@simon33 I’ll try to do so. I’m relatively new to the the league and I don’t want tro mess anything up. Therefore I tent to ask about interception, scramble, ool…
bolasgod (Axis) vs feltmarskal (Allies + 20) OOB
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@feltmarskal Scramble to sz 81
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 4 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter moved from Belgian Congo to Egypt 1 armour moved from Libya to Alexandria British take Tobruk from Italians Combat - British
Combat Hit Differential Summary :
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Scramble to sz 81
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@feltmarskal no scramble, does my sub stop naval bombardmant?
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I am in cottage, i´m trying to get it to work on a new pc
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@feltmarskal no problem
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I´m ready now figured it out
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@feltmarskal ok im choosing not to scramble in egypt, wont my sub stop naval bombardmant?
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TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Place Units - UK_Pacific 2 infantry placed in India
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 transport moved from 90 Sea Zone to 101 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from Brazil to British Guiana 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 3 carriers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Suiyuyan to Szechwan 6 infantry moved from Sikang to Tsinghai 6 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Tsinghai Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Tsinghai, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 4 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter moved from Belgian Congo to Egypt 1 armour moved from Libya to Alexandria British take Tobruk from Italians Combat - British Battle in Egypt British attack with 1 fighter and 4 infantry Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 fighter and 4 infantry in Egypt, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 2 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 17 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 fighter Battle in Alexandria British attack with 1 armour Italians defend with 1 infantry British roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Alexandria Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Non Combat Move - British 1 fighter moved from Egypt to Iraq 2 mech_infantrys moved from Eastern Persia to India 2 infantry moved from Eastern Persia to West India 1 artillery moved from Persia to Iraq 1 fighter moved from Persia to India 1 tactical_bomber moved from Caucasus to India 1 fighter moved from Caucasus to Iraq 1 fighter moved from Caucasus to Iraq 1 fighter moved from Gibraltar to Malta 1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 transport moved from 110 Sea Zone to 92 Sea Zone Place Units - British 3 infantry placed in Persia 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 1.00 Italians regular : -0.17 Japanese regular : -1.67 British regular : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 submarine moved from 81 Sea Zone to 80 Sea Zone Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in 80 Sea Zone Italians attack with 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 80 Sea Zone French win, taking 97 Sea Zone from British with no units remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for French: 1 destroyer Battle in Egypt Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 3 infantry in Egypt, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt Italians roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Egypt Italians roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Egypt, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Egypt, round 6 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Egypt, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Egypt, round 7 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Egypt, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Egypt, round 8 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Egypt, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Northern Italy 1 infantry moved from France to Northern Italy 1 aaGun moved from France to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 bomber moved from France to Southern Italy Place Units - Italians 2 destroyers and 1 transport placed in 97 Sea Zone 2 infantry placed in Southern Italy Italians undo move 2. 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 0.00 Italians regular : -1.67 British regular : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 submarine moved from 81 Sea Zone to 80 Sea Zone Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in 80 Sea Zone Italians attack with 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 80 Sea Zone French win, taking 97 Sea Zone from British with no units remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for French: 1 destroyer Battle in Egypt Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 3 infantry in Egypt, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt Italians roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Egypt Italians roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Egypt, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Egypt, round 6 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Egypt, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Egypt, round 7 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Egypt, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Egypt, round 8 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Egypt, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Northern Italy 1 infantry moved from France to Northern Italy 1 aaGun moved from France to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 bomber moved from France to Southern Italy Place Units - Italians 2 destroyers and 1 transport placed in 97 Sea Zone 2 infantry placed in Southern Italy Italians undo move 2. 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 0.00 Italians regular : -1.67 British regular : -1.00
