sure, we’ll use one
L21 #4 trulpen (X) vs aagamerz13 (A+20) BM3
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour and 1 infantry moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 tactical_bomber moved from Queensland to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in Algeria Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 : 0/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 armour and 1 fighter in Algeria, round 3 : 2/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 45 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 3 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Gold Coast to Gibraltar 1 artillery moved from French West Africa to 87 Sea Zone 1 artillery and 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Algeria to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 fighter and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6 Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : -0.33 Neutral_Axis regular : 0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 2 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi 8 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Tsinghai, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour and 1 infantry moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 tactical_bomber moved from Queensland to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in Algeria Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 : 0/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 armour and 1 fighter in Algeria, round 3 : 2/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 45 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 3 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Gold Coast to Gibraltar 1 artillery moved from French West Africa to 87 Sea Zone 1 artillery and 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Algeria to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 fighter and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6 Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 2 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi 8 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Tsinghai, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Iraq 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from India to Iraq 1 battleship and 1 cruiser moved from 71 Sea Zone to 80 Sea Zone 1 bomber moved from Gibraltar to Normandy Bordeaux Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 5 damage total. Battle in Iraq British attack with 1 fighter and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 fighter and 3 infantry in Iraq, round 2 : 0/4 hits, 1.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 fighter and 1 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Iraq to 80 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 destroyer placed in 106 Sea Zone 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,3 British collect 28 PUs (1 lost to blockades); end with 28 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -0.83 Japanese regular : -0.33 Germans AA : -0.17 Neutral_Axis regular : 1.00 British regular : 0.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Syria to Iraq 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 bomber moved from Southern Italy to Iraq 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Southern Italy to Malta Combat - Italians Battle in Iraq Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malta Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 aaGun and 1 infantry British roll AA dice in Malta : 0/1 hits, 0,17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 3 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 fighter moved from Malta to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Iraq to Egypt 4 infantry moved from Bessarabia to Ukraine 2 armour moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 carrier placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,1,2,4,2 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0,33 British AA : -0,17 British regular : -1,00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 17 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 17 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French 1 destroyer moved from 71 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Syria to Persia 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians Combat - Germans Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Persia causes 4 damage total. Non Combat Move - Germans 1 infantry moved from 99 Sea Zone to Syria 3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 2 armour moved from Western Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 3 aaGuns, 2 armour, 5 artilleries, 16 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Eastern Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Archangel to Bryansk 1 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Belarus 1 bomber moved from Bessarabia to Western Germany 2 artilleries moved from Romania to Bessarabia 1 fighter moved from Southern Italy to 112 Sea Zone 1 bomber moved from Persia to Ukraine 1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy 1 fighter moved from Egypt to Southern Italy 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter moved from Southern Italy to France 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 aaGun moved from Western Germany to France 4 mech_infantrys moved from Western Germany to Southern Italy 4 mech_infantrys moved from Germany to Western Germany 1 tactical_bomber moved from Bessarabia to Southern Italy 1 tactical_bomber moved from Bessarabia to Western Germany 1 transport moved from 127 Sea Zone to 112 Sea Zone Place Units - Germans 1 carrier and 1 fighter placed in 112 Sea Zone 1 armour and 4 mech_infantrys placed in Germany 3 artilleries placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Syria to Persia 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians Combat - Germans Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Persia causes 4 damage total. Non Combat Move - Germans 1 infantry moved from 99 Sea Zone to Syria 3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 2 armour moved from Western Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 3 aaGuns, 2 armour, 5 artilleries, 16 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Eastern Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Archangel to Bryansk 1 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Belarus 1 bomber moved from Bessarabia to Western Germany 2 artilleries moved from Romania to Bessarabia 1 fighter moved from Southern Italy to 112 Sea Zone 1 bomber moved from Persia to Ukraine 1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy 1 fighter moved from Egypt to Southern Italy 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter moved from Southern Italy to France 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 aaGun moved from Western Germany to France 4 mech_infantrys moved from Western Germany to Southern Italy 4 mech_infantrys moved from Germany to Western Germany 1 tactical_bomber moved from Bessarabia to Southern Italy 1 tactical_bomber moved from Bessarabia to Western Germany 1 transport moved from 127 Sea Zone to 112 Sea Zone Place Units - Germans 1 carrier and 1 fighter placed in 112 Sea Zone 1 armour and 4 mech_infantrys placed in Germany 3 artilleries placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour and 4 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 1 armour and 4 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,17
