Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 battleships and 1 carrier; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
3 armour, 11 artilleries and 14 infantry moved from French Equatorial Africa to 23 Sea Zone
2 transports moved from 10 Sea Zone to 20 Sea Zone
3 infantry moved from Western United States to Western Canada
3 infantry moved from Alaska to Western Canada
2 cruisers moved from 23 Sea Zone to 22 Sea Zone
3 carriers moved from 23 Sea Zone to 22 Sea Zone
15 destroyers moved from 23 Sea Zone to 22 Sea Zone
2 artilleries moved from Brazil to Venezuela
2 infantry moved from Brazil to Venezuela
3 armour, 12 artilleries, 14 infantry and 15 transports moved from 23 Sea Zone to 22 Sea Zone
2 artilleries moved from Eastern Canada to Eastern United States
3 infantry moved from Eastern Canada to Eastern United States
1 tactical_bomber moved from Brazil to 22 Sea Zone
2 tactical_bombers moved from 23 Sea Zone to 22 Sea Zone
1 fighter moved from Brazil to Eastern United States
4 fighters moved from 23 Sea Zone to 22 Sea Zone
1 fighter moved from Brazil to 22 Sea Zone
14 infantry moved from 22 Sea Zone to Brazil
12 artilleries moved from 22 Sea Zone to Brazil
3 armour moved from 22 Sea Zone to Brazil
Non Combat Move - Americans
1 aaGun moved from Western United States to Western Canada
Place Units - Americans
2 battleships and 1 carrier placed in 22 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 4 armour and 2 halftracks; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 halftrack moved from Novosibirsk to Soviet Far East
Russians take Yakut S.S.R. from Japanese
Russians take Soviet Far East from Japanese
1 halftrack moved from Soviet Far East to Yakut S.S.R.
1 halftrack moved from Russia to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 bomber moved from Archangel to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 halftrack moved from Russia to Sinkiang
1 halftrack moved from Russia to Sinkiang
1 halftrack moved from Russia to Sinkiang
1 halftrack moved from Russia to Sinkiang
4 artilleries and 28 infantry moved from Novosibirsk to Yakut S.S.R.
22 armour moved from Russia to Yakut S.S.R.
7 armour moved from Archangel to Novosibirsk
3 fighters and 3 tactical_bombers moved from Russia to Sinkiang
Combat - Russians
Rocket attack in Manchuria does 2 damage to factory owned by Japanese
Rockets in Novosibirsk roll: 2
Battle in Sinkiang
Russians attack with 1 bomber, 3 fighters, 5 halftracks, 2 infantry and 3 tactical_bombers
Japanese defend with 1 infantry
Russians roll dice for 1 bomber, 3 fighters, 5 halftracks, 2 infantry and 3 tactical_bombers in Sinkiang, round 2 : 5/14 hits, 6.50 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 bomber, 3 fighters, 5 halftracks, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 artillery moved from Archangel to Russia
1 aaGun moved from Archangel to Russia
1 aaGun moved from Archangel to Russia
1 bomber, 3 fighters and 3 tactical_bombers moved from Sinkiang to Novosibirsk
1 bomber moved from Archangel to Russia
1 bomber moved from Archangel to Russia
1 fighter moved from Archangel to Novosibirsk
9 infantry moved from Archangel to Russia
Place Units - Russians
4 armour and 2 halftracks placed in Archangel
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Japanese regular : 0.67
Russians regular : -1.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 carrier, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Ukraine S.S.R. to Persia
Germans take Persia from British
1 bomber moved from Algeria to Brazil
Combat - Germans
Strategic bombing raid in Brazil
Bombing raid in Brazil rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Brazil causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Brazil to Algeria
2 fighters and 2 tactical_bombers moved from Algeria to 12 Sea Zone
1 aaGun moved from Western Europe to 13 Sea Zone
1 aaGun, 1 battleship, 6 carriers, 8 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports moved from 13 Sea Zone to 12 Sea Zone
1 aaGun moved from 12 Sea Zone to Algeria
1 submarine moved from 14 Sea Zone to 12 Sea Zone
4 armour and 4 infantry moved from Germany to Spain
7 armour and 7 infantry moved from Germany to Western Europe
1 aaGun moved from Balkans to Southern Europe
Place Units - Germans
1 carrier and 4 destroyers placed in 12 Sea Zone
3 submarines placed in 7 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 7x factory; Remaining resources: 56 PUs; 1 techTokens;
British buy 3 armour, 12 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
2 infantry moved from Himalaya to China
3 infantry moved from Himalaya to French Indochina
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Americans
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Borneo
British take Borneo from Japanese
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Guinea
British take New Guinea from Japanese
3 fighters moved from 35 Sea Zone to French Indochina
1 tactical_bomber moved from 35 Sea Zone to French Indochina
3 bombers moved from India to China
2 bombers moved from India to French Indochina
Combat - British
Battle in China
British attack with 3 bombers and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 bombers and 2 infantry in China, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in China
British win, taking China from Japanese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indochina
British attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in French Indochina, round 2 : 3/9 hits, 4.00 expected hits
Japanese roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber moved from French Indochina to India
3 bombers moved from China to India
1 bomber moved from French Indochina to India
3 carriers and 6 destroyers moved from 35 Sea Zone to 48 Sea Zone
1 tactical_bomber moved from French Indochina to 48 Sea Zone
3 fighters moved from French Indochina to 48 Sea Zone
2 destroyers moved from 35 Sea Zone to 48 Sea Zone
5 submarines moved from 37 Sea Zone to 48 Sea Zone
1 infantry moved from India to Himalaya
1 armour moved from Union of South Africa to Italian East Africa
1 infantry moved from Anglo Egypt to Trans-Jordan
1 infantry moved from Kenya to Union of South Africa
1 infantry moved from Belgian Congo to Kenya
1 artillery moved from Kenya to Union of South Africa
2 fighters moved from Kenya to India
3 armour moved from India to Himalaya
Place Units - British
1 transport placed in 35 Sea Zone
9 infantry placed in India
3 armour and 3 infantry placed in Union of South Africa
Turn Complete - British
British collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
British rolls : 0.00
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - Japanese
Japanese roll 2,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover War Bonds
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 90 PUs; 0 techTokens;
Japanese buy 1 aaGun, 1 fighter, 14 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 9 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone
6 artilleries and 6 infantry moved from Japan to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China
1 artillery and 1 infantry moved from Kwantung to China
1 artillery and 1 infantry moved from Kwantung to French Indochina
2 armour, 12 artilleries and 12 infantry moved from Manchuria to Buryatia S.S.R.
2 bombers moved from Manchuria to India
2 bombers moved from Manchuria to French Indochina
Combat - Japanese
Strategic bombing raid in India
British roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 6,2 and causes: 8 damage to unit: factory
Bombing raid in India causes 8 damage total.
Battle in French Indochina
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in China
Japanese win, taking China from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers moved from India to Manchuria
2 bombers moved from French Indochina to Manchuria
1 fighter and 1 tactical_bomber moved from China to Buryatia S.S.R.
1 aaGun moved from Manchuria to Buryatia S.S.R.
6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 11 transports moved from 61 Sea Zone to 60 Sea Zone
6 artilleries and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
10 artilleries and 5 infantry moved from Kwantung to Manchuria
Place Units - Japanese
2 submarines placed in 60 Sea Zone
1 fighter, 10 infantry and 1 tactical_bomber placed in Japan
1 aaGun and 4 infantry placed in Manchuria
Activate Technology - Japanese
Japanese activating War Bonds
Turn Complete - Japanese
Japanese collect 42 PUs; end with 51 PUs
Japanese collect 6 PUs from War Bonds; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : 1.17
British AA : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - Japanese
Japanese roll 2,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover War Bonds
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 90 PUs; 0 techTokens;
Japanese buy 1 aaGun, 1 fighter, 14 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 9 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone
6 artilleries and 6 infantry moved from Japan to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China
1 artillery and 1 infantry moved from Kwantung to China
1 artillery and 1 infantry moved from Kwantung to French Indochina
2 armour, 12 artilleries and 12 infantry moved from Manchuria to Buryatia S.S.R.