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TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from Libya to Tobruk 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Baltic States 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Karelia 1 armour moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Karelia to Finland 1 armour moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Vyborg 1 bomber moved from Western Germany to Finland 6 artilleries moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Norway Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 1 armour, 6 artilleries, 2 infantry and 6 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 6 artilleries, 2 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 4/15 hits, 4.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 6 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Finland Germans attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 2 infantry and 1 mech_infantry Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Finland, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Finland, round 3 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry and 1 mech_infantry Battle in Rostov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 4 mech_infantrys in Baltic States, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 bombers could not land in Western Ukraine and were removed 1 armour moved from Novgorod to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 1 fighter moved from Norway to Novgorod 1 fighter moved from Norway to Novgorod 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 fighter moved from Western Germany to Egypt 1 fighter moved from Western Germany to Egypt 1 tactical_bomber moved from Western Germany to Egypt 1 tactical_bomber moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Egypt 1 artillery moved from Normandy Bordeaux to France 1 aaGun moved from Western Germany to Northern Italy 2 aaGuns, 4 armour, 4 artilleries and 14 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Belarus to Western Ukraine 1 bomber moved from Baltic States to Western Ukraine 1 bomber moved from Finland to Novgorod 2 infantry moved from Romania to Bessarabia Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 2 bombers EDIT: Turning off Edit Mode 3 infantry placed in Novgorod 3 infantry placed in Ukraine 4 mech_infantrys placed in Germany 1 infantry placed in Western Germany 1 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.17 British regular : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 110 Sea Zone to 91 Sea Zone 3 infantry moved from Volgograd to Rostov 2 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Smolensk to Belarus 2 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Belarus 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 armour moved from Russia to Rostov 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 armour and 3 infantry Germans defend with 1 artillery Russians roll dice for 1 armour and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Belarus Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Belarus to Russia 1 mech_infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk 1 aaGun moved from Timguska to Kansu 3 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 1 aaGun and 6 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Central Mongolia to Ulaanbaatar 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Ulaanbaatar 1 infantry moved from Amur to Ulaanbaatar 1 infantry moved from Amur to Ulaanbaatar 6 infantry moved from Urals to Vologda Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone 1 artillery moved from 79 Sea Zone to West India 1 infantry moved from 79 Sea Zone to West India 1 bomber moved from Shan State to West India 1 bomber moved from Shan State to West India 2 fighters moved from Shan State to West India 2 tactical_bombers moved from Shan State to West India 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Korea to Amur Japanese take Amur from Russians Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in West India Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in West India, round 2 : 5/8 hits, 4.33 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from West India to 79 Sea Zone 1 tactical_bomber moved from West India to 79 Sea Zone 1 fighter moved from West India to 79 Sea Zone 1 fighter moved from West India to 79 Sea Zone 1 bomber moved from West India to Burma 1 bomber moved from West India to Burma 1 carrier moved from 37 Sea Zone to 79 Sea Zone 1 carrier moved from 37 Sea Zone to 79 Sea Zone 1 armour moved from Shan State to Burma 1 infantry moved from Shan State to Burma 2 artilleries and 1 infantry moved from Yunnan to Burma 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 armour moved from Malaya to Burma 1 armour moved from Malaya to Burma 2 armour and 1 mech_infantry moved from French Indo China to Burma 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 23 Sea Zone 1 fighter moved from Malaya to Burma 1 fighter moved from 37 Sea Zone to Burma 1 tactical_bomber moved from 37 Sea Zone to Burma 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 38 Sea Zone to 79 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Jehol to Burma 1 fighter moved from Hopei to Burma 1 tactical_bomber moved from Hopei to Burma 1 aaGun, 1 artillery and 3 infantry moved from Hopei to Chahar 2 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 2 infantry and 1 mech_infantry placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.83 UK_Pacific regular : -0.67
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 2 artilleries moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Java Battle in Normandy Bordeaux Battle in Celebes Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Java from Japanese, taking Normandy Bordeaux from Germans, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 3 carriers and 2 cruisers moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from 23 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 2 fighters moved from Gibraltar to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Algeria to Tunisia 2 artilleries moved from Central United States to 101 Sea Zone 2 artilleries, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 infantry moved from British Guiana to 88 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 110 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.00
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TripleA Manual Gamesave Post: Chinese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Kansu to Suiyuyan 6 infantry moved from Tsinghai to Sikang 4 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Sikang, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Sikang, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.00
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@feltmarskal ok im choosing not to scramble in egypt, wont my sub stop naval bombardmant ?
TripleA Let me bombardmant egypt back then, if i not attack the sub
Now it won`t let me bombardmant egypt. ? Is the a rule for that.