L21 #4 trulpen (X) vs aagamerz13 (A+20) BM3


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour and 1 infantry moved from Morocco to Algeria
            1 fighter moved from 91 Sea Zone to Algeria
            1 tactical_bomber moved from Queensland to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in Algeria
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 armour and 1 fighter in Algeria, round 3 : 2/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Algeria
                Americans win, taking Algeria from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in 45 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            3 fighters moved from Western United States to 26 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Gold Coast to Gibraltar
            1 artillery moved from French West Africa to 87 Sea Zone
            1 artillery and 1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Algeria to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 fighter and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Japanese regular : -0.33
    Neutral_Axis regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
            2 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
            8 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Tsinghai, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour and 1 infantry moved from Morocco to Algeria
            1 fighter moved from 91 Sea Zone to Algeria
            1 tactical_bomber moved from Queensland to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in Algeria
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 armour and 1 fighter in Algeria, round 3 : 2/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Algeria
                Americans win, taking Algeria from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in 45 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            3 fighters moved from Western United States to 26 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Gold Coast to Gibraltar
            1 artillery moved from French West Africa to 87 Sea Zone
            1 artillery and 1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Algeria to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 fighter and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
            2 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
            8 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Tsinghai, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Iraq
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from India to Iraq
            1 battleship and 1 cruiser moved from 71 Sea Zone to 80 Sea Zone
            1 bomber moved from Gibraltar to Normandy Bordeaux
    
        Combat - British
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 5 damage total. 
            Battle in Iraq
                British attack with 1 fighter and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 fighter and 3 infantry in Iraq, round 2 : 0/4 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 1 fighter and 1 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Iraq to 80 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,3
            British collect 28 PUs (1 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : -0.83
    Japanese regular : -0.33
    Germans AA : -0.17
    Neutral_Axis regular : 1.00
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Syria to Iraq
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 bomber moved from Southern Italy to Iraq
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 fighter moved from Southern Italy to Malta
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malta
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    British roll AA dice in Malta : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 3 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Malta to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
            1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Iraq to Egypt
            4 infantry moved from Bessarabia to Ukraine
            2 armour moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            1 carrier placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,1,2,4,2
            Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    British AA : -0,17
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 17 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 17 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Syria to Persia
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
    
        Combat - Germans
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Persia causes 4 damage total. 
    
        Non Combat Move - Germans
            1 infantry moved from 99 Sea Zone to Syria
            3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
            2 mech_infantrys moved from Western Ukraine to Rostov
            2 armour moved from Western Ukraine to Rostov
            2 mech_infantrys moved from Western Ukraine to Rostov
            3 aaGuns, 2 armour, 5 artilleries, 16 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Eastern Poland to Western Ukraine
            2 armour and 2 mech_infantrys moved from Archangel to Bryansk
            1 infantry moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Belarus
            1 bomber moved from Bessarabia to Western Germany
            2 artilleries moved from Romania to Bessarabia
            1 fighter moved from Southern Italy to 112 Sea Zone
            1 bomber moved from Persia to Ukraine
            1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
            1 fighter moved from Egypt to Southern Italy
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 fighter moved from Southern Italy to France
            1 tactical_bomber moved from Southern Italy to 112 Sea Zone
            1 aaGun moved from Western Germany to France
            4 mech_infantrys moved from Western Germany to Southern Italy
            4 mech_infantrys moved from Germany to Western Germany
            1 tactical_bomber moved from Bessarabia to Southern Italy
            1 tactical_bomber moved from Bessarabia to Western Germany
            1 transport moved from 127 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 fighter placed in 112 Sea Zone
            1 armour and 4 mech_infantrys placed in Germany
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Syria to Persia
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
    
        Combat - Germans
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Persia causes 4 damage total. 
    
        Non Combat Move - Germans
            1 infantry moved from 99 Sea Zone to Syria
            3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
            2 mech_infantrys moved from Western Ukraine to Rostov
            2 armour moved from Western Ukraine to Rostov
            2 mech_infantrys moved from Western Ukraine to Rostov
            3 aaGuns, 2 armour, 5 artilleries, 16 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Eastern Poland to Western Ukraine
            2 armour and 2 mech_infantrys moved from Archangel to Bryansk
            1 infantry moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Belarus
            1 bomber moved from Bessarabia to Western Germany
            2 artilleries moved from Romania to Bessarabia
            1 fighter moved from Southern Italy to 112 Sea Zone
            1 bomber moved from Persia to Ukraine
            1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
            1 fighter moved from Egypt to Southern Italy
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 fighter moved from Southern Italy to France
            1 tactical_bomber moved from Southern Italy to 112 Sea Zone
            1 aaGun moved from Western Germany to France
            4 mech_infantrys moved from Western Germany to Southern Italy
            4 mech_infantrys moved from Germany to Western Germany
            1 tactical_bomber moved from Bessarabia to Southern Italy
            1 tactical_bomber moved from Bessarabia to Western Germany
            1 transport moved from 127 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 fighter placed in 112 Sea Zone
            1 armour and 4 mech_infantrys placed in Germany
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 armour and 4 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 1 armour and 4 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : -0,17
    

    Savegame


  • Sub to z125 and building the pansar in WG.


