You can assume default OOL unless it’s a bigger fleet battle involving carriers that I might not want to get damaged right away
6 Player Free For All
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - Russians Purchase Units - Russians Russians buy 7 armour; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 halftrack moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 halftrack moved from Archangel to West Russia Russians take West Russia from Germans 1 halftrack moved from Archangel to Caucasus Russians take Caucasus from Germans Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 halftrack EDIT: Adding units owned by Russians to Russia: 1 halftrack EDIT: Removing units owned by Russians from West Russia: 1 halftrack EDIT: Removing units owned by Russians from Caucasus: 1 halftrack EDIT: Adding units owned by Russians to Novosibirsk: 1 halftrack EDIT: Adding units owned by Russians to Russia: 1 halftrack EDIT: Turning off Edit Mode 1 armour moved from Kazakh S.S.R. to Russia 1 halftrack moved from Archangel to Russia 1 armour moved from Archangel to Russia 1 armour moved from Archangel to Russia 1 halftrack moved from Archangel to Russia 1 halftrack moved from Archangel to Russia 2 aaGuns, 4 artilleries and 30 infantry moved from Kazakh S.S.R. to Novosibirsk 19 armour moved from Kazakh S.S.R. to Russia 3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Russia Place Units - Russians 7 armour placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 66 PUs; 1 techTokens; Germans buy 1 carrier, 4 destroyers, 1 factory and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Turkey to Ukraine S.S.R. Germans take Caucasus from Russians 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Non Combat Move - Germans 3 armour and 3 infantry moved from Belorussia to Germany 7 armour and 7 infantry moved from Ukraine S.S.R. to Germany 1 aaGun moved from Ukraine S.S.R. to Balkans 1 fighter and 1 tactical_bomber moved from Ukraine S.S.R. to Algeria 4 armour, 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from Libya to Algeria 1 armour, 3 artilleries and 4 infantry moved from Southern Europe to 14 Sea Zone 1 armour, 3 artilleries, 1 battleship, 5 carriers, 4 destroyers, 5 fighters, 4 infantry, 3 submarines, 5 tactical_bombers and 4 transports moved from 14 Sea Zone to 13 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 13 Sea Zone to Algeria 1 bomber moved from Southern Europe to Algeria 1 aaGun moved from Southern Europe to Western Europe 1 armour and 1 infantry moved from Belorussia to Germany 6 artilleries and 11 infantry moved from Belorussia to Ukraine S.S.R. 1 armour, 2 artilleries and 1 infantry moved from Eire to United Kingdom Place Units - Germans 1 factory placed in Algeria 1 carrier and 4 destroyers placed in 13 Sea Zone 1 submarine placed in 14 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 5 armour, 1 carrier, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 infantry moved from Kenya to Belgian Congo 1 fighter moved from Union of South Africa to Belgian Congo 1 infantry moved from Trans-Jordan to Anglo Egypt British take Anglo Egypt from Germans 1 infantry moved from India to French Indochina British take French Indochina from Japanese 1 infantry moved from Afghanistan to Himalaya British take Himalaya from Japanese 5 bombers moved from India to Manchuria 1 fighter moved from 32 Sea Zone to Belgian Congo Combat - British Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 3,4,5,3,3 and causes: 6 damage to unit: factory Bombing raid in Manchuria causes 6 damage total. Battle in Belgian Congo British attack with 2 fighters and 2 infantry Americans defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Belgian Congo British win, taking Belgian Congo from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - British 1 aaGun, 11 armour, 18 artilleries, 1 fighter and 23 infantry moved from India to Himalaya 1 fighter moved from Himalaya to 35 Sea Zone 2 infantry moved from Persia to India 5 bombers moved from Manchuria to India 5 submarines moved from 32 Sea Zone to 37 Sea Zone 2 carriers, 5 destroyers, 2 fighters and 1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone 2 fighters moved from Belgian Congo to Kenya 1 artillery moved from Union of South Africa to Kenya 4 armour moved from Kenya to Union of South Africa 1 armour moved from Italian East Africa to Kenya 20 infantry moved from Kenya to Union of South Africa 1 artillery moved from Union of South Africa to Kenya 4 infantry moved from Kenya to Union of South Africa 4 armour moved from Kenya to Union of South Africa 3 infantry moved from Kenya to Union of South Africa 1 artillery moved from Kenya to Union of South Africa 1 infantry moved from Kenya to Union of South Africa Place Units - British 1 carrier, 3 destroyers and 2 transports placed in 35 Sea Zone 2 armour placed in Union of South Africa 3 armour placed in India Turn Complete - British British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 British rolls : 0.00 British regular : -0.33
