The NOs are not evenly split at all when you examine the situation more closely. Yes, the actual monetary values end up fairly even in the end, but the way they’re distributed greatly favor the Axis over the Allies. Massive rant incoming:
NOs are imbalanced to the point of breaking the game. They give the Axis an impossibly large IPC advantage on a by-turn basis, and just for the fun of it, I’ll break it down for you:
This is regardless of which scenario you’re playing, by the way (although in the 42 Scenario the Axis have to do even less to meet their objectives than they do in the 41 scenario)
First, the Allies:
USSR:
10 IPCs if the Allies control at least 3 of Norway/Finland/Poland/Bulgaria-Romania/Chezchoslovakia-Hungary/Balkans
5 IPCs if no UK/US-controlled units are in originally-USSR territories and Archangel is USSR-controlled
Objective #1 is almost-achievable, as Norway/Finland are easy pickups (by UK/US, of course), but of the remaining 4 targets for this, the only feasible one is Poland, but because of the turn order, any UK/US drop into Poland is going to be pushed back by Germany in the 41 Scenario. However, in the 42 Scenario, assuming UK/US can even make it to Poland, they can hold this one for the Soviets.
Objective #2 is so mind-numbingly badly designed that it’s laughable. It outright tells you to not play the game the way you’re supposed to play it to not die (sending UK/US air power/landing forces into the Russian mainland through the north), that the 5 IPC compensation you get for basically killing yourself is laughable.
So, overall, USSR is getting +5 off NOs for R1, then +0 for R2-R4, then +10 from R5 onwards but only in the 42 Scenario. Beyond that, they get nothing unless the Allies have basically already won the game (or at least defeated Germany/Italy).
UK:
5 IPCs if the Allies control East/West Canada/Gibraltar/Egypt/Australia/South Africa
5 IPCs if the Allies control one originally-Japanese Territory (note that, even in the 42 Scenario, this still applies to the board setup for the 41 Scenario, because of the way the rules are written)
5 IPCs if the Allies control one of France/Balkans
Objective #1 seems easy, but it’s actually basically never going to be held past round 1 (at least for a while) if the Axis consciously play for Egypt (Which they’re going to, but more on that later). Adding to this problem is that, by time the UK regains Egypt when the UK/US get done wiping out Italy’s Fleet and securing Africa over the course of the first 4-5 game rounds, Japan will be in Australia and the objective will still be gone.
Objective #2 is deceptively easy, as USA can just snag something easy like Caroline Islands or Iwo Jima with a suicide transport and it’s unlikely that Japan will want to waste the resources to recapture it unless they’re already in a dominant position.
Objective #3 is doable, but isn’t happening until ~B3 because of the time it takes to set up a UK Navy that can resist getting blown out by the German Air Force.
So, overall, UK is getting +5 off NOs B1, then +0 B2, then +10 from B3 on (assuming USA grabs a small Japanese Pacific island on USA2)
USA:
5 IPCs for controlling East/Central/West USA
5 IPCs if the Allies control Philippines
5 IPCs if the Allies control France
5 IPCs if the Allies control 3 of Midway/Wake Island/Hawaiian Islands/Solomon Islands
Objective #1 is free
Objective #2 will never happen unless the Allies basically have the game won
Objective #3 is identical to UK Objective #3. See above notes.
Objective #4 is weird. In the 41 Scenario, it’s basically free, because I doubt the Japanese are ever really going to play for Solomon + Wake, but in the 42 Scenario, Japan starts with those two, and the onus is now on USA to make a push for them without compromising their fleet. It’s doable with a suicidal drop, though (see my note on UK Objective #2 above)
So overall, USA is getting +5 off NOs from the word go (+10 off NOs in the 41 scenario), then +10 off NOs from A2 onward regardless of scenario, then possibly +15 from A3 onward.
So for the Allies, that gives us:
+15 off NOs for turn 1 (+20 if in 41 scenario)
+10 for turn 2
+25 for turns 3/4
+35 from turn 5 onwards (42 Scenario only, otherwise stays 25)
However, it’s extremely important to note where the money is going. Almost all of it is going to USA (and later UK), who have a much harder time actually projecting power into the critical regions of the board (Moscow, Caucasus, India) than USSR (and UK, as they have a shorter path for air units) does.
That, and if they want to get boots on the ground anywhere, USA/UK need to either grab Norway/Egypt and get a factory up and running, or shell out money for transports, which reduces the actual punching power of the units being built.
