TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Americans
6 destroyers moved from 17 Sea Zone to 18 Sea Zone
1 cruiser moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 10 Sea Zone to 18 Sea Zone
2 carriers moved from 17 Sea Zone to 18 Sea Zone
1 armour moved from Rio De Oro to 17 Sea Zone
1 infantry moved from Rio De Oro to 17 Sea Zone
1 armour moved from Rio De Oro to 17 Sea Zone
1 artillery moved from Rio De Oro to 17 Sea Zone
1 artillery moved from Rio De Oro to 17 Sea Zone
1 artillery moved from Rio De Oro to 17 Sea Zone
1 artillery moved from Rio De Oro to 17 Sea Zone
2 armour, 4 artilleries, 1 infantry and 6 transports moved from 17 Sea Zone to 18 Sea Zone
2 fighters moved from 17 Sea Zone to 18 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 18 Sea Zone
2 armour moved from 18 Sea Zone to Brazil
1 infantry moved from 18 Sea Zone to Brazil
4 artilleries moved from 18 Sea Zone to Brazil
1 destroyer moved from 54 Sea Zone to 19 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
6 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 8 infantry and 5 transports moved from 10 Sea Zone to 18 Sea Zone
1 armour moved from 18 Sea Zone to Brazil
8 infantry moved from 18 Sea Zone to Brazil
1 artillery moved from 18 Sea Zone to Brazil
1 infantry moved from Western United States to 55 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Venezuela
1 infantry moved from 20 Sea Zone to Venezuela
3 infantry moved from Eastern Canada to Eastern United States
1 aaGun moved from Western Canada to Western United States
2 artilleries moved from Western United States to Western Canada
7 infantry moved from Western Canada to Western United States
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Novosibirsk to Sinkiang
1 bomber moved from Archangel to India
7 infantry moved from Russia to Archangel
4 infantry moved from Caucasus to Persia
1 bomber moved from Archangel to Persia
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 bomber moved from Archangel to Yakut S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
9 infantry moved from Russia to Novosibirsk
1 bomber moved from Archangel to Sinkiang
Combat - Russians
Strategic bombing raid in India
British roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in India causes 2 damage total.
Battle in Sinkiang
Russians attack with 1 bomber and 2 infantry
British defend with 1 armour
Russians roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the British lost in Sinkiang
Russians win, taking Sinkiang from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for British: 1 armour
Battle in Persia
Russians attack with 1 bomber and 4 infantry
British defend with 2 armour
Russians roll dice for 1 bomber and 4 infantry in Persia, round 2 : 2/5 hits, 1.33 expected hits
British roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the British lost in Persia
Russians win, taking Persia from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for British: 2 armour
Battle in Yakut S.S.R.
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 bomber moved from India to Kazakh S.S.R.
1 bomber moved from Sinkiang to Archangel
1 bomber moved from Yakut S.S.R. to Archangel
1 aaGun moved from Russia to Archangel
1 bomber moved from Persia to Archangel
1 destroyer moved from 3 Sea Zone to 1 Sea Zone
Place Units - Russians
4 armour, 1 artillery and 7 infantry placed in Archangel
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
British AA : -0.17
Russians regular : 0.83
British regular : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Trans-Jordan to Saudi Arabia
Germans take Saudi Arabia from British
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Turkey to Trans-Jordan
2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone
2 artilleries and 6 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from West Russia to Belorussia
9 armour, 14 artilleries and 25 infantry moved from Karelia S.S.R. to Belorussia
1 aaGun, 1 artillery and 9 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Balkans to Eastern Europe
2 infantry moved from Balkans to Ukraine S.S.R.
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 15 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier, 1 fighter and 1 tactical_bomber placed in 14 Sea Zone
2 artilleries and 8 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 11x factory; Remaining resources: 55 PUs; 1 techTokens;
British buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Afghanistan to Kazakh S.S.R.