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 5 armour, 1 carrier, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 infantry moved from Kenya to Belgian Congo 1 fighter moved from Union of South Africa to Belgian Congo 1 infantry moved from Trans-Jordan to Anglo Egypt British take Anglo Egypt from Germans 1 infantry moved from India to French Indochina British take French Indochina from Japanese 1 infantry moved from Afghanistan to Himalaya British take Himalaya from Japanese 5 bombers moved from India to Manchuria 1 fighter moved from 32 Sea Zone to Belgian Congo Combat - British Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 3,4,5,3,3 and causes: 6 damage to unit: factory Bombing raid in Manchuria causes 6 damage total. Battle in Belgian Congo British attack with 2 fighters and 2 infantry Americans defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Belgian Congo British win, taking Belgian Congo from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - British 1 aaGun, 11 armour, 18 artilleries, 1 fighter and 23 infantry moved from India to Himalaya 1 fighter moved from Himalaya to 35 Sea Zone 2 infantry moved from Persia to India 5 bombers moved from Manchuria to India 5 submarines moved from 32 Sea Zone to 37 Sea Zone 2 carriers, 5 destroyers, 2 fighters and 1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone 2 fighters moved from Belgian Congo to Kenya 1 artillery moved from Union of South Africa to Kenya 4 armour moved from Kenya to Union of South Africa 1 armour moved from Italian East Africa to Kenya 20 infantry moved from Kenya to Union of South Africa 1 artillery moved from Union of South Africa to Kenya 4 infantry moved from Kenya to Union of South Africa 4 armour moved from Kenya to Union of South Africa 3 infantry moved from Kenya to Union of South Africa 1 artillery moved from Kenya to Union of South Africa 1 infantry moved from Kenya to Union of South Africa Place Units - British 1 carrier, 3 destroyers and 2 transports placed in 35 Sea Zone 2 armour placed in Union of South Africa 3 armour placed in India Turn Complete - British British collect 63 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by British from Himalaya: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 British rolls : 0.00 British regular : -0.33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 1,3 and gets 0 hits Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 110 PUs; 2 techTokens; Japanese buy 1 aaGun, 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 34 PUs; 2 techTokens; Combat Move - Japanese 2 infantry moved from China to French Indochina 2 infantry moved from China to Sinkiang 1 bomber moved from China to Sinkiang 1 bomber moved from China to French Indochina 1 bomber moved from China to India 1 bomber moved from China to India Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory Bombing raid in India causes 9 damage total. Battle in French Indochina Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in French Indochina, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sinkiang Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sinkiang to Manchuria 1 bomber moved from French Indochina to Manchuria 2 bombers moved from India to Manchuria 2 armour, 12 artilleries and 7 infantry moved from China to Kwantung 2 armour moved from Kwantung to Manchuria 3 artilleries and 8 infantry moved from Japan to 61 Sea Zone 3 artilleries and 8 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber placed in Japan 1 aaGun, 1 artillery and 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 57 PUs; end with 91 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 British AA : -0.33 Russians regular : 0.67 British regular : -0.33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 battleships and 1 carrier; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 3 armour, 11 artilleries and 14 infantry moved from French Equatorial Africa to 23 Sea Zone 2 transports moved from 10 Sea Zone to 20 Sea Zone 3 infantry moved from Western United States to Western Canada 3 infantry moved from Alaska to Western Canada 2 cruisers moved from 23 Sea Zone to 22 Sea Zone 3 carriers moved from 23 Sea Zone to 22 Sea Zone 15 destroyers moved from 23 Sea Zone to 22 Sea Zone 2 artilleries moved from Brazil to Venezuela 2 infantry moved from Brazil to Venezuela 3 armour, 12 artilleries, 14 infantry and 15 transports moved from 23 Sea Zone to 22 Sea Zone 2 artilleries moved from Eastern Canada to Eastern United States 3 infantry moved from Eastern Canada to Eastern United States 1 tactical_bomber moved from Brazil to 22 Sea Zone 2 tactical_bombers moved from 23 Sea Zone to 22 Sea Zone 1 fighter moved from Brazil to Eastern United States 4 fighters moved from 23 Sea Zone to 22 Sea Zone 1 fighter moved from Brazil to 22 Sea Zone 14 infantry moved from 22 Sea Zone to Brazil 12 artilleries moved from 22 Sea Zone to Brazil 3 armour moved from 22 Sea Zone to Brazil Non Combat Move - Americans 1 aaGun moved from Western United States to Western Canada Place Units - Americans 2 battleships and 1 carrier placed in 22 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 