L21 Freh (x) v DD716 (L+12), BM3


  • @freh no

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Anhwe to Chahar
            2 mech_infantrys moved from Shantung to Chahar
            1 tactical_bomber moved from 45 Sea Zone to Shan State
            1 mech_infantry moved from French Indo China to Hunan
                  Japanese take Hunan from Chinese
            1 mech_infantry moved from French Indo China to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Amur to Chahar
            2 fighters moved from Japan to Chahar
            2 bombers moved from Yunnan to Chahar
            5 fighters and 4 tactical_bombers moved from Yunnan to Chahar
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 fighter moved from Amur to Chahar
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 cruiser and 1 marine moved from 45 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Shan State
                Japanese attack with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Wake Island from Americans, taking Shan State from UK_Pacific with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 2 bombers, 8 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
                Chinese defend with 4 infantry; Russians defend with 6 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Chahar, round 2 : 5/19 hits, 9.17 expected hits
                    Chinese roll dice for 10 infantry in Chahar, round 2 : 0/10 hits, 3.33 expected hits
                    5 infantry owned by the Russians lost in Chahar
                    Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Chahar, round 3 : 7/19 hits, 9.17 expected hits
                    Chinese roll dice for 5 infantry in Chahar, round 3 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 4 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 2 bombers, 8 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Russians: 6 infantry
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in 54 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 infantry moved from Siberia to Amur
            1 infantry moved from Shantung to Anhwe
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 marine and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            1 carrier moved from 45 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 battleship, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
            2 bombers moved from Chahar to Yunnan
            1 fighter moved from Chahar to Amur
            7 fighters and 4 tactical_bombers moved from Chahar to Anhwe
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 36 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,4
            Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.00
    Japanese regular : -3.83
    ANZAC regular : -0.33
    UK_Pacific regular : -0.33
    

    Savegame


  • @freh wow. 0/10 hits in China…


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
            1 bomber moved from Midway to Wake Island
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Wake Island
            2 carriers moved from 25 Sea Zone to 31 Sea Zone
            1 cruiser moved from 25 Sea Zone to 31 Sea Zone
            5 destroyers moved from 25 Sea Zone to 31 Sea Zone
            1 submarine moved from 25 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 31 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 5 destroyers, 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 2 carriers, 1 cruiser, 5 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Wake Island
                Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Wake Island, round 2 : 2/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 17 Sea Zone
            3 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone
            1 bomber moved from Wake Island to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
            3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
            1 cruiser moved from 86 Sea Zone to 89 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from French West Africa to 83 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 83 Sea Zone to 86 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 artillery placed in Eastern United States
            3 destroyers and 2 submarines placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            9 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
            1 bomber moved from Midway to Wake Island
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Wake Island
            2 carriers moved from 25 Sea Zone to 31 Sea Zone
            1 cruiser moved from 25 Sea Zone to 31 Sea Zone
            5 destroyers moved from 25 Sea Zone to 31 Sea Zone
            1 submarine moved from 25 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 31 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 5 destroyers, 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 2 carriers, 1 cruiser, 5 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Wake Island
                Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Wake Island, round 2 : 2/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 17 Sea Zone
            3 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone
            1 bomber moved from Wake Island to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
            3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
            1 cruiser moved from 86 Sea Zone to 89 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from French West Africa to 83 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 83 Sea Zone to 86 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 artillery placed in Eastern United States
            3 destroyers and 2 submarines placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            9 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser moved from 83 Sea Zone to 86 Sea Zone
            1 armour moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Bryansk to Caucasus
            5 fighters moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 bomber, 6 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber, 6 fighters and 1 infantry in Caucasus, round 2 : 1/8 hits, 3.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Russia
            1 artillery moved from Northwest Persia to Iraq
            1 artillery and 2 infantry moved from Persia to Iraq
            6 fighters moved from Caucasus to Persia
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 79 Sea Zone to 39 Sea Zone
            1 destroyer moved from 71 Sea Zone to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            2 fighters moved from Egypt to 39 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            1 fighter placed in United Kingdom
            3 infantry placed in Egypt
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,2
            British collect 34 PUs (2 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 marine placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 infantry and 1 marine
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : -0.33
    Germans regular : -0.33
    British regular : -2.83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
            1 bomber moved from Midway to Wake Island
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Wake Island
            2 carriers moved from 25 Sea Zone to 31 Sea Zone
            1 cruiser moved from 25 Sea Zone to 31 Sea Zone
            5 destroyers moved from 25 Sea Zone to 31 Sea Zone
            1 submarine moved from 25 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 31 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 5 destroyers, 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 2 carriers, 1 cruiser, 5 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Wake Island
                Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Wake Island, round 2 : 2/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 17 Sea Zone
            3 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone
            1 bomber moved from Wake Island to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
            3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
            1 cruiser moved from 86 Sea Zone to 89 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from French West Africa to 83 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 83 Sea Zone to 86 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 artillery placed in Eastern United States
            3 destroyers and 2 submarines placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            9 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser moved from 83 Sea Zone to 86 Sea Zone
            1 armour moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Bryansk to Caucasus
            5 fighters moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 bomber, 6 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber, 6 fighters and 1 infantry in Caucasus, round 2 : 1/8 hits, 3.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Russia
            1 artillery moved from Northwest Persia to Iraq
            1 artillery and 2 infantry moved from Persia to Iraq
            6 fighters moved from Caucasus to Persia
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 79 Sea Zone to 39 Sea Zone
            1 destroyer moved from 71 Sea Zone to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            2 fighters moved from Egypt to 39 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            1 fighter placed in United Kingdom
            3 infantry placed in Egypt
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,2
            British collect 34 PUs (2 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 marine placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 infantry and 1 marine
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : -0.33
    Germans regular : -0.33
    British regular : -2.83
    