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Sub to z125 and building the pansar in WG.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Urals 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Vologda to Urals 1 fighter moved from Russia to Archangel Combat - Russians Battle in Urals Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 5 infantry moved from Vologda to Russia 2 infantry moved from Samara to Russia 2 armour and 2 mech_infantrys moved from Kazakhstan to Russia 1 fighter and 1 tactical_bomber moved from Urals to Russia 1 fighter moved from Archangel to Russia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Caucasus 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 harbour, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 battleship moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma 2 infantry moved from Yunnan to Burma 1 bomber moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 2 infantry moved from Szechwan to Sikang 1 bomber moved from Yunnan to Sikang 1 artillery and 5 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Szechwan to Sikang 4 artilleries moved from Szechwan to Shensi 1 armour, 1 infantry and 1 mech_infantry moved from Szechwan to Shensi 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 2 fighters and 2 tactical_bombers moved from Philippines to 44 Sea Zone 1 fighter moved from 42 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 1 fighter moved from 42 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 45 Sea Zone Japanese attack with 1 battleship and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/8 hits, 3,33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2,67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Sikang Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 fighter; Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 2,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry in Shensi, round 2 : 5/14 hits, 4,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 artillery moved from French Indo China to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 4 carriers and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone 1 carrier moved from 20 Sea Zone to 45 Sea Zone 1 fighter moved from Japan to 45 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 1 Sea Zone to 7 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 1 bomber moved from Burma to Kweichow 1 bomber moved from Sikang to Suiyuyan 1 bomber moved from Kweichow to Hopei 1 bomber moved from Suiyuyan to Hopei 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone Place Units - Japanese 1 harbour placed in French Indo China 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Shantung 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 4,17 UK_Pacific regular : 0,33 ANZAC regular : 0,33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 4 fighters and 6 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 96 Sea Zone 1 armour moved from Algeria to Tunisia 1 fighter moved from 91 Sea Zone to Tunisia 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tunisia Americans attack with 1 armour and 1 fighter Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia Americans win, taking Tunisia from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from Tunisia to Algeria 2 infantry moved from Morocco to Algeria 1 bomber moved from 96 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from 55 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 carrier placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33 Neutral_Axis regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 4 fighters and 6 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 96 Sea Zone 1 armour moved from Algeria to Tunisia 1 fighter moved from 91 Sea Zone to Tunisia 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tunisia Americans attack with 1 armour and 1 fighter Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia Americans win, taking Tunisia from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from Tunisia to Algeria 2 infantry moved from Morocco to Algeria 1 bomber moved from 96 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from 55 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 carrier placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 5 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese roll dice for 5 infantry in Sikang, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Sikang, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 24 PUs; British buy 1 destroyer and 5 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 fighter moved from 80 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Persia to Iraq 5 infantry moved from India to Burma 1 bomber moved from United Kingdom to 124 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone Combat - British Battle in 124 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Anglo Egyptian Sudan British attack with 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 3 infantry Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq Italians win with 2 infantry remaining. Battle score for attacker is -9 Casualties for British: 3 infantry Battle in Burma British attack with 5 infantry Japanese defend with 1 infantry British roll dice for 5 infantry in Burma, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 5 infantry in Burma, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 4 infantry in Burma, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 12 infantry moved from India to Burma 1 bomber moved from 124 Sea Zone to United Kingdom Place Units - British 3 infantry placed in Persia 1 destroyer placed in 106 Sea Zone 1 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.50 Italians regular : 0.67 Japanese regular : -0.67 Germans regular : 0.67 Neutral_Axis regular : -0.33 British regular : -3.