4 armour and 2 halftracks; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 halftrack moved from Novosibirsk to Soviet Far East Russians take Yakut S.S.R. from Japanese Russians take Soviet Far East from Japanese 1 halftrack moved from Soviet Far East to Yakut S.S.R. 1 halftrack moved from Russia to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang 1 bomber moved from Archangel to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang 1 halftrack moved from Russia to Sinkiang 1 halftrack moved from Russia to Sinkiang 1 halftrack moved from Russia to Sinkiang 1 halftrack moved from Russia to Sinkiang 4 artilleries and 28 infantry moved from Novosibirsk to Yakut S.S.R. 22 armour moved from Russia to Yakut S.S.R. 7 armour moved from Archangel to Novosibirsk 3 fighters and 3 tactical_bombers moved from Russia to Sinkiang Combat - Russians Rocket attack in Manchuria does 2 damage to factory owned by Japanese Rockets in Novosibirsk roll: 2 Battle in Sinkiang Russians attack with 1 bomber, 3 fighters, 5 halftracks, 2 infantry and 3 tactical_bombers Japanese defend with 1 infantry Russians roll dice for 1 bomber, 3 fighters, 5 halftracks, 2 infantry and 3 tactical_bombers in Sinkiang, round 2 : 5/14 hits, 6.50 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 bomber, 3 fighters, 5 halftracks, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery moved from Archangel to Russia 1 aaGun moved from Archangel to Russia 1 aaGun moved from Archangel to Russia 1 bomber, 3 fighters and 3 tactical_bombers moved from Sinkiang to Novosibirsk 1 bomber moved from Archangel to Russia 1 bomber moved from Archangel to Russia 1 fighter moved from Archangel to Novosibirsk 9 infantry moved from Archangel to Russia Place Units - Russians 4 armour and 2 halftracks placed in Archangel Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.67 Russians regular : -1.50
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 carrier, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Ukraine S.S.R. to Persia Germans take Persia from British 1 bomber moved from Algeria to Brazil Combat - Germans Strategic bombing raid in Brazil Bombing raid in Brazil rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Brazil causes 6 damage total. Non Combat Move - Germans 1 bomber moved from Brazil to Algeria 2 fighters and 2 tactical_bombers moved from Algeria to 12 Sea Zone 1 aaGun moved from Western Europe to 13 Sea Zone 1 aaGun, 1 battleship, 6 carriers, 8 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports moved from 13 Sea Zone to 12 Sea Zone 1 aaGun moved from 12 Sea Zone to Algeria 1 submarine moved from 14 Sea Zone to 12 Sea Zone 4 armour and 4 infantry moved from Germany to Spain 7 armour and 7 infantry moved from Germany to Western Europe 1 aaGun moved from Balkans to Southern Europe Place Units - Germans 1 carrier and 4 destroyers placed in 12 Sea Zone 3 submarines placed in 7 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 7x factory; Remaining resources: 56 PUs; 1 techTokens; British buy 3 armour, 12 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 infantry moved from Himalaya to China 3 infantry moved from Himalaya to French Indochina 1 infantry moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Americans 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to Borneo British take Borneo from Japanese 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Guinea British take New Guinea from Japanese 3 fighters moved from 35 Sea Zone to French Indochina 1 tactical_bomber moved from 35 Sea Zone to French Indochina 3 bombers moved from India to China 2 bombers moved from India to French Indochina Combat - British Battle in China British attack with 3 bombers and 2 infantry Japanese defend with 1 infantry British roll dice for 3 bombers and 2 infantry in China, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in China British win, taking China from Japanese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indochina British attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in French Indochina, round 2 : 3/9 hits, 4.00 expected hits Japanese roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina British win, taking French Indochina from Japanese with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber moved from French Indochina to India 3 bombers moved from China to India 1 bomber moved from French Indochina to India 3 carriers and 6 destroyers moved from 35 Sea Zone to 48 Sea Zone 1 tactical_bomber moved from French Indochina to 48 Sea Zone 3 fighters moved from French Indochina to 48 Sea Zone 2 destroyers moved from 35 Sea Zone to 48 Sea Zone 5 submarines moved from 37 Sea Zone to 48 Sea Zone 1 infantry moved from India to Himalaya 1 armour moved from Union of South Africa to Italian East Africa 1 infantry moved from Anglo Egypt to Trans-Jordan 1 infantry moved from Kenya to Union of South Africa 1 infantry moved from Belgian Congo to Kenya 1 artillery moved from Kenya to Union of South Africa 2 fighters moved from Kenya to India 3 armour moved from India to Himalaya Place Units - British 1 transport placed in 35 Sea Zone 9 infantry placed in India 3 armour and 3 infantry placed in Union of South Africa Turn Complete - British British collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 British rolls : 0.00 British regular : -0.