2 bombers moved from Manchuria to India
2 bombers moved from Manchuria to French Indochina
Combat - Japanese
Strategic bombing raid in India
British roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 6,2 and causes: 8 damage to unit: factory
Bombing raid in India causes 8 damage total.
Battle in French Indochina
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in China
Japanese win, taking China from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers moved from India to Manchuria
2 bombers moved from French Indochina to Manchuria
1 fighter and 1 tactical_bomber moved from China to Buryatia S.S.R.
1 aaGun moved from Manchuria to Buryatia S.S.R.
6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 11 transports moved from 61 Sea Zone to 60 Sea Zone
6 artilleries and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
10 artilleries and 5 infantry moved from Kwantung to Manchuria
Place Units - Japanese
2 submarines placed in 60 Sea Zone
1 fighter, 10 infantry and 1 tactical_bomber placed in Japan
1 aaGun and 4 infantry placed in Manchuria
Activate Technology - Japanese
Japanese activating War Bonds
Turn Complete - Japanese
Japanese collect 42 PUs; end with 51 PUs
Japanese collect 6 PUs from War Bonds; end with 57 PUs
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Japanese
EDIT: Changing PUs for Japanese from 57 to 48
EDIT: Changing ownership of French Indochina from Japanese to British
EDIT: Removing units owned by Japanese from French Indochina: 1 artillery and 1 infantry
EDIT: Adding units owned by British to French Indochina: 1 infantry
EDIT: Changing unit bombing damage for these British owned units to: factory = 11
EDIT: Changing PUs for Japanese from 48 to 58
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1.17
British AA : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 aaGun and 14 infantry; Remaining resources: 4 PUs; 1 techTokens;
Combat Move - Americans
3 armour moved from Brazil to 22 Sea Zone
15 infantry moved from Brazil to 22 Sea Zone
12 artilleries moved from Brazil to 22 Sea Zone
3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 22 Sea Zone to 21 Sea Zone
Non Combat Move - Americans
1 aaGun moved from Western Canada to Western United States
3 infantry moved from Western Canada to Alaska
6 infantry moved from Western Canada to Eastern Canada
Place Units - Americans
1 aaGun and 5 infantry placed in Eastern United States
9 infantry placed in Western United States
Turn Complete - Americans
Americans collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3,5 and gets 0 hits
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 4 PUs; 2 techTokens;
Combat Move - Russians
7 armour, 1 bomber, 4 fighters and 3 tactical_bombers moved from Novosibirsk to Buryatia S.S.R.
22 armour, 4 artilleries, 1 halftrack and 28 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 bombers moved from Russia to Buryatia S.S.R.
5 halftracks moved from Sinkiang to Buryatia S.S.R.
Combat - Russians
Rocket attack in Manchuria does 5 damage to factory owned by Japanese
Rockets in Novosibirsk roll: 5
Battle in Buryatia S.S.R.
Russians attack with 29 armour, 4 artilleries, 3 bombers, 4 fighters, 6 halftracks, 28 infantry and 3 tactical_bombers
Japanese defend with 1 aaGun, 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber
Japanese roll AA dice in Buryatia S.S.R. : 3/10 hits, 1.67 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 bomber owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 29 armour, 4 artilleries, 2 bombers, 3 fighters, 6 halftracks, 28 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 28/74 hits, 28.33 expected hits
Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber in Buryatia S.S.R., round 2 : 29/80 hits, 27.50 expected hits
28 infantry owned by the Japanese, 28 infantry owned by the Russians and 1 artillery owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 29 armour, 3 artilleries, 2 bombers, 3 fighters, 6 halftracks and 2 tactical_bombers in Buryatia S.S.R., round 3 : 21/45 hits, 21.67 expected hits
Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Buryatia S.S.R., round 3 : 20/52 hits, 18.17 expected hits
10 infantry owned by the Japanese, 11 artilleries owned by the Japanese, 11 armour owned by the Russians, 3 artilleries owned by the Russians and 6 halftracks owned by the Russians lost in Buryatia S.S.R.
3 fighters owned by the Russians, 2 tactical_bombers owned by the Russians and 2 bombers owned by the Russians retreated
18 armour owned by the Russians retreated to Yakut S.S.R.
Japanese win with 2 armour, 27 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -66
Casualties for Russians: 11 armour, 4 artilleries, 1 bomber, 1 fighter, 6 halftracks, 28 infantry and 1 tactical_bomber
Casualties for Japanese: 11 artilleries and 38 infantry
Non Combat Move - Russians
2 aaGuns, 1 artillery and 9 infantry moved from Russia to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 halftrack moved from Archangel to Novosibirsk
2 bombers, 3 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk
1 halftrack moved from Archangel to Novosibirsk
1 armour moved from Archangel to Novosibirsk
3 armour moved from Archangel to Novosibirsk
Place Units - Russians
6 armour placed in Archangel
Turn Complete - Russians
Russians collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 3.33
Japanese AA : 1.33
Russians regular : -1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
1 artillery moved from Algeria to 12 Sea Zone
3 infantry moved from Algeria to 12 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 12 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Rio De Oro
1 bomber moved from Algeria to Rio De Oro
7 fighters and 7 tactical_bombers moved from 12 Sea Zone to Rio De Oro
Combat - Germans
Battle in Rio De Oro
Germans attack with 1 artillery, 1 bomber, 7 fighters, 3 infantry and 7 tactical_bombers
Americans defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 7 fighters, 3 infantry and 7 tactical_bombers in Rio De Oro, round 2 : 10/19 hits, 10.00 expected hits
Americans roll dice for 3 infantry in Rio De Oro, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Rio De Oro
Germans win, taking Rio De Oro from Americans with 1 artillery, 1 bomber, 7 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
1 bomber, 7 fighters and 7 tactical_bombers moved from Rio De Oro to 12 Sea Zone
1 bomber moved from 12 Sea Zone to Algeria
2 transports moved from 12 Sea Zone to 8 Sea Zone
2 artilleries and 1 infantry moved from United Kingdom to 8 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone
3 submarines moved from 7 Sea Zone to 12 Sea Zone
2 artilleries and 1 infantry moved from 12 Sea Zone to Spain
1 aaGun moved from Southern Europe to Western Europe
5 armour moved from Western Europe to Southern Europe
1 armour moved from Persia to Ukraine S.S.R.
