sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Germans
Non Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Morocco Algeria to Libya
Turn Complete - Germans
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
4 infantry moved from Bulgaria Romania to Balkans
Russians take Balkans from Italians
1 infantry moved from Czechoslovakia Hungary to Balkans
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from Persia to Trans-Jordan
4 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Trans-Jordan
2 armour moved from Caucasus to Persia
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Stanovoj Chrebet to Soviet Far East
2 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Poland to Czechoslovakia Hungary
2 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Belorussia to East Poland
2 infantry moved from Russia to Eastern Ukraine
Place Units - Russians
2 armour placed in Bulgaria Romania
3 armour and 1 infantry placed in Caucasus
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 37 / 38
British : 39 / 112
Italians : 17 / 21
Chinese : 3 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
2 armour moved from Borneo to 49 Sea Zone
2 armour, 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports moved from 49 Sea Zone to 51 Sea Zone
2 armour moved from 51 Sea Zone to Caroline Islands
2 fighters moved from 51 Sea Zone to Caroline Islands
1 armour moved from Suiyuan to Ningxia
1 armour moved from Kiangsu to Hupeh
1 infantry moved from Yunnan to Hupeh
1 fighter moved from Fukien to Ningxia
1 armour, 1 artillery and 4 fighters moved from India to Persia
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 62 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 submarines
2 submarines owned by the Americans submerged
Battle in 51 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
British defend with 1 destroyer and 1 transport
Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 51 Sea Zone, round 2 : 5/12 hits, 5.33 expected hits
British roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 51 Sea Zone
Japanese winJapanese winJapanese win with 1 submarine remaining with 1 submarine remaining with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Caroline Islands
Japanese attack with 2 armour and 2 fighters
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 armour and 2 fighters in Caroline Islands, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour and 1 infantry
Battle in Hupeh
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Ningxia
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 1 artillery and 4 fighters
Russians defend with 2 armour and 4 infantry
Japanese roll dice for 1 armour, 1 artillery and 4 fighters in Persia, round 2 : 2/6 hits, 2.83 expected hits
British roll dice for 2 armour and 4 infantry in Persia, round 2 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Persia
Japanese roll dice for 4 fighters in Persia, round 3 : 4/4 hits, 2.00 expected hits
British roll dice for 2 armour and 2 infantry in Persia, round 3 : 2/4 hits, 1.67 expected hits
2 fighters owned by the Japanese, 2 infantry owned by the Russians and 2 armour owned by the Russians lost in Persia
Japanese win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 1 artillery and 2 fighters
Casualties for Russians: 2 armour and 4 infantry
Non Combat Move - Japanese
2 fighters moved from Persia to Sikang
1 fighter moved from Ningxia to Hupeh
2 fighters moved from Caroline Islands to 51 Sea Zone
1 fighter moved from Hupeh to Sikang
Place Units - Japanese
1 battleship and 2 destroyers placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.17
Japanese regular : 1.50
British regular : -0.33
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 2 infantry
Caroline Islands : 1 armour
East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
Fukien : 1 flag
Hupeh : 1 flag, 1 armour
India : 1 flag, 1 aaGun
Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory and 9 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Zealand : 1 flag, 1 infantry
Sikang : 1 flag, 1 artillery and 3 fighters
Suiyuan : 1 flag
Yunnan : 1 flag
51 Sea Zone : 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports
62 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 38 / 40
British : 39 / 112
Italians : 17 / 21
Chinese : 2 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - British
British buy 10 armour, 1 battleship, 1 bomber, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 bombers moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Italy rolls: 1,1 and causes: 2 damage to unit: factory
Bombing raid in Italy causes 2 damage total.
Non Combat Move - British
2 bombers moved from Italy to United Kingdom
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports moved from 5 Sea Zone to 7 Sea Zone
4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone
4 armour moved from 7 Sea Zone to France
4 infantry moved from 7 Sea Zone to France
1 fighter moved from United Kingdom to 7 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to France
1 armour moved from 7 Sea Zone to France
1 bomber moved from Eastern Canada to United Kingdom
2 infantry moved from Germany to Balkans
3 armour moved from Germany to Balkans
Place Units - British
8 armour, 1 bomber and 1 fighter placed in Germany
2 armour and 2 infantry placed in United Kingdom
1 battleship and 1 carrier placed in 7 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians AA : -0.33
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 38 / 40
British : 39 / 39
Italians : 17 / 21
Chinese : 2 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 2x factory; Remaining resources: 19 PUs; 0 techTokens;
Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 13 Sea Zone to 17 Sea Zone
1 transport moved from 34 Sea Zone to 28 Sea Zone
Place Units - Italians
2 armour and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 38 / 40
British : 39 / 39
Italians : 17 / 17
Chinese : 2 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
2 bombers moved from Iwo Jima to 62 Sea Zone
1 bomber moved from Yakut S.S.R. to 62 Sea Zone
4 fighters moved from 59 Sea Zone to 62 Sea Zone
1 bomber moved from Australia to East Indies
Combat - Americans
Strategic bombing raid in East Indies
Bombing raid in East Indies rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in East Indies causes 1 damage total.
Battle in 62 Sea Zone
Americans attack with 3 bombers, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers and 4 fighters in 62 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
Japanese roll dice for 1 battleship and 2 destroyers in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese submerged
Americans win with 3 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 30
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 2 destroyers
Americans win with 3 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 30
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 2 destroyers
Non Combat Move - Americans
3 bombers moved from 62 Sea Zone to Stanovoj Chrebet
1 fighter moved from 62 Sea Zone to Stanovoj Chrebet
3 fighters moved from 62 Sea Zone to 56 Sea Zone
3 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 transport moved from 59 Sea Zone to 56 Sea Zone
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 bomber moved from East Indies to Australia
1 transport moved from 7 Sea Zone to 9 Sea Zone
Non Combat Move - Chinese
1 infantry moved from Chinghai to Ningxia
Place Units - Americans
1 battleship and 1 fighter placed in 56 Sea Zone
1 bomber placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.67
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 38 / 40
British : 39 / 39
Italians : 17 / 17
Chinese : 2 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Libya to Egypt
Non Combat Move - Germans
Turn Complete - Germans
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
5 infantry moved from Balkans to Italy
3 armour moved from Bulgaria Romania to Italy
1 armour and 2 infantry moved from Trans-Jordan to Egypt
3 fighters moved from Caucasus to Egypt
1 armour moved from Caucasus to India
British take India from Japanese
Combat - Russians
Battle in Italy
Russians attack with 3 armour and 5 infantry
Italians defend with 1 aaGun, 6 armour, 1 factory and 9 infantry
Russians roll dice for 3 armour and 5 infantry in Italy, round 2 : 2/8 hits, 2.33 expected hits
Italians roll dice for 6 armour and 9 infantry in Italy, round 2 : 8/15 hits, 6.00 expected hits
5 infantry owned by the Russians, 3 armour owned by the Russians and 2 infantry owned by the Italians lost in Italy
Italians win with 6 armour and 7 infantry remaining. Battle score for attacker is -24
Casualties for Russians: 3 armour and 5 infantry
Casualties for Italians: 2 infantry
Battle in Egypt
Russians attack with 1 armour, 3 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 3 fighters and 2 infantry in Egypt, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Egypt
Russians roll dice for 1 armour, 3 fighters and 1 infantry in Egypt, round 3 : 4/5 hits, 2.17 expected hits
Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Egypt
Russians win, taking Egypt from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Russians
2 armour moved from Caucasus to Bulgaria Romania
2 infantry moved from Czechoslovakia Hungary to Balkans
2 infantry moved from Ukraine to Bulgaria Romania
2 infantry moved from Caucasus to Persia
2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
2 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
4 infantry moved from Kazakh S.S.R. to Chinghai
1 armour moved from Russia to Evenki National Okrug
3 fighters moved from Egypt to Trans-Jordan
Place Units - Russians
2 armour placed in Bulgaria Romania
2 armour, 1 fighter and 1 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
Russians regular : 2.17
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 41
Japanese : 35 / 40
British : 44 / 39
Italians : 15 / 17
Chinese : 2 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 battleship, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Caroline Islands to 51 Sea Zone
1 armour and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 armour moved from 50 Sea Zone to Philippine Islands
Japanese take Philippine Islands from Americans
1 artillery moved from Sikang to Ningxia
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Ningxia
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Sikang to Manchuria
2 infantry moved from Buryatia S.S.R. to Manchuria
1 armour moved from Hupeh to Manchuria
3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport moved from 51 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 battleship and 1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.67
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
Fukien : 1 flag
Hupeh : 1 flag
Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 1 fighter and 10 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 armour, 3 fighters and 2 infantry
New Zealand : 1 flag, 1 infantry
Ningxia : 1 flag, 1 artillery
Philippine Islands : 1 flag, 1 armour
Sikang : 1 flag
Suiyuan : 1 flag
Yunnan : 1 flag
50 Sea Zone : 1 transport
62 Sea Zone : 4 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 41
Japanese : 38 / 38
British : 44 / 39
Italians : 15 / 17
Chinese : 1 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - British
British buy 5 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