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Japanese Japanese roll 2,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover War Bonds Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 90 PUs; 0 techTokens; Japanese buy 1 aaGun, 1 fighter, 14 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 9 PUs; 0 techTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone 6 artilleries and 6 infantry moved from Japan to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China 1 artillery and 1 infantry moved from Kwantung to China 1 artillery and 1 infantry moved from Kwantung to French Indochina 2 armour, 12 artilleries and 12 infantry moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Manchuria to India 2 bombers moved from Manchuria to French Indochina Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,2 and causes: 8 damage to unit: factory Bombing raid in India causes 8 damage total. Battle in French Indochina Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in China Japanese win, taking China from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from India to Manchuria 2 bombers moved from French Indochina to Manchuria 1 fighter and 1 tactical_bomber moved from China to Buryatia S.S.R. 1 aaGun moved from Manchuria to Buryatia S.S.R. 6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 11 transports moved from 61 Sea Zone to 60 Sea Zone 6 artilleries and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R. 10 artilleries and 5 infantry moved from Kwantung to Manchuria Place Units - Japanese 2 submarines placed in 60 Sea Zone 1 fighter, 10 infantry and 1 tactical_bomber placed in Japan 1 aaGun and 4 infantry placed in Manchuria Activate Technology - Japanese Japanese activating War Bonds Turn Complete - Japanese Japanese collect 42 PUs; end with 51 PUs Japanese collect 6 PUs from War Bonds; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : 1.17 British AA : -0.33 British regular : -0.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Japanese Japanese roll 2,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover War Bonds Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 90 PUs; 0 techTokens; Japanese buy 1 aaGun, 1 fighter, 14 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 9 PUs; 0 techTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone 6 artilleries and 6 infantry moved from Japan to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China 1 artillery and 1 infantry moved from Kwantung to China 1 artillery and 1 infantry moved from Kwantung to French Indochina 2 armour, 12 artilleries and 12 infantry moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Manchuria to India 2 bombers moved from Manchuria to French Indochina Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,2 and causes: 8 damage to unit: factory Bombing raid in India causes 8 damage total. Battle in French Indochina Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in China Japanese win, taking China from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from India to Manchuria 2 bombers moved from French Indochina to Manchuria 1 fighter and 1 tactical_bomber moved from China to Buryatia S.S.R. 1 aaGun moved from Manchuria to Buryatia S.S.R. 6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 11 transports moved from 61 Sea Zone to 60 Sea Zone 6 artilleries and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R. 10 artilleries and 5 infantry moved from Kwantung to Manchuria Place Units - Japanese 2 submarines placed in 60 Sea Zone 1 fighter, 10 infantry and 1 tactical_bomber placed in Japan 1 aaGun and 4 infantry placed in Manchuria Activate Technology - Japanese Japanese activating War Bonds Turn Complete - Japanese Japanese collect 42 PUs; end with 51 PUs Japanese collect 6 PUs from War Bonds; end with 57 PUs Turning on Edit Mode EDIT: Removing Technology War Bonds for Japanese EDIT: Changing PUs for Japanese from 57 to 48 EDIT: Changing ownership of French Indochina from Japanese to British EDIT: Removing units owned by Japanese from French Indochina: 1 artillery and 1 infantry EDIT: Adding units owned by British to French Indochina: 1 infantry EDIT: Changing unit bombing damage for these British owned units to: factory = 11 EDIT: Changing PUs for Japanese from 48 to 58 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1.17 British AA : -0.33 British regular : -0.33
