• '18 '17 '16 '15 '13 '11 '10

    det gir jo ingen mening at jeg ikke ville scramble i sz109


  • @malthe-munkøe ok. kan du ikke bare edite ind så det passer med, hvad du ville have lavet ift. scrambling, ud fra en rimelighedsbetragtning. Så tager vi det sådan fra nu af


  • @malthe-munkøe Men ellers kan jeg også godt tage tyskernes t1 om

  • '18 '17 '16 '15 '13 '11 '10

    @malthe-munkøe jo. jeg havde scramble alt i sz109. så dine subs er nok døde. jeg ville heller ikke smide en fransk ftr væk i sz110. desværre ramte begge dine subs i første hug så dd og trn er døde i 109 og jeg fjerner subs (5 ftr burde ku ramme 2)-

  • '18 '17 '16 '15 '13 '11 '10

    @malthe-munkøe jeg triller videre. ingen problem.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 109 Sea Zone: 2 submarines
            EDIT: Adding units owned by French to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry moved from Amur to Buryatia
            5 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            1 armour moved from Volgograd to Sikang
            1 mech_infantry moved from Volgograd to Sikang
            1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Baltic States to Belarus
            2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
            1 fighter moved from Belarus to Novgorod
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 armour moved from Russia to Belarus
            1 mech_infantry moved from Russia to Belarus
            1 tactical_bomber moved from Russia to Szechwan
            1 fighter moved from Russia to Novgorod
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @bjergmose Jeg synes godt nok det er svært med Japan…

  • '18 '17 '16 '15 '13 '11 '10

    @malthe-munkøe yup mange muligheder


  • @malthe-munkøe bjergmose.tsvg

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 4 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Central United States to 110 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 43 Sea Zone
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser and 1 transport
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 battleship
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Americans lost in 110 Sea Zone
                Germans win with 1 battleship remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 43 Sea Zone to Burma
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to Central America
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,17
    Japanese regular : 0,83
    Germans regular : 0,33
    

    Savegame


  • tillod mig lige at spærre med dd ellers ville dine 2 jap trn være døde til sub.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Yunnan to Burma
            1 fighter moved from Szechwan to Burma
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Men… er jeg i krig med USA? Jeg har talt så pænt til dem og ikke angrebet Pearl Harbour??

  • '18 '17 '16 '15 '13 '11 '10

    @malthe-munkøe Onkel Winston havde en aftale med USA. En form for musketer-ed om du vil.


  • @bjergmose Okay jeg troede først det var når man angreb dem eller efter tur 4. Men så får de altså bank. Jeg tror dog du mangler at tage Kinas tur

  • '18 '17 '16 '15 '13 '11 '10

    @malthe-munkøe vil du scramble med italien ?globaluk01.tsvg


  • @bjergmose Jeg kan godt scramble en tur og så stopper combat når alle overfladeskibe er døde ikke, så jeg formentlig har nogle fly tilbage? Ellers overlader de bare battleship til at blive udslettet, det er ikke det værd

  • '18 '17 '16 '15 '13 '11 '10

    @malthe-munkøe det er fuld scramble og det er angriber der vælger antal runder. man kan ikke afbryde midt turn.


  • @bjergmose øv så ofrer de bare battlebørge

  • '18 '17 '16 '15 '13 '11 '10

    @malthe-munkøe ja…scramble er mest for at gøre tyskernes modangreb imod uk navy billigere…eller et sats på heldige terninger

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