3 armour moved from Balkans to Italy
2 infantry moved from Balkans to Italy
6 armour and 6 infantry moved from France to Italy
8 armour, 1 bomber and 1 fighter moved from Germany to Italy
3 bombers moved from United Kingdom to Italy
4 fighters moved from 7 Sea Zone to Italy
2 battleships moved from 7 Sea Zone to 17 Sea Zone
2 cruisers and 2 destroyers moved from 7 Sea Zone to 17 Sea Zone
Combat - British
Battle in Italy
British attack with 17 armour, 4 bombers, 5 fighters and 8 infantry
Italians defend with 1 aaGun, 6 armour, 1 factory and 7 infantry
Italians roll AA dice in Italy : 3/9 hits, 1.50 expected hits
3 fighters owned by the British lost in Italy
British roll dice for 17 armour, 4 bombers, 2 fighters and 8 infantry in Italy, round 2 : 14/31 hits, 13.50 expected hits
Italians roll dice for 6 armour and 7 infantry in Italy, round 2 : 3/13 hits, 5.33 expected hits
7 infantry owned by the Italians, 3 infantry owned by the British and 6 armour owned by the Italians lost in Italy
British captures 17PUs while taking Italians capital
British win, taking Italy from Italians with 17 armour, 4 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 12
Casualties for British: 3 fighters and 3 infantry
Casualties for Italians: 6 armour and 7 infantry
Battle in 17 Sea Zone
British attack with 2 battleships, 2 cruisers and 2 destroyers
Italians defend with 1 battleship, 2 cruisers and 1 destroyer
British roll dice for 2 battleships, 2 cruisers and 2 destroyers in 17 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 17 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 17 Sea Zone
British roll dice for 2 battleships, 2 cruisers and 2 destroyers in 17 Sea Zone, round 3 : 1/6 hits, 3.00 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 17 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 17 Sea Zone
British roll dice for 2 battleships, 2 cruisers and 1 destroyer in 17 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 battleship in 17 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 battleship owned by the Italians lost in 17 Sea Zone
British win with 2 battleships and 2 cruisers remaining. Battle score for attacker is 36
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
Casualties for British: 2 destroyers
Non Combat Move - British
2 fighters moved from Italy to 7 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 7 Sea Zone
2 armour, 1 destroyer, 2 infantry and 2 transports moved from 7 Sea Zone to 12 Sea Zone
4 bombers moved from Italy to Caucasus
2 armour, 1 destroyer, 2 infantry and 2 transports moved from 12 Sea Zone to 13 Sea Zone
1 destroyer and 3 transports moved from 7 Sea Zone to 13 Sea Zone
1 carrier moved from 7 Sea Zone to 13 Sea Zone
1 carrier moved from 7 Sea Zone to 13 Sea Zone
Place Units - British
1 armour and 1 infantry placed in United Kingdom
4 armour and 1 fighter placed in Germany
Turn Complete - British
British collect 50 PUs; end with 68 PUs
2 units repaired.
Combat Hit Differential Summary :
Italians regular : -2.17
British regular : -1.17
Italians AA : 1.50
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 41
Japanese : 38 / 38
British : 50 / 68
Italians : 9 / 0
Chinese : 1 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Non Combat Move - Italians
1 transport moved from 28 Sea Zone to 32 Sea Zone
Turn Complete - Italians
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 bombers moved from Stanovoj Chrebet to Japan
1 armour moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 6,6 and causes: 12 damage to unit: factory
Bombing raid in Japan causes 12 damage total.
Battle in 50 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 bombers moved from Japan to Stanovoj Chrebet
1 bomber moved from Western United States to Stanovoj Chrebet
Combat Move - Chinese
1 infantry moved from Chinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 submarine placed in 56 Sea Zone
1 artillery, 2 bombers and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese AA : 0.50
Production/PUs Summary :
Germans : 1 / 0
Russians : 42 / 41
Japanese : 36 / 38
British : 50 / 68
Italians : 9 / 0
Chinese : 2 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 fighter moved from Trans-Jordan to 32 Sea Zone
1 armour moved from India to French Indo-China Thailand
British take Burma from Japanese
Russians take French Indo-China Thailand from Japanese
4 infantry moved from Chinghai to Ningxia
1 fighter moved from Caucasus to Ningxia
1 armour moved from Egypt to Morocco Algeria
Russians take Libya from Italians
Russians take Morocco Algeria from Germans
Combat - Russians
Battle in 32 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 32 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Ningxia
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 4 infantry in Ningxia, round 2 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Ningxia
Russians win, taking Ningxia from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 fighter moved from Ningxia to Chinghai
1 armour and 3 infantry moved from Evenki National Okrug to Yakut S.S.R.
4 infantry moved from Russia to Novosibirsk
2 armour moved from Caucasus to Chinghai
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Persia to India
4 armour moved from Bulgaria Romania to Caucasus
2 fighters moved from Trans-Jordan to Chinghai
1 fighter moved from 32 Sea Zone to India
1 infantry moved from Kazakh S.S.R. to Novosibirsk
Place Units - Russians
4 armour and 2 infantry placed in Russia
1 bomber and 1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 1.83
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 46
Japanese : 31 / 38
British : 52 / 68
Italians : 8 / 0
Chinese : 3 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 12x factory; Remaining resources: 26 PUs; 0 techTokens;
Japanese buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to Manchuria
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
2 infantry placed in Japan
1 battleship placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
Russians regular : 0.50
Territory Summary for Japanese :
Borneo : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 infantry
East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
Fukien : 1 flag
Hupeh : 1 flag
Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 armour, 3 fighters and 2 infantry
New Zealand : 1 flag, 1 infantry
Philippine Islands : 1 flag, 1 armour
Suiyuan : 1 flag
Yunnan : 1 flag
62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 0 / 0
Russians : 45 / 46
Japanese : 32 / 32
British : 52 / 68
Italians : 8 / 0
Chinese : 3 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - British
British buy 1 bomber, 1 destroyer, 1 factory, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to French West Africa
British take French West Africa from Italians
Combat - British
Non Combat Move - British
4 bombers moved from Caucasus to India
1 armour, 2 carriers, 2 destroyers, 1 infantry and 4 transports moved from 13 Sea Zone to 14 Sea Zone
3 armour and 3 infantry moved from Italy to 14 Sea Zone
4 armour, 2 carriers, 2 destroyers, 4 infantry and 4 transports moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from Germany to 15 Sea Zone
1 carrier and 2 fighters moved from 7 Sea Zone to 11 Sea Zone
2 battleships and 2 cruisers moved from 17 Sea Zone to 19 Sea Zone
14 armour moved from Italy to Bulgaria Romania
Place Units - British
1 factory placed in India
1 destroyer placed in 14 Sea Zone
1 bomber, 2 fighters and 2 infantry placed in Italy
2 infantry placed in Eastern Canada
Turn Complete - British
British collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0
Russians : 45 / 46
Japanese : 32 / 32
British : 53 / 54
Italians : 7 / 0
Chinese : 3 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
3 bombers moved from Stanovoj Chrebet to Japan
1 armour and 1 infantry moved from Caroline Islands to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Borneo
British take Borneo from Japanese
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 6,2 and causes: 8 damage to unit: factory
Bombing raid in Japan causes 8 damage total.
Non Combat Move - Americans
2 bombers moved from Japan to Stanovoj Chrebet
2 bombers moved from Western United States to Stanovoj Chrebet
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
1 transport moved from 9 Sea Zone to 13 Sea Zone
Combat Move - Chinese
1 infantry moved from Sikang to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chinghai to Ningxia
Place Units - Americans
2 bombers and 2 infantry placed in Western United States
1 destroyer placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese AA : 0.50
Production/PUs Summary :
Germans : 0 / 0
Russians : 45 / 46
Japanese : 27 / 32
British : 57 / 54
Italians : 7 / 0
Chinese : 4 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from French Indo-China Thailand to Kwangtung
British take Kwangtung from Japanese
1 armour moved from Kwangtung to Fukien
Chinese take Fukien from Japanese
4 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from Japanese
2 armour moved from Chinghai to Suiyuan
3 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 armour moved from Yakut S.S.R. to Buryatia S.S.R.
Combat - Russians
Battle in Buryatia S.S.R.