    Savegame


  • @dannyduck716 yeah that was really bad luck. When my bombers and tacs went 0/6 I was really scared and then when I saw that… OMG.

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Romania to Western Ukraine
            1 mech_infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Yugoslavia to Western Ukraine
            2 infantry moved from Tobruk to Alexandria
            1 fighter moved from Tobruk to Alexandria
            1 fighter moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Alexandria
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Alexandria to Tobruk
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 transports moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            6 infantry moved from 96 Sea Zone to Tobruk
            1 carrier moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser moved from 95 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Baltic States to Archangel
            2 aaGuns moved from Southern Italy to Northern Italy
            1 bomber moved from Western Ukraine to Yugoslavia
    
        Place Units - Italians
            1 artillery and 5 infantry placed in Northern Italy
            1 destroyer and 1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            2 infantry moved from Archangel to Belarus
            1 infantry moved from Rostov to Bryansk
                  Germans take Bryansk from Russians
            8 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Rostov to Caucasus
            2 infantry moved from Rostov to Tambov
            1 tactical_bomber moved from Rostov to Belarus
            1 bomber moved from Southern Italy to Ukraine
            1 bomber moved from Southern Italy to Ukraine
            1 artillery moved from Rostov to Ukraine
            7 infantry moved from Rostov to Volgograd
            4 artilleries moved from Rostov to Volgograd
            1 artillery moved from Rostov to Caucasus
            3 mech_infantrys moved from Rostov to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Rostov to Caucasus
            4 armour moved from Rostov to Caucasus
            4 armour moved from Rostov to Volgograd
            2 armour moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour and 1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            2 infantry moved from Archangel to Vologda
            1 fighter moved from Rostov to Tambov
            1 tactical_bomber moved from Rostov to Vologda
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Archangel to Vologda
            1 mech_infantry moved from Novgorod to Belarus
            1 infantry moved from Rostov to Caucasus
            2 armour moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 artillery, 2 bombers and 8 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 8 mech_infantrys in Ukraine, round 2 : 4/11 hits, 3.17 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 2 bombers and 7 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 fighter and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 4 armour, 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 4 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/8 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 8 armour, 4 artilleries, 7 infantry and 4 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 8 armour, 4 artilleries, 7 infantry and 4 mech_infantrys in Volgograd, round 2 : 7/23 hits, 7.83 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 8 armour, 4 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Caucasus
            2 infantry moved from Rostov to Caucasus
            2 armour moved from Rostov to Caucasus
            10 mech_infantrys moved from Bessarabia to Rostov
            1 fighter moved from Western Germany to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from 92 Sea Zone to Gibraltar
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            2 submarines moved from 109 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to Southern Italy
            2 bombers moved from Ukraine to Greece
            1 tactical_bomber moved from 96 Sea Zone to Greece
            1 carrier and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from Tambov to Rostov
            1 tactical_bomber moved from Belarus to Rostov
            1 tactical_bomber moved from Vologda to Archangel
            1 mech_infantry moved from Archangel to Urals
            1 armour and 1 mech_infantry moved from Novgorod to Archangel
            4 mech_infantrys moved from Germany to Eastern Poland
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Germans
            2 infantry placed in Southern France
            1 bomber placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            1 infantry placed in France
            2 armour and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
            Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            8 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
            2 infantry moved from Samara to Tambov
            1 infantry moved from Samara to Russia
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Vologda
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/3 hits, 0.83 expected hits
                    Germans roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 3 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 tactical_bomber moved from Vologda to Russia
            2 aaGuns moved from Samara to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 2.83
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kiangsu to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 17 Sea Zone
            2 fighters moved from Japan to 17 Sea Zone
            2 fighters moved from Amur to 17 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 6 fighters and 2 tactical_bombers
                Americans defend with 1 carrier, 3 destroyers, 2 fighters and 1 transport
                    Japanese roll dice for 6 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 17 Sea Zone, round 2 : 5/6 hits, 2.67 expected hits
                    5 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 17 Sea Zone
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 5 fighters
                Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            2 fighters moved from Anhwe to Japan
            1 fighter moved from Anhwe to 6 Sea Zone
            2 carriers, 1 cruiser and 3 destroyers moved from 45 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 6 Sea Zone
            1 artillery moved from Shan State to Yunnan
            1 marine moved from Shan State to 37 Sea Zone
            1 battleship and 1 marine moved from 37 Sea Zone to 41 Sea Zone
            1 cruiser moved from 37 Sea Zone to 41 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 fighters moved from Anhwe to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Anhwe to Japan
            2 bombers moved from Yunnan to French Indo China
            1 armour and 1 mech_infantry moved from Shantung to Buyant-Uhaa
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 armour moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Anhwe to Amur
            3 tactical_bombers moved from Anhwe to French Indo China
            1 battleship moved from 45 Sea Zone to 41 Sea Zone
            2 carriers moved from 45 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 2 submarines placed in 6 Sea Zone
            1 destroyer placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
            Japanese collect 62 PUs (3 lost to blockades); end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Japanese regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
            1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
            2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 31 Sea Zone to 49 Sea Zone
            3 destroyers and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 101 Sea Zone to 86 Sea Zone
    
