• '20 '19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Tunisia
            1 artillery moved from 96 Sea Zone to Tunisia
            2 bombers moved from Gibraltar to Tunisia
            1 fighter and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            2 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
            2 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 113 Sea Zone
                British loiter and taunt; Americans attack with 2 fighters, 2 submarines and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 113 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Tunisia
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Italians defend with 1 marine
                    Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Tunisia, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 marine in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 marine
    
        Non Combat Move - Americans
            2 bombers moved from Tunisia to Gibraltar
            2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 108 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 artillery moved from Gibraltar to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 32 Sea Zone to 28 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 aaGun moved from Midway to 25 Sea Zone
            1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 25 Sea Zone to 34 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
            1 destroyer moved from 32 Sea Zone to 23 Sea Zone
            1 submarine moved from 24 Sea Zone to 34 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 32 Sea Zone to 34 Sea Zone
            1 destroyer moved from 24 Sea Zone