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 aaGun and 14 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Americans 3 armour moved from Brazil to 22 Sea Zone 15 infantry moved from Brazil to 22 Sea Zone 12 artilleries moved from Brazil to 22 Sea Zone 3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 22 Sea Zone to 21 Sea Zone Non Combat Move - Americans 1 aaGun moved from Western Canada to Western United States 3 infantry moved from Western Canada to Alaska 6 infantry moved from Western Canada to Eastern Canada Place Units - Americans 1 aaGun and 5 infantry placed in Eastern United States 9 infantry placed in Western United States Turn Complete - Americans Americans collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Russians Russians spend 5 on tech rolls Russians roll 3,5 and gets 0 hits Purchase Units - Russians Russians buy 6 armour; Remaining resources: 4 PUs; 2 techTokens; Combat Move - Russians 7 armour, 1 bomber, 4 fighters and 3 tactical_bombers moved from Novosibirsk to Buryatia S.S.R. 22 armour, 4 artilleries, 1 halftrack and 28 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 bombers moved from Russia to Buryatia S.S.R. 5 halftracks moved from Sinkiang to Buryatia S.S.R. Combat - Russians Rocket attack in Manchuria does 5 damage to factory owned by Japanese Rockets in Novosibirsk roll: 5 Battle in Buryatia S.S.R. Russians attack with 29 armour, 4 artilleries, 3 bombers, 4 fighters, 6 halftracks, 28 infantry and 3 tactical_bombers Japanese defend with 1 aaGun, 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber Japanese roll AA dice in Buryatia S.S.R. : 3/10 hits, 1.67 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 bomber owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 29 armour, 4 artilleries, 2 bombers, 3 fighters, 6 halftracks, 28 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 28/74 hits, 28.33 expected hits Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber in Buryatia S.S.R., round 2 : 29/80 hits, 27.50 expected hits 28 infantry owned by the Japanese, 28 infantry owned by the Russians and 1 artillery owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 29 armour, 3 artilleries, 2 bombers, 3 fighters, 6 halftracks and 2 tactical_bombers in Buryatia S.S.R., round 3 : 21/45 hits, 21.67 expected hits Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Buryatia S.S.R., round 3 : 20/52 hits, 18.17 expected hits 10 infantry owned by the Japanese, 11 artilleries owned by the Japanese, 11 armour owned by the Russians, 3 artilleries owned by the Russians and 6 halftracks owned by the Russians lost in Buryatia S.S.R. 3 fighters owned by the Russians, 2 tactical_bombers owned by the Russians and 2 bombers owned by the Russians retreated 18 armour owned by the Russians retreated to Yakut S.S.R. Japanese win with 2 armour, 27 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -66 Casualties for Russians: 11 armour, 4 artilleries, 1 bomber, 1 fighter, 6 halftracks, 28 infantry and 1 tactical_bomber Casualties for Japanese: 11 artilleries and 38 infantry Non Combat Move - Russians 2 aaGuns, 1 artillery and 9 infantry moved from Russia to Novosibirsk 1 infantry moved from Sinkiang to Novosibirsk 1 halftrack moved from Archangel to Novosibirsk 2 bombers, 3 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk 1 halftrack moved from Archangel to Novosibirsk 1 armour moved from Archangel to Novosibirsk 3 armour moved from Archangel to Novosibirsk Place Units - Russians 6 armour placed in Archangel Turn Complete - Russians Russians collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 3.33 Japanese AA : 1.33 Russians regular : -1.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 10 transports; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 artillery moved from Algeria to 12 Sea Zone 3 infantry moved from Algeria to 12 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 12 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Rio De Oro 1 bomber moved from Algeria to Rio De Oro 7 fighters and 7 tactical_bombers moved from 12 Sea Zone to Rio De Oro Combat - Germans Battle in Rio De Oro Germans attack with 1 artillery, 1 bomber, 7 fighters, 3 infantry and 7 tactical_bombers Americans defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber, 7 fighters, 3 infantry and 7 tactical_bombers in Rio De Oro, round 2 : 10/19 hits, 10.00 expected hits Americans roll dice for 3 infantry in Rio De Oro, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Rio De Oro Germans win, taking Rio De Oro from Americans with 1 artillery, 1 bomber, 7 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans 1 bomber, 7 fighters and 7 tactical_bombers moved from Rio De Oro to 12 Sea Zone 1 bomber moved from 12 Sea Zone to Algeria 2 transports moved from 12 Sea Zone to 8 Sea Zone 2 artilleries and 1 infantry moved from United Kingdom to 8 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone 3 submarines moved from 7 Sea Zone to 12 Sea Zone 2 artilleries and 1 infantry moved from 12 Sea Zone to Spain 1 aaGun moved from Southern Europe to Western Europe 5 armour moved from Western Europe to Southern Europe 1 armour moved from Persia to Ukraine S.S.R. 7 submarines moved from 12 Sea Zone to 18 Sea Zone Place Units - Germans 1 transport placed in 7 Sea Zone 5 transports placed in 12 Sea Zone 4 transports placed in 13 Sea Zone Turn Complete - Germans Germans collect 69 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans rolls : 0.00 Germans regular : 0.00
