L21 BM3 Ghostglider vs. Giallo


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 2 tactical_bombers moved from Philippines to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Shantung to Hunan
            1 infantry moved from Tsinghai to Sikang
            2 bombers moved from Anhwe to Sikang
            1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
            2 fighters moved from 35 Sea Zone to French Indo China
            1 destroyer moved from 35 Sea Zone to 32 Sea Zone
            1 artillery moved from Shensi to Sikang
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in New Guinea
            Battle in Aleutian Islands
            Battle in 32 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 32 Sea Zone
                Japanese win, taking New Guinea from ANZAC, taking Aleutian Islands from Americans with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Midway: 1 infantry
                EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 37 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in French Indo China
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sikang, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 battleship and 3 carriers moved from 35 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
            2 fighters moved from French Indo China to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 fighter moved from Anhwe to Kweichow
            1 infantry moved from Kansu to Tsinghai
            1 tactical_bomber moved from Jehol to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Amur to Manchuria
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 43 Sea Zone to Kwangtung
            2 bombers moved from Sikang to Kansu
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            3 mech_infantrys placed in Shantung
            2 artilleries and 1 infantry placed in Kiangsu
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 0.33
    French regular : -0.33
    Japanese regular : -3.67
    UK_Pacific regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 bombers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Midway from Americans to Japanese
            EDIT: Turning off Edit Mode
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            4 fighters and 1 tactical_bomber moved from 44 Sea Zone to Celebes
            1 marine moved from Tobruk to 96 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
            1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
            1 mech_infantry moved from Libya to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Libya to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
            1 bomber moved from Malta to Egypt
            2 carriers moved from 96 Sea Zone to 98 Sea Zone
            1 bomber moved from Eastern United States to 8 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 fighters and 1 tactical_bomber; Italians defend with 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/12 hits, 4,83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : -0,33
    

    Savegame


  • @ghostglider 6 hits in Egypt

    I edited attack on Midway (forgot to unload TRN with unit on), I trust this is OK - if not, please let me know

    I will roll the remaining battles now

    NP


  • Max defense in EGY. Please keep Germany troops compared to Italy troops

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 bombers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Midway from Americans to Japanese
            EDIT: Turning off Edit Mode
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            4 fighters and 1 tactical_bomber moved from 44 Sea Zone to Celebes
            1 marine moved from Tobruk to 96 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
            1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
            1 mech_infantry moved from Libya to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Libya to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
            1 bomber moved from Malta to Egypt
            2 carriers moved from 96 Sea Zone to 98 Sea Zone
            1 bomber moved from Eastern United States to 8 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 fighters and 1 tactical_bomber; Italians defend with 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/12 hits, 4,83 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 7 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 6/13 hits, 6,67 expected hits
                    1 bomber owned by the Italians, 3 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
                    Americans roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 3,33 expected hits
                    Italians roll dice for 7 fighters in Egypt, round 3 : 4/7 hits, 4,67 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 2 fighters owned by the Americans and 2 fighters owned by the Italians lost in Egypt
                    Americans roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 4 fighters in Egypt, round 4 : 3/4 hits, 2,67 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in Egypt
                Italians win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 2 fighters and 1 tactical_bomber
                Casualties for Italians: 1 artillery, 1 bomber, 3 fighters and 3 infantry
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 carrier moved from 63 Sea Zone to 54 Sea Zone
            1 bomber moved from 8 Sea Zone to British Columbia
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 aaGun and 1 mech_infantry moved from Western United States to British Columbia
            5 bombers moved from Eastern United States to Gibraltar
            1 aaGun moved from Western United States to British Columbia
            4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            5 bombers and 2 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,50
    Italians regular : -1,00
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 2,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 bombers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Midway from Americans to Japanese
            EDIT: Turning off Edit Mode
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            4 fighters and 1 tactical_bomber moved from 44 Sea Zone to Celebes
            1 marine moved from Tobruk to 96 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
            1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
            1 mech_infantry moved from Libya to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Libya to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
            1 bomber moved from Malta to Egypt
            2 carriers moved from 96 Sea Zone to 98 Sea Zone
            1 bomber moved from Eastern United States to 8 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 fighters and 1 tactical_bomber; Italians defend with 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/12 hits, 4,83 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 7 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 6/13 hits, 6,67 expected hits
                    1 bomber owned by the Italians, 3 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
                    Americans roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 3,33 expected hits
                    Italians roll dice for 7 fighters in Egypt, round 3 : 4/7 hits, 4,67 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 2 fighters owned by the Americans and 2 fighters owned by the Italians lost in Egypt
                    Americans roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 4 fighters in Egypt, round 4 : 3/4 hits, 2,67 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 fighter owned by the Italians lost in Egypt
                Italians win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 2 fighters and 1 tactical_bomber
                Casualties for Italians: 1 artillery, 1 bomber, 3 fighters and 3 infantry
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 carrier moved from 63 Sea Zone to 54 Sea Zone
            1 bomber moved from 8 Sea Zone to British Columbia
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 aaGun and 1 mech_infantry moved from Western United States to British Columbia
            5 bombers moved from Eastern United States to Gibraltar
            1 aaGun moved from Western United States to British Columbia
            4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            5 bombers and 2 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 2,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            2 fighters moved from Yunnan to Kweichow
            1 infantry moved from Siam to French Indo China
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Belgian Congo to Egypt
            1 artillery, 2 fighters and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Malta to Egypt
            2 fighters moved from 80 Sea Zone to Egypt
            1 armour moved from Eastern Persia to Northwest Persia
                  British take Persia from Italians
    