        Combat - Americans
            Battle in Solomon Islands
    
        Non Combat Move - Americans
            2 bombers moved from Hawaiian Islands to Queensland
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 cruiser moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Sikang to Szechwan
            7 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Szechwan, round 2 : 1/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
            1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
            2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 31 Sea Zone to 49 Sea Zone
            3 destroyers and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 101 Sea Zone to 86 Sea Zone
    
        Combat - Americans
            Battle in Solomon Islands
    
        Non Combat Move - Americans
            2 bombers moved from Hawaiian Islands to Queensland
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 cruiser moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Sikang to Szechwan
            7 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Szechwan, round 2 : 1/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                  British take 109 Sea Zone from Germans
            1 artillery and 1 infantry moved from Ethiopia to British Somaliland
            1 armour moved from French Central Africa to Anglo Egyptian Sudan
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            3 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            2 fighters moved from 39 Sea Zone to Burma
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - British
            Battle in British Somaliland
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
            2 fighters moved from Burma to India
            1 fighter moved from Persia to India
            4 artilleries and 3 infantry moved from Iraq to Persia
    
        Place Units - British
            1 submarine placed in 109 Sea Zone
            3 infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,3,2
            British collect 32 PUs (4 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Italians regular : -0.33
    Japanese regular : -0.67
    British regular : -0.33
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Rostov to Northwest Persia
            1 bomber moved from Yugoslavia to Northwest Persia
            2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 3 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
            Battle in Northwest Persia
                Italians attack with 2 armour and 1 bomber
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Northwest Persia, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                Italians win, taking Syria from British, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
            1 battleship, 1 carrier and 2 cruisers moved from 96 Sea Zone to 99 Sea Zone
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 destroyer moved from 95 Sea Zone to 99 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 bomber moved from Northwest Persia to Rostov
            1 mech_infantry moved from Archangel to Urals
            1 mech_infantry moved from Bessarabia to Belarus
            1 mech_infantry moved from Western Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            1 infantry moved from Western Ukraine to Ukraine
            1 fighter moved from Tobruk to 99 Sea Zone
            1 fighter moved from Tobruk to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 fighter placed in Southern Italy
            1 artillery and 6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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