bolasgod (X) vs mainah ( Allies + 15) BM3 Game 2
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@bolasgod
Just a reminder - might have gotten lost in the 9 games you have going on. :slightly_smiling_face: -
@mainah oops sorry, yea i need to have less games at one time haha. Also work is getting fairly busy
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda 3 bombers moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 artillery moved from Archangel to Smolensk 1 armour moved from Novgorod to Vologda 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,7,6 and causes: 17 damage to unit: factory_major Bombing raid in Russia rolls: 3,4 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 23 damage total. Damaged units is as follows: factory_major = 17, airfield = 6 Battle in Smolensk Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 4 armour moved from Caucasus to Ukraine 1 artillery moved from Rostov to Caucasus 1 mech_infantry moved from Caucasus to Ukraine 1 mech_infantry moved from Caucasus to Ukraine 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 5 armour and 6 mech_infantrys moved from Volgograd to Ukraine 4 artilleries, 20 infantry and 2 mech_infantrys moved from Rostov to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 infantry moved from Baltic States to Belarus 2 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland 1 mech_infantry moved from Archangel to Eastern Poland 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 3 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine 1 fighter moved from France to Western Germany 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 1 fighter placed in Western Germany 5 armour and 5 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,2,4 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.17 Russians AA : -0.83
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda 3 bombers moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 artillery moved from Archangel to Smolensk 1 armour moved from Novgorod to Vologda 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,7,6 and causes: 17 damage to unit: factory_major Bombing raid in Russia rolls: 3,4 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 23 damage total. Damaged units is as follows: factory_major = 17, airfield = 6 Battle in Smolensk Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 4 armour moved from Caucasus to Ukraine 1 artillery moved from Rostov to Caucasus 1 mech_infantry moved from Caucasus to Ukraine 1 mech_infantry moved from Caucasus to Ukraine 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 5 armour and 6 mech_infantrys moved from Volgograd to Ukraine 4 artilleries, 20 infantry and 2 mech_infantrys moved from Rostov to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 infantry moved from Baltic States to Belarus 2 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland 1 mech_infantry moved from Archangel to Eastern Poland 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 3 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine 1 fighter moved from France to Western Germany 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 1 fighter placed in Western Germany 5 armour and 5 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,2,4 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.17 Russians AA : -0.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 16 PUs; Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk 2 armour moved from Tambov to Novosibirsk 2 armour moved from Russia to Novosibirsk 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 3 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Urals 2 fighters moved from Russia to Vologda Combat - Russians Battle in Novosibirsk Russians attack with 4 armour and 1 infantry Germans defend with 1 armour Russians roll dice for 4 armour and 1 infantry in Novosibirsk, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 4 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Vologda Russians attack with 2 fighters and 4 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 2 fighters and 4 infantry in Vologda, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 2 fighters and 3 infantry in Vologda, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians roll dice for 2 fighters and 1 infantry in Vologda, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 4 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Urals Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Urals Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Urals to Russia 2 fighters moved from Vologda to Russia 3 aaGuns, 10 artilleries and 47 infantry moved from Tambov to Russia 2 mech_infantrys moved from Tambov to Novosibirsk 2 mech_infantrys moved from Tambov to Russia Place Units - Russians 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 2.17 Russians regular : -2.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Yunnan to Chahar 2 armour moved from Anhwe to Chahar 1 infantry moved from Jehol to Chahar 1 armour moved from Kiangsu to Chahar 2 armour moved from Kiangsu to Hopei 1 artillery moved from Yunnan to Szechwan 2 armour moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 submarine moved from 17 Sea Zone to 25 Sea Zone 3 fighters moved from 6 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 4 fighters and 3 tactical_bombers moved from Yunnan to Chahar Combat - Japanese Battle in Chahar Japanese attack with 3 armour, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 9 infantry Japanese roll dice for 3 armour, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Chahar, round 2 : 8/13 hits, 7.00 expected hits Chinese roll dice for 1 artillery and 9 infantry in Chahar, round 2 : 3/10 hits, 3.33 expected hits 1 infantry owned by the Japanese, 2 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 armour, 2 bombers, 4 fighters and 3 tactical_bombers in Chahar, round 3 : 8/10 hits, 5.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 3 armour and 1 infantry Casualties for Chinese: 1 artillery and 9 infantry Battle in Kweichow Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 2 artilleries and 3 infantry moved from Kwangsi to Yunnan 2 bombers, 4 fighters and 3 tactical_bombers moved from Chahar to Anhwe 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Yunnan 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 armour, 1 artillery, 1 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Kwangsi 2 marines moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun moved from 36 Sea Zone to Kwangsi 3 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Malaya 3 mech_infantrys placed in Kiangsu 1 artillery and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.33 Japanese regular : 3.33
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 submarines moved from 105 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 26 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands
Combat Hit Differential Summary :
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@bolasgod
Scramble SZ 112? -
@mainah yes all 3, make sure my DD dies 1st :)
