CDS (X) vs Wiz (L) PTV
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Thanks! Edit on this map is sometimes required.
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I need to redo my turn with Germany, noticed a rule that makes things a little bit easier for me. So that changes my purchase, but not my combat movement or non-combat movement. I already made the combat and you didnt get a hit, so its on me if you succeed the other time around.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 destroyer, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 128 Sea Zone to 113 Sea Zone 1 infantry moved from Archangel to Vologda 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Vologda 1 armour, 7 infantry and 2 mech_infantrys moved from Leningrad to Vologda 1 infantry moved from Eastern Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Northern Belarus to Eastern Poland 4 infantry moved from Poland to Eastern Poland 2 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Germany to Slovakia Hungary 1 artillery and 5 infantry moved from Germany to Poland 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry and 1 mech_infantry moved from Southern France to 95 Sea Zone 1 carrier and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 2 tactical_bombers moved from Gibraltar to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone 1 fighter moved from 98 Sea Zone to Morocco 2 tactical_bombers moved from Malta to Alexandria 1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone 1 fighter moved from Greece to 100 Sea Zone 1 submarine moved from 101 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Tobruk to Alexandria Combat - Germans Battle in Vologda Germans attack with 2 armour, 8 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 8 infantry and 2 mech_infantrys in Vologda, round 2 : 2/12 hits, 3,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Northern Belarus to Eastern Poland 1 bomber moved from Eastern Poland to Alexandria 1 infantry and 1 mech_infantry moved from 100 Sea Zone to Alexandria 1 aaGun moved from Normandy Bordeaux to Southern France Place Units - Germans 1 airfield placed in Morocco 1 destroyer and 1 transport placed in 95 Sea Zone 2 submarines placed in 113 Sea Zone 1 armour placed in Southern France 1 infantry placed in Normandy Bordeaux 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4 Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,00
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I could dream G40, this game is a breath of fresh air, makes me re-think purchase/movement etc… I finally enjoy playing the game again…
P.s. of course you hit this time around :(
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 infantry moved from Amur to Northern Manchuria 1 infantry moved from Buryatia to Northern Manchuria
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 infantry moved from Amur to Northern Manchuria 1 infantry moved from Buryatia to Northern Manchuria Combat - Russians Battle in Northern Manchuria Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Northern Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Northern Manchuria, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns, 3 artilleries and 16 infantry moved from Amur to Buryatia 5 infantry moved from Yakut S.S.R. to Buryatia 2 infantry moved from Kansu to Tsinghai 1 infantry moved from Ukraine to Rostov 1 artillery moved from Tambov to Rostov 2 artilleries and 2 infantry moved from Stalingrad to Rostov 2 infantry moved from Stalingrad to Samara 1 infantry moved from Russia to Gorky 1 artillery and 1 infantry moved from Southern Belarus to Smolensk 4 aaGuns, 2 armour, 9 artilleries, 31 infantry and 2 mech_infantrys moved from Bryansk to Smolensk 1 armour, 3 infantry and 1 mech_infantry moved from Russia to Smolensk Place Units - Russians 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,6 Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : 0.33
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@cds its definitely a different game now! Your med strategy is very difficult to overcome…but the compensation is a much freer hand with Russia…
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Yes, its quite the investment. But I hope that when I have reached my goals, that I can use some resources (units/pu) on other fronts. We shall see what will happen.
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Question: I assume you forgot about your anzac units in sz32?! I can edit them for you, because I think its a mistake… But if not, Ill have to look at a way to destroy them :D
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@cds anzacs should be with the main US fleet as per my edit on Anzac 4? If you could please edit them there that would be great…
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 cruiser and 1 destroyer moved from 32 Sea Zone to 31 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 33 Sea Zone 1 destroyer moved from 47 Sea Zone to 50 Sea Zone 1 destroyer moved from 47 Sea Zone to 49 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea 1 marine moved from New Britain to 47 Sea Zone 1 fighter moved from 47 Sea Zone to 33 Sea Zone 1 fighter moved from 47 Sea Zone to 24 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Korea to Siberia 4 infantry moved from 5 Sea Zone to Siberia 3 fighters moved from Japan to French Indo China 2 infantry and 3 tactical_bombers moved from French Indo China to Shan State 2 bombers moved from Sumatra to Shan State 1 submarine moved from 42 Sea Zone to 40 Sea Zone 1 submarine moved from 76 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 3 transports moved from 37 Sea Zone to 36 Sea Zone
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@cds cant scramble for subs…only for surface warships…so no scramble!! :wink:
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I send a des and sub, or do you mean your sub?! But triplea gives that option, just so you know!
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@cds yeah they couldnt get the engine to distinguish i dont think…its a player enforced rule
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 cruiser and 1 destroyer moved from 32 Sea Zone to 31 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 33 Sea Zone 1 destroyer moved from 47 Sea Zone to 50 Sea Zone 1 destroyer moved from 47 Sea Zone to 49 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea 1 marine moved from New Britain to 47 Sea Zone 1 fighter moved from 47 Sea Zone to 33 Sea Zone 1 fighter moved from 47 Sea Zone to 24 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Korea to Siberia 4 infantry moved from 5 Sea Zone to Siberia 3 fighters moved from Japan to French Indo China 2 infantry and 3 tactical_bombers moved from French Indo China to Shan State 2 bombers moved from Sumatra to Shan State 1 submarine moved from 42 Sea Zone to 40 Sea Zone 1 submarine moved from 76 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 3 transports moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 24 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Shan State Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 1/7 hits, 2,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Shan State, round 3 : 3/7 hits, 2,83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Siberia Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Siberia, round 2 : 3/8 hits, 3,00 expected hits Russians roll dice for 3 infantry in Siberia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 2 fighters and 2 tactical_bombers moved from Siberia to Korea 2 aaGuns moved from Korea to Southern Manchuria 9 infantry moved from Korea to Southern Manchuria 2 artilleries moved from Korea to Southern Manchuria 1 aaGun moved from Korea to Southern Manchuria 1 battleship and 1 marine moved from 47 Sea Zone to 34 Sea Zone 1 carrier moved from 47 Sea Zone to 48 Sea Zone 1 battleship moved from 35 Sea Zone to 48 Sea Zone 1 carrier moved from 35 Sea Zone to 48 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 carriers and 2 cruisers moved from 7 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 24 Sea Zone to 34 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 2 bombers and 3 tactical_bombers moved from Shan State to Yunnan 4 artilleries and 7 infantry moved from French Indo China to Yunnan 1 armour, 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 2 fighters moved from 33 Sea Zone to 48 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 48 Sea Zone 2 infantry moved from Korea to Southern Manchuria Place Units - Japanese 1 airfield, 1 artillery and 2 infantry placed in French Indo China 2 destroyers placed in 7 Sea Zone 3 infantry placed in Korea 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,5 Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -3,00 UK_Pacific regular : -1,00 Russians regular : 0,00
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Dice are so FUBAR!
I know that scramble vs a sub is useless in sz40 for example, but then there is no battle anyway… But in sz33 there was a battle, where you could have scrambled from AC with 3 ftr’s… I would have won according to battlecalc, but you never know! :D
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Another rule that would have made me choose a different attack then… Instead of more units in sz33, I would have supported sz24 more… Probably I would have scored a hit then, but thats all in the past now :(
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One thing I find very important is that when we have a large battle, we have the opportunity to choose casualties… And not to tell the OOL upfront… I choose according to the hits scored, especially when there are units present (bombers for example) with a low defense, but high value…
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 12 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 31 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone 5 fighters moved from 31 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone