sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 battleship and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Kiangsu to Suiyuan
1 armour and 1 artillery moved from Hupeh to Sikang
3 infantry moved from Buryatia S.S.R. to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Soviet Far East, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 2 infantry in Soviet Far East, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Soviet Far East, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Soviet Far East, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Soviet Far East, round 7 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Soviet Far East, round 8 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Soviet Far East, round 9 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 9 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Sikang, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Yunnan to India
1 infantry moved from Yunnan to Burma
2 transports moved from 61 Sea Zone to 62 Sea Zone
2 armour and 2 infantry moved from Japan to 62 Sea Zone
2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 61 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 battleship and 2 fighters placed in 38 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.50
Russians regular : -1.67
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 armour and 2 infantry
East Indies : 1 flag, 2 armour, 1 factory and 1 infantry
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun, 1 armour, 1 artillery and 4 fighters
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 1 fighter and 9 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag, 1 infantry
Sikang : 1 flag, 1 armour and 1 artillery
Soviet Far East : 1 flag, 2 infantry
Suiyuan : 1 flag, 1 armour
Yunnan : 1 flag
37 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 fighters
38 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 transports
62 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 21 / 27
Russians : 33 / 34
Japanese : 40 / 41
British : 25 / 96
Italians : 17 / 18
Chinese : 2 / 0
Americans : 40 / 40
@dangermouse650 Forgot to take out your lonely transport in zone 50 :( Again, too many mistakes
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 bomber, 1 factory, 1 fighter and 3 infantry; Remaining resources: 35 PUs; 0 techTokens;
Combat Move - British
2 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour and 3 infantry moved from 5 Sea Zone to Germany
4 fighters moved from 5 Sea Zone to Germany
1 artillery and 1 infantry moved from Northwestern Europe to France
British take France from Germans
1 transport moved from 12 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar
1 armour moved from Caucasus to Trans-Jordan
British take Trans-Jordan from Italians
Combat - British
Battle in Germany
British attack with 3 armour, 4 fighters and 3 infantry
Germans defend with 1 aaGun, 1 factory and 3 infantry
Germans roll AA dice in Germany : 0/4 hits, 0.67 expected hits
British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 3 armour, 4 fighters and 3 infantry in Germany, round 2 : 4/10 hits, 4.00 expected hits
Germans roll dice for 3 infantry in Germany, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 27PUs while taking Germans capital
British win, taking Germany from Germans with 3 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
4 fighters moved from Germany to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer and 1 transport moved from 51 Sea Zone to 52 Sea Zone
Place Units - British
3 armour, 1 bomber, 1 fighter and 3 infantry placed in United Kingdom
1 factory placed in Eastern Canada
Turn Complete - British
British collect 42 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans AA : -0.67
Germans regular : -0.33
British regular : -0.33
Production/PUs Summary :
Germans : 5 / 0
Russians : 33 / 34
Japanese : 40 / 41
British : 42 / 104
Italians : 16 / 18
Chinese : 2 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from French Madagascar to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to Union of South Africa
Italians take Union of South Africa from British
1 armour moved from French Equatorial Africa to Rhodesia
Italians take Belgian Congo from British
Italians take Rhodesia from British
1 armour moved from Italy to Germany
2 artilleries, 1 fighter and 1 infantry moved from Balkans to Germany
5 infantry moved from Italy to France
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in France
Italians attack with 5 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 5 infantry in France, round 2 : 1/5 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in France
Italians roll dice for 5 infantry in France, round 3 : 0/5 hits, 0.83 expected hits
British roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in France
Italians roll dice for 4 infantry in France, round 4 : 0/4 hits, 0.67 expected hits
British roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in France
Italians roll dice for 3 infantry in France, round 5 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery in France, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in France, round 6 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery in France, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in France, round 7 : 2/3 hits, 0.50 expected hits
British roll dice for 1 artillery in France, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in France
Italians win, taking France from British with 3 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Germany
Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
British defend with 1 aaGun, 3 armour, 1 factory and 2 infantry
British roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Germany, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 3 armour and 2 infantry in Germany, round 2 : 1/5 hits, 2.17 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Germany
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Germany, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 3 armour and 1 infantry in Germany, round 3 : 1/4 hits, 1.83 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Germany
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Germany, round 4 : 2/3 hits, 1.33 expected hits
British roll dice for 2 armour in Germany, round 4 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Germany
Italians win, taking Germany from British, taking France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 3 armour and 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Germany to Italy
Place Units - Italians
3 armour and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British AA : -0.17
British regular : -3.83
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Egypt : 1 flag
France : 3 infantry
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Germany : 1 armour and 1 artillery
Italy : 1 aaGun, 3 armour, 1 factory, 1 fighter and 1 infantry
Rhodesia : 1 flag, 1 armour
Bulgaria Romania : 1 artillery and 2 infantry
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Union of South Africa : 1 flag, 1 infantry
15 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
28 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 21 / 0
Russians : 33 / 34
Japanese : 40 / 41
British : 21 / 104
Italians : 21 / 21
Chinese : 2 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Borneo
British take Borneo from Japanese
2 submarines moved from 52 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone
2 armour and 2 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
2 fighters moved from 52 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea
British take New Guinea from Japanese
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Iwo Jima
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Iwo Jima, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Iwo Jima to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 armour and 1 infantry moved from 52 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
Combat Move - Chinese
1 infantry moved from Ningxia to Hupeh
Chinese take Hupeh from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 cruiser and 1 transport placed in 56 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Chinese undo move 1.