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 submarines moved from 105 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 26 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Morocco Battle in Malta Battle in 112 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport Germans defend with 1 destroyer, 3 fighters and 1 submarine Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 bomber, 2 fighters and 1 transport in 112 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone Americans win, taking Morocco from Italians, taking Malta from Italians with 1 bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine Casualties for Germans: 1 destroyer, 3 fighters and 1 submarine Battle in Norway Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 2 infantry and 1 marine in Caroline Islands, round 3 : 1/4 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Norway from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 5 Casualties for Americans: 3 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter moved from 1 Sea Zone to 10 Sea Zone 4 destroyers moved from 10 Sea Zone to 30 Sea Zone 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 3 carriers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to Suriname 1 fighter moved from Eastern United States to Gibraltar 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 1.33 Germans regular : 0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 4 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in Anhwe, round 2 : 1/7 hits, 4.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Sikang from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter and 4 infantry moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -3.17
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 3 fighters moved from Persia to Trans-Jordan 1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria 1 armour and 1 artillery moved from Egypt to Alexandria 1 bomber, 5 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from India to 41 Sea Zone Combat - British
Combat Hit Differential Summary :
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@bolasgod
Well - I had to edit SZ 112 results due to a screw up on my end - to your favor. Bom and TT survived. Caroline was VERY expensive. Would be really nice of you to stop with the good dice.Scramble SZ 97?
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@mainah no scramble thanks
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 submarines moved from 105 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 26 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Morocco Battle in Malta Battle in 112 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport Germans defend with 1 destroyer, 3 fighters and 1 submarine Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 bomber, 2 fighters and 1 transport in 112 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone Americans win, taking Morocco from Italians, taking Malta from Italians with 1 bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine Casualties for Germans: 1 destroyer, 3 fighters and 1 submarine Battle in Norway Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 2 infantry and 1 marine in Caroline Islands, round 3 : 1/4 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Norway from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 5 Casualties for Americans: 3 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter moved from 1 Sea Zone to 10 Sea Zone 4 destroyers moved from 10 Sea Zone to 30 Sea Zone 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 3 carriers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to Suriname 1 fighter moved from Eastern United States to Gibraltar 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 4 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in Anhwe, round 2 : 1/7 hits, 4.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Sikang from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter and 4 infantry moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 3 fighters moved from Persia to Trans-Jordan 1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria 1 armour and 1 artillery moved from Egypt to Alexandria 1 bomber, 5 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from India to 41 Sea Zone Combat - British Battle in Western Germany British converts factory_major into different units Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking Western Germany from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 5 fighters and 1 tactical_bomber Italians defend with 2 destroyers and 1 transport British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Italians roll dice for 2 destroyers and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 fighter Casualties for Italians: 2 destroyers and 1 transport Battle in Alexandria British attack with 1 armour, 1 artillery and 2 mech_infantrys Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Alexandria, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 2 infantry Battle in Trans-Jordan British attack with 3 fighters and 2 infantry Italians defend with 1 marine British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - British 3 fighters moved from Trans-Jordan to Persia 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Union of South Africa to Egypt 4 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 41 Sea Zone to India 4 mech_infantrys moved from West India to Eastern Persia Place Units - British 1 transport placed in 109 Sea Zone 1 factory_minor placed in Egypt 2 infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,3,6,1,6,4,3,3 British collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -0.67 Italians regular : 0.00 Japanese regular : -1.83 Germans regular : 0.17 British regular : -0.50
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I am excited/apprehensive to see if this pays off.
I got careless with china and blew the advantage I had, jeopardizing the PAC side. Seemed like I had to be a little more gusty than I have been in the past being with the Allies.
I thought the tit for tat with the US german fleets would be to my advantage - doesn’t seem so much now, with 30+ italy with a serious fleet, and a rapidly shrinking Russia. You’re making just $25 less than me, without the need to buy transports.
I really like this game! -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 1 fighter moved from 98 Sea Zone to 96 Sea Zone 2 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Tsinghai to Samara Italians take Samara from Russians 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Western Germany Italians attack with 2 fighters and 2 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Western Germany, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Germany Italians win, taking Western Germany from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Italians win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 fighter and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 2 fighters moved from Western Germany to Southern Italy 1 artillery and 2 infantry moved from Ukraine to Rostov Place Units - Italians 1 armour placed in Ukraine 1 fighter placed in Southern Italy 2 destroyers and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 28 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : -0.33 British regular : -0.33
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@mainah yes this is a very interesting game indeed, thankfully much more competitive!
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@bolasgod hey just checking in as it’s been a few days