nothing great, but Chang Kai flexes his remaining muscles
Nothing to see here - Martin / Harry testing
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Play by Forum Testlauf
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TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Combat Move - French 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Syria to Iraq Combat - French Battle in 93 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone French win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French
Combat Hit Differential Summary :
Italians regular : -0,67 French regular : 0,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Syria to Iraq Combat - French Battle in 93 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone French win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,67 French regular : 0,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Germans Germans buy 1 artillery, 4 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Germany to Baltic States 9 armour moved from Bryansk to Russia 6 mech_infantrys moved from Belarus to Russia 1 mech_infantry moved from Belarus to Russia 2 artilleries moved from Belarus to Smolensk 3 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Russia 1 armour moved from Belarus to Russia 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Belarus to Vologda Germans take Vologda from Russians 4 artilleries moved from Ukraine to Rostov 6 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 4 infantry moved from Ukraine to Rostov 2 infantry moved from Bessarabia to Eastern Poland 1 fighter and 2 tactical_bombers moved from Bessarabia to Russia 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 93 Sea Zone 1 infantry moved from France to Northern Italy 1 artillery moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Combat - Germans Battle in 93 Sea Zone Germans attack with 2 bombers French defend with 1 destroyer Germans roll dice for 2 bombers in 93 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 bomber owned by the Germans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for French: 1 destroyer Battle in Rostov Germans attack with 5 artilleries and 10 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 10 infantry in Rostov, round 2 : 4/1 hits, 4,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/1 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Russia Germans attack with 11 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 15 infantry and 2 tactical_bombers Russians roll AA dice in Russia : 0/1 hits, 0,50 expected hits Germans roll dice for 11 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 9/1 hits, 8,50 expected hits Russians roll dice for 1 aaGun, 15 infantry and 2 tactical_bombers in Russia, round 2 : 6/0 hits, 6,00 expected hits 8 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 11 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 : 7/1 hits, 7,50 expected hits Russians roll dice for 7 infantry and 2 tactical_bombers in Russia, round 3 : 3/1 hits, 3,33 expected hits 7 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 9 armour, 1 fighter and 2 tactical_bombers in Russia, round 4 : 6/1 hits, 6,33 expected hits Russians roll dice for 2 tactical_bombers in Russia, round 4 : 1/0 hits, 1,00 expected hits 2 tactical_bombers owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 24PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 8 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 3 armour and 7 mech_infantrys Casualties for Russians: 1 aaGun, 15 infantry and 2 tactical_bombers Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Baltic States to Germany 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 bomber moved from 93 Sea Zone to Western Germany 1 armour moved from Romania to Ukraine 2 infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 2 tactical_bombers moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov Place Units - Germans 2 submarines placed in 112 Sea Zone 2 infantry placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 7 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 61 PUs; end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 French regular : 0,67 Russians regular : -0,33 Germans regular : -0,33 Russians AA : -0,50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - Russians 4 artilleries and 14 infantry moved from Novgorod to Baltic States 1 infantry moved from Tambov to Volgograd 1 infantry moved from Olgiy to Timguska 1 armour moved from Kansu to Suiyuyan 1 mech_infantry moved from Kansu to Suiyuyan Combat - Russians Battle in Baltic States Russians attack with 4 artilleries and 14 infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries and 14 infantry in Baltic States, round 2 : 4/1 hits, 4,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 4 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Suiyuyan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 infantry moved from Olgiy to Kansu 1 aaGun moved from Olgiy to Kansu 2 aaGuns moved from Novgorod to Baltic States Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,67 Russians regular : 0,00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 12 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from Kweichow to 35 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 2 submarines moved from 62 Sea Zone to 34 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone ANZAC attack with 1 bomber, 1 destroyer and 2 submarines Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 transport ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 35 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits 1 bomber owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -4 Casualties for Japanese: 1 carrier and 1 cruiser Casualties for ANZAC: 1 bomber, 1 destroyer and 2 submarines Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 62 Sea Zone ANZAC undo move 1. 