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -0.33
Production/PUs Summary :
Germans : 21 / 0
Russians : 33 / 34
Japanese : 34 / 41
British : 26 / 104
Italians : 21 / 21
Chinese : 3 / 0
Americans : 40 / 41
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Germans
Non Combat Move - Germans
1 fighter moved from Bulgaria Romania to Germany
1 fighter moved from Czechoslovakia Hungary to Germany
Turn Complete - Germans
Germans collect 21 PUs; end with 21 PUs
Production/PUs Summary :
Germans : 21 / 21
Russians : 33 / 34
Japanese : 34 / 41
British : 26 / 104
Italians : 21 / 21
Chinese : 3 / 0
Americans : 40 / 41
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 artilleries and 1 infantry moved from Persia to Trans-Jordan
1 fighter moved from Caucasus to Trans-Jordan
1 infantry moved from Poland to Czechoslovakia Hungary
Russians take Czechoslovakia Hungary from Germans
4 infantry moved from East Poland to Bulgaria Romania
4 infantry moved from Ukraine to Bulgaria Romania
1 armour moved from Belorussia to Bulgaria Romania
1 fighter moved from Caucasus to Bulgaria Romania
1 fighter moved from Caucasus to Bulgaria Romania
1 armour moved from Caucasus to Trans-Jordan
Combat - Russians
Battle in Trans-Jordan
Russians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Bulgaria Romania
Russians attack with 1 armour, 2 fighters and 8 infantry
Germans defend with 1 factory and 3 infantry; Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 fighters and 8 infantry in Bulgaria Romania, round 2 : 3/11 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 5 infantry in Bulgaria Romania, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bulgaria Romania
Russians roll dice for 1 armour, 2 fighters and 5 infantry in Bulgaria Romania, round 3 : 3/8 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 4 infantry
Casualties for Germans: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Russians
2 fighters moved from Bulgaria Romania to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
2 infantry moved from Caucasus to Persia
2 infantry moved from Eastern Ukraine to Caucasus
2 infantry moved from Baltic States to Poland
2 infantry moved from Russia to Novosibirsk
Place Units - Russians
2 armour and 2 infantry placed in Caucasus
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Germans regular : 1.00
Russians regular : 0.83
Production/PUs Summary :
Germans : 17 / 21
Russians : 37 / 37
Japanese : 34 / 41
British : 27 / 104
Italians : 20 / 21
Chinese : 3 / 0
Americans : 40 / 41
@dangermouse650 I want 15 PU’s for my lost factory thanks! :stuck_out_tongue:
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Suiyuan to Ningxia
1 armour moved from Sikang to Hupeh
2 armour and 1 infantry moved from East Indies to 38 Sea Zone
2 armour, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 2 transports moved from 38 Sea Zone to 49 Sea Zone
2 armour and 1 infantry moved from 49 Sea Zone to Borneo
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 37 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to 48 Sea Zone
2 fighters moved from 49 Sea Zone to Borneo
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 2 armour, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 2 fighters and 1 infantry in Borneo, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from British with 2 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hupeh
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Hupeh, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Hupeh
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Battle in Ningxia
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Ningxia, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Ningxia
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Suiyuan
1 armour moved from Buryatia S.S.R. to Kiangsu
1 infantry moved from Burma to Yunnan
1 fighter moved from Japan to Fukien
1 fighter moved from 48 Sea Zone to 49 Sea Zone
2 fighters moved from Borneo to 49 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 62 Sea Zone
Japanese undo move 1.
