TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to Hunan
1 fighter moved from India to Yunnan
1 fighter moved from India to Kweichow
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - ANZAC
Battle in Marianas
Battle in Hunan
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Hunan
Japanese win, taking Marianas from Japanese with no units remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Kweichow
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
ANZAC win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kweichow to Tsinghai
1 cruiser and 1 destroyer moved from 54 Sea Zone to 22 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from United Kingdom to 113 Sea Zone
Combat - French
Battle in 113 Sea Zone
French attack with 1 fighter; Russians loiter and taunt
Germans defend with 1 cruiser and 1 transport
French roll dice for 1 fighter in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the French lost in 113 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.50
Japanese regular : 1.00
ANZAC regular : 0.50
Germans regular : 0.50
@Gambler6 I was told this should be an Axis Victory in 3-4 turns…base on the current situation…
it’s starting to feel like it.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
8 artilleries moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
7 infantry moved from Finland to Norway
1 armour moved from Western Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 cruiser moved from 113 Sea Zone to 125 Sea Zone
3 mech_infantrys moved from Germany to Eastern Poland
7 mech_infantrys moved from Slovakia Hungary to Eastern Poland
10 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Romania to Bessarabia
10 armour, 10 artilleries, 17 infantry and 5 mech_infantrys moved from Romania to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 10 armour, 11 artilleries, 18 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 11 artilleries, 18 infantry and 5 mech_infantrys in Bessarabia, round 2 : 9/44 hits, 14.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 10 armour, 11 artilleries, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 armour and 7 infantry
British defend with 2 infantry
Germans roll dice for 1 armour and 7 infantry in Norway, round 2 : 1/8 hits, 1.67 expected hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 armour and 6 infantry in Norway, round 3 : 0/7 hits, 1.50 expected hits
British roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 armour and 5 infantry in Norway, round 4 : 0/6 hits, 1.33 expected hits
British roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 armour and 4 infantry in Norway, round 5 : 2/5 hits, 1.17 expected hits
British roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour and 4 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Baltic States
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 8 artilleries, 10 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 artilleries, 10 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 7/28 hits, 7.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 cruiser
British defend with 1 transport; Russians defend with 1 submarine
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -7.83
British regular : 1.33
I’m attacking sz 125. Do you want to submerge or fight with your Russian sub?
@tanios submerge
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
8 artilleries moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
7 infantry moved from Finland to Norway
1 armour moved from Western Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 cruiser moved from 113 Sea Zone to 125 Sea Zone
3 mech_infantrys moved from Germany to Eastern Poland
7 mech_infantrys moved from Slovakia Hungary to Eastern Poland
10 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Romania to Bessarabia
10 armour, 10 artilleries, 17 infantry and 5 mech_infantrys moved from Romania to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 10 armour, 11 artilleries, 18 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 11 artilleries, 18 infantry and 5 mech_infantrys in Bessarabia, round 2 : 9/44 hits, 14.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 10 armour, 11 artilleries, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 armour and 7 infantry
British defend with 2 infantry
Germans roll dice for 1 armour and 7 infantry in Norway, round 2 : 1/8 hits, 1.67 expected hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 armour and 6 infantry in Norway, round 3 : 0/7 hits, 1.50 expected hits
British roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 armour and 5 infantry in Norway, round 4 : 0/6 hits, 1.33 expected hits
British roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 armour and 4 infantry in Norway, round 5 : 2/5 hits, 1.17 expected hits
British roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour and 4 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Baltic States
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 8 artilleries, 10 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 artilleries, 10 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 7/28 hits, 7.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 cruiser
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians submerged
1 transport owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Egypt to Western Germany
2 tactical_bombers moved from Egypt to Southern Italy
1 artillery moved from Southern France to France
7 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun moved from Romania to Eastern Poland
2 aaGuns moved from Romania to Bessarabia
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 2.
Germans undo move 1.