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Vologda to Urals
            2 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Vologda to Urals
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 artillery and 5 infantry moved from Vologda to Russia
            2 infantry moved from Samara to Russia
            2 armour and 2 mech_infantrys moved from Kazakhstan to Russia
            1 fighter and 1 tactical_bomber moved from Urals to Russia
            1 fighter moved from Archangel to Russia
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Caucasus
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 harbour, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 battleship moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
            2 infantry moved from Yunnan to Burma
            1 bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
            2 infantry moved from Szechwan to Sikang
            1 bomber moved from Yunnan to Sikang
            1 artillery and 5 infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Szechwan to Sikang
            4 artilleries moved from Szechwan to Shensi
            1 armour, 1 infantry and 1 mech_infantry moved from Szechwan to Shensi
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
            2 fighters and 2 tactical_bombers moved from Philippines to 44 Sea Zone
            1 fighter moved from 42 Sea Zone to Burma
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/8 hits, 3,33 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2,67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Sikang
                Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 fighter; Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 2,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 fighter owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry in Shensi, round 2 : 5/14 hits, 4,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from French Indo China to Yunnan
            2 fighters and 1 tactical_bomber moved from Burma to Yunnan
            4 carriers and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
            3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone
            1 carrier moved from 20 Sea Zone to 45 Sea Zone
            1 fighter moved from Japan to 45 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 1 Sea Zone to 7 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
            1 bomber moved from Burma to Kweichow
            1 bomber moved from Sikang to Suiyuyan
            1 bomber moved from Kweichow to Hopei
            1 bomber moved from Suiyuyan to Hopei
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Philippines to 36 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Shantung
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 4,17
    UK_Pacific regular : 0,33
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to 96 Sea Zone
            1 armour moved from Algeria to Tunisia
            1 fighter moved from 91 Sea Zone to Tunisia
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tunisia
                Americans attack with 1 armour and 1 fighter
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to Algeria
            2 infantry moved from Morocco to Algeria
            1 bomber moved from 96 Sea Zone to Gibraltar
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from 55 Sea Zone to Queensland
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 carrier placed in 101 Sea Zone
            6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -0.33
    Neutral_Axis regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to 96 Sea Zone
            1 armour moved from Algeria to Tunisia
            1 fighter moved from 91 Sea Zone to Tunisia
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tunisia
                Americans attack with 1 armour and 1 fighter
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to Algeria
            2 infantry moved from Morocco to Algeria
            1 bomber moved from 96 Sea Zone to Gibraltar
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from 55 Sea Zone to Queensland
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 carrier placed in 101 Sea Zone
            6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            5 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                    Chinese roll dice for 5 infantry in Sikang, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Sikang, round 4 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 24 PUs; 
            British buy 1 destroyer and 5 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 mech_infantry moved from Tanganyika Territory to Ethiopia
                  British take Ethiopia from Italians
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 fighter moved from 80 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from Persia to Iraq
            5 infantry moved from India to Burma
            1 bomber moved from United Kingdom to 124 Sea Zone
            1 destroyer moved from 106 Sea Zone to 124 Sea Zone
    
        Combat - British
            Battle in 124 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Anglo Egyptian Sudan
                British attack with 1 fighter and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 3 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win with 2 infantry remaining. Battle score for attacker is -9
                Casualties for British: 3 infantry
            Battle in Burma
                British attack with 5 infantry
                Japanese defend with 1 infantry
                    British roll dice for 5 infantry in Burma, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 5 infantry in Burma, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 4 infantry in Burma, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            12 infantry moved from India to Burma
            1 bomber moved from 124 Sea Zone to United Kingdom
    