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from 3 Sea Zone to Soviet Far East 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Burma to Persia 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France Combat - Americans Battle in Soviet Far East Battle in Southern France Americans attack with 2 artilleries and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Soviet Far East from Japanese, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco to Algeria 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Germans regular : 0,00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from 3 Sea Zone to Soviet Far East 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Burma to Persia 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France Combat - Americans Battle in Soviet Far East Battle in Southern France Americans attack with 2 artilleries and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Soviet Far East from Japanese, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco to Algeria 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 2 armour, 1 battleship and 1 mech_infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 3 armour, 2 artilleries, 2 fighters and 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Eastern Persia to Northwest Persia 5 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 armour moved from Yunnan to Sikang Chinese take Sikang from Germans 1 infantry moved from Anhwe to Jehol 1 mech_infantry moved from Hunan to Jehol 2 fighters moved from Hunan to Jehol 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Italian Somaliland to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from Yunnan to Sikang 1 artillery and 1 infantry moved from Yunnan to Szechwan 2 artilleries and 1 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Eastern Persia 2 armour moved from India to Eastern Persia 1 artillery and 2 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Kwangtung British attack with 1 artillery and 5 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 5 infantry in Kwangtung, round 2 : 2/1 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Jehol British attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Jehol, round 2 : 2/1 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Jehol British win, taking Jehol from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Northwest Persia British attack with 3 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys Germans defend with 2 aaGuns, 5 armour, 5 artilleries and 7 infantry Germans roll AA dice in Northwest Persia : 1/1 hits, 0,33 expected hits 1 fighter owned by the British lost in Northwest Persia British roll dice for 3 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 3/1 hits, 3,67 expected hits Germans roll dice for 2 aaGuns, 5 armour, 5 artilleries and 7 infantry in Northwest Persia, round 2 : 6/1 hits, 6,50 expected hits 1 aaGun owned by the Germans, 2 mech_infantrys owned by the British, 2 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Northwest Persia British roll dice for 3 armour and 1 fighter in Northwest Persia, round 3 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 aaGun, 5 armour, 5 artilleries and 5 infantry in Northwest Persia, round 3 : 6/1 hits, 5,83 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the British and 3 armour owned by the British lost in Northwest Persia Germans win with 5 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is -41 Casualties for British: 3 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys Casualties for Germans: 2 aaGuns and 3 infantry Non Combat Move - British 2 infantry moved from 80 Sea Zone to Persia 2 fighters moved from Jehol to Hunan 1 aaGun moved from Yunnan to Hunan 3 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 battleship placed in 81 Sea Zone Turn Complete - British British collect 33 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour, 2 mech_infantrys and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 1 armour, 2 mech_infantrys and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : -0,33 Japanese regular : 0,67 Germans AA : 0,67 Germans regular : -0,33 British regular : 0,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 3 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Algeria 2 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer; Americans defend with 2 transports Italians roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits Americans roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British, 1 transport owned by the Americans and 1 fighter owned by the Italians lost in 93 Sea Zone 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Casualties for Americans: 2 transports Battle in Algeria Italians attack with 1 bomber Americans defend with 1 bomber Italians roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 bomber in Algeria, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Algeria Italians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Italians regular : 0,00
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 2 infantry moved from Iraq to Persia 1 submarine moved from 34 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 34 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 3 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 battleship, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 2 infantry moved from Iraq to Persia 1 submarine moved from 34 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 34 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 3 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 1 bomber moved from Shantung to 33 Sea Zone 1 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Shantung to Kiangsu 1 artillery moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 2 artilleries moved from Tsinghai to Shensi 1 tactical_bomber moved from Shensi to Chahar 1 tactical_bomber moved from Japan to Jehol 1 tactical_bomber moved from Japan to Kiangsu 2 fighters moved from Shantung to Kiangsu 3 tactical_bombers moved from Shantung to Kiangsu 1 bomber moved from Shantung to Kiangsu 1 fighter moved from Shensi to Kiangsu 1 fighter moved from Japan to Jehol Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 