I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Australia
British take Australia from Japanese
1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 bomber moved from Western United States to 52 Sea Zone
1 bomber moved from Western Canada to 57 Sea Zone
1 transport moved from 18 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Panama to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from 18 Sea Zone to Brazil
Americans take Brazil from Italians
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
2 infantry moved from 57 Sea Zone to Midway
1 bomber moved from Western Canada to Midway
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 52 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 52 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 57 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 57 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Midway, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 bomber and 1 infantry in Midway, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Midway, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Americans
1 bomber moved from Midway to Western Canada
1 bomber moved from 57 Sea Zone to Western Canada
1 bomber moved from 52 Sea Zone to Western Canada
3 infantry moved from Western United States to Western Canada
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Brazil
1 bomber moved from Panama to United Kingdom
1 fighter moved from Panama to Western United States
Place Units - Americans
2 infantry placed in Eastern United States
1 bomber and 4 infantry placed in Western United States
1 submarine placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : -0.33
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Australia : 2 infantry
Brazil : 1 armour and 3 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Mexico : 1 infantry
Midway : 1 infantry
United Kingdom : 2 bombers
Western Canada : 3 armour, 1 artillery, 3 bombers, 1 fighter and 4 infantry
Western United States : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 4 infantry
18 Sea Zone : 2 transports
46 Sea Zone : 1 submarine
47 Sea Zone : 1 transport
56 Sea Zone : 3 submarines
57 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 39 / 55
Russians : 5 / 0
Japanese : 49 / 54
British : 18 / 16
Italians : 29 / 32
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 54 PUs; 1 techTokens;
Germans buy 2 armour, 1 battleship, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Russia to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Norway
Germans take Norway from British
Combat - Germans
Non Combat Move - Germans
3 bombers moved from Karelia S.S.R. to Germany
3 armour moved from Germany to Bulgaria Romania
2 fighters moved from East Poland to France
2 fighters moved from Karelia S.S.R. to Northwestern Europe
1 armour moved from Karelia S.S.R. to Poland
Place Units - Germans
1 battleship and 1 submarine placed in 16 Sea Zone
2 armour, 1 bomber and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag
France : 1 aaGun, 3 armour, 2 fighters and 3 infantry
Germany : 1 aaGun, 2 armour, 4 bombers, 1 factory, 1 fighter and 8 infantry
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery, 2 fighters and 4 infantry
Norway : 1 armour
Novosibirsk : 1 flag
Poland : 1 armour
Bulgaria Romania : 3 armour and 1 factory
Russia : 1 flag, 1 aaGun and 1 factory
Urals : 1 flag, 1 armour
16 Sea Zone : 1 battleship and 1 submarine
Production/PUs Summary :
Germans : 47 / 47
Russians : 0 / 0
Japanese : 49 / 54
British : 15 / 16
Italians : 29 / 32
Chinese : 0 / 0
Americans : 38 / 38
Going to post Russia’s turn since there are no Russians left…Sorry Russia :joy:
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Production/PUs Summary :
Germans : 47 / 47
Russians : 0 / 0
Japanese : 49 / 54
British : 15 / 16
Italians : 29 / 32
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Activate Technology - Japanese
Japanese activating Heavy Bomber
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour, 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to Australia
1 fighter moved from 62 Sea Zone to 57 Sea Zone
Combat - Japanese
Battle in 57 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 57 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Australia
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 aaGun; Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Australia
Japanese win, taking Australia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 62 Sea Zone to New Guinea
1 fighter moved from 57 Sea Zone to 62 Sea Zone
2 armour moved from Ningxia to Manchuria
1 infantry moved from Yakut S.S.R. to Soviet Far East
3 fighters moved from Karelia S.S.R. to Yakut S.S.R.
