• '20 '19

    @cds your strategy is certainly making life hard for me in getting control of the seas!


  • @wizmark

    Lol, old times relive… As the Dutch and English battle it out on the high sea’s…


  • @wizmark

    Did I need to choose scramble/intercept or so?!

  • '20 '19

    @cds not on any of the combats I did…your J dds were out of range of your carriers for air cover…


  • @wizmark

    No, I figured it was on the UK map, but downloaded it, no combat there either…

  • '20 '19

    @cds nope…not strong enough to challenge any of your fleets yet :disappointed:


  • @wizmark

    Well I hope you do still enjoy playing the game, altough life is harder for you because of my strategy…


  • @wizmark

    You as a English men should know that who ever rules the seas (waves) rules the world ;)

  • '20 '19

    @cds Which is why i shall gain control of them soon! :flag-gb:


  • @wizmark

    Yes, I fear you are right :(

  • '20 '19

    @cds Hey there…just a little reminder about this game!


  • @wizmark

    Lol, I know. Its not that I am not working on it. I think I am working too much on it. Already had 6 different scenario’s tested. Its still in progress. Sometimes its the purchase that I dont feel happy with, the other time its the movement or placement. So I hope you can be patient with me. Wanted to make a decission this weekend, but feel I need a little bit more time.

  • '20 '19

    @cds np…just checking in lol


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 artilleries and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 artillery and 1 infantry moved from Libya to 98 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone
            1 transport moved from 101 Sea Zone to 97 Sea Zone
            1 battleship and 1 destroyer moved from 101 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from Crete to 100 Sea Zone
            2 artilleries and 2 infantry moved from 100 Sea Zone to Alexandria
            1 fighter moved from Malta to 100 Sea Zone
            2 fighters moved from Greece to 100 Sea Zone
            1 bomber moved from Romania to 100 Sea Zone
            5 infantry moved from Yugoslavia to Albania
            2 infantry moved from Bulgaria to Greece
            2 armour moved from Western Ukraine to Romania
            1 cruiser moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 bomber and 3 fighters moved from 100 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 transports placed in 97 Sea Zone
            4 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @wizmark

    Still not sure, but I quess life is all about taking risks… I had multiple options on which way to go… I hope I made the right decision…

    Oh well… Who doesnt dare, doesnt win ;)

  • '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
            EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            4 fighters moved from New South Wales to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            4 fighters moved from 55 Sea Zone to New South Wales
            1 infantry moved from New South Wales to South Australia
            1 submarine moved from 63 Sea Zone to 59 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
            EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            4 fighters moved from New South Wales to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            4 fighters moved from 55 Sea Zone to New South Wales
            1 infantry moved from New South Wales to South Australia
            1 submarine moved from 63 Sea Zone to 59 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Removing units owned by ANZAC from 32 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @cds For sure!

    Minor edit with anzacs…missed moving some boats :+1:


  • @wizmark

    Thanks! Edit on this map is sometimes required.


  • @wizmark

    I need to redo my turn with Germany, noticed a rule that makes things a little bit easier for me. So that changes my purchase, but not my combat movement or non-combat movement. I already made the combat and you didnt get a hit, so its on me if you succeed the other time around.

Suggested Topics

  • 3
  • 6
  • 71
  • 33
  • 40
  • 55
  • 66
  • 279
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.4k

Users

39.9k

Topics

1.7m

Posts