Cyph3r (Axis) vs. bolasgod (Allies +18) - G40 BM3 (Game 2)


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Caroline Islands to Korea
            1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Caroline Islands to Korea
            1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Southern France to Western Ukraine
            1 bomber moved from Southern France to Ukraine
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 mech_infantry moved from Norway to 126 Sea Zone
            1 mech_infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
            5 infantry moved from Karelia to Vyborg
    
        Combat - Germans
            Battle in Archangel
            Battle in Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 4 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Archangel from Russians, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 infantry in Vyborg, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 infantry in Vyborg, round 3 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 infantry in Vyborg, round 4 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 infantry in Vyborg, round 5 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                    Germans roll dice for 4 infantry in Vyborg, round 6 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Ukraine to Bessarabia
            1 bomber moved from Western Ukraine to Bessarabia
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Poland to Bessarabia
            6 armour, 4 infantry and 5 mech_infantrys moved from Romania to Bessarabia
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 mech_infantry moved from Baltic States to Bessarabia
            1 destroyer moved from 125 Sea Zone to 127 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to Bessarabia
            1 fighter and 2 tactical_bombers moved from Gibraltar to Southern Italy
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Finland: 1 aaGun
            EDIT: Adding units owned by Germans to Vyborg: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -2.83
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Bryansk to Novgorod
            1 mech_infantry moved from Bryansk to Novgorod
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 mech_infantry moved from Russia to Archangel
            1 armour moved from Russia to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 fighter moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Ukraine
            1 fighter moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour and 3 mech_infantrys
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novgorod to Vologda
            1 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Ukraine to Russia
            4 infantry moved from Russia to Bryansk
            2 artilleries moved from Russia to Bryansk
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 2.83
    

    Savegame

  • '18

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 carrier, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Szechwan
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Jehol to Chahar
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            2 bombers moved from Kwangsi to Shan State
            2 tactical_bombers moved from Kwangsi to Shan State
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Kwangsi to 20 Sea Zone
            3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
            2 tactical_bombers moved from Kwangsi to Szechwan
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Szechwan
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 5 tactical_bombers in Szechwan, round 2 : 5/11 hits, 5.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in 35 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 artillery, 2 bombers and 2 tactical_bombers
                British defend with 1 armour
                    Japanese roll dice for 1 artillery, 2 bombers and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            2 bombers moved from Shan State to Kwangsi
            1 infantry moved from Hunan to Yunnan
            1 artillery and 2 infantry moved from Kiangsi to Kwangsi
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            2 fighters moved from 20 Sea Zone to Japan
            1 tactical_bomber moved from 20 Sea Zone to Kiangsu
            3 fighters and 5 tactical_bombers moved from Szechwan to Kiangsu
            3 fighters moved from 35 Sea Zone to Kiangsu
            2 tactical_bombers moved from Shan State to 36 Sea Zone
            1 fighter moved from 41 Sea Zone to 36 Sea Zone
            1 armour and 2 mech_infantrys moved from Shantung to Manchuria
            1 armour and 1 mech_infantry moved from Anhwe to Manchuria
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Anhwe
            1 artillery moved from Kwangsi to Hunan
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            3 infantry placed in Manchuria
            1 artillery and 1 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,1,6,3,3,5,6,5,6,6,3,6,1
            Japanese collect 47 PUs (10 lost to blockades); end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -0.67
    Japanese regular : -0.83
    UK_Pacific regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 6 Sea Zone to Manchuria
            1 armour, 1 artillery and 3 infantry moved from Korea to Manchuria
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 fighter moved from 19 Sea Zone to Manchuria
            1 infantry moved from 19 Sea Zone to Manchuria
            1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from Caroline Islands to Manchuria
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 3 armour, 1 factory_minor, 3 infantry and 5 mech_infantrys
                    Americans roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 6/12 hits, 4.67 expected hits
                    Japanese roll dice for 3 armour, 3 infantry and 5 mech_infantrys in Manchuria, round 2 : 2/11 hits, 4.17 expected hits
                    3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 6/10 hits, 4.33 expected hits
                    Japanese roll dice for 3 armour and 1 mech_infantry in Manchuria, round 3 : 1/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Japanese, 3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 3 armour, 3 infantry and 5 mech_infantrys
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Americans
            1 fighter moved from Caroline Islands to 19 Sea Zone
            1 fighter moved from Midway to 19 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            1 fighter moved from Manchuria to Korea
            1 tactical_bomber moved from Manchuria to Korea
            1 bomber moved from Manchuria to Korea
            1 mech_infantry moved from Western United States to 10 Sea Zone
            2 carriers, 3 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            2 carriers and 3 transports moved from 6 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from Eastern United States to Western United States
            1 mech_infantry moved from Eastern United States to Western United States
            1 infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 carrier and 1 cruiser placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.83
    Japanese regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 6 Sea Zone to Manchuria
            1 armour, 1 artillery and 3 infantry moved from Korea to Manchuria
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 fighter moved from 19 Sea Zone to Manchuria
            1 infantry moved from 19 Sea Zone to Manchuria
            1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from Caroline Islands to Manchuria
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 3 armour, 1 factory_minor, 3 infantry and 5 mech_infantrys
                    Americans roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 6/12 hits, 4.67 expected hits
                    Japanese roll dice for 3 armour, 3 infantry and 5 mech_infantrys in Manchuria, round 2 : 2/11 hits, 4.17 expected hits
                    3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 6/10 hits, 4.33 expected hits
                    Japanese roll dice for 3 armour and 1 mech_infantry in Manchuria, round 3 : 1/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Japanese, 3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 3 armour, 3 infantry and 5 mech_infantrys
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Americans
            1 fighter moved from Caroline Islands to 19 Sea Zone
            1 fighter moved from Midway to 19 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            1 fighter moved from Manchuria to Korea
            1 tactical_bomber moved from Manchuria to Korea
            1 bomber moved from Manchuria to Korea
            1 mech_infantry moved from Western United States to 10 Sea Zone
            2 carriers, 3 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            2 carriers and 3 transports moved from 6 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from Eastern United States to Western United States
            1 mech_infantry moved from Eastern United States to Western United States
            1 infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 carrier and 1 cruiser placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 armour moved from India to Shan State
            1 infantry moved from Burma to Shan State
            3 infantry moved from Burma to Yunnan
            2 artilleries moved from Burma to Yunnan
            1 tactical_bomber moved from India to Yunnan
            1 bomber moved from India to Yunnan
            1 fighter moved from India to Shan State
            1 fighter moved from India to Shan State
    
