How do you handle the “glitches” that allow for Strategic Bombing of a US IC in China to eliminate all US production? Is there some “approved” revision to OOB that takes care of the “whichever is greater” statement for IC loss on Rocket Attacks?Â
AH has FAQs and Errata on their website that states the book is wrong and that sbr damage is limited to terrain value per bomber and an ic can only be attacked by 1 rocket per turn (so thats limited).True if someone attacks a US ic in china with 15 bombers they may be able to get 30 ipcs out of it but if someone (Japan) has more than 1 or 2 bombers then the allies dont deserve to win anyway :?.Just look at your particular example of the ic in china and think of the damage as representing the massive amounts of cash it will take the us to rebuild and maintain a factory system(IC) half a world away and all but surrounded by the enemy.
As for the other so called glitch that brought about LHTR rules, “Operation Sealion” was a historical possibility that could very well have been successful during ww2, so i say if Germany wants to attempt this on G1 then “Bring it on”.If i’m playing Allies and Sealion fails then i will annihilate Germany with “wrath of god” style and a smile on my face.If it succeeds (which i’ve never seen in any of the many,mnay games i’ve played) then i will take it as a challenge to get back on top of the axis powers.If i’m playing Germany, although i doubt i’d ever attempt the operation, it’s nice to know that it will be in the back of the allies mind as a potential distraction.This game should be all about possibilities, lets not limit them because we are worried about having the war end to soon, just restart and play again.