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 armour and 3 infantry in Buryatia S.S.R., round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Buryatia S.S.R., round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Russians
3 fighters moved from Chinghai to Stanovoj Chrebet
3 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
5 infantry moved from Novosibirsk to Evenki National Okrug
4 armour moved from Russia to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
6 infantry moved from Russia to Urals
1 bomber moved from Caucasus to Stanovoj Chrebet
4 armour moved from Caucasus to Novosibirsk
2 infantry moved from Caucasus to Persia
1 infantry moved from India to Burma
1 fighter moved from India to Evenki National Okrug
1 armour moved from Morocco Algeria to Egypt
Place Units - Russians
1 bomber and 3 infantry placed in Caucasus
5 armour placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.00
Russians regular : 1.17
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 46
Japanese : 23 / 32
British : 58 / 54
Italians : 7 / 0
Chinese : 6 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 28 PUs; 0 techTokens;
Japanese buy 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Manchuria to 62 Sea Zone
1 infantry moved from Manchuria to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone
2 armour and 2 infantry moved from 64 Sea Zone to Alaska
Combat - Japanese
Battle in Alaska
Japanese attack with 2 armour and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 armour and 2 infantry in Alaska, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
3 fighters moved from Manchuria to Japan
Place Units - Japanese
4 transports placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.67
Territory Summary for Japanese :
Alaska : 1 flag, 2 armour and 2 infantry
East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
Hupeh : 1 flag
Japan : 1 aaGun, 2 armour, 1 artillery, 1 factory, 4 fighters and 10 infantry
Kiangsu : 1 flag
Manchuria : 1 flag
New Zealand : 1 flag, 1 infantry
Philippine Islands : 1 flag, 1 armour
62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports
64 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 46
Japanese : 25 / 25
British : 58 / 54
Italians : 7 / 0
Chinese : 6 / 0
Americans : 36 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - British
British buy 2 battleships and 1 bomber; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
1 armour and 1 infantry moved from French West Africa to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
Combat - British
Non Combat Move - British
1 transport moved from 17 Sea Zone to 27 Sea Zone
1 carrier and 2 fighters moved from 11 Sea Zone to 20 Sea Zone
2 battleships and 2 cruisers moved from 19 Sea Zone to 20 Sea Zone
4 armour, 2 carriers, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 15 Sea Zone to 35 Sea Zone
14 armour moved from Bulgaria Romania to Caucasus
2 fighters moved from Italy to 35 Sea Zone
1 bomber moved from Italy to Evenki National Okrug
4 bombers moved from India to Stanovoj Chrebet
2 infantry moved from Eastern Canada to Western Canada
Place Units - British
2 battleships placed in 35 Sea Zone
1 bomber placed in India
Turn Complete - British
British collect 60 PUs; end with 62 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 46
Japanese : 25 / 25
British : 60 / 62
Italians : 5 / 0
Chinese : 6 / 0
Americans : 36 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 armour and 1 infantry moved from Borneo to 49 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to East Indies
1 bomber moved from Australia to East Indies
1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to New Zealand
1 destroyer moved from 56 Sea Zone to 64 Sea Zone
1 transport moved from 65 Sea Zone to 56 Sea Zone
3 infantry moved from Western United States to 56 Sea Zone
3 infantry and 2 transports moved from 56 Sea Zone to 65 Sea Zone
3 infantry moved from 65 Sea Zone to Alaska
2 bombers moved from Western United States to Alaska
4 bombers moved from Stanovoj Chrebet to Japan
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/4 hits, 0.67 expected hits
Bombing raid in Japan rolls: 6,6,3,1 and causes: 12 damage to unit: factory
Bombing raid in Japan causes 12 damage total.
Battle in 64 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 64 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in East Indies
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 armour, 1 factory and 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in East Indies, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in East Indies
Americans win, taking East Indies from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 1 infantry
Battle in Alaska
Americans attack with 2 bombers and 3 infantry
Japanese defend with 2 armour and 2 infantry
Americans roll dice for 2 bombers and 3 infantry in Alaska, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 2 armour and 2 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 2 bombers and 2 infantry in Alaska, round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 2 armour and 1 infantry in Alaska, round 3 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Alaska
Americans roll dice for 2 bombers and 2 infantry in Alaska, round 4 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Alaska, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 armour and 2 infantry
Battle in New Zealand
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Americans win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 bombers moved from Japan to Stanovoj Chrebet
2 bombers moved from Alaska to Stanovoj Chrebet
1 artillery and 1 infantry moved from France to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 bomber moved from East Indies to French Indo-China Thailand
Combat Move - Chinese
1 infantry moved from Sikang to Hupeh
Chinese take Hupeh from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Ningxia to Suiyuan
Place Units - Americans
3 armour, 1 bomber and 3 infantry placed in Western United States
Place Units - Chinese
3 infantry placed in Fukien
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -3.00
Japanese AA : -0.67
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 46
Japanese : 17 / 25
British : 65 / 62
Italians : 5 / 0
Chinese : 7 / 0
Americans : 38 / 40