1 destroyer and 1 submarine placed in 62 Sea Zone
2 transports placed in 38 Sea Zone
1 armour and 1 infantry placed in East Indies
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -0.67
British regular : 0.33
Territory Summary for Japanese :
Borneo : 1 flag, 2 armour
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 2 infantry
East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
Fukien : 1 flag, 1 fighter
India : 1 flag, 1 aaGun, 1 armour, 1 artillery and 4 fighters
Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory and 9 infantry
Kiangsu : 1 flag, 1 armour
Kwangtung : 1 flag
Manchuria : 1 flag
New Zealand : 1 flag, 1 infantry
Sikang : 1 flag, 1 artillery
Soviet Far East : 1 flag, 2 infantry
Suiyuan : 1 flag, 1 armour
Yunnan : 1 flag, 1 infantry
38 Sea Zone : 2 transports
49 Sea Zone : 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports
62 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 17 / 21
Russians : 37 / 37
Japanese : 38 / 38
British : 23 / 104
Italians : 20 / 21
Chinese : 3 / 0
Americans : 40 / 41
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - British
British buy 5 armour, 1 bomber and 5 infantry; Remaining resources: 52 PUs; 0 techTokens;
Combat Move - British
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour and 3 infantry moved from 5 Sea Zone to Germany
4 fighters moved from 5 Sea Zone to Germany
1 fighter moved from United Kingdom to France
2 bombers moved from United Kingdom to France
1 armour and 1 infantry moved from Gibraltar to 12 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to France
Combat - British
Battle in Germany
British attack with 3 armour, 4 fighters and 3 infantry
Germans defend with 1 aaGun, 1 factory and 2 fighters; Italians defend with 1 armour and 1 artillery
Germans roll AA dice in Germany : 1/4 hits, 0.67 expected hits
1 fighter owned by the British lost in Germany
British roll dice for 1 battleship and 2 cruisers in Germany, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 3 armour, 3 fighters and 3 infantry in Germany, round 2 : 4/9 hits, 3.50 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 fighters in Germany, round 2 : 1/4 hits, 2.17 expected hits
2 fighters owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Germany
British captures 21PUs while taking Germans capital
British win, taking Germany from Germans with 3 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Casualties for Germans: 2 fighters
Battle in France
British attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
Italians defend with 3 infantry
British roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in France, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in France
British roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in France, round 3 : 4/5 hits, 2.50 expected hits
Germans roll dice for 2 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in France
British win, taking France from Germans with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Non Combat Move - British
1 fighter moved from France to United Kingdom
2 bombers moved from France to United Kingdom
3 fighters moved from Germany to 5 Sea Zone
1 destroyer and 1 transport moved from 52 Sea Zone to 51 Sea Zone
Place Units - British
1 armour, 1 bomber and 1 infantry placed in Eastern Canada
4 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans AA : 0.33
Germans regular : -2.83
British regular : 0.83
Production/PUs Summary :
Germans : 1 / 0
Russians : 37 / 37
Japanese : 38 / 38
British : 39 / 112
Italians : 20 / 21
Chinese : 3 / 0
Americans : 40 / 41
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Union of South Africa to 28 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 33 Sea Zone
1 armour moved from Rhodesia to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Trans-Jordan
1 fighter moved from Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 armour and 2 artilleries
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour and 2 artilleries in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour and 1 fighter in Trans-Jordan, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 fighter in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 fighter owned by the Italians lost in Trans-Jordan
British win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour, 1 fighter and 1 infantry
Casualties for Russians: 1 armour and 2 artilleries
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 15 Sea Zone to 13 Sea Zone
Place Units - Italians
1 armour and 5 infantry placed in Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 0.50
Production/PUs Summary :
Germans : 1 / 0
Russians : 37 / 37
Japanese : 38 / 38
British : 39 / 112
Italians : 20 / 21
Chinese : 3 / 0
Americans : 40 / 41
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from Wake Island to 62 Sea Zone
1 bomber moved from Wake Island to 38 Sea Zone
1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to Soviet Far East
1 bomber moved from Wake Island to Soviet Far East
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 38 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 62 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from Soviet Far East to Yakut S.S.R.