1 armour and 1 infantry moved from 14 Sea Zone to Libya
Place Units - Japanese
1 carrier and 2 destroyers placed in 38 Sea Zone
1 fighter placed in 38 Sea Zone
1 fighter placed in 62 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Japanese collect 6 PUs from War Bonds; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Japanese rolls : 1.00
British regular : -0.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Libya : 1 armour and 1 infantry
Manchuria : 1 flag, 2 armour
New Guinea : 1 flag, 1 fighter
New Zealand : 1 flag
Ningxia : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 4 armour, 2 fighters and 5 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag, 3 fighters
Yunnan : 1 flag
14 Sea Zone : 1 transport
38 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
39 Sea Zone : 2 transports
62 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 3 transports
Production/PUs Summary :
Germans : 47 / 47
Russians : 0 / 0
Japanese : 51 / 57
British : 13 / 16
Italians : 29 / 32
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - British
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Morocco Algeria to 13 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 13 Sea Zone to 14 Sea Zone
3 infantry moved from 14 Sea Zone to Italy
2 artilleries moved from 14 Sea Zone to Italy
1 armour moved from 14 Sea Zone to Italy
2 bombers moved from United Kingdom to Italy
Combat - British
Battle in 14 Sea Zone
British attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Italians defend with 2 destroyers, 3 submarines and 1 transport; Japanese defend with 1 transport
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 2/8 hits, 3.17 expected hits
Italians roll dice for 3 submarines in 14 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 2 destroyers and 2 transports in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 submarines owned by the Italians lost in 14 Sea Zone
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits
Italians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 destroyers and 2 transports in 14 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Japanese, 2 destroyers owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 14 Sea Zone
British win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 48
Casualties for Italians: 2 destroyers, 3 submarines and 1 transport
Casualties for Japanese: 1 transport
Battle in Italy
British attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry
Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Italy, round 2 : 2/10 hits, 4.67 expected hits
Italians roll dice for 3 armour, 1 artillery and 3 infantry in Italy, round 2 : 4/7 hits, 2.83 expected hits
1 artillery owned by the British, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Italy
British roll dice for 1 armour, 1 artillery and 2 bombers in Italy, round 3 : 5/6 hits, 3.50 expected hits
Italians roll dice for 3 armour, 1 artillery and 1 infantry in Italy, round 3 : 0/5 hits, 2.17 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 3 armour owned by the Italians lost in Italy
British captures 32PUs while taking Italians capital
British win, taking Italy from Italians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 15
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 3 armour, 1 artillery and 3 infantry
Non Combat Move - British
2 bombers moved from Italy to United Kingdom
Place Units - British
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 51 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians regular : -2.00
British regular : -0.50
Italians AA : -0.33
Territory Summary for British :
Italy : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 factory
Morocco Algeria : 1 flag
United Kingdom : 1 aaGun, 4 artilleries, 2 bombers, 1 factory and 8 infantry
14 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 47 / 47
Russians : 0 / 0
Japanese : 51 / 57
British : 19 / 51
Italians : 23 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Combat Move - Italians
1 armour and 1 infantry moved from Libya to Morocco Algeria
Germans take Morocco Algeria from British
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
Egypt : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Italian Africa : 1 flag
Morocco Algeria : 1 armour and 1 infantry
Persia : 1 flag
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
Union of South Africa : 1 flag
16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 47
Russians : 0 / 0
Japanese : 51 / 57
British : 18 / 51
Italians : 23 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 18 Sea Zone
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Brazil to 18 Sea Zone
1 infantry and 1 transport moved from 18 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to French West Africa
British take French West Africa from Italians
1 submarine moved from 46 Sea Zone to 39 Sea Zone
2 bombers moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 1,6 and causes: 8 damage to unit: factory
Bombing raid in Germany causes 8 damage total.
Battle in 39 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 39 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 transport moved from 47 Sea Zone to 53 Sea Zone
1 bomber moved from Germany to United Kingdom
1 bomber moved from Western United States to Western Canada
2 infantry moved from Western United States to Western Canada
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 submarine moved from 56 Sea Zone to 53 Sea Zone
Place Units - Americans
1 submarine placed in 56 Sea Zone
1 armour, 1 bomber and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans AA : 0.67
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Belgian Congo : 1 armour and 1 infantry
Brazil : 1 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
French West Africa : 1 infantry
Mexico : 1 infantry
Midway : 1 infantry
United Kingdom : 1 bomber
Western Canada : 3 armour, 1 artillery, 4 bombers, 1 fighter and 6 infantry
Western United States : 1 aaGun, 1 armour, 1 bomber, 1 factory, 1 fighter and 7 infantry
17 Sea Zone : 1 transport
23 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
53 Sea Zone : 2 submarines and 1 transport
56 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 48 / 47
Russians : 0 / 0
Japanese : 51 / 57
British : 20 / 51
Italians : 21 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 43 PUs; 1 techTokens;
Germans buy 2 bombers, 1 fighter and 1 transport; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
1 battleship and 1 submarine moved from 16 Sea Zone to 14 Sea Zone
