• @thedesertfox perhaps we could do a live stream game and you could instruct me on the phone your moves. I did it on my channel with war room and i have vacation week after next. I’m dying to try this out. I think you might be wrong. Let’s roll some dice. You could also just show me your j1 move. I will respond and then show me your j2. After that, who knows.

    Of course, I know I am swimming upstream but all the more glory if i wreck Japan, reshape the sides and put oob into overtime.


  • @thedesertfox try not to get too excited about a game that is universally recognized as imbalanced in favor of the side you’re saying is unbeatable. No one is disagreeing with you.

    I’m talking about reshaping the map the sides, sacrificing, slowing down Europe all just to see if maybe just maybe i can grab the ijn s attention, hold it still and dismantle it, stunt Japan s income and spread out it’s air and own all of Asia. It’s certainly an entertaining puzzle for me. When i live stream, I’ll alert this thread. You could even recommend action in the comments.


  • @crockett36

    True that, and by no means are you wrong about america

    Like Germany, the us has the ability to impose their will on any axis member, so youre strategy can absolutely work, it will simply prove fatal for you on the other side of the board

    just my opinion tho


  • @thedesertfox btw you are making the classic mistake of double counting units. Again please give me your t1 Japan moves assuming a Russian gathering in amur, and 2 mechs, 2 tanks, 2 figs and 1 tac heading towards yunnan. Russian dow.


  • @crockett36

    Absolutely true on this one.

    I guess what I’m trying to convey is that spending wave after wave on nothing but ships and aircraft can get a little dicey for the Americans since unlike 8 grounds units a turn, that sorta stuff can get to be pretty expensive for America.

    I like your idea, and I like the base of it, but instead of bringing the fleet to me, let it go down south, let it split apart. Here’s what I have in mind.

    Do you remember the Anaconda Plan made by the Union in the American Civil War? If not, to summarize it the Anaconda Plan was a sort of Blockade on the Confederate Coastline, keeping goods from moving outward and making money, as well as strategic movement of landing troops in key areas that they were losing to the Union, as well as making other naval invasions in the North part. Both sides possessed decently formidable navies that would often have skirmishes with eachother, to inevitably take control of the Mississippi River, splitting the CSA in two pieces.

    So basically what I’m trying to say is to take advantage of the state of Japan’s navy. Japan will more often than not split their navy into 2 or assort their fleet in some sort of fashion to support transports and amphibious assaults down south Malaya and the Money Islands. When the Japanese navy is there, move the American navy in with Wake Island. Part of this strategy involves putting a naval base on Wake Island, and then capturing the Caroline Islands. With this you’re going to use the Caroline Islands as a strategic base of operations to basically break the Japanese Empire in two. The beauty of the Caroline Islands is that it has potential of reaching absolutely everywhere on the Pacific, you can go to the Sea of Japan, the Money Islands, Australia, even the Chinese coastline, or just back to Hawaii and the Western United States if you need to reinforce. With this, a block of 3 lane transports should be set up shucking 6 units every turn to Caroline Islands and with that you’re capable of sending those units wherever you need them to go to put pressure on Japan, and like Japan before you, they will have no clue where you will strike, because you can strike quite literally EVERYWHERE.

    Just a strategy I had in mind though, tell me what you think o f it.


  • @crockett36 said in Converting to KJF:

    @thedesertfox btw you are making the classic mistake of double counting units. Again please give me your t1 Japan moves assuming a Russian gathering in amur, and 2 mechs, 2 tanks, 2 figs and 1 tac heading towards yunnan. Russian dow.

    I cant speak for him but assuming OOB and you stack 18 inf in Amur I would buy 3 transports and take the 4 standard Chinese territories. Move the fleet that can reach to Caroline’s, leave the other fleet off paulau. Leave the Japanese up north stacked in manchuria.

    Alternatively I might consider attacking Amur if BM because the Dow eliminated your lend lease bonus.


  • @squirecam

    Pretty much, I mean what are you literally gonna do with 18 infantry on Amur aside from send the only armory and airforce you had access to over to fight Japan


  • @thedesertfox said in Converting to KJF:

    @squirecam

    Pretty much, I mean what are you literally gonna do with 18 infantry on Amur aside from send the only armory and airforce you had access to over to fight Japan

    Well he’s waiting for a 1-2 punch on korea with the USA.