1 armour and 9 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -7.83
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 bomber moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to 125 Sea Zone
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 fighter and 1 submarine
Germans defend with 1 cruiser
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter in 125 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser in 125 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 125 Sea Zone
Russians win, taking 125 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Baltic States
Russians attack with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 3/7 hits, 3.17 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Baltic States to Russia
2 fighters moved from Baltic States to Russia
1 bomber moved from Baltic States to Russia
1 infantry moved from Vyborg to Novgorod
1 fighter moved from Baltic States to Bryansk
1 infantry moved from Bryansk to Belarus
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Olgiy to Timguska
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Ukraine to Bryansk
9 infantry moved from Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
1 fighter moved from 125 Sea Zone to Scotland
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
10 infantry placed in Russia
2 infantry placed in Volgograd
Russians undo move 1.
Russians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Korea to 22 Sea Zone
1 fighter moved from 36 Sea Zone to 22 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Hopei to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Korea to 22 Sea Zone
1 bomber moved from Korea to 22 Sea Zone
Combat - Japanese
Battle in Guam
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking Guam from Americans, taking 43 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 22 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 22 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the British and 1 transport owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 bombers moved from 22 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Szechwan to Shensi
1 tactical_bomber moved from Manchuria to Shensi
1 mech_infantry moved from Chahar to Shensi
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 1.00
Japanese regular : -0.00
ANZAC regular : -0.33
UK_Pacific regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 32 Sea Zone
3 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Soviet Far East
Americans win, taking Morocco from Neutral_Axis, taking Marshall Islands from Japanese, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in Gibraltar
Americans attack with 2 artilleries, 2 infantry and 1 marine
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 carriers moved from 26 Sea Zone to 32 Sea Zone
2 fighters moved from 16 Sea Zone to 32 Sea Zone
1 fighter moved from 26 Sea Zone to 32 Sea Zone
1 fighter moved from Midway to 32 Sea Zone
1 battleship moved from 26 Sea Zone to 32 Sea Zone
2 cruisers and 1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Queensland
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
7 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Sikang, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Sikang, round 3 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 2 artilleries, 1 bomber, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Scotland to 112 Sea Zone
1 artillery and 13 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from British Columbia to Ontario
1 infantry moved from British Columbia to Western United States
1 bomber moved from Eastern Persia to French Indo China
1 infantry moved from Siam to French Indo China
1 fighter moved from Tsinghai to Yunnan
Combat - British
Battle in French Madagascar
Battle in 112 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 3.00 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 13 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 13 infantry in Yunnan, round 2 : 2/15 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in French Indo China
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to Shan State
1 bomber moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
3 infantry moved from India to Burma
3 infantry moved from India to Burma
3 infantry moved from India to West India
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 battleship and 1 cruiser moved from 80 Sea Zone to 79 Sea Zone
1 aaGun moved from Burma to Shan State
2 aaGuns moved from Burma to Yunnan
1 destroyer and 1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to Scotland
Place Units - British
2 artilleries, 1 bomber and 1 tactical_bomber placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3
British collect 33 PUs (1 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 6 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,1,2,5
UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 6 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 1.00
Italians regular : 0.00
Japanese regular : 0.00
British regular : -0.50
@tanios I clicked too fast and had do my some US non-combat moves prior to laying my purchase.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Egypt to 72 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in 72 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 artillery moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Bulgaria to Greece
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 72 Sea Zone to Egypt
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Bessarabia
Place Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Tsinghai to Szechwan
Combat - ANZAC
Battle in Szechwan
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Battle in 37 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.50
@Gambler6 submerge sub SZ37?
Yes, submerge.