        Combat - British
            Battle in Kweichow
                British attack with 2 artilleries, 2 fighters and 3 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    British roll dice for 2 artilleries, 2 fighters and 3 infantry in Kweichow, round 2 : 1/7 hits, 2,50 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 3/4 hits, 2,33 expected hits
                    1 tactical_bomber owned by the Japanese and 3 infantry owned by the British lost in Kweichow
                    British roll dice for 2 artilleries and 2 fighters in Kweichow, round 3 : 4/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 artillery owned by the British lost in Kweichow
                British win, taking Kweichow from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 29
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Japanese: 2 fighters and 2 tactical_bombers
            Battle in Hunan
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Egypt
                British attack with 1 artillery, 5 fighters, 2 infantry and 1 mech_infantry
                Germans defend with 1 fighter; Italians defend with 1 factory_minor, 1 fighter and 1 harbour
                    British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 artillery, 5 fighters, 2 infantry and 1 mech_infantry in Egypt, round 2 : 5/9 hits, 3,50 expected hits
                    Italians roll dice for 2 fighters in Egypt, round 2 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Italians and 2 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 artillery, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Germans: 1 fighter
                Casualties for Italians: 1 fighter
    
        Non Combat Move - British
            5 fighters moved from Egypt to Alexandria
            1 carrier and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
            1 fighter moved from Union of South Africa to 72 Sea Zone
            1 infantry moved from West India to Eastern Persia
            1 armour and 1 mech_infantry moved from India to Yunnan
            2 infantry moved from Burma to Yunnan
            1 fighter moved from Hunan to Yunnan
            1 aaGun and 2 infantry moved from Yunnan to Kwangsi
            1 aaGun moved from Szechwan to Yunnan
            2 fighters moved from Kweichow to Yunnan
            1 aaGun and 2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Gibraltar to Malta
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,4
            British collect 32 PUs (1 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 20 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : 1,50
    Italians regular : -0,33
    Japanese regular : -1,17
    British regular : 3,00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Rostov
            1 fighter moved from Southern Italy to Rostov
            1 armour moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 2 fighters
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 2 fighters in Rostov, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Italians win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Rostov to Caucasus
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to 46 Sea Zone
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 44 Sea Zone
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from 46 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to 46 Sea Zone
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 44 Sea Zone
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from 46 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 infantry and 17 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Novosibirsk to Samara
            1 mech_infantry moved from Kazakhstan to Samara
            1 bomber moved from Kansu to Samara
            3 artilleries moved from Vyborg to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            2 mech_infantrys moved from Caucasus to Volgograd
            2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Romania to Volgograd
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 armour moved from Novosibirsk to Volgograd
            2 armour moved from Novosibirsk to Archangel
            1 mech_infantry moved from Nenetsia to Archangel
            1 infantry moved from Vologda to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Nenetsia to Vologda
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Poland to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 armour moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Yenisey
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 4 artilleries and 2 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 4 artilleries and 2 infantry in Novgorod, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Archangel
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Samara
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Volgograd to Bessarabia
            1 bomber moved from Samara to Bessarabia
            10 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Kansu to Novosibirsk
            1 aaGun moved from Western Ukraine to Ukraine
            15 infantry moved from Western Ukraine to Bessarabia
            10 artilleries moved from Western Ukraine to Bessarabia
            1 infantry moved from Bessarabia to Western Ukraine
            1 armour and 7 mech_infantrys moved from Romania to Eastern Poland
            1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            6 mech_infantrys moved from Western Germany to Poland
            1 aaGun and 1 artillery moved from Finland to Karelia
    
