I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to 102 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
1 tactical_bomber moved from Novgorod to Nenetsia
1 tactical_bomber moved from Novgorod to Vologda
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in Nenetsia
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 2/8 hits, 2,83 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 2/6 hits, 2,50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Bryansk, round 4 : 2/5 hits, 2,33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 4/6 hits, 2,00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Vologda to Novgorod
1 tactical_bomber moved from Nenetsia to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
3 armour moved from Smolensk to Belarus
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Eastern Poland to Ukraine
1 aaGun moved from Archangel to Belarus
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in France
2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 1,67
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Timguska
1 artillery and 1 infantry moved from Russia to Vologda
2 infantry moved from Volgograd to Rostov
1 artillery moved from Tambov to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Rostov
1 artillery moved from Tambov to Rostov
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 4/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Rostov
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Tambov
Place Units - Russians
2 infantry placed in Volgograd
3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Shantung to Chahar
1 bomber moved from Buryatia to Chahar
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 artillery moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Japan to Chahar
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to Kwangtung
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Timguska
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2,33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 5/6 hits, 2,83 expected hits
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 submarine
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to Formosa
1 tactical_bomber moved from Kwangtung to 36 Sea Zone
2 bombers moved from Chahar to Manchuria
1 fighter moved from Chahar to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 armour moved from Manchuria to Siberia
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
1 armour and 1 mech_infantry placed in Manchuria
1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Japanese collect 50 PUs (1 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 2,83
UK_Pacific regular : -0,33
Russians regular : -0,33
British regular : 0,83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 3 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 7 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 3 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 7 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 submarines and 5 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 12/17 hits, 9,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits
Units damaged: 2 battleships owned by the Americans
3 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/16 hits, 9,00 expected hits
Japanese roll dice for 1 battleship, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits
1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Americans: 1 carrier, 3 fighters, 4 submarines and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to United Kingdom
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 battleship and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 3,17
Japanese regular : -0,17
Germans AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Chahar
1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries moved from Hunan to Kwangsi
3 infantry moved from Hunan to Kwangsi
1 fighter moved from Chahar to Hunan
Place Units - Chinese
1 artillery and 1 infantry placed in Chahar
1 artillery and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
2 infantry moved from Scotland to United Kingdom
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 armour moved from Tambov to Novosibirsk
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 armour moved from Trans-Jordan to Alexandria
1 submarine moved from 44 Sea Zone to 20 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from Hunan to 20 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Shan State to 41 Sea Zone
1 armour moved from Hopei to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 3 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 7 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 submarines and 5 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 12/17 hits, 9,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits
Units damaged: 2 battleships owned by the Americans
3 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/16 hits, 9,00 expected hits
Japanese roll dice for 1 battleship, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits
1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Americans: 1 carrier, 3 fighters, 4 submarines and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to United Kingdom
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 battleship and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Chahar
1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries moved from Hunan to Kwangsi
3 infantry moved from Hunan to Kwangsi
1 fighter moved from Chahar to Hunan
Place Units - Chinese
1 artillery and 1 infantry placed in Chahar
1 artillery and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
2 infantry moved from Scotland to United Kingdom
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 armour moved from Tambov to Novosibirsk
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 armour moved from Trans-Jordan to Alexandria
1 submarine moved from 44 Sea Zone to 20 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from Hunan to 20 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Shan State to 41 Sea Zone
1 armour moved from Hopei to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 111 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 111 Sea Zone
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Italians defend with 1 destroyer and 2 fighters
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 destroyer owned by the Italians, 1 fighter owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
British win with 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer and 2 submarines
Casualties for Italians: 1 destroyer and 2 fighters
Battle in Yugoslavia
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor; Italians defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Yugoslavia
British win, taking Yugoslavia from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Holland Belgium
British attack with 2 fighters and 4 infantry
Germans defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 fighters and 4 infantry in Holland Belgium, round 3 : 2/6 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser and 2 transports
British roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 20 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone
2 transports owned by the Japanese lost in 20 Sea Zone
British win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Celebes
British roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
British attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the British lost in 36 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Hunan
1 fighter moved from 41 Sea Zone to Shan State
1 bomber moved from 97 Sea Zone to Malta
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
Place Units - British
1 fighter and 1 tactical_bomber placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 76 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 98 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 98 Sea Zone
1 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 bomber and 1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,6,6
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber and 1 fighter
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 3,17
Italians regular : 0,67
Japanese regular : -2,00
Germans AA : -0,17
Germans regular : -0,50
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Bessarabia to Yugoslavia
1 infantry moved from Albania to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour and 1 infantry
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 armour and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Yugoslavia
British win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour and 1 infantry
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1
Italians collect 9 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : 0,83
British regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 fighter moved from Queensland to Dutch New Guinea
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 fighter moved from Queensland to Dutch New Guinea
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Western Germany to Yugoslavia
Germans take Yugoslavia from British
4 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Ukraine to 97 Sea Zone
3 fighters moved from Western Germany to 97 Sea Zone
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Rostov
1 tactical_bomber moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
1 infantry moved from Nenetsia to Archangel
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
Combat - Germans
Battle in Scotland
Germans attack with 2 infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 111 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 111 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Holland Belgium
Germans attack with 2 artilleries and 4 infantry
British defend with 3 infantry; French defend with 2 infantry
Germans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 2/6 hits, 1,67 expected hits
British roll dice for 5 infantry in Holland Belgium, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1,33 expected hits
British roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 2/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for French: 2 infantry
Casualties for British: 3 infantry
Battle in Smolensk
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Smolensk, round 4 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
1 tactical_bomber owned by the Germans retreated
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys and 1 tactical_bomber
Battle in Bryansk
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Germans roll dice for 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
British roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
Germans roll dice for 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
British roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 transport owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 97 Sea Zone to Western Germany
1 tactical_bomber moved from Bryansk to Novgorod
1 tactical_bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Smolensk to Novgorod
2 fighters moved from 111 Sea Zone to 112 Sea Zone
1 armour moved from Novgorod to Finland
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 fighters placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : 3,50
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Place Units - Russians
1 infantry placed in Volgograd
1 artillery, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Timguska to Urals
1 mech_infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
2 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Formosa to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
2 bombers moved from Manchuria to Yenisey
1 fighter and 1 tactical_bomber moved from Siberia to Jehol
Combat - Japanese
Battle in Urals
Japanese attack with 1 armour
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Japanese lost in Urals
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Jehol
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 4/5 hits, 2,50 expected hits
Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 3 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 artilleries in Kiangsi, round 4 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 3 artilleries and 5 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/8 hits, 3,33 expected hits
Chinese roll dice for 3 artilleries and 5 infantry in Kwangsi, round 2 : 6/8 hits, 2,67 expected hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Chinese win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 3 artilleries, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
2 bombers moved from Yenisey to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Siberia to Sakha
Place Units - Japanese
3 artilleries placed in Kwangtung
2 armour and 1 mech_infantry placed in Manchuria
1 fighter, 3 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,4,5,2,4,2,3,2,2,1,5
Japanese collect 32 PUs (12 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 2,50
Japanese regular : 1,00
Russians regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 17 to 19
EDIT: Turning off Edit Mode
Germans buy 6 aaGuns; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 17 to 19
EDIT: Turning off Edit Mode
Germans buy 6 aaGuns; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@elche do you scramble in SZ109/110 and how?
Axis & Allies Classic with technology :black_heart: Good luck and have fun