4 bombers moved from Germany to 14 Sea Zone
2 fighters moved from France to 14 Sea Zone
2 fighters moved from Northwestern Europe to 14 Sea Zone
3 armour moved from Bulgaria Romania to Italy
1 armour moved from France to Italy
1 armour moved from Germany to Italy
Combat - Germans
Battle in Italy
Germans attack with 5 armour
British defend with 1 aaGun, 1 armour, 1 artillery and 1 factory
Germans roll dice for 5 armour in Italy, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 armour and 1 artillery in Italy, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Italy
Germans win, taking Italy from British with 4 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 artillery
Battle in 14 Sea Zone
Germans attack with 1 battleship, 4 bombers, 4 fighters and 1 submarine
British defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 4 bombers and 4 fighters in 14 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
Units damaged: 1 battleship owned by the Germans
2 destroyers owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 2 carriers owned by the British lost in 14 Sea Zone
Germans roll dice for 1 battleship, 4 bombers and 4 fighters in 14 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits
British roll dice for 1 battleship, 2 fighters and 3 transports in 14 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
1 transport owned by the British, 3 fighters owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 14 Sea Zone
2 transports owned by the British lost in 14 Sea Zone
Germans win with 1 battleship, 4 bombers and 1 fighter remaining. Battle score for attacker is 81
Casualties for Germans: 3 fighters and 1 submarine
Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Non Combat Move - Germans
4 bombers moved from 14 Sea Zone to Germany
1 armour moved from Poland to Germany
1 fighter moved from 14 Sea Zone to France
1 armour moved from Urals to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Norway
Place Units - Germans
2 bombers and 1 fighter placed in Germany
1 transport placed in 16 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 50 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans rolls : 0.00
Germans regular : -0.67
British regular : -0.67
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag
France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
Germany : 1 aaGun, 2 armour, 6 bombers, 1 factory, 2 fighters and 8 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 4 armour
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 2 armour
Novosibirsk : 1 flag
Bulgaria Romania : 1 factory
Russia : 1 flag, 1 aaGun and 1 factory
Urals : 1 flag
14 Sea Zone : 1 battleship
16 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 48 / 50
Russians : 0 / 0
Japanese : 51 / 57
British : 14 / 51
Italians : 27 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 bombers, 1 cruiser, 1 fighter and 2 submarines; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter moved from New Guinea to 53 Sea Zone
2 destroyers moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans submerged
1 transport owned by the Americans lost in 53 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers and 1 fighter in 39 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 39 Sea Zone
Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter could not land in 53 Sea Zone and was removed
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 carrier and 1 fighter moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 62 Sea Zone to 36 Sea Zone
1 fighter moved from Yakut S.S.R. to 62 Sea Zone
2 fighters moved from Yakut S.S.R. to Soviet Far East
2 armour moved from Manchuria to Soviet Far East
1 armour and 1 infantry moved from Libya to Egypt
Place Units - Japanese
2 bombers placed in Japan
1 fighter placed in Japan
Japanese undo move 2.
Japanese undo move 1.
2 bombers and 1 fighter placed in Japan
1 cruiser and 2 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 54 PUs
Japanese collect 2 PUs from War Bonds; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.33
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Egypt : 1 armour and 1 infantry
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 3 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 6 armour, 4 fighters and 5 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
36 Sea Zone : 1 carrier and 2 fighters
39 Sea Zone : 2 destroyers
62 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 48 / 50
Russians : 0 / 0
Japanese : 51 / 56
British : 14 / 51
Italians : 27 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - British
British buy 4 armour, 2 fighters and 2 infantry; Remaining resources: 5 PUs; 0 techTokens;
Place Units - British
4 armour, 2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 14 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50
Russians : 0 / 0
Japanese : 51 / 56
British : 14 / 19
Italians : 27 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
Egypt : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Italian Africa : 1 flag
Italy : 1 aaGun and 1 factory
Morocco Algeria : 1 armour and 1 infantry
Persia : 1 flag
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
Union of South Africa : 1 flag
16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 50
Russians : 0 / 0
Japanese : 51 / 56
British : 14 / 19
Italians : 27 / 27
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Belgian Congo to Italian Africa
British take Italian Africa from Italians
1 armour moved from Belgian Congo to Union of South Africa
British take Rhodesia from Italians
British take Union of South Africa from Italians
Combat - Americans
Non Combat Move - Americans
1 transport moved from 23 Sea Zone to 28 Sea Zone
1 transport moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 infantry moved from Western United States to Mexico
3 infantry moved from Western United States to Western Canada
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
4 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50
Russians : 0 / 0
Japanese : 51 / 56
British : 18 / 19
Italians : 23 / 27
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Research Technology - Germans
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Activate Technology - Germans
Germans activating Paratroopers
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Combat - Germans
Place Units - Germans
1 bomber and 1 fighter placed in Germany
2 transports placed in 16 Sea Zone
Germans undo move 2.