        Place Units - British
            3 infantry placed in Persia
            1 destroyer placed in 106 Sea Zone
            1 infantry placed in United Kingdom
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 28 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.50
    Italians regular : 0.67
    Japanese regular : -0.67
    Germans regular : 0.67
    Neutral_Axis regular : -0.33
    British regular : -3.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Ukraine to Caucasus
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 2 infantry
                Casualties for British: 1 mech_infantry
            Battle in Caucasus
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            4 infantry moved from Ukraine to Rostov
            1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Syria to Iraq
            1 armour moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 aaGun moved from Trans-Jordan to Egypt
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 fighter moved from 97 Sea Zone to Egypt
            1 battleship moved from 97 Sea Zone to 99 Sea Zone
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            2 infantry placed in Southern Italy
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,4,1,1
            Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,67
    Russians regular : 0,67
    British regular : 1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 carriers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from India to Persia
            1 fighter moved from New South Wales to 62 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 carriers placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 carriers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from India to Persia
            1 fighter moved from New South Wales to 62 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 carriers placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            1 infantry moved from Rostov to Volgograd
            3 infantry moved from Novgorod to Archangel
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Bryansk to Tambov
            1 bomber moved from Ukraine to Tambov
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            1 bomber moved from Western Germany to Tambov
            1 artillery moved from Belarus to Archangel
            6 infantry moved from Belarus to Archangel
            2 armour and 2 mech_infantrys moved from Bryansk to Archangel
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour, 1 infantry and 5 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Volgograd, round 2 : 2/9 hits, 2,50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys in Archangel, round 2 : 4/14 hits, 3,33 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 infantry moved from Belarus to Smolensk
            1 aaGun moved from Belarus to Archangel
            3 aaGuns, 5 artilleries and 16 infantry moved from Bryansk to Rostov
            2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
            1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
            2 armour and 3 mech_infantrys moved from Rostov to Caucasus
            1 bomber moved from Tambov to Iraq
            2 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour and 14 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Western Ukraine to Bryansk
            3 artilleries moved from Ukraine to Rostov
            2 artilleries moved from Bessarabia to Ukraine
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from Syria to Iraq
            1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
            1 fighter moved from Western Germany to Southern Italy
            1 bomber moved from Tambov to Rostov
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 infantry moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            2 mech_infantrys moved from Western Germany to Southern Italy
            1 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            1 factory_minor placed in Yugoslavia
            1 fighter placed in Western Germany
            1 artillery and 2 infantry placed in France
            1 destroyer and 2 submarines placed in 112 Sea Zone
            3 artilleries placed in Ukraine
            Germans undo move 5.
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 64 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Urals to Novosibirsk
            1 tactical_bomber moved from Russia to Novosibirsk
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 infantry moved from Russia to Samara
            4 aaGuns, 2 armour, 4 artilleries, 61 infantry and 2 mech_infantrys moved from Russia to Tambov
            1 tactical_bomber moved from Novosibirsk to Russia
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : -1.00
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Kansu
            1 artillery moved from Shensi to Kansu
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            2 infantry moved from Shensi to Tsinghai
            2 artilleries moved from Shensi to Tsinghai
            3 infantry moved from Shensi to Sikang
            1 infantry moved from Szechwan to Sikang
            1 armour and 1 mech_infantry moved from Shensi to Tsinghai
            1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone
            1 fighter moved from Yunnan to Sikang
            1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
            1 bomber moved from Hopei to Kansu
            1 bomber moved from Hopei to Tsinghai
            1 artillery moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Sikang
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kansu
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kansu, round 2 : 3/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/8 hits, 3,17 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/8 hits, 3,17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Sikang
                Japanese attack with 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers in Sikang, round 2 : 4/10 hits, 4,00 expected hits
                    Chinese roll dice for 5 infantry in Sikang, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Sikang, round 3 : 3/8 hits, 3,67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kansu to Yunnan
            1 bomber moved from Tsinghai to Yunnan
            3 fighters and 2 tactical_bombers moved from Sikang to Yunnan
            1 artillery moved from Yunnan to Szechwan
            1 artillery and 6 infantry moved from French Indo China to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            2 battleships, 5 carriers and 2 cruisers moved from 45 Sea Zone to 42 Sea Zone
            4 fighters and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
            3 infantry placed in Shantung
            1 factory_minor placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : -0,17
    Japanese regular : -3,17
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from Queensland to 62 Sea Zone
            3 carriers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from 8 Sea Zone to British Columbia
            1 mech_infantry moved from Western United States to British Columbia
            2 aaGuns moved from Western United States to British Columbia
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Algeria to 110 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 6 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            6 infantry moved from 88 Sea Zone to French Guiana
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States
            1 submarine placed in 101 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : -0.67
    

    Savegame

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