        Combat - British
            Battle in Malaya
            Battle in Shan State
                British attack with 1 armour, 2 fighters and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 2 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Malaya from Japanese, taking Shan State from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                British attack with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            2 fighters moved from Shan State to India
            1 aaGun moved from Burma to Yunnan
            7 infantry moved from India to Burma
            3 artilleries moved from India to Burma
            2 aaGuns moved from India to Burma
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 armour moved from Eastern Persia to Kazakhstan
            2 mech_infantrys moved from West India to Burma
            1 armour moved from West India to Burma
            1 artillery and 1 infantry moved from West India to India
            2 fighters moved from Eastern Persia to India
            2 infantry moved from Eastern Persia to West India
            3 armour moved from Persia to West India
            2 mech_infantrys moved from Iraq to Eastern Persia
            1 armour moved from Egypt to Iraq
            1 fighter moved from Union of South Africa to Egypt
            1 armour moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 fighter placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : 2.83
    Japanese regular : -3.67
    British regular : 1.67
    

    Savegame

  • '18

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Morocco to 92 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            1 armour moved from 99 Sea Zone to Cyprus
            1 artillery moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Cyprus
            1 carrier moved from 95 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            2 armour and 4 infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            1 bomber moved from Southern Italy to Ukraine
    
        Combat - Italians
            Battle in Cyprus
            Battle in Crete
            Battle in Ukraine
                Italians attack with 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/9 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Ukraine from Russians with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Ukraine to Greece
            2 infantry moved from Romania to Bessarabia
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 artilleries, 2 infantry, 1 marine and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Korea to Manchuria
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Korea to Manchuria
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Bessarabia to Ukraine
            4 infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            1 bomber moved from Southern Italy to Ukraine
            1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Cyprus
            Battle in Crete
            Battle in Ukraine
                Italians attack with 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/9 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Ukraine from Russians with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Romania to Bessarabia
            2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia
            1 carrier moved from 95 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Ukraine to Greece
    