1 bomber moved from India to Kazakh S.S.R.
1 infantry moved from India to Persia
1 armour moved from India to Persia
1 armour moved from India to Persia
1 armour moved from China to French Indochina
British take French Indochina from Japanese
1 armour moved from French Indochina to India
1 armour moved from Belgian Congo to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Belgian Congo
3 bombers moved from India to Kazakh S.S.R.
1 bomber moved from India to Persia
2 infantry moved from India to Persia
2 armour moved from India to Persia
1 armour moved from India to Persia
Combat - British
Battle in Persia
British attack with 5 armour, 1 bomber and 3 infantry
Russians defend with 3 infantry
British roll dice for 5 armour, 1 bomber and 3 infantry in Persia, round 2 : 1/9 hits, 3.67 expected hits
Russians roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the British lost in Persia
British roll dice for 5 armour, 1 bomber and 1 infantry in Persia, round 3 : 3/7 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the British lost in Persia
British win, taking Persia from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Russians: 3 infantry
Battle in Kazakh S.S.R.
British attack with 1 armour and 4 bombers
Russians defend with 1 bomber and 1 infantry
British roll dice for 1 armour and 4 bombers in Kazakh S.S.R., round 2 : 4/5 hits, 3.17 expected hits
Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Russians lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 15
Casualties for Russians: 1 bomber and 1 infantry
Non Combat Move - British
2 armour moved from China to India
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Kenya
3 fighters moved from 27 Sea Zone to Belgian Congo
1 tactical_bomber moved from 27 Sea Zone to Belgian Congo
2 carriers, 5 destroyers and 5 submarines moved from 27 Sea Zone to 28 Sea Zone
4 infantry moved from India to Persia
1 aaGun moved from Afghanistan to Persia
1 armour moved from Afghanistan to Persia
1 armour moved from India to Persia
1 armour moved from India to Persia
3 infantry moved from India to Persia
2 bombers moved from Kazakh S.S.R. to India
1 bomber moved from Persia to India
2 bombers moved from Kazakh S.S.R. to Belgian Congo
Place Units - British
10 infantry placed in India
1 artillery and 7 infantry placed in Union of South Africa
Turn Complete - British
British collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Russians regular : 0.83
British regular : -2.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9
Research Technology - Japanese
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 bombers and 8 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Kwantung to China
Japanese take China from British
6 artilleries and 3 infantry moved from New Zealand to 41 Sea Zone
6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 6 transports moved from 41 Sea Zone to 38 Sea Zone
6 artilleries and 3 infantry moved from 38 Sea Zone to Australia
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Australia
5 artilleries and 4 infantry moved from Kwantung to China
Combat - Japanese
Battle in Australia
Japanese attack with 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Neutral defend with 5 infantry
Japanese roll dice for 2 cruisers in Australia, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Australia, round 2 : 7/13 hits, 5.33 expected hits
Neutral roll dice for 5 infantry in Australia, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Australia
Japanese loses 0 PUs for violating Australias neutrality.
Japanese win, taking Australia from Neutral with 6 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Australia to 38 Sea Zone
2 armour moved from Buryatia S.S.R. to China
14 artilleries and 10 infantry moved from Buryatia S.S.R. to Manchuria
2 bombers moved from Kwantung to Manchuria
5 transports moved from 59 Sea Zone to 61 Sea Zone
5 artilleries and 5 infantry moved from Japan to 61 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 61 Sea Zone to 59 Sea Zone
5 infantry moved from 59 Sea Zone to Kwantung
5 artilleries moved from 59 Sea Zone to Kwantung
Place Units - Japanese
4 artilleries, 2 bombers and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67
Japanese rolls : 0.00
Neutral regular : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Russians defend with 1 destroyer
Americans roll dice for 2 destroyers and 2 fighters in 1 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Russians lost in 1 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Russians: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 transport moved from 20 Sea Zone to 10 Sea Zone
1 artillery moved from Venezuela to Brazil
3 infantry moved from Western United States to Mexico
2 artilleries moved from Western Canada to Eastern Canada
3 infantry moved from Western United States to Western Canada
11 transports moved from 18 Sea Zone to 10 Sea Zone
Place Units - Americans
1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Russians regular : 0.67
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10
Research Technology - Russians
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Sinkiang to Himalaya
Russians take Himalaya from British
1 armour moved from Archangel to West Russia
Russians take West Russia from Germans
1 armour moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 bomber moved from Archangel to India
4 artilleries and 26 infantry moved from Archangel to Russia
1 armour moved from Karelia S.S.R. to Archangel
1 armour moved from West Russia to Archangel
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
4 fighters and 3 tactical_bombers moved from Archangel to Kazakh S.S.R.
8 infantry moved from Novosibirsk to Russia
13 armour moved from Archangel to Novosibirsk
Combat - Russians
Strategic bombing raid in India
British roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in India causes 4 damage total.
Battle in Kazakh S.S.R.
Russians attack with 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 armour
Russians roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 3/9 hits, 4.33 expected hits
British roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the British lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from British with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Russians
1 bomber moved from India to Sinkiang
1 aaGun moved from Archangel to Russia
1 aaGun moved from Archangel to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 tactical_bomber moved from Kazakh S.S.R. to Russia
1 fighter moved from Kazakh S.S.R. to Archangel
2 fighters and 2 tactical_bombers moved from Kazakh S.S.R. to Novosibirsk
Place Units - Russians
11 infantry placed in Archangel
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians regular : -1.33
British regular : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Mechanized Infantry
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Belorussia to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Belorussia to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Belorussia
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Trans-Jordan to Turkey
1 infantry moved from Saudi Arabia to Trans-Jordan
1 destroyer moved from 15 Sea Zone to 14 Sea Zone
2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone
2 artilleries and 6 infantry moved from 14 Sea Zone to Libya
2 infantry moved from Southern Europe to Balkans
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Eastern Europe to Belorussia
Place Units - Germans
1 carrier and 2 tactical_bombers placed in 14 Sea Zone
2 armour, 3 artilleries and 5 infantry placed in Southern Europe
Activate Technology - Germans
Germans activating Mechanized Infantry
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 60 PUs; 1 techTokens;
British buy 20 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from India to Himalaya
1 infantry moved from India to Himalaya
1 armour moved from Persia to Caucasus
British take Caucasus from Russians
1 armour moved from Caucasus to Persia
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Turkey
1 infantry moved from Persia to Trans-Jordan
1 armour moved from Belgian Congo to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Belgian Congo
1 infantry moved from Persia to Kazakh S.S.R.
1 tactical_bomber moved from Belgian Congo to Trans-Jordan
1 fighter moved from Belgian Congo to Trans-Jordan
2 fighters moved from Belgian Congo to Turkey
3 bombers moved from India to Kazakh S.S.R.
1 bomber moved from Belgian Congo to Himalaya
1 bomber moved from Belgian Congo to Himalaya
Combat - British
Battle in Kazakh S.S.R.
British attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
British roll dice for 3 bombers and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Battle in Himalaya
British attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
British roll dice for 2 bombers and 2 infantry in Himalaya, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Himalaya
British win, taking Himalaya from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Turkey
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Turkey, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 bombers moved from Himalaya to India
3 bombers moved from Kazakh S.S.R. to India
1 fighter moved from Trans-Jordan to India
1 tactical_bomber moved from Trans-Jordan to India
2 fighters moved from Turkey to Persia
1 infantry moved from Kenya to Belgian Congo
1 artillery and 7 infantry moved from Union of South Africa to Kenya
5 submarines moved from 28 Sea Zone to 33 Sea Zone
8 infantry moved from India to Persia
4 armour moved from Persia to India
Place Units - British
12 infantry placed in India
8 infantry placed in Union of South Africa
Turn Complete - British
British collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Germans regular : -0.67
Russians regular : 0.33
British regular : -1.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3,2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 5 artilleries and 5 infantry; Remaining resources: 9 PUs; 2 techTokens;
Combat Move - Japanese
1 armour moved from China to French Indochina
Japanese take French Indochina from British
1 armour moved from French Indochina to China
5 artilleries and 5 infantry moved from Kwantung to China
6 artilleries moved from Australia to 38 Sea Zone
6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 38 Sea Zone to 37 Sea Zone
6 artilleries moved from 37 Sea Zone to East Indies
Japanese take East Indies from Chinese
2 bombers moved from Japan to Manchuria
5 destroyers and 5 transports moved from 59 Sea Zone to 61 Sea Zone
4 infantry moved from Japan to 61 Sea Zone
3 artilleries and 3 infantry moved from Japan to 61 Sea Zone
3 artilleries moved from 61 Sea Zone to Manchuria
7 infantry moved from 61 Sea Zone to Manchuria
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
5 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 63 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 18 Sea Zone
2 fighters moved from 10 Sea Zone to 18 Sea Zone
1 cruiser moved from 10 Sea Zone to 18 Sea Zone
2 destroyers moved from 10 Sea Zone to 18 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to Brazil
8 artilleries and 7 infantry moved from Eastern United States to 10 Sea Zone
8 artilleries, 7 infantry and 8 transports moved from 10 Sea Zone to 18 Sea Zone
7 infantry moved from 18 Sea Zone to Brazil
8 artilleries moved from 18 Sea Zone to Brazil
2 artilleries moved from Eastern Canada to Eastern United States
1 infantry moved from Venezuela to Brazil
3 infantry moved from Western Canada to Eastern Canada
3 infantry moved from Western United States to Western Canada
3 infantry moved from Mexico to Western United States
5 transports moved from 10 Sea Zone to 18 Sea Zone
Place Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
Activate Technology - Americans
Americans activating AA Radar
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Research Technology - Russians
Purchase Units - Russians
Russians buy 7 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 armour moved from Karelia S.S.R. to Archangel
1 armour moved from Archangel to West Russia
Russians take West Russia from Germans
1 armour moved from West Russia to Russia
1 bomber moved from Sinkiang to India
1 infantry moved from Russia to Caucasus
Russians take Caucasus from British
4 artilleries, 1 fighter, 33 infantry and 1 tactical_bomber moved from Russia to Kazakh S.S.R.
13 armour, 2 fighters and 2 tactical_bombers moved from Novosibirsk to Kazakh S.S.R.
Combat - Russians
Strategic bombing raid in India
British roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in India causes 1 damage total.
Rocket attack in India does 4 damage to factory owned by British
Rockets in Russia roll: 4
Battle in Kazakh S.S.R.
Russians attack with 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers
British defend with 1 infantry
Russians roll dice for 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers in Kazakh S.S.R., round 2 : 14/56 hits, 17.50 expected hits
British roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from British with 13 armour, 4 artilleries, 3 fighters, 33 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Russians
1 bomber moved from India to Archangel
3 fighters and 3 tactical_bombers moved from Kazakh S.S.R. to Archangel
Place Units - Russians
7 armour and 1 artillery placed in Archangel
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians regular : -3.50
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
1 armour moved from Belorussia to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Belorussia to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Belorussia
Combat - Germans
Non Combat Move - Germans
1 artillery and 1 infantry moved from Libya to 14 Sea Zone
3 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone
2 armour and 2 infantry moved from Southern Europe to Ukraine S.S.R.
2 infantry moved from Balkans to Ukraine S.S.R.
4 artilleries, 1 battleship, 5 carriers, 2 destroyers, 5 fighters, 4 infantry, 1 submarine, 5 tactical_bombers and 4 transports moved from 14 Sea Zone to 16 Sea Zone
4 artilleries and 4 infantry moved from 16 Sea Zone to Ukraine S.S.R.