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Ukraine to Caucasus 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 2 infantry Casualties for British: 1 mech_infantry Battle in Caucasus Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 4 infantry moved from Ukraine to Rostov 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Syria to Iraq 1 armour moved from Egypt to Iraq 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 aaGun moved from Trans-Jordan to Egypt 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 fighter moved from 97 Sea Zone to Egypt 1 battleship moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Syria Place Units - Italians 1 artillery and 2 infantry placed in Egypt 2 infantry placed in Southern Italy 1 carrier placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,4,1,1 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -1,67 Russians regular : 0,67 British regular : 1,00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 carriers; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from India to Persia 1 fighter moved from New South Wales to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 carriers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 carriers; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from India to Persia 1 fighter moved from New South Wales to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 carriers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Rostov to Volgograd 3 infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Tambov 1 bomber moved from Ukraine to Tambov 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Western Germany to Tambov 1 artillery moved from Belarus to Archangel 6 infantry moved from Belarus to Archangel 2 armour and 2 mech_infantrys moved from Bryansk to Archangel Combat - Germans Battle in Tambov Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Volgograd, round 2 : 2/9 hits, 2,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys in Archangel, round 2 : 4/14 hits, 3,33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 infantry moved from Belarus to Smolensk 1 aaGun moved from Belarus to Archangel 3 aaGuns, 5 artilleries and 16 infantry moved from Bryansk to Rostov 2 armour and 1 mech_infantry moved from Rostov to Northwest Persia 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia 2 armour and 3 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Tambov to Iraq 2 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 armour and 14 mech_infantrys moved from Bryansk to Caucasus 1 infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Rostov 2 artilleries moved from Bessarabia to Ukraine 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Syria to Iraq 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Tambov to Rostov 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 2 mech_infantrys moved from Western Germany to Southern Italy 1 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 1 factory_minor placed in Yugoslavia 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in France 1 destroyer and 2 submarines placed in 112 Sea Zone 3 artilleries placed in Ukraine Germans undo move 5. 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 63 PUs; end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 0,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Urals to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Novosibirsk Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 infantry moved from Russia to Samara 4 aaGuns, 2 armour, 4 artilleries, 61 infantry and 2 mech_infantrys moved from Russia to Tambov 1 tactical_bomber moved from Novosibirsk to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -1.00 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 1 artillery moved from Shensi to Kansu 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Shensi to Tsinghai 2 artilleries moved from Shensi to Tsinghai 3 infantry moved from Shensi to Sikang 1 infantry moved from Szechwan to Sikang 1 armour and 1 mech_infantry moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone 1 fighter moved from Yunnan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 1 bomber moved from Hopei to Kansu 1 bomber moved from Hopei to Tsinghai 1 artillery moved from Shensi to Tsinghai 1 artillery moved from Shensi to Sikang Combat - Japanese Battle in Aleutian Islands Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win, taking Aleutian Islands from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kansu Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kansu, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 1 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/8 hits, 3,17 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/8 hits, 3,17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Sikang Japanese attack with 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers in Sikang, round 2 : 4/10 hits, 4,00 expected hits Chinese roll dice for 5 infantry in Sikang, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Sikang, round 3 : 3/8 hits, 3,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 bomber moved from Kansu to Yunnan 1 bomber moved from Tsinghai to Yunnan 3 fighters and 2 tactical_bombers moved from Sikang to Yunnan 1 artillery moved from Yunnan to Szechwan 1 artillery and 6 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 2 battleships, 5 carriers and 2 cruisers moved from 45 Sea Zone to 42 Sea Zone 4 fighters and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan 3 infantry placed in Shantung 1 factory_minor placed in Malaya 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,17 Japanese regular : -3,17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone Combat - Americans Battle in Holland Belgium Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from Queensland to 62 Sea Zone 3 carriers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from 8 Sea Zone to British Columbia 1 mech_infantry moved from Western United States to British Columbia 2 aaGuns moved from Western United States to British Columbia 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Algeria to 110 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 6 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 6 infantry moved from 88 Sea Zone to French Guiana Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States 1 submarine placed in 101 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.67