Good thing I only need to win 50% of the time to prove my point. :)
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Borneo Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery placed in Western United States 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Anhwe to Hopei Chinese take Hopei from Japanese 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Borneo Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery placed in Western United States 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Anhwe to Hopei Chinese take Hopei from Japanese 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 bomber moved from Malta to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 2 armour moved from Egypt to Iraq 3 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from India to Yunnan 3 infantry moved from India to Burma 1 artillery and 1 infantry moved from West India to India 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 1 mech_infantry moved from Yunnan to Shensi Combat - British Battle in 91 Sea Zone British attack with 1 bomber and 1 fighter Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone British roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits 1 bomber owned by the British lost in 91 Sea Zone Germans win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -10 Casualties for British: 1 bomber and 1 fighter Casualties for Germans: 1 cruiser Battle in 41 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 fighter moved from 41 Sea Zone to Yunnan 1 mech_infantry moved from Egypt to Alexandria Place Units - British 1 battleship and 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1,50 Americans regular : 0,67 Japanese regular : 1,17 Germans regular : -1,17 British regular : -0,67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 artilleries and 2 infantry Russians defend with 5 infantry Italians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 5 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 4 infantry in Bryansk, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bryansk Italians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Italians roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Bryansk Russians win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Italians: 2 artilleries and 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Italians Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -0,33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone 2 infantry placed in Queensland ANZAC undo move 2. 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone 2 infantry placed in Queensland ANZAC undo move 2. 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 3 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Poland 1 battleship, 1 carrier, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to Western Germany 4 mech_infantrys moved from Romania to Poland 1 infantry moved from Germany to Poland 1 armour and 5 mech_infantrys moved from Romania to Belarus 1 armour moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Vyborg 1 tactical_bomber moved from Eastern Poland to Karelia 3 infantry moved from Finland to Vyborg 1 artillery and 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Karelia 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 8 armour, 6 artilleries, 7 infantry and 7 mech_infantrys moved from Ukraine to Rostov Combat - Germans Battle in Karelia Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Poland Germans attack with 2 bombers, 1 infantry and 4 mech_infantrys Russians defend with 3 infantry and 1 mech_infantry Germans roll dice for 2 bombers, 1 infantry and 4 mech_infantrys in Poland, round 2 : 4/7 hits, 2,17 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Poland, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry and 1 mech_infantry Battle in Rostov Germans attack with 8 armour, 6 artilleries, 7 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 6 artilleries, 7 infantry and 7 mech_infantrys in Rostov, round 2 : 10/28 hits, 9,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 8 armour, 6 artilleries, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 armour, 2 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 2 infantry and 5 mech_infantrys in Belarus, round 2 : 2/9 hits, 2,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Vyborg, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Karelia to Finland 1 fighter moved from Vyborg to Finland 1 tactical_bomber moved from Vyborg to Finland 2 infantry moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 armour moved from Ukraine to Belarus 2 mech_infantrys moved from Ukraine to Belarus 2 bombers moved from Poland to Western Germany 1 aaGun moved from Ukraine to Rostov Place Units - Germans 3 artilleries placed in Ukraine 5 armour placed in Romania 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -1,33 Germans regular : 2,50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 16 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Egypt to Tobruk Russians take Tobruk from Italians 1 mech_infantry moved from Egypt to Tobruk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 3 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Baltic States to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Novgorod to Baltic States 6 infantry moved from Samara to Russia 4 infantry moved from Novosibirsk to Samara 2 infantry moved from Novosibirsk to Timguska Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd 3 infantry placed in Novgorod Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 1 infantry moved from Jehol to Chahar 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Hunan 2 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 2 fighters moved from Kwangsi to French Indo China 2 tactical_bombers moved from Kwangsi to French Indo China 2 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 3 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese ANZAC scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in New Britain Battle in 54 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport; Americans defend with 1 battleship and 1 submarine Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits Units damaged: 1 battleship owned