accidentally posted to VF game. here is the hit diff:
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 0.67
Germans regular : -0.83
Russians AA : 0.83
Which Scenario are we playing? 1941
How many victory cities will we play to? 18 cities (i.e. concession)
Research and Development allowed? No
National Objectives allowed? No
Dardanelles closed to sea movement?* Yes
Fighter Escorts and Interceptors allowed?* Yes
*Found in the official corrections/FAQ
Test summary from TripleA, engine version: 2.5.22294, time: 8:57:58 AM
Savegame
Test summary from TripleA, engine version: 2.5.22294, time: 9:01:11 AM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
2 submarines moved from 7 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 cruiser and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to Egypt
1 artillery and 1 infantry moved from Libya to Egypt
1 armour and 1 infantry moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from Libya to Egypt
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
2 infantry moved from Poland to East Poland
3 infantry moved from Bulgaria Romania to Ukraine
2 armour moved from Poland to East Poland
2 armour moved from Bulgaria Romania to East Poland
1 fighter moved from Germany to Ukraine
1 fighter moved from Northwestern Europe to Baltic States
1 fighter moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery moved from Bulgaria Romania to Ukraine
1 armour moved from Czechoslovakia Hungary to Ukraine
1 armour moved from Czechoslovakia Hungary to Baltic States
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 cruiser and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in East Poland
Germans attack with 4 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour and 2 infantry in East Poland, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Baltic States, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Baltic States, round 3 : 4/7 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 2 Sea Zone
Germans attack with 1 fighter and 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 2 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 battleship owned by the British lost in 2 Sea Zone
Germans roll dice for 1 fighter in 2 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Egypt
Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/6 hits, 2.50 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/5 hits, 2.17 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt
Germans roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 : 4/4 hits, 2.00 expected hits
British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 1/2 hits, 1.17 expected hits
1 artillery owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 2 armour and 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Non Combat Move - Germans
1 bomber moved from Egypt to Libya
1 infantry moved from Morocco Algeria to Libya
1 fighter moved from Baltic States to France
1 fighter moved from Ukraine to Bulgaria Romania
1 fighter moved from Baltic States to Germany
1 aaGun moved from Germany to France
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Northwestern Europe to France
1 fighter moved from 2 Sea Zone to Norway
1 infantry moved from Finland to Norway
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : 2.83
British regular : -2.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 5 infantry moved from Karelia S.S.R. to Finland
Combat - Russians
Battle in Finland
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Finland, round 2 : 1/6 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Karelia S.S.R. to Finland
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Belorussia to Archangel
2 infantry moved from Kazakh S.S.R. to Caucasus
1 artillery moved from Russia to Archangel
2 infantry moved from Russia to Archangel
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Russia to Archangel
2 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Evenki National Okrug to Urals
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 armour moved from Russia to Caucasus
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
2 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 transports; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Manchuria to Suiyuan
2 infantry moved from Kiangsu to Hupeh
1 infantry moved from Kiangsu to Fukien
1 infantry moved from French Indo-China Thailand to Fukien
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Burma
2 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
2 fighters moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 fighter moved from Formosa to Fukien
1 fighter moved from Manchuria to Hupeh
1 fighter moved from Japan to Suiyuan
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone
Combat - Japanese
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship
Battle in Hupeh
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 5 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Burma, round 2 : 0/6 hits, 1.33 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Burma, round 3 : 0/6 hits, 1.33 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Burma, round 4 : 1/6 hits, 1.33 expected hits
British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 carriers moved from 57 Sea Zone to 62 Sea Zone
1 fighter moved from 53 Sea Zone to 62 Sea Zone
2 fighters moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from Suiyuan to Manchuria
1 fighter moved from Hupeh to French Indo-China Thailand
1 fighter moved from Fukien to French Indo-China Thailand
Place Units - Japanese
2 transports placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.00
Japanese regular : 0.33
British regular : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
1 destroyer moved from 12 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 6 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter; Russians loiter and taunt
Germans defend with 1 cruiser and 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
British roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the British lost in 6 Sea Zone
British roll dice for 1 bomber in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Germans lost in 6 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer and 1 fighter
Casualties for Germans: 1 cruiser and 1 submarine
Battle in 2 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 2 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 2 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 5 Sea Zone to Archangel
1 bomber moved from 6 Sea Zone to United Kingdom
1 cruiser moved from 12 Sea Zone to 8 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to United Kingdom
1 aaGun, 1 artillery and 3 infantry moved from India to Persia
2 infantry moved from Trans-Jordan to Persia
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Australia to 41 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to New Zealand
1 infantry moved from Western Canada to Eastern Canada
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 8 Sea Zone
1 fighter placed in 8 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
British regular : -1,00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 7 PUs; 0 techTokens;
Non Combat Move - Italians
1 armour moved from Balkans to East Poland
1 infantry moved from Balkans to Bulgaria Romania
1 infantry moved from Libya to Egypt
1 infantry moved from Balkans to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to Libya
1 armour and 1 infantry moved from Italy to France
1 fighter moved from Italy to France
Place Units - Italians
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Non Combat Move - Americans
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Western United States to 8 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
1 infantry moved from Alaska to Western Canada
1 infantry moved from Western United States to Western Canada
1 infantry moved from Central United States to Eastern United States
1 aaGun moved from Eastern United States to Eastern Canada
1 carrier and 1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Yakut S.S.R.