Wait, no don’t submerge. Sorry thought I was Anzac.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Tsinghai to Szechwan
Combat - ANZAC
Battle in Szechwan
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Battle in 37 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 carriers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 carriers in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 carrier in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 37 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 37 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 32
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 2 carriers and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
Place Units - ANZAC
1 destroyer and 1 fighter placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
ANZAC collect 12 PUs (4 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
2 bombers moved from Western Germany to Novgorod
1 armour and 4 infantry moved from Norway to Finland
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
6 artilleries moved from Eastern Poland to Western Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Bessarabia to Baltic States
9 armour, 11 artilleries, 17 infantry and 5 mech_infantrys moved from Bessarabia to Western Ukraine
Combat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 8 mech_infantrys
Russians defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 bombers and 8 mech_infantrys in Novgorod, round 2 : 3/10 hits, 2.67 expected hits
Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/5 hits, 2.17 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers and 6 mech_infantrys in Novgorod, round 3 : 2/8 hits, 2.33 expected hits
Russians roll dice for 2 armour in Novgorod, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 armour, 1 infantry and 1 mech_infantry
Battle in Finland
Germans attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 4 infantry in Finland, round 2 : 3/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 9 armour, 18 artilleries, 25 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 18 artilleries, 25 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 15/57 hits, 18.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 armour, 18 artilleries, 25 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Germany to Denmark
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun and 2 mech_infantrys moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Slovakia Hungary to Western Germany
2 mech_infantrys moved from Slovakia Hungary to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Germany
1 mech_infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Egypt to Southern Italy
2 bombers moved from Novgorod to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Western Germany to Denmark
Place Units - Germans
3 fighters, 5 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -1.17
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 bomber moved from Russia to Kansu
1 infantry moved from Olgiy to Kansu
1 infantry moved from Timguska to Kansu
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Kansu
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 bomber and 1 infantry in Kansu, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 bomber moved from Kansu to Russia
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Ulaanbaatar to Amur
4 aaGuns, 4 artilleries and 33 infantry moved from Bryansk to Russia
Place Units - Russians
2 fighters and 8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : -0.33
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from Kweichow to Shan State
2 bombers moved from Kiangsu to Shan State
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from UK_Pacific, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 bomber, 1 fighter and 3 infantry
British roll AA dice in Shan State : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/9 hits, 4.67 expected hits
UK_Pacific roll dice for 1 aaGun, 1 bomber, 1 fighter and 3 infantry in Shan State, round 2 : 0/5 hits, 1.83 expected hits
1 aaGun owned by the British, 1 bomber owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 4/9 hits, 4.67 expected hits
UK_Pacific roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for British: 1 aaGun, 1 bomber, 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shensi to Hunan
1 mech_infantry moved from Hunan to Kwangsi
1 tactical_bomber moved from Shensi to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Kwangsi
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Jehol to Manchuria
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
2 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : -0.17
British AA : -0.50
UK_Pacific regular : -0.83
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 submarine moved from 32 Sea Zone to 34 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 32 Sea Zone to 33 Sea Zone
1 battleship moved from 32 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
2 fighters moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 32 Sea Zone to 34 Sea Zone
1 fighter moved from 32 Sea Zone to Caroline Islands
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 bomber moved from United Kingdom to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Caroline Islands
Americans attack with 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Caroline Islands from Japanese with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Turning off Edit Mode
2 carriers moved from 32 Sea Zone to 33 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Dutch New Guinea
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Soviet Far East to Amur
1 bomber moved from Algeria to Gibraltar
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Eastern United States to Western United States
Place Units - Americans
1 transport placed in 101 Sea Zone
3 infantry placed in Central United States
1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
7 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Szechwan, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
4 infantry moved from Yunnan to Shan State
1 bomber moved from United Kingdom to France
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial Africa
3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to India
1 infantry moved from Yunnan to French Indo China
1 battleship and 1 cruiser moved from 79 Sea Zone to 72 Sea Zone
6 infantry moved from Burma to India
8 infantry moved from Yunnan to Burma
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Shan State
British attack with 1 artillery and 5 infantry
Japanese defend with 2 artilleries
British roll dice for 1 artillery and 5 infantry in Shan State, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - British
2 aaGuns moved from Yunnan to Burma
2 artilleries and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 bomber moved from France to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Ontario to New Brunswick Nova Scotia
Place Units - British
1 carrier placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 fighter placed in United Kingdom
1 artillery placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 6 PUs (7 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 1.00
Italians regular : -0.67
Japanese regular : 0.00
Japanese AA : -0.50
Germans AA : -0.17
British regular : 0.67