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
1 bomber moved from Western United States to Iwo Jima
1 bomber moved from 62 Sea Zone to Iwo Jima
1 bomber moved from 38 Sea Zone to Australia
3 battleships, 2 carriers, 4 destroyers and 4 fighters moved from 52 Sea Zone to 59 Sea Zone
1 transport moved from 52 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from 7 Sea Zone to France
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United States
1 fighter placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : 0.00
Production/PUs Summary :
Germans : 1 / 0
Russians : 38 / 37
Japanese : 37 / 38
British : 39 / 112
Italians : 20 / 21
Chinese : 3 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Germans
Non Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Morocco Algeria to Libya
Turn Complete - Germans
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
4 infantry moved from Bulgaria Romania to Balkans
Russians take Balkans from Italians
1 infantry moved from Czechoslovakia Hungary to Balkans
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from Persia to Trans-Jordan
4 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Trans-Jordan
2 armour moved from Caucasus to Persia
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Stanovoj Chrebet to Soviet Far East
2 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Poland to Czechoslovakia Hungary
2 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Belorussia to East Poland
2 infantry moved from Russia to Eastern Ukraine
Place Units - Russians
2 armour placed in Bulgaria Romania
3 armour and 1 infantry placed in Caucasus
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 37 / 38
British : 39 / 112
Italians : 17 / 21
Chinese : 3 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
2 armour moved from Borneo to 49 Sea Zone
2 armour, 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports moved from 49 Sea Zone to 51 Sea Zone
2 armour moved from 51 Sea Zone to Caroline Islands
2 fighters moved from 51 Sea Zone to Caroline Islands
1 armour moved from Suiyuan to Ningxia
1 armour moved from Kiangsu to Hupeh
1 infantry moved from Yunnan to Hupeh
1 fighter moved from Fukien to Ningxia
1 armour, 1 artillery and 4 fighters moved from India to Persia
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 62 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 submarines
2 submarines owned by the Americans submerged
Battle in 51 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
British defend with 1 destroyer and 1 transport
Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 51 Sea Zone, round 2 : 5/12 hits, 5.33 expected hits
British roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 51 Sea Zone
Japanese winJapanese winJapanese win with 1 submarine remaining with 1 submarine remaining with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Caroline Islands
Japanese attack with 2 armour and 2 fighters
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 armour and 2 fighters in Caroline Islands, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour and 1 infantry
Battle in Hupeh
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Ningxia
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 1 artillery and 4 fighters
Russians defend with 2 armour and 4 infantry
Japanese roll dice for 1 armour, 1 artillery and 4 fighters in Persia, round 2 : 2/6 hits, 2.83 expected hits
British roll dice for 2 armour and 4 infantry in Persia, round 2 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Persia
Japanese roll dice for 4 fighters in Persia, round 3 : 4/4 hits, 2.00 expected hits
British roll dice for 2 armour and 2 infantry in Persia, round 3 : 2/4 hits, 1.67 expected hits
2 fighters owned by the Japanese, 2 infantry owned by the Russians and 2 armour owned by the Russians lost in Persia
Japanese win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 1 artillery and 2 fighters
Casualties for Russians: 2 armour and 4 infantry
Non Combat Move - Japanese
2 fighters moved from Persia to Sikang
1 fighter moved from Ningxia to Hupeh
2 fighters moved from Caroline Islands to 51 Sea Zone
1 fighter moved from Hupeh to Sikang
Place Units - Japanese
1 battleship and 2 destroyers placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.17
Japanese regular : 1.50
British regular : -0.33
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 2 infantry
Caroline Islands : 1 armour
East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
Fukien : 1 flag
Hupeh : 1 flag, 1 armour
India : 1 flag, 1 aaGun
Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory and 9 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Zealand : 1 flag, 1 infantry
Sikang : 1 flag, 1 artillery and 3 fighters
Suiyuan : 1 flag
Yunnan : 1 flag
51 Sea Zone : 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports
62 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 38 / 40
British : 39 / 112
Italians : 17 / 21
Chinese : 2 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - British
British buy 10 armour, 1 battleship, 1 bomber, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 bombers moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Italy rolls: 1,1 and causes: 2 damage to unit: factory
Bombing raid in Italy causes 2 damage total.