        Place Units - Germans
            3 infantry placed in Ukraine
            1 armour and 9 mech_infantrys placed in Germany
            8 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
            Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.50
    British regular : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Bryansk to Ukraine
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Rostov
            2 infantry moved from Bryansk to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Kansu
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 2 bombers
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Kansu, round 2 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 2 bombers in Kansu, round 2 : 0/2 hits, 0,33 expected hits
                    2 bombers owned by the Japanese lost in Kansu
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Japanese: 2 bombers
            Battle in Ukraine
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Ukraine
                    Russians roll dice for 2 artilleries in Ukraine, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 aaGun and 2 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Western Ukraine
                1 artillery owned by the Russians retreated to Bryansk
                Germans win with 2 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            2 fighters and 1 tactical_bomber moved from Kansu to Szechwan
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 10 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : 1,33
    Russians regular : 2,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 artillery moved from Shensi to Kweichow
            1 fighter moved from Kwangtung to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            4 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in Wake Island
            Battle in Kweichow
                Japanese attack with 1 artillery and 1 fighter
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Kweichow
                Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Kwangsi
                Japanese attack with 5 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 aaGun and 2 infantry
                    British roll AA dice in Kwangsi : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/8 hits, 4.17 expected hits
                    Chinese roll dice for 1 aaGun and 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 2 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 aaGun and 2 infantry
    
        Non Combat Move - Japanese
            1 battleship and 3 carriers moved from 20 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            4 fighters and 3 tactical_bombers moved from Kwangsi to 35 Sea Zone
            1 fighter moved from Kweichow to Anhwe
            1 mech_infantry moved from Shantung to Chahar
            1 artillery moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Kiangsu to Kiangsi
            2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 aaGun and 1 infantry moved from Korea to Manchuria
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 fighter moved from Japan to Philippines
            2 carriers moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 32 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Caroline Islands
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 mech_infantry moved from Shantung to Hopei
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Shantung
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -0.00
    British AA : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 tactical_bomber moved from 44 Sea Zone to New Guinea
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 44 Sea Zone to 46 Sea Zone
            1 fighter moved from 44 Sea Zone to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            3 fighters moved from 44 Sea Zone to New Guinea
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to 31 Sea Zone
            2 bombers moved from Western United States to Hawaiian Islands
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Greece
            Battle in 26 Sea Zone
                Americans attack with 2 submarines and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win, taking Greece from Germans, taking 26 Sea Zone from Neutral with 2 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 31 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in New Guinea
                Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hawaiian Islands
                Americans attack with 2 bombers and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 2 bombers and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Americans attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Kwangsi to Yunnan
            1 carrier and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
            2 bombers moved from Hawaiian Islands to Johnston Island
            1 bomber moved from 31 Sea Zone to Johnston Island
            2 bombers moved from Western United States to Queensland
            1 bomber moved from British Columbia to Johnston Island
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
                  Americans take Crete from Neutral_Allies
            1 transport moved from 96 Sea Zone to 92 Sea Zone
            2 carriers and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            3 transports moved from 98 Sea Zone to 92 Sea Zone
            5 bombers moved from Gibraltar to Malta
            1 carrier and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
            1 artillery moved from Tobruk to Alexandria
            1 mech_infantry moved from Alexandria to Trans-Jordan
            2 aaGuns and 1 mech_infantry moved from British Columbia to Western United States
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in Western United States
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Johnston Island: 1 bomber
            EDIT: Adding units owned by Americans to Western United States: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Japanese regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Japanese roll AA dice in Shensi : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
            Chinese undo move 1.
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : -1,00
    Japanese AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 tactical_bomber moved from 44 Sea Zone to New Guinea
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 44 Sea Zone to 46 Sea Zone
            1 fighter moved from 44 Sea Zone to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            3 fighters moved from 44 Sea Zone to New Guinea
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to 31 Sea Zone
            2 bombers moved from Western United States to Hawaiian Islands
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Greece
            Battle in 26 Sea Zone
                Americans attack with 2 submarines and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win, taking Greece from Germans, taking 26 Sea Zone from Neutral with 2 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 31 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in New Guinea
                Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hawaiian Islands
                Americans attack with 2 bombers and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 2 bombers and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Americans attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Kwangsi to Yunnan
            1 carrier and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
            2 bombers moved from Hawaiian Islands to Johnston Island
            1 bomber moved from 31 Sea Zone to Johnston Island
            2 bombers moved from Western United States to Queensland
            1 bomber moved from British Columbia to Johnston Island
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
                  Americans take Crete from Neutral_Allies
            1 transport moved from 96 Sea Zone to 92 Sea Zone
            2 carriers and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            3 transports moved from 98 Sea Zone to 92 Sea Zone
            5 bombers moved from Gibraltar to Malta
            1 carrier and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
            1 artillery moved from Tobruk to Alexandria
            1 mech_infantry moved from Alexandria to Trans-Jordan
            2 aaGuns and 1 mech_infantry moved from British Columbia to Western United States
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in Western United States
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Johnston Island: 1 bomber
            EDIT: Adding units owned by Americans to Western United States: 1 bomber
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Japanese roll AA dice in Shensi : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
            Chinese undo move 1.
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 6 mech_infantrys; Remaining resources: 17 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                  British take 72 Sea Zone from Italians
            1 fighter moved from 72 Sea Zone to 71 Sea Zone
            1 carrier moved from 72 Sea Zone to 71 Sea Zone
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
            3 fighters moved from Yunnan to Kiangsi
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Sicily
            1 mech_infantry moved from Egypt to Iraq
                  British take Iraq from Italians
    