3 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 33 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 3 submarines Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/1 hits, 2,17 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 3 submarines owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for ANZAC: 3 submarines Battle in Kiangsu Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 5 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Kiangsu, round 2 : 5/1 hits, 5,33 expected hits Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 2/0 hits, 2,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated Chinese win with 1 artillery remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 5 infantry Battle in Chahar Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/1 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/1 hits, 1,33 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 fighters moved from Kiangsu to Japan 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from 33 Sea Zone to Marianas 1 fighter moved from 33 Sea Zone to Marianas 1 fighter and 1 tactical_bomber moved from Jehol to Shantung 1 tactical_bomber moved from Chahar to Shantung 1 fighter moved from Kiangsu to Shantung 1 bomber moved from Kiangsu to Shantung 4 tactical_bombers moved from Kiangsu to Shantung 1 aaGun moved from Shensi to Szechwan 1 tactical_bomber moved from 33 Sea Zone to Philippines Place Units - Japanese 1 artillery and 2 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1 Japanese collect 32 PUs (3 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,00 ANZAC regular : -0,50
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan 1 mech_infantry moved from 6 Sea Zone to Japan 1 armour moved from Soviet Far East to Siberia Americans take Siberia from Japanese 2 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Soviet Far East to Siberia 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/1 hits, 3,67 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 2/1 hits, 2,67 expected hits Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 2/1 hits, 2,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/1 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is 30 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Casualties for Japanese: 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport Battle in Japan Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 2 : 2/1 hits, 1,67 expected hits Japanese roll dice for 3 aaGuns, 1 artillery and 1 infantry in Japan, round 2 : 0/1 hits, 0,67 expected hits 2 aaGuns owned by the Japanese lost in Japan Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 3 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Japan, round 3 : 0/1 hits, 0,67 expected hits 1 aaGun owned by the Japanese lost in Japan Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 4 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Japan, round 4 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Japan Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 5 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Japan Americans captures 32PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 22 Casualties for Japanese: 3 aaGuns, 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Soviet Far East Place Units - Americans 3 transports placed in 10 Sea Zone 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 102 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Combat Hit Differential Summary :
Americans regular : -2,17 Japanese regular : -3,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Kiangsu to Shantung 1 infantry moved from Hunan to Kweichow Chinese take Kweichow from Germans 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Kiangsu Combat - Chinese Battle in Shantung Chinese attack with 1 artillery Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 6 tactical_bombers Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers in Shantung, round 2 : 6/1 hits, 5,50 expected hits 1 artillery owned by the Chinese lost in Shantung Japanese win with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan 1 mech_infantry moved from 6 Sea Zone to Japan 1 armour moved from Soviet Far East to Siberia Americans take Siberia from Japanese 2 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Soviet Far East to Siberia 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/1 hits, 3,67 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 2/1 hits, 2,67 expected hits Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 2/1 hits, 2,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/1 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is 30 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Casualties for Japanese: 1 battleship, 3 destroyers, 3 fighters, 2 submarines and 1 transport Battle in Japan Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 2 : 2/1 hits, 1,67 expected hits Japanese roll dice for 3 aaGuns, 1 artillery and 1 infantry in Japan, round 2 : 0/1 hits, 0,67 expected hits 2 aaGuns owned by the Japanese lost in Japan Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 3 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Japan, round 3 : 0/1 hits, 0,67 expected hits 1 aaGun owned by the Japanese lost in Japan Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 4 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Japan, round 4 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Japan Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Japan, round 5 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Japan Americans captures 32PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 22 Casualties for Japanese: 3 aaGuns, 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Soviet Far East Place Units - Americans 3 transports placed in 10 Sea Zone 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 102 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 122 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Kiangsu to Shantung 1 infantry moved from Hunan to Kweichow Chinese