1 destroyer and 1 submarine placed in 16 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag
France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
Germany : 1 aaGun, 2 armour, 7 bombers, 1 factory, 3 fighters and 8 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 4 armour
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 2 armour
Novosibirsk : 1 flag
Bulgaria Romania : 1 factory
Russia : 1 flag, 1 aaGun and 1 factory
Urals : 1 flag
14 Sea Zone : 1 battleship
16 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 56
British : 18 / 19
Italians : 23 / 27
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from 57 Sea Zone to Midway
1 armour and 1 infantry moved from Japan to 62 Sea Zone
Combat - Japanese
Battle in Midway
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 armour in Midway, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 6 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 7 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Midway, round 8 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 8 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 armour, 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 armour and 1 infantry moved from 60 Sea Zone to Okinawa
2 destroyers moved from 39 Sea Zone to 32 Sea Zone
1 carrier and 2 fighters moved from 36 Sea Zone to 62 Sea Zone
1 fighter moved from Japan to Soviet Far East
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
1 transport placed in 38 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Japan
1 battleship and 2 transports placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Japanese collect 1 PU from War Bonds; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -2.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Egypt : 1 armour and 1 infantry
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag
Okinawa : 1 armour and 1 infantry
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 6 armour, 5 fighters and 5 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
32 Sea Zone : 2 destroyers
38 Sea Zone : 1 transport
57 Sea Zone : 1 transport
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine and 1 transport
62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 52
British : 18 / 19
Italians : 23 / 27
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Place Units - British
1 armour, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 52
British : 18 / 19
Italians : 23 / 27
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Place Units - Italians
2 transports placed in 14 Sea Zone
1 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
Egypt : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Italy : 1 aaGun, 1 armour, 1 factory and 2 infantry
Morocco Algeria : 1 armour and 1 infantry
Persia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
14 Sea Zone : 2 transports
16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 52
British : 18 / 19
Italians : 23 / 25
Chinese : 0 / 0
Americans : 38 / 39
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from French West Africa to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Italian Africa to Anglo-Egypt Sudan
British take Anglo-Egypt Sudan from Italians
1 armour moved from Union of South Africa to 28 Sea Zone
1 armour moved from 28 Sea Zone to French Madagascar
British take French Madagascar from Italians
2 submarines moved from 53 Sea Zone to 57 Sea Zone
Combat - Americans
Battle in 57 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 57 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 infantry moved from Western Canada to Alaska
1 transport moved from 19 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
4 bombers moved from Western Canada to Western United States
2 infantry moved from Eastern United States to Central United States
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Western United States to Western Canada
Place Units - Americans
1 armour, 1 artillery, 1 bomber and 6 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 52
British : 21 / 19
Italians : 20 / 25
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Germans
1 destroyer and 1 submarine moved from 16 Sea Zone to 14 Sea Zone
Place Units - Germans
2 destroyers placed in 16 Sea Zone
1 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag
France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
Germany : 1 aaGun, 3 armour, 7 bombers, 1 factory, 3 fighters and 10 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 4 armour
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 2 armour
Novosibirsk : 1 flag
Bulgaria Romania : 1 factory
Russia : 1 flag, 1 aaGun and 1 factory
Urals : 1 flag
14 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
16 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 51 / 52
British : 21 / 19
Italians : 20 / 25
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers and 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Okinawa to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 53 Sea Zone
1 armour and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from 57 Sea Zone to Midway
2 destroyers moved from 32 Sea Zone to 28 Sea Zone
Combat - Japanese
Battle in 28 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 transport
1 transport owned by the Americans lost in 28 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 57 Sea Zone
Japanese attack with 1 transport
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 57 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 57 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 57 Sea Zone
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Midway
Americans win with 2 submarines remaining. Battle score for attacker is -6
Casualties for Japanese: 1 transport
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 submarine moved from 60 Sea Zone to 62 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Japan to Soviet Far East
Place Units - Japanese
4 transports placed in 62 Sea Zone
1 artillery and 2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Japanese collect 1 PU from War Bonds; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Egypt : 1 armour and 1 infantry
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 armour and 1 infantry
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 4 bombers, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 7 armour, 6 fighters and 6 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
28 Sea Zone : 2 destroyers
36 Sea Zone : 1 transport
53 Sea Zone : 1 transport
62 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 6 transports
Production/PUs Summary :
Germans : 48 / 48
Russians : 0 / 0
Japanese : 52 / 53
British : 21 / 19
Italians : 20 / 25
Chinese : 0 / 0
Americans : 37 / 38