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 10x factory; Remaining resources: 62 PUs; 1 techTokens; British buy 10 armour and 1 fighter; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from Trans-Jordan to Persia British take Persia from Germans 1 infantry moved from French Indochina to Kwantung British take Kwantung from Japanese 14 armour, 18 artilleries and 19 infantry moved from Himalaya to China 1 infantry moved from Borneo to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Australia British take Australia from Japanese 2 infantry moved from New Guinea to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to East Indies British take East Indies from Japanese Combat - British Battle in China British attack with 14 armour, 18 artilleries and 19 infantry Japanese defend with 1 artillery British roll dice for 14 armour, 18 artilleries and 19 infantry in China, round 2 : 17/51 hits, 19.17 expected hits Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in China British win, taking China from Japanese with 14 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 3 carriers, 8 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 48 Sea Zone to 37 Sea Zone 2 fighters moved from India to 37 Sea Zone 1 aaGun moved from Himalaya to China 9 infantry moved from India to French Indochina 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from French Equatorial Africa to Belgian Congo 2 infantry moved from Kenya to Italian East Africa 12 armour, 2 artilleries and 37 infantry moved from Union of South Africa to Kenya 1 artillery moved from Kenya to Italian East Africa Place Units - British 10 armour and 1 fighter placed in India Turn Complete - British British collect 84 PUs; end with 86 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British rolls : 0.00 British regular : -2.17
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 10x factory; Remaining resources: 62 PUs; 1 techTokens; British buy 10 armour and 1 fighter; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from Trans-Jordan to Persia British take Persia from Germans 1 infantry moved from French Indochina to Kwantung British take Kwantung from Japanese 14 armour, 18 artilleries and 19 infantry moved from Himalaya to China 1 infantry moved from Borneo to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Australia British take Australia from Japanese 2 infantry moved from New Guinea to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to East Indies British take East Indies from Japanese Combat - British Battle in China British attack with 14 armour, 18 artilleries and 19 infantry Japanese defend with 1 artillery British roll dice for 14 armour, 18 artilleries and 19 infantry in China, round 2 : 17/51 hits, 19.17 expected hits Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in China British win, taking China from Japanese with 14 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 3 carriers, 8 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 48 Sea Zone to 37 Sea Zone 2 fighters moved from India to 37 Sea Zone 1 aaGun moved from Himalaya to China 9 infantry moved from India to French Indochina 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from French Equatorial Africa to Belgian Congo 2 infantry moved from Kenya to Italian East Africa 12 armour, 2 artilleries and 37 infantry moved from Union of South Africa to Kenya 1 artillery moved from Kenya to Italian East Africa Place Units - British 10 armour and 1 fighter placed in India Turn Complete - British British collect 84 PUs; end with 86 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Union of South Africa: 12 armour EDIT: Removing units owned by British from Kenya: 12 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 British rolls : 0.00 British regular : -2.17
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 6,5 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Rockets Advance Purchase Units - Japanese Japanese buy 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Buryatia S.S.R. to Yakut S.S.R. 4 bombers moved from Manchuria to Yakut S.S.R. 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Buryatia S.S.R. 10 infantry moved from Japan to 60 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Yakut S.S.R. 12 artilleries moved from Buryatia S.S.R. to Yakut S.S.R. Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers Russians defend with 18 armour Japanese roll dice for 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 2 : 13/20 hits, 9.00 expected hits Russians roll dice for 18 armour in Yakut S.S.R., round 2 : 7/18 hits, 9.00 expected hits 7 artilleries owned by the Japanese and 13 armour owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 5 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 3 : 8/13 hits, 6.67 expected hits Russians roll dice for 5 armour in Yakut S.S.R., round 3 : 2/5 hits, 2.50 expected hits 2 artilleries owned by the Japanese and 5 armour owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 3 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Japanese: 9 artilleries Casualties for Russians: 18 armour Non Combat Move - Japanese 2 tactical_bombers moved from Yakut S.S.R. to Buryatia S.S.R. 4 bombers moved from Yakut S.S.R. to Buryatia S.S.R. 2 fighters moved from Yakut S.S.R. to Buryatia S.S.R. 1 aaGun, 10 artilleries and 8 infantry moved from Manchuria to Buryatia S.S.R. 10 infantry moved from 60 Sea Zone to Buryatia S.S.R. Place Units - Japanese 1 fighter, 9 infantry and 1 tactical_bomber placed in Japan Activate Technology - Japanese Japanese activating Rockets Advance Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 5.33 Russians regular : -2.50
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 fighter and 12 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 2 artilleries and 2 infantry moved from Venezuela to 20 Sea Zone 9 infantry moved from Western United States to Western Canada 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone 3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 21 Sea Zone to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone Non Combat Move - Americans 3 infantry moved from Brazil to Venezuela 1 artillery moved from Brazil to Venezuela 1 artillery moved from Brazil to Venezuela 2 artilleries moved from Brazil to Argentina 1 artillery moved from Brazil to Argentina Place Units - Americans 1 armour, 1 fighter and 4 infantry placed in Eastern United States 8 infantry placed in Western United States Turn Complete - Americans Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 5,4 and gets 0 hits Purchase Units - Russians Russians buy 5 halftracks and 1 tactical_bomber; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Russians 1 bomber moved from Novosibirsk to Manchuria 1 bomber moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 tactical_bomber moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 tactical_bomber moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 6 armour moved from Archangel to Novosibirsk 1 halftrack moved from Novosibirsk to Himalaya Russians take Himalaya from British 1 halftrack moved from Himalaya to Sinkiang 1 halftrack moved from Novosibirsk to Afghanistan Russians take Afghanistan from British 1 halftrack moved from Afghanistan to Kazakh S.S.R. Combat - Russians Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 4 and causes: 1 damage to unit: factory Bombing raid in Manchuria causes 1 damage total. Rocket attack in Manchuria does 0 damage to factory owned by Japanese Rockets in Novosibirsk roll: 1 Battle in Yakut S.S.R. Russians attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 3 artilleries Russians roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Yakut S.S.R., round 2 : 4/8 hits, 3.83 expected hits Japanese roll dice for 3 artilleries in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Japanese: 3 artilleries Non Combat Move - Russians 1 bomber, 3 fighters and 2 tactical_bombers moved from Yakut S.S.R. to Novosibirsk 1 bomber moved from Manchuria to Novosibirsk Place Units - Russians 5 halftracks and 1 tactical_bomber placed in Archangel Turn Complete - Russians Russians collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Russians regular : 0.17
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from United Kingdom to 7 Sea Zone 5 armour moved from Algeria to 12 Sea Zone 1 infantry moved from Rio De Oro to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from Rio De Oro to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 18 Sea Zone 4 artilleries moved from Algeria to 13 Sea Zone 1 artillery moved from Algeria to 12 Sea Zone 4 infantry moved from Algeria to 13 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 12 Sea Zone 10 infantry moved from Algeria to 12 Sea Zone 6 armour, 1 artillery, 1 battleship, 7 carriers, 12 destroyers, 7 fighters, 11 infantry, 7 tactical_bombers and 9 transports moved from 12 Sea Zone to 18 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 13 Sea Zone to 18 Sea Zone 6 armour, 6 artilleries, 7 fighters, 16 infantry and 7 tactical_bombers moved from 18 Sea Zone to Brazil 1 bomber moved from Algeria to Brazil 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Battle in Brazil Germans attack with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers Americans defend with 2 artilleries, 1 factory and 3 infantry Germans roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers in Brazil, round 2 : 25/43 hits, 18.50 expected hits Americans roll dice for 2 artilleries and 3 infantry in Brazil, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Brazil Germans win, taking Brazil from Americans with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry and 7 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Germans 1 bomber moved from Brazil to Algeria 7 fighters and 7 tactical_bombers moved from Brazil to 18 Sea Zone 2 armour and 7 infantry moved from Western Europe to Spain Place Units - Germans 3 artilleries and 2 infantry placed in Algeria 5 infantry placed in Western Europe 13 infantry placed in Southern Europe Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans rolls : 0.00 Germans regular : 6.83