        Combat - British
            Battle in Sicily
            Battle in Kiangsi
                British attack with 1 armour, 3 fighters and 1 mech_infantry
                Japanese defend with 2 artilleries and 2 infantry
                    British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Kiangsi, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                    British roll dice for 1 armour and 3 fighters in Kiangsi, round 3 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in Kiangsi
                British win, taking Sicily from Italians with 3 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
            Battle in 71 Sea Zone
                British attack with 1 carrier, 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    British roll dice for 1 carrier, 1 destroyer and 1 fighter in 71 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 71 Sea Zone
                British win, taking 71 Sea Zone from Italians with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 71 Sea Zone to British Somaliland
            5 fighters moved from Alexandria to Egypt
            1 fighter moved from Malta to Egypt
            1 infantry moved from Eastern Persia to Persia
            1 armour and 1 mech_infantry moved from India to Yunnan
            3 fighters moved from Kiangsi to Yunnan
            1 aaGun moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            3 fighters moved from United Kingdom to Gibraltar
            2 fighters moved from Gibraltar to Egypt
            1 transport moved from 98 Sea Zone to 72 Sea Zone
            2 battleships, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 52 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 64 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery and 1 infantry placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 0,00
    Italians regular : -0,17
    Japanese regular : -0,67
    Japanese AA : -0,17
    British regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Caucasus to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 2 fighters
                British defend with 1 mech_infantry
                    Italians roll dice for 2 fighters in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Iraq
                Italians win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Italians: 1 fighter
                Casualties for British: 1 mech_infantry
            1 fighter moved from Iraq to Northwest Persia
            1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to Yugoslavia
            3 mech_infantrys moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 44 Sea Zone to 46 Sea Zone
            2 destroyers moved from 54 Sea Zone to 46 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 harbour placed in New Guinea
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 44 Sea Zone to 46 Sea Zone
            2 destroyers moved from 54 Sea Zone to 46 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 harbour placed in New Guinea
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 99 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 2 bombers, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Northwest Persia to Iraq
                  Germans take Iraq from British
            1 armour moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from Bessarabia to Persia
            2 mech_infantrys moved from Volgograd to Rostov
            1 mech_infantry moved from Samara to Tambov
                  Germans take Tambov from Russians
            1 bomber moved from Bessarabia to Rostov
            1 artillery and 3 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Samara to Turkmenistan
                  Germans take Turkmenistan from Russians
    
        Combat - Germans
            Battle in Persia
                Germans attack with 1 bomber and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Ukraine
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Rostov
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
            1 bomber moved from Rostov to Northwest Persia
            1 bomber moved from Persia to Northwest Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            2 mech_infantrys moved from Volgograd to Northwest Persia
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 armour moved from Novosibirsk to Volgograd
            1 mech_infantry moved from Volgograd to Northwest Persia
            1 infantry moved from Vologda to Samara
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Novgorod to Belarus
            4 artilleries moved from Novgorod to Archangel
            1 aaGun and 1 artillery moved from Karelia to Novgorod
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
            6 mech_infantrys moved from Poland to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            8 mech_infantrys moved from Western Germany to Poland
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 armour moved from Yenisey to Novosibirsk
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            3 artilleries placed in Volgograd
            1 artillery, 1 infantry and 2 mech_infantrys placed in Germany
            3 infantry placed in France
            2 bombers and 4 infantry placed in Western Germany
            Germans undo move 4.
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
            Germans collect 66 PUs (3 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.00
    Germans regular : -0.83
    British regular : -0.33
    

    Savegame

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