  • What Squire said is about exactly what I’d do, I’d move my fleet into position either keep the 3 carriers on Japan and the carrier and destroyer on Carolines to make myself look like a blind idiot and then give America they ol’ one two with Pearl Harbor, attack the same Japanese territories and Yunnan to take the Road from em, with my non combat movement being that I move the majority of my airforce on Kwangsi. With the airforce J2, I attack the Flying Tigers and say the 6-7 infantry they had there, granted you’ll likely lose some fighters but nothing short of say like 1-2 maybe 3 fighters if they roll well, completely eliminating China’s ability to reattack the Burma Road.

    As for Sibera, I’d leave the 2 fighters and 2 tac bombers there for the defense as well as the AA guns and move the mech and artillery out since they really aren’t doing you any good when they’re there and then more than likely consolidate my units from Korea onto Manchuria since if they move into Korea they’re gonna die. Other than that that’s basically what I’d do as Japan in the face of having Russia try to knock you out with their Siberian Forces and even if they do unbelievably find success in taking Manchuria, it won’t last.


  • @squirecam

    Right, because the US is going to get close to the Heartland of Japan just to drop units off and support the Russians. I actually had a friend of mine try this strategy a while back, and if I need to say it, it didn’t go well. Granted Japan was definitely in for one hell of a fight having to fight both of the Allied nations whilst keeping a J1 opening in movement, but that doesn’t really matter much when the Grey Wolves of Europe are running rampant, I’m just saying I’m not trying to knit pick about the other side of the board but these kinds of strategies should be made to compensate for what they’re lacking on the other side of the board instead of just negating Germany.


  • @thedesertfox i will take these as your moves when i do my livestream


  • @crockett36

    You’ve got a good YT channel going, I didn’t know you played things like warroom and turn by turn simulations, that’s pretty cool


  • @thedesertfox thanks.


  • @crockett36 korea does not factor into this strategy. Especially given the convoy situation. It’s about destroying the ijn.


  • @crockett36 get the ijn focused on usa and lock horns until death do we part. Everyone else takes care of the rest of the world


  • @squirecam no bm for me! The objective of stacking Amur is as much a pinning move as it is a distraction from Calcutta or China and a dispersal of enemy units that stretches past fighter range.


  • @crockett36

    I don’t usually move my Manchurian/Korean forces anyway with the exception of maybe 2 infantry, the artillery and mech infantry since they are kinda useless sitting there being attacking units. As for the 2 fighters and 2 tacs I’ll likely move 1 fighter and 1 tac to fill a carrier up and leave the other 2 for defense.

    If you do you’re live stream, suggest that Japan does do their basic builds. What I usually go for is a carrier, transport and infantry for J1 build, no J1 attack. Turn 2 build I’ll gain exactly 40 IPC’s (30 for territories, 10 for NO from America), Which I would buy 2 transports, 2 tanks, a sub and destroyer or replace the 2 transports and tank for a battleship if the Americans are doing your wave strategy to rienforce, as well as stationing on Caroline Islands to recover any damaged capital ships. Turn 3 build I would build a Minor complex, cruiser, destroyer and another carrier and fit a figher and tac bomber on it. At this point I’ll have 5 carriers since I will absolutely be keeping my carriers out of range from the United States Navy. And with that I basically only have to build destroyers from here on.


  • @crockett36 said in Converting to KJF:

    @thedesertfox i will take these as your moves when i do my livestream

    I would watch this. I’m interested in the outcome.

    But DF are you no longer doing a J1? I thought that was your initial plan.


  • @squirecam

    No J1 attack, I might’ve said it somewhere along the lines but what I would have instead done was j2, let Crocket simulate his beginning moves of moving everything to Wake Island and then sending the navy in J2 whilst attacking everything else.

    Though what the J1 Pearl harbor could also act as a strategic blocking method and prevent him from getting to Wake with his navy since he’d have to go through the leftover cannonfodder of destroyer(s) and then I would station my 2 aircraft carriers on Wake Island


  • @thedesertfox already you let me set the rules and the time tables. The money islands are a million miles away

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