by the Americans ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 54 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits Units damaged: 1 battleship owned by the Japanese 1 carrier owned by the ANZAC, 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 2/8 hits, 4,00 expected hits ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 54 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 4 : 5/6 hits, 3,17 expected hits ANZAC roll dice for 1 battleship, 1 fighter and 1 transport in 54 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 54 Sea Zone Japanese win, taking New Britain from ANZAC, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 2 submarines Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Casualties for Americans: 1 battleship and 1 submarine Battle in Hunan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 26 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from ANZAC with 3 submarines remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in French Indo China Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/7 hits, 2,83 expected hits UK_Pacific roll dice for 3 infantry in French Indo China, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 2 fighters moved from French Indo China to Kwangsi 2 tactical_bombers moved from French Indo China to Kwangsi 1 fighter moved from 43 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun moved from Kiangsu to Kiangsi 3 infantry moved from 19 Sea Zone to Kiangsu 1 aaGun moved from 19 Sea Zone to Kiangsu 3 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 3 infantry placed in Kwangtung 1 artillery and 1 tactical_bomber placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,83 Japanese regular : 2,83 UK_Pacific regular : 1,00 ANZAC regular : 1,83
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 battleship, 1 destroyer and 1 submarine Japanese defend with 3 submarines Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Non Combat Move - Americans Place Units - Americans 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 battleship and 1 cruiser placed in 101 Sea Zone 1 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : 0,00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hopei to Chahar 1 artillery and 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Chahar Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Chahar, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 battleship, 1 destroyer and 1 submarine Japanese defend with 3 submarines Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Non Combat Move - Americans Place Units - Americans 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 battleship and 1 cruiser placed in 101 Sea Zone 1 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hopei to Chahar 1 artillery and 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Chahar Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Chahar, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 armour moved from Alexandria to Trans-Jordan 1 mech_infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 3 mech_infantrys moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Yunnan to French Indo China 3 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 fighter moved from Yunnan to Anhwe 1 tactical_bomber moved from India to French Indo China 1 artillery moved from India to Burma 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 mech_infantrys moved from Alexandria to Trans-Jordan 1 artillery moved from India to Burma 3 infantry moved from India to Burma Combat - British Battle in French Indo China British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe British attack with 2 fighters and 3 mech_infantrys Japanese defend with 2 infantry British roll dice for 2 fighters and 3 mech_infantrys in Anhwe, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Anhwe British roll dice for 2 fighters and 3 mech_infantrys in Anhwe, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Anhwe British roll dice for 2 fighters and 2 mech_infantrys in Anhwe, round 4 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 1 mech_infantry Non Combat Move - British 2 fighters moved from Anhwe to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan Place Units - British 1 carrier placed in 106 Sea Zone 1 destroyer placed in 81 Sea Zone 1 transport placed in 81 Sea Zone 1 mech_infantry placed in Egypt Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour, 2 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 1 armour, 2 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,67 Americans regular : 0,00 Japanese regular : -1,67 British regular : -2,00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia Non Combat Move - Italians Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 21 PUs; Combat Move - ANZAC 1 destroyer moved from 44 Sea Zone to 35 Sea Zone Combat - ANZAC Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3 Battle in 35 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 fighter, 1 submarine and 1 transport ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,1,5,6,3 ANZAC collect 12 PUs (2 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0,83 ANZAC regular : 0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 21 PUs; Combat Move - ANZAC 1 destroyer moved from 44 Sea Zone to 35 Sea Zone Combat - ANZAC Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3 Battle in 35 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 fighter, 1 submarine and 1 transport ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,1,5,6,3 ANZAC collect 12 PUs (2 lost to blockades); end with 33 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,83 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Vyborg to Novgorod 1 artillery and 1 infantry moved from Karelia to Novgorod 3 armour, 3 infantry and 7 mech_infantrys moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Finland to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland 2 mech_infantrys moved from Poland to Baltic States 2 mech_infantrys moved from Poland to Eastern Poland 2 bombers moved from Western Germany to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 2 infantry moved from Rostov to Volgograd 2 artilleries moved from Rostov