units - British 1 carrier and 1 destroyer placed in 40 Sea Zone 1 artillery and 2 infantry placed in UK5 3 artilleries and 2 infantry placed in UK4 Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 5,2 British collect 40 PUs (2 lost to blockades); end with 40 PUs Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 45 PUs Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 3.00 Japanese regular : 0.67 Germans regular : -0.33 British regular : 0.67 Italians AA : -0.33