1 fighter moved from Hawaiian Islands to 20 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to Fukien
Combat - Chinese
Battle in Fukien
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Fukien, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Fukien
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Fukien to Chinghai
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
3 infantry placed in Eastern United States
Place Units - Chinese
2 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Baltic States to Belorussia
1 fighter moved from Norway to Belorussia
1 fighter moved from Bulgaria Romania to Belorussia
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Egypt to Italian Africa
Germans take Anglo-Egypt Sudan from British
Germans take Italian Africa from British
1 armour moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
Combat - Germans
Battle in Belorussia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Ukraine to Poland
1 artillery moved from Ukraine to East Poland
1 fighter moved from Belorussia to Poland
1 fighter moved from Belorussia to East Poland
1 infantry moved from Baltic States to East Poland
1 armour moved from East Poland to Poland
1 artillery and 1 infantry moved from Poland to East Poland
1 fighter moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to France
1 infantry moved from France to Italy
7 infantry moved from Germany to Poland
1 bomber moved from Libya to France
1 artillery moved from Baltic States to East Poland
1 armour moved from Baltic States to East Poland
Place Units - Germans
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.17
just a heads up, it has come to my attention that the SBR rules for escorts and interceptors are incorrect in TripleA for the game were playing.
By the rules of the errata for Anniversary, AA guns fire first at any and all escorts and bombers THEN there is a single round fight between the escorts/bombers and interceptors. And the bombers dont get to roll in that battle.
Currently, all the air units blast away at each other in one round of combat and only after that are bombers only shot at by AA.
I propose that we use an independent dice roller if/when we do SBR raids where there may be an escort/interceptor fight. SBRs are the first thing to do in a combat phase anyway so we can just edit in the results. Sound good? I can help if/when the time comes as I’ve had to do this before.
@the_good_captain Sounds good
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Russia to Belorussia
1 artillery and 4 infantry moved from Finland to Norway
Combat - Russians
Battle in Belorussia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Belorussia, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 1 artillery and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 4 infantry in Norway, round 2 : 3/5 hits, 1,17 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 infantry moved from Urals to Archangel
1 infantry moved from Evenki National Okrug to Novosibirsk
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Russia to Archangel
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Russia to Caucasus
1 artillery and 1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Archangel to Russia
Place Units - Russians
1 fighter and 4 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 1,83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery and 2 factories; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 infantry moved from Burma to India
Japanese take India from British
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
1 infantry moved from Hupeh to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kwangtung to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangtung to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 cruiser moved from 50 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Burma to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to Australia
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Australia
1 fighter moved from 62 Sea Zone to Philippine Islands
1 fighter moved from French Indo-China Thailand to Philippine Islands
Combat - Japanese
Battle in Philippine Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippine Islands, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Australia
Japanese attack with 1 artillery and 5 infantry
British defend with 1 aaGun and 2 infantry
Japanese roll dice for 1 cruiser in Australia, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Australia, round 2 : 0/6 hits, 1.33 expected hits
British roll dice for 2 infantry in Australia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery and 4 infantry in Australia, round 3 : 1/5 hits, 1.17 expected hits
British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from French Indo-China Thailand to Italian Africa
2 fighters moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Philippine Islands to 50 Sea Zone
1 carrier moved from 62 Sea Zone to 50 Sea Zone
1 fighter moved from Manchuria to Burma
1 infantry moved from Fukien to Yunnan
1 infantry moved from Manchuria to Suiyuan
1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
1 factory placed in Manchuria
1 artillery placed in Japan
1 factory placed in East Indies
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia S.S.R.: 2 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 aaGun
EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria
British take Morocco Algeria from Germans
1 bomber moved from United Kingdom to Italy
1 artillery and 1 infantry moved from Persia to India
Combat - British
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Italy rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Italy causes 3 damage total.