to Volgograd 2 mech_infantrys moved from Rostov to Caucasus 2 armour moved from Rostov to Caucasus 5 armour moved from Rostov to Volgograd 1 armour moved from Rostov to Volgograd 3 mech_infantrys moved from Rostov to Volgograd 1 artillery moved from Rostov to Caucasus 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Finland to 125 Sea Zone 2 fighters moved from 110 Sea Zone to 125 Sea Zone 1 battleship, 1 carrier, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry Germans roll dice for 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys in Novgorod, round 2 : 5/18 hits, 4,33 expected hits Russians roll dice for 2 aaGuns and 10 infantry in Novgorod, round 2 : 7/10 hits, 3,33 expected hits 3 infantry owned by the Russians, 7 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 3 armour, 1 artillery and 7 mech_infantrys in Novgorod, round 3 : 3/11 hits, 3,17 expected hits Russians roll dice for 7 infantry in Novgorod, round 3 : 2/7 hits, 2,33 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 3 armour, 1 artillery and 5 mech_infantrys in Novgorod, round 4 : 4/9 hits, 2,83 expected hits Russians roll dice for 4 infantry in Novgorod, round 4 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 7 infantry and 3 mech_infantrys Casualties for Russians: 2 aaGuns and 10 infantry Battle in 125 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Bryansk Germans attack with 1 artillery, 2 bombers and 3 infantry Russians defend with 4 infantry Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 2 : 1/6 hits, 2,33 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Bryansk, round 3 : 2/5 hits, 2,17 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 2 bombers in Bryansk, round 4 : 2/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 4 infantry Battle in Volgograd Germans attack with 6 armour, 2 artilleries, 2 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 5 infantry Germans roll dice for 6 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/13 hits, 4,83 expected hits Russians roll dice for 5 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans roll dice for 6 armour, 2 artilleries and 3 mech_infantrys in Volgograd, round 3 : 7/11 hits, 4,50 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for Russians: 5 infantry Battle in Baltic States Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys British defend with 3 infantry; French defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/8 hits, 2,67 expected hits Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 3/7 hits, 2,50 expected hits Russians roll dice for 4 infantry in Caucasus, round 3 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Caucasus, round 4 : 1/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for British: 3 infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 bombers moved from Bryansk to Ukraine 3 infantry moved from Finland to Karelia 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 1 aaGun moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Baltic States to Bessarabia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 5 armour moved from Romania to Ukraine 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Ukraine to Rostov Place Units - Germans 1 submarine placed in 112 Sea Zone 3 infantry placed in Ukraine 4 armour, 1 artillery and 5 infantry placed in Romania Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 6,17 Germans regular : -3,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Bryansk 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Timguska to Novosibirsk 1 armour moved from Russia to Western Ukraine Russians take Western Ukraine from Italians Combat - Russians Non Combat Move - Russians Place Units - Russians 1 armour, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 3 infantry moved from Kiangsi to Hunan 2 infantry moved from Kwangsi to French Indo China 1 fighter moved from Philippines to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 2 tactical_bombers moved from Kwangsi to Hunan 2 fighters moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 1 artillery moved from Tsinghai to Shensi Japanese take Shensi from Chinese 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Combat - Japanese Battle in New Guinea Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/7 hits, 2,83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking New Guinea from ANZAC, taking Hunan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 3 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 battleship, 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone 1 tactical_bomber owned by the Japanese retreated Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -18 Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine Casualties for Americans: 1 submarine Battle in French Indo China Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 3/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 mech_infantrys Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/6 hits, 2,17 expected hits Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits, 2,17 expected hits Chinese roll dice for 2 mech_infantrys in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 3 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Kiangsi to Kwangsi 1 aaGun moved from Kiangsu to Anhwe 2 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from Anhwe to Kwangsi 1 tactical_bomber moved from Anhwe to Kwangsi Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Japanese regular : -2,50 UK_Pacific regular : -0,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Americans buy 2 artilleries, 1 battleship, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 unit repaired. 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship and 1 destroyer Japanese defend with 1 battleship and 1 cruiser Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship and 1 cruiser Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Morocco: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Changing ownership of Morocco from Italians to Americans EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 battleship placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -1,17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 1,33