7 submarines moved from 12 Sea Zone to 18 Sea Zone
Place Units - Germans
1 transport placed in 7 Sea Zone
5 transports placed in 12 Sea Zone
4 transports placed in 13 Sea Zone
Turn Complete - Germans
Germans collect 69 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Germans rolls : 0.00
Germans regular : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 62 PUs; 1 techTokens;
British buy 10 armour and 1 fighter; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
1 infantry moved from Trans-Jordan to Persia
British take Persia from Germans
1 infantry moved from French Indochina to Kwantung
British take Kwantung from Japanese
14 armour, 18 artilleries and 19 infantry moved from Himalaya to China
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Australia
British take Australia from Japanese
2 infantry moved from New Guinea to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
British take East Indies from Japanese
Combat - British
Battle in China
British attack with 14 armour, 18 artilleries and 19 infantry
Japanese defend with 1 artillery
British roll dice for 14 armour, 18 artilleries and 19 infantry in China, round 2 : 17/51 hits, 19.17 expected hits
Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in China
British win, taking China from Japanese with 14 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 carriers, 8 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 48 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 aaGun moved from Himalaya to China
9 infantry moved from India to French Indochina
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
2 infantry moved from Kenya to Italian East Africa
12 armour, 2 artilleries and 37 infantry moved from Union of South Africa to Kenya
1 artillery moved from Kenya to Italian East Africa
Place Units - British
10 armour and 1 fighter placed in India
Turn Complete - British
British collect 84 PUs; end with 86 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
British rolls : 0.00
British regular : -2.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 62 PUs; 1 techTokens;
British buy 10 armour and 1 fighter; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
1 infantry moved from Trans-Jordan to Persia
British take Persia from Germans
1 infantry moved from French Indochina to Kwantung
British take Kwantung from Japanese
14 armour, 18 artilleries and 19 infantry moved from Himalaya to China
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Australia
British take Australia from Japanese
2 infantry moved from New Guinea to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
British take East Indies from Japanese
Combat - British
Battle in China
British attack with 14 armour, 18 artilleries and 19 infantry
Japanese defend with 1 artillery
British roll dice for 14 armour, 18 artilleries and 19 infantry in China, round 2 : 17/51 hits, 19.17 expected hits
Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in China
British win, taking China from Japanese with 14 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 carriers, 8 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 48 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 aaGun moved from Himalaya to China
9 infantry moved from India to French Indochina
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
2 infantry moved from Kenya to Italian East Africa
12 armour, 2 artilleries and 37 infantry moved from Union of South Africa to Kenya
1 artillery moved from Kenya to Italian East Africa
Place Units - British
10 armour and 1 fighter placed in India
Turn Complete - British
British collect 84 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Union of South Africa: 12 armour
EDIT: Removing units owned by British from Kenya: 12 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
British rolls : 0.00
British regular : -2.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 6,5 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Rockets Advance
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Buryatia S.S.R. to Yakut S.S.R.
4 bombers moved from Manchuria to Yakut S.S.R.
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Buryatia S.S.R.
10 infantry moved from Japan to 60 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Yakut S.S.R.
12 artilleries moved from Buryatia S.S.R. to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers
Russians defend with 18 armour
Japanese roll dice for 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 2 : 13/20 hits, 9.00 expected hits
Russians roll dice for 18 armour in Yakut S.S.R., round 2 : 7/18 hits, 9.00 expected hits
7 artilleries owned by the Japanese and 13 armour owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 5 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 3 : 8/13 hits, 6.67 expected hits
Russians roll dice for 5 armour in Yakut S.S.R., round 3 : 2/5 hits, 2.50 expected hits
2 artilleries owned by the Japanese and 5 armour owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 3 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Japanese: 9 artilleries
Casualties for Russians: 18 armour
Non Combat Move - Japanese
2 tactical_bombers moved from Yakut S.S.R. to Buryatia S.S.R.
4 bombers moved from Yakut S.S.R. to Buryatia S.S.R.
2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
1 aaGun, 10 artilleries and 8 infantry moved from Manchuria to Buryatia S.S.R.
10 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
1 fighter, 9 infantry and 1 tactical_bomber placed in Japan
Activate Technology - Japanese
Japanese activating Rockets Advance
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 5.33
Russians regular : -2.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 fighter and 12 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
2 artilleries and 2 infantry moved from Venezuela to 20 Sea Zone
9 infantry moved from Western United States to Western Canada
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone
3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 21 Sea Zone to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone
Non Combat Move - Americans
3 infantry moved from Brazil to Venezuela
1 artillery moved from Brazil to Venezuela
1 artillery moved from Brazil to Venezuela
2 artilleries moved from Brazil to Argentina
1 artillery moved from Brazil to Argentina
Place Units - Americans
1 armour, 1 fighter and 4 infantry placed in Eastern United States
8 infantry placed in Western United States
Turn Complete - Americans
Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5,4 and gets 0 hits
Purchase Units - Russians
Russians buy 5 halftracks and 1 tactical_bomber; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - Russians
1 bomber moved from Novosibirsk to Manchuria
1 bomber moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
1 tactical_bomber moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
1 tactical_bomber moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Novosibirsk to Yakut S.S.R.