Battle in India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Archangel to Persia
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 8 Sea Zone to 12 Sea Zone
1 destroyer moved from 2 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 25 Sea Zone
1 bomber moved from Italy to Caucasus
Place Units - British
1 artillery, 2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
British regular : -0,33
Italians AA : -0,17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Italians
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Italy to 14 Sea Zone
1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
1 artillery and 2 infantry moved from Libya to Egypt
1 fighter moved from France to Egypt
1 armour and 1 infantry moved from France to Italy
1 infantry moved from Bulgaria Romania to East Poland
Place Units - Italians
1 fighter and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Yakut S.S.R. to Manchuria
Combat - Americans
Strategic bombing raid in Manchuria
Japanese roll AA dice in Manchuria : 0/1 hits, 0,17 expected hits
Bombing raid in Manchuria rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Manchuria causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Manchuria to Yakut S.S.R.
1 fighter moved from United Kingdom to Russia
1 fighter moved from 12 Sea Zone to Caucasus
1 bomber moved from United Kingdom to Caucasus
1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 aaGun moved from Eastern Canada to Eastern United States
2 infantry moved from Western Canada to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Morocco Algeria
2 fighters moved from 10 Sea Zone to 12 Sea Zone
1 carrier moved from 10 Sea Zone to 12 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 10 Sea Zone
1 fighter moved from 20 Sea Zone to 12 Sea Zone
Combat Move - Chinese
1 fighter and 1 infantry moved from Chinghai to Ningxia
Combat - Chinese
Battle in Ningxia
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Ningxia
Chinese win, taking Ningxia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Ningxia to Chinghai
Place Units - Americans
1 fighter and 1 transport placed in 10 Sea Zone
2 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,33
Japanese AA : -0,17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from East Poland to Eastern Ukraine
1 bomber moved from France to Karelia S.S.R.
1 fighter moved from East Poland to Eastern Ukraine
1 fighter moved from Poland to Karelia S.S.R.
1 fighter moved from Germany to Eastern Ukraine
1 infantry moved from Trans-Jordan to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Rhodesia
1 armour moved from Italian Africa to Rhodesia
1 armour moved from French Equatorial Africa to Rhodesia
Germans take Belgian Congo from British
Combat - Germans
Battle in Eastern Ukraine
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rhodesia
Germans attack with 2 armour and 1 infantry
British defend with 2 infantry
Germans roll dice for 2 armour and 1 infantry in Rhodesia, round 2 : 3/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Ukraine to Germany
1 fighter moved from Eastern Ukraine to East Poland
1 fighter moved from Karelia S.S.R. to Poland
1 bomber moved from Karelia S.S.R. to France
1 infantry moved from Balkans to Italy
2 infantry moved from France to Italy
1 infantry moved from Poland to Baltic States
4 infantry moved from Germany to France
6 infantry moved from Poland to East Poland
2 armour moved from Poland to France
3 infantry moved from Germany to Poland
1 infantry moved from Germany to France
1 infantry moved from Germany to Poland
Place Units - Germans
1 armour, 1 bomber and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 1.17
British regular : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery and 3 infantry moved from Norway to Finland
1 infantry moved from Russia to Archangel
1 armour moved from Caucasus to Persia
3 infantry moved from Caucasus to Persia
2 armour moved from Russia to Caucasus
1 infantry moved from Russia to Eastern Ukraine
1 fighter moved from Ukraine to Persia
3 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
4 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Novosibirsk to Chinghai
Place Units - Russians
1 artillery and 1 infantry placed in Caucasus
1 armour, 1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 0,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 39 PUs; 0 techTokens;
Japanese buy 3 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 fighter moved from Burma to India
2 fighters moved from 39 Sea Zone to India
1 fighter moved from Italian Africa to India
1 infantry moved from Suiyuan to Ningxia
1 infantry moved from Hupeh to Ningxia
1 infantry moved from Sikang to Ningxia
1 armour moved from Yunnan to Ningxia
1 infantry moved from French Madagascar to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 artillery and 1 infantry moved from Australia to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 cruiser moved from 39 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 4 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 4 fighters and 2 infantry in India, round 2 : 3/6 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese win, taking India from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Ningxia
Japanese attack with 1 armour and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Ningxia, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Japan to 62 Sea Zone
1 artillery and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Yunnan to Burma
1 aaGun and 1 infantry moved from Australia to 39 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Burma
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery and 1 transport moved from 50 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Burma
1 carrier moved from 39 Sea Zone to 35 Sea Zone
2 fighters moved from India to 35 Sea Zone
1 fighter moved from India to Burma
1 fighter moved from 62 Sea Zone to Manchuria
1 fighter moved from 50 Sea Zone to 62 Sea Zone
1 carrier moved from 50 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 fighter moved from 50 Sea Zone to 37 Sea Zone
1 battleship moved from 50 Sea Zone to 48 Sea Zone
Place Units - Japanese
1 armour and 3 infantry placed in Japan
3 infantry placed in Manchuria
2 armour and 2 infantry placed in East Indies
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 1.17
British regular : -0.67