4 armour moved from Belorussia to Ukraine S.S.R.
6 artilleries moved from Belorussia to Ukraine S.S.R.
15 infantry moved from Belorussia to Ukraine S.S.R.
1 aaGun moved from Belorussia to Ukraine S.S.R.
Place Units - Germans
6 armour, 1 fighter, 5 infantry and 1 tactical_bomber placed in Southern Europe
Turn Complete - Germans
Germans collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 67 PUs; 1 techTokens;
British buy 12 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Belgian Congo to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Belgian Congo
1 infantry moved from Trans-Jordan to Saudi Arabia
British take Saudi Arabia from Germans
1 infantry moved from Turkey to Caucasus
1 armour moved from India to French Indochina
British take French Indochina from Japanese
1 armour moved from French Indochina to India
1 infantry moved from Himalaya to Sinkiang
British take Sinkiang from Russians
1 infantry moved from Persia to Caucasus
2 fighters moved from Persia to Caucasus
1 tactical_bomber moved from India to Caucasus
1 fighter moved from India to Caucasus
5 bombers moved from India to Caucasus
Combat - British
Battle in Caucasus
British attack with 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
British roll dice for 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 5/11 hits, 5.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Russians with 5 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - British
1 infantry moved from Persia to Afghanistan
1 aaGun moved from Persia to India
8 infantry moved from Persia to India
4 armour moved from Persia to India
5 bombers, 3 fighters and 1 tactical_bomber moved from Caucasus to India
1 artillery and 7 infantry moved from Kenya to Belgian Congo
8 infantry moved from Union of South Africa to Kenya
5 submarines moved from 33 Sea Zone to 28 Sea Zone
Place Units - British
12 artilleries placed in India
3 infantry placed in Union of South Africa
1 fighter placed in 28 Sea Zone
Turn Complete - British
British collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Russians regular : 0.67
British regular : -0.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Research Technology - Japanese
Japanese roll 2,4 and gets 0 hits
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 63 PUs; 2 techTokens;
Combat Move - Japanese
6 artilleries moved from East Indies to 37 Sea Zone
6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 37 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 48 Sea Zone to 49 Sea Zone
6 artilleries moved from 49 Sea Zone to Philipine Islands
1 infantry moved from 49 Sea Zone to Philipine Islands
1 armour moved from China to French Indochina
Japanese take French Indochina from British
1 armour moved from French Indochina to China
4 bombers moved from Manchuria to China
17 artilleries and 17 infantry moved from Manchuria to Buryatia S.S.R.
5 artilleries and 5 infantry moved from Japan to 61 Sea Zone
5 artilleries and 5 infantry moved from 61 Sea Zone to Manchuria
Combat - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 54 PUs; end with 117 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Brazil
2 artilleries moved from 18 Sea Zone to Brazil
3 destroyers moved from 10 Sea Zone to 18 Sea Zone
3 infantry moved from Eastern Canada to Eastern United States
3 infantry moved from Western Canada to Eastern Canada
3 infantry moved from Western United States to Western Canada
2 artilleries moved from Western United States to Western Canada
Place Units - Americans
1 factory placed in Brazil
2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
Activate Technology - Americans
Americans activating Jet Power
Turn Complete - Americans
Americans collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 halftracks; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Russia to Kazakh S.S.R.
1 armour moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 armour moved from Archangel to West Russia
Russians take West Russia from Germans
6 armour moved from Archangel to Kazakh S.S.R.
1 armour moved from Karelia S.S.R. to Archangel
1 armour moved from West Russia to Archangel
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from Archangel to Persia
1 tactical_bomber moved from Archangel to Persia
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Archangel to Caucasus
1 tactical_bomber moved from Archangel to Caucasus
1 fighter moved from Archangel to Sinkiang
1 tactical_bomber moved from Archangel to Sinkiang
Combat - Russians
Battle in Afghanistan
Russians attack with 1 infantry
British defend with 1 infantry
Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians retreated to Kazakh S.S.R.