6 armour moved from Archangel to Novosibirsk
1 halftrack moved from Novosibirsk to Himalaya
Russians take Himalaya from British
1 halftrack moved from Himalaya to Sinkiang
1 halftrack moved from Novosibirsk to Afghanistan
Russians take Afghanistan from British
1 halftrack moved from Afghanistan to Kazakh S.S.R.
Combat - Russians
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 4 and causes: 1 damage to unit: factory
Bombing raid in Manchuria causes 1 damage total.
Rocket attack in Manchuria does 0 damage to factory owned by Japanese
Rockets in Novosibirsk roll: 1
Battle in Yakut S.S.R.
Russians attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 3 artilleries
Russians roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Yakut S.S.R., round 2 : 4/8 hits, 3.83 expected hits
Japanese roll dice for 3 artilleries in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
3 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 artilleries
Non Combat Move - Russians
1 bomber, 3 fighters and 2 tactical_bombers moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from Manchuria to Novosibirsk
Place Units - Russians
5 halftracks and 1 tactical_bomber placed in Archangel
Turn Complete - Russians
Russians collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Russians regular : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from United Kingdom to 7 Sea Zone
5 armour moved from Algeria to 12 Sea Zone
1 infantry moved from Rio De Oro to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from Rio De Oro to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 18 Sea Zone
4 artilleries moved from Algeria to 13 Sea Zone
1 artillery moved from Algeria to 12 Sea Zone
4 infantry moved from Algeria to 13 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 12 Sea Zone
10 infantry moved from Algeria to 12 Sea Zone
6 armour, 1 artillery, 1 battleship, 7 carriers, 12 destroyers, 7 fighters, 11 infantry, 7 tactical_bombers and 9 transports moved from 12 Sea Zone to 18 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 13 Sea Zone to 18 Sea Zone
6 armour, 6 artilleries, 7 fighters, 16 infantry and 7 tactical_bombers moved from 18 Sea Zone to Brazil
1 bomber moved from Algeria to Brazil
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
Combat - Germans
Battle in Brazil
Germans attack with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers
Americans defend with 2 artilleries, 1 factory and 3 infantry
Germans roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers in Brazil, round 2 : 25/43 hits, 18.50 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Brazil, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Brazil
Germans win, taking Brazil from Americans with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry and 7 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Germans
1 bomber moved from Brazil to Algeria
7 fighters and 7 tactical_bombers moved from Brazil to 18 Sea Zone
2 armour and 7 infantry moved from Western Europe to Spain
Place Units - Germans
3 artilleries and 2 infantry placed in Algeria
5 infantry placed in Western Europe
13 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans rolls : 0.00
Germans regular : 6.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from United Kingdom to 7 Sea Zone
5 armour moved from Algeria to 12 Sea Zone
1 infantry moved from Rio De Oro to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from Rio De Oro to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 18 Sea Zone
4 artilleries moved from Algeria to 13 Sea Zone
1 artillery moved from Algeria to 12 Sea Zone
4 infantry moved from Algeria to 13 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 12 Sea Zone
10 infantry moved from Algeria to 12 Sea Zone
6 armour, 1 artillery, 1 battleship, 7 carriers, 12 destroyers, 7 fighters, 11 infantry, 7 tactical_bombers and 9 transports moved from 12 Sea Zone to 18 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 13 Sea Zone to 18 Sea Zone
6 armour, 6 artilleries, 7 fighters, 16 infantry and 7 tactical_bombers moved from 18 Sea Zone to Brazil
1 bomber moved from Algeria to Brazil
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
Combat - Germans
Battle in Brazil
Germans attack with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers
Americans defend with 2 artilleries, 1 factory and 3 infantry
Germans roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers in Brazil, round 2 : 25/43 hits, 18.50 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Brazil, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Brazil
Germans win, taking Brazil from Americans with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry and 7 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Germans
1 bomber moved from Brazil to Algeria
7 fighters and 7 tactical_bombers moved from Brazil to 18 Sea Zone
2 armour and 7 infantry moved from Western Europe to Spain
Place Units - Germans
3 artilleries and 2 infantry placed in Algeria
5 infantry placed in Western Europe
13 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 18 Sea Zone: 7 submarines
EDIT: Adding units owned by Germans to 19 Sea Zone: 7 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67
Germans rolls : 0.00
Germans regular : 6.83
Use the second post, please. I edited, because I forgot to non-com my subs.