Non Combat Move - British
2 bombers moved from Italy to United Kingdom
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports moved from 5 Sea Zone to 7 Sea Zone
4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone
4 armour moved from 7 Sea Zone to France
4 infantry moved from 7 Sea Zone to France
1 fighter moved from United Kingdom to 7 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to France
1 armour moved from 7 Sea Zone to France
1 bomber moved from Eastern Canada to United Kingdom
2 infantry moved from Germany to Balkans
3 armour moved from Germany to Balkans
Place Units - British
8 armour, 1 bomber and 1 fighter placed in Germany
2 armour and 2 infantry placed in United Kingdom
1 battleship and 1 carrier placed in 7 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians AA : -0.33
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 38 / 40
British : 39 / 39
Italians : 17 / 21
Chinese : 2 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 2x factory; Remaining resources: 19 PUs; 0 techTokens;
Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 13 Sea Zone to 17 Sea Zone
1 transport moved from 34 Sea Zone to 28 Sea Zone
Place Units - Italians
2 armour and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 38 / 40
British : 39 / 39
Italians : 17 / 17
Chinese : 2 / 0
Americans : 40 / 42
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
2 bombers moved from Iwo Jima to 62 Sea Zone
1 bomber moved from Yakut S.S.R. to 62 Sea Zone
4 fighters moved from 59 Sea Zone to 62 Sea Zone
1 bomber moved from Australia to East Indies
Combat - Americans
Strategic bombing raid in East Indies
Bombing raid in East Indies rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in East Indies causes 1 damage total.
Battle in 62 Sea Zone
Americans attack with 3 bombers, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers and 4 fighters in 62 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
Japanese roll dice for 1 battleship and 2 destroyers in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese submerged
Americans win with 3 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 30
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 2 destroyers
Americans win with 3 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 30
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 2 destroyers
Non Combat Move - Americans
3 bombers moved from 62 Sea Zone to Stanovoj Chrebet
1 fighter moved from 62 Sea Zone to Stanovoj Chrebet
3 fighters moved from 62 Sea Zone to 56 Sea Zone
3 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 transport moved from 59 Sea Zone to 56 Sea Zone
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 bomber moved from East Indies to Australia
1 transport moved from 7 Sea Zone to 9 Sea Zone
Non Combat Move - Chinese
1 infantry moved from Chinghai to Ningxia
Place Units - Americans
1 battleship and 1 fighter placed in 56 Sea Zone
1 bomber placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.67
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 42
Japanese : 38 / 40
British : 39 / 39
Italians : 17 / 17
Chinese : 2 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Libya to Egypt
Non Combat Move - Germans
Turn Complete - Germans
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
5 infantry moved from Balkans to Italy
3 armour moved from Bulgaria Romania to Italy
1 armour and 2 infantry moved from Trans-Jordan to Egypt
3 fighters moved from Caucasus to Egypt
1 armour moved from Caucasus to India
British take India from Japanese
Combat - Russians
Battle in Italy
Russians attack with 3 armour and 5 infantry
Italians defend with 1 aaGun, 6 armour, 1 factory and 9 infantry
Russians roll dice for 3 armour and 5 infantry in Italy, round 2 : 2/8 hits, 2.33 expected hits
Italians roll dice for 6 armour and 9 infantry in Italy, round 2 : 8/15 hits, 6.00 expected hits
5 infantry owned by the Russians, 3 armour owned by the Russians and 2 infantry owned by the Italians lost in Italy
Italians win with 6 armour and 7 infantry remaining. Battle score for attacker is -24
Casualties for Russians: 3 armour and 5 infantry
Casualties for Italians: 2 infantry
Battle in Egypt
Russians attack with 1 armour, 3 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 3 fighters and 2 infantry in Egypt, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Egypt
Russians roll dice for 1 armour, 3 fighters and 1 infantry in Egypt, round 3 : 4/5 hits, 2.17 expected hits
Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Egypt
Russians win, taking Egypt from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Russians
2 armour moved from Caucasus to Bulgaria Romania
2 infantry moved from Czechoslovakia Hungary to Balkans
2 infantry moved from Ukraine to Bulgaria Romania
2 infantry moved from Caucasus to Persia
2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
2 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
4 infantry moved from Kazakh S.S.R. to Chinghai
1 armour moved from Russia to Evenki National Okrug
3 fighters moved from Egypt to Trans-Jordan
Place Units - Russians
2 armour placed in Bulgaria Romania
2 armour, 1 fighter and 1 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
Russians regular : 2.17
Production/PUs Summary :
Germans : 1 / 0
Russians : 41 / 41
Japanese : 35 / 40
British : 44 / 39
Italians : 15 / 17
Chinese : 2 / 0
Americans : 40 / 40