take Kweichow from Germans 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Kiangsu Combat - Chinese Battle in Shantung Chinese attack with 1 artillery Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 6 tactical_bombers Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers in Shantung, round 2 : 6/1 hits, 5,50 expected hits 1 artillery owned by the Chinese lost in Shantung Japanese win with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 1 mech_infantry moved from Eastern Persia to Persia 3 armour moved from Eastern Persia to Persia 1 battleship moved from 81 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from India to Persia 2 artilleries and 1 infantry moved from Yunnan to Szechwan 2 fighters moved from Hunan to Szechwan 1 fighter moved from United Kingdom to 112 Sea Zone 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Alexandria to Egypt Combat - British Battle in Persia British attack with 4 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 5 armour, 2 artilleries, 1 factory_minor and 1 harbour British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 4 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 3/1 hits, 2,83 expected hits Germans roll dice for 5 armour and 2 artilleries in Persia, round 2 : 3/1 hits, 3,17 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 armour owned by the Germans and 2 armour owned by the British lost in Persia British roll dice for 2 armour and 1 tactical_bomber in Persia, round 3 : 2/1 hits, 1,67 expected hits Germans roll dice for 3 armour in Persia, round 3 : 2/1 hits, 1,50 expected hits 1 tactical_bomber owned by the British, 2 armour owned by the Germans and 1 armour owned by the British lost in Persia British roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour in Persia, round 6 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Persia, round 6 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour in Persia, round 7 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Persia, round 7 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Persia Germans win with 1 armour remaining. Battle score for attacker is -7 Casualties for British: 4 armour, 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 4 armour and 2 artilleries Battle in Szechwan British attack with 2 artilleries, 2 fighters and 1 infantry Germans defend with 3 armour; Japanese defend with 1 aaGun Japanese roll AA dice in Szechwan : 0/1 hits, 0,33 expected hits British roll dice for 2 artilleries, 2 fighters and 1 infantry in Szechwan, round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 aaGun and 3 armour in Szechwan, round 2 : 1/1 hits, 1,50 expected hits 1 armour owned by the Germans, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Szechwan British roll dice for 2 artilleries and 2 fighters in Szechwan, round 3 : 2/1 hits, 1,67 expected hits Germans roll dice for 2 armour in Szechwan, round 3 : 1/0 hits, 1,00 expected hits 2 armour owned by the Germans and 1 artillery owned by the British lost in Szechwan British win, taking Szechwan from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 16 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 3 armour Casualties for Japanese: 1 aaGun Battle in Iraq British attack with 1 artillery and 2 infantry Germans defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 112 Sea Zone British attack with 1 fighter Germans defend with 1 submarine 1 submarine owned by the Germans submerged Non Combat Move - British 1 fighter moved from 112 Sea Zone to United Kingdom 4 infantry moved from Hunan to Yunnan 2 fighters moved from Szechwan to Yunnan 2 fighters moved from Yunnan to Burma 4 infantry moved from Kwangtung to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 1 aaGun moved from Hunan to Kiangsi Place Units - British 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 36 PUs Place Units - UK_Pacific 2 armour, 1 bomber and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 2 armour, 1 bomber and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -2,17 Japanese regular : -2,83 Japanese AA : -0,33 Germans regular : -1,50 British regular : -0,67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 80 Sea Zone Combat - Italians Battle in 80 Sea Zone Italians attack with 1 bomber British defend with 1 battleship and 1 transport Italians roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Italians lost in 80 Sea Zone British win with 1 battleship and 1 transport remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Non Combat Move - Italians 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : 0,33
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greece to Romania 4 infantry moved from Greece to Bulgaria 6 armour and 4 mech_infantrys moved from Yugoslavia to Romania 2 tactical_bombers moved from Western Germany to 91 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 109 Sea Zone to 104 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; French defend with 1 cruiser; Americans defend with 1 cruiser Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/6 hits, 3,67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 3 cruisers, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 cruiser owned by the French, 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits British roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 91 Sea Zone 1 transport owned by the British lost in 91 Sea Zone Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for Americans: 1 cruiser Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Casualties for French: 1 cruiser Battle in 104 Sea Zone Germans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 1 transport Americans defend with 1 destroyer Germans roll dice for 4 submarines in 104 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 artillery moved from France to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Romania Place Units - Germans 5 artilleries and 5 infantry placed in Romania 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Germans regular : 0,17 British regular : -0,17