Anyway Axis next:
Germany:
5 IPCs if Axis control all of France/Northwestern Europe/Germany/Czechoslovakia-Hungary/Bulgaria-Romania/Poland
5 IPCs if Axis control 3 of Baltic States/East Poland/Ukraine/Eastern Ukraine/Belorussia
5 IPCs if Axis control 1 of Karelia S.S.R./Caucasus
Right away the difference in power-level/feasibility of these objectives is obvious
Objective #1 is free and isn’t going away unless Germany is basically about to die
Objective #2 is live G1 and isn’t going away unless Germany is basically about to die
Objective #3 is live G2 (Karelia) and will probably hold until about G4 (Assuming the US/UK make a big push for a northern route into Russia to reinforce the USSR), at which point they may or may not be trading Caucasus with the Soviets. However, for the sake of argument, let’s say that this one is only live G2-G3
So, overall, Germany is getting +10 off NOs from the word go, then +15 for G2 and G3, then it’s back to +10 indefinitely
Japan:
5 IPCs if Axis control Manchuria/Kisangu/French Indochina-Thailand
5 IPCs if Axis control 4 of Kwangtung/East Indies/Borneo/Philippines/New Guinea/Solomon Islands
5 IPCs if Axis controls one of Hawaiian Islands/Australia/India
Objective #1 is free and isn’t going away unless Japan is about to die
Objective #2 is live turn 1 if the dice treat you well in the 41 scenario (it’s free in the 42 scenario), and once Japan has it, it’s not going away unless the USA is playing a KJF strategy (and even then, it’s not going away until A3 at the earliest). For reference, the 4 territories you take are just the first 4 listed (Kwang/DEI/BOR/PHI)
Objective #3 is easy to obtain (Australia or India, based on whether you want to deny UK Objective #1) and once you have it (J3, J2 if you really rush it), it’s not going away unless USA goes for KJF (see note on Objective #2 above).
Side-Note: If USA does go KJF then UK/USA/USSR are never getting their objectives for controlling European territories, as UK/USSR can’t make much headway against a NO-Powered Germany until extremely late in the game, assuming USSR even survives.
So, assuming we’re living in a sane world where USA is playing KGF, Japan is getting +10 from the word go, and +15 from J2 onward.
Italy:
5 IPCs if Axis control all of Italy/Balkans/Morocco-Algeria/Libya + no enemy surface warships in SZ13, SZ14 and SZ15 (note: “enemy surface warship” means "any naval unit that isn’t a Sub or a Transport)
5 IPCs if Axis controls 3 of Egypt/Trans-Jordan/France/Gibraltar
Objective #1 is only going to hold for I1, after that the US/UK will probably have at least something in Morocco-Algeria, if nothing else.
Objective #2, however, is live I1, assuming Germany commits at least something to attack/strafe Egypt G1. It’s only really going to hold until about I3 though, when the US/UK start trading France, wipe Italy’s fleet, and start making progress towards cleaning up Africa.
So, overall, Italy is getting +10 off NOs I1, then down to +5 I2, then nothing after that.
Which means for the Axis, we have:
+30 Turn 1
+35 Turn 2
+30 Turn 3
+25 Turn 4 onward
Compared with the Allies, which was:
+15 off NOs for turn 1 (+20 if in 41 scenario)
+10 for turn 2
+25 for turns 3/4
+35 from turn 5 onwards (42 Scenario only, otherwise stays 25)
Look at that swing, Axis get to enjoy an absolutely massive advantage for rounds 1-3, then the Allies take over with a much smaller NO advantage from turn 5, and that’s only in the 42 Scenario, where the Axis start out basically on economic parity with the Allies
In the 41 Scenario, the Allies never pass out the Axis on NOs, they get to tie with them in a best case scenario.
And again, look at where the NO bucks are going
most of the Allies’ money goes to USA, who has a hard time using it
Where 50% of the Axis’ money goes to Germany, who has the easiest time using it by-far
and basically none of the NO money is going to USSR, who is the Allied Power most in need of it to counterbalance what Germany is getting.
So, no matter what scenario it is, NOs turned on = Axis win easy. By time the NOs even out on turn 4/5 the damage will already be done and the Axis will have either already won the game (capturing Moscow/India/Caucasus for center map control + IPC lead) or will have a crippling TUV advantage that the Allies won’t be able to overcome before the Axis gain the economic lead on the board (thus crossing the “point of no return” and winning the game).