@captainnapalm amateur 😂
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - British
British spend 5 on tech rolls
British roll 4,5 and gets 0 hits
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 80 PUs; 2 techTokens;
British buy 1 battleship, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 infantry moved from Kwantung to Manchuria
1 infantry moved from China to Manchuria
5 bombers moved from India to Manchuria
1 fighter moved from India to Manchuria
1 infantry moved from Persia to Afghanistan
British take Afghanistan from Russians
1 armour moved from India to Himalaya
British take Himalaya from Russians
1 armour moved from Himalaya to China
Combat - British
Battle in Manchuria
British attack with 5 bombers, 1 fighter and 2 infantry
Japanese defend with 1 factory and 1 infantry
British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 artillery moved from Italian East Africa to Kenya
3 infantry moved from Kenya to Union of South Africa
2 infantry moved from Italian East Africa to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
5 bombers moved from Manchuria to China
1 fighter moved from Manchuria to China
9 infantry moved from French Indochina to China
1 armour moved from India to China
5 armour moved from India to China
2 armour moved from India to China
1 armour moved from India to China
2 infantry moved from 35 Sea Zone to India
1 fighter moved from 37 Sea Zone to India
1 transport moved from 38 Sea Zone to 37 Sea Zone
Place Units - British
1 fighter and 5 infantry placed in India
1 battleship, 1 carrier and 4 destroyers placed in 35 Sea Zone
Turn Complete - British
British collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - British
British spend 5 on tech rolls
British roll 4,5 and gets 0 hits
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 80 PUs; 2 techTokens;
British buy 1 battleship, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 infantry moved from Kwantung to Manchuria
1 infantry moved from China to Manchuria
5 bombers moved from India to Manchuria
1 fighter moved from India to Manchuria
1 infantry moved from Persia to Afghanistan
British take Afghanistan from Russians
1 armour moved from India to Himalaya
British take Himalaya from Russians
1 armour moved from Himalaya to China
Combat - British
Battle in Manchuria
British attack with 5 bombers, 1 fighter and 2 infantry
Japanese defend with 1 factory and 1 infantry
British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 artillery moved from Italian East Africa to Kenya
3 infantry moved from Kenya to Union of South Africa
2 infantry moved from Italian East Africa to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
5 bombers moved from Manchuria to China
1 fighter moved from Manchuria to China
9 infantry moved from French Indochina to China
1 armour moved from India to China
5 armour moved from India to China
2 armour moved from India to China
1 armour moved from India to China
2 infantry moved from 35 Sea Zone to India
1 fighter moved from 37 Sea Zone to India
1 transport moved from 38 Sea Zone to 37 Sea Zone
Place Units - British
1 fighter and 5 infantry placed in India
1 battleship, 1 carrier and 4 destroyers placed in 35 Sea Zone
Turn Complete - British
British collect 87 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egypt: 1 armour
EDIT: Adding units owned by British to Italian East Africa: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : -0.17