        Place Units - Italians
            1 armour, 1 artillery, 1 marine and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
                  ANZAC take 37 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
                  ANZAC take 37 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
            2 bombers moved from Bessarabia to Novgorod
            4 infantry moved from Vyborg to Novgorod
            2 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
            1 fighter moved from Western Germany to Western Ukraine
            1 mech_infantry moved from Bessarabia to Rostov
                  Germans take Rostov from Russians
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 armour, 2 bombers, 4 infantry and 4 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Germans roll dice for 2 armour, 2 bombers, 4 infantry and 4 mech_infantrys in Novgorod, round 2 : 7/12 hits, 3.67 expected hits
                    Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour, 2 bombers, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Western Ukraine
                Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine
            3 aaGuns, 14 armour, 5 artilleries, 18 infantry and 13 mech_infantrys moved from Bessarabia to Ukraine
            2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Slovakia Hungary to Bessarabia
            1 aaGun moved from Vyborg to Novgorod
            1 destroyer and 1 transport moved from 127 Sea Zone to 126 Sea Zone
            1 submarine moved from 112 Sea Zone to 126 Sea Zone
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Western Germany to Germany
            1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine
            2 bombers moved from Novgorod to Bessarabia
    
        Place Units - Germans
            3 armour and 7 mech_infantrys placed in Germany
            3 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 3.50
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Vologda to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 artilleries and 8 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Archangel to Bryansk
            1 infantry moved from Belarus to Archangel
            1 infantry moved from Bryansk to Smolensk
            6 infantry moved from Samara to Russia
            2 aaGuns and 6 infantry moved from Novosibirsk to Samara
            6 infantry moved from Timguska to Novosibirsk
            2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
    
        Place Units - Russians
            1 armour, 1 fighter and 8 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Vologda to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 artilleries and 8 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Archangel to Bryansk
            1 infantry moved from Belarus to Archangel
            1 infantry moved from Bryansk to Smolensk
            6 infantry moved from Samara to Russia
            2 aaGuns and 6 infantry moved from Novosibirsk to Samara
            6 infantry moved from Timguska to Novosibirsk
            2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
    
        Place Units - Russians
            1 armour, 1 fighter and 8 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 1.00
    

    Savegame

  • '18

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            6 fighters moved from Kiangsu to 21 Sea Zone
            6 tactical_bombers moved from Kiangsu to Manchuria
            1 armour and 2 mech_infantrys moved from Shantung to Manchuria
            1 armour moved from Anhwe to Manchuria
            1 artillery moved from Hunan to Yunnan
            1 artillery moved from Szechwan to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Yunnan
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 battleships, 4 carriers and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 marine moved from 35 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from Kweichow to Yunnan
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Sumatra
            Battle in Manchuria
                Japanese attack with 2 armour, 2 mech_infantrys and 6 tactical_bombers
                Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 2 : 4/10 hits, 4.67 expected hits
                    Chinese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/5 hits, 1.83 expected hits
                    2 mech_infantrys owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Manchuria
                    Japanese roll dice for 2 armour and 6 tactical_bombers in Manchuria, round 3 : 4/8 hits, 4.33 expected hits
                    Chinese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
                Japanese win, taking Sumatra from UK_Pacific, taking Manchuria from Chinese with 1 armour and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour and 2 mech_infantrys
                Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers and 1 destroyer in 33 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Caroline Islands
            Battle in Yunnan
                Japanese attack with 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry
                British defend with 1 aaGun, 2 artilleries and 3 infantry
                    British roll AA dice in Yunnan : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 aaGun, 2 artilleries and 3 infantry in Yunnan, round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                2 bombers owned by the Japanese retreated
                Chinese win, taking Caroline Islands from Americans with 2 artilleries remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
                Casualties for British: 1 aaGun and 3 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer and 6 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            6 fighters moved from 21 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
            1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from Kwangsi to French Indo China
            2 bombers moved from Yunnan to French Indo China
            1 infantry moved from Sikang to Szechwan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour moved from Kiangsu to Anhwe
            6 tactical_bombers moved from Manchuria to Shantung
            3 fighters moved from Japan to French Indo China
            1 tactical_bomber moved from 37 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 armour and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour and 2 infantry placed in Kiangsu
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,4,1,1,1,1,6,4,6,2,2,2,6,1,3,2,5,6,2,3,5,4,4
            Japanese collect 46 PUs (10 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Japanese regular : -0.67
    British AA : -0.33
    ANZAC regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 tactical_bomber moved from Korea to Manchuria
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 21 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 21 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 21 Sea Zone
            1 fighter moved from Korea to Manchuria
            1 bomber moved from Korea to Manchuria
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
                Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 armour
            Battle in 20 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 21 Sea Zone to 6 Sea Zone
            2 fighters moved from 20 Sea Zone to 6 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 carriers, 3 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 bomber moved from Manchuria to Korea
            1 marine moved from Western United States to 10 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from Western United States to 6 Sea Zone
            1 tactical_bomber moved from Western United States to 6 Sea Zone
            2 carriers and 3 transports moved from 8 Sea Zone to 10 Sea Zone
            1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Korea
            2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    Japanese regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

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