Battle in Persia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Russians winBritish win with 1 infantry remaining, taking Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sinkiang
Russians win, taking Sinkiang from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakh S.S.R.
1 tactical_bomber moved from Persia to Kazakh S.S.R.
1 fighter moved from Persia to Kazakh S.S.R.
1 fighter moved from Sinkiang to Kazakh S.S.R.
1 tactical_bomber moved from Sinkiang to Kazakh S.S.R.
2 aaGuns moved from Russia to Kazakh S.S.R.
Place Units - Russians
6 halftracks placed in Archangel
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Ukraine S.S.R. to Turkey
Germans take Caucasus from British
Germans take Turkey from British
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
1 armour moved from Belorussia to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Belorussia to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Ukraine S.S.R.
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to 16 Sea Zone
1 battleship, 5 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 5 tactical_bombers and 4 transports moved from 16 Sea Zone to 14 Sea Zone
4 armour and 3 infantry moved from Southern Europe to 14 Sea Zone
4 armour and 4 infantry moved from 14 Sea Zone to Libya
1 armour moved from Southern Europe to Ukraine S.S.R.
3 artilleries and 8 infantry moved from Belorussia to Ukraine S.S.R.
1 fighter and 1 tactical_bomber moved from Southern Europe to Ukraine S.S.R.
1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Libya
Place Units - Germans
2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber placed in 14 Sea Zone
3 artilleries and 2 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 8 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Belgian Congo to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
2 infantry moved from India to Persia
3 fighters moved from India to Persia
5 bombers moved from India to Persia
1 tactical_bomber moved from India to Persia
1 armour moved from India to French Indochina
British take French Indochina from Japanese
1 armour moved from French Indochina to India
1 fighter moved from 28 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to Persia
Combat - British
Battle in Persia
British attack with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
British roll dice for 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 6/12 hits, 6.33 expected hits
Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Persia
British win, taking Persia from Russians with 5 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - British
7 armour, 1 artillery and 21 infantry moved from Belgian Congo to Kenya
3 infantry moved from Union of South Africa to Kenya
2 carriers, 5 destroyers and 5 submarines moved from 28 Sea Zone to 32 Sea Zone
1 infantry moved from Saudi Arabia to Trans-Jordan
5 bombers moved from Persia to India
1 tactical_bomber moved from Persia to 32 Sea Zone
3 fighters moved from Persia to 32 Sea Zone
1 fighter moved from Persia to India
1 infantry moved from Himalaya to India
Place Units - British
6 artilleries and 6 infantry placed in India
2 artilleries, 1 fighter and 5 infantry placed in Union of South Africa
Turn Complete - British
British collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Research Technology - Japanese
Japanese roll 6,2 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Paratroopers
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory and 8 infantry; Remaining resources: 66 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from China to Himalaya
Japanese take Himalaya from British
1 armour moved from China to French Indochina
Japanese take French Indochina from British
1 armour moved from Himalaya to China
1 armour moved from French Indochina to China
Combat - Japanese
Non Combat Move - Japanese
3 artilleries and 3 infantry moved from Manchuria to Buryatia S.S.R.
2 artilleries and 2 infantry moved from Manchuria to China
2 artilleries and 2 infantry moved from Japan to 61 Sea Zone
2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria
6 artilleries and 1 infantry moved from Philipine Islands to 49 Sea Zone
6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 6 transports moved from 49 Sea Zone to 61 Sea Zone
6 artilleries and 1 infantry moved from 61 Sea Zone to Manchuria
Place Units - Japanese
3 artilleries and 8 infantry placed in Japan
1 factory placed in Manchuria
Activate Technology - Japanese
Japanese activating Paratroopers
Turn Complete - Japanese
Japanese collect 57 PUs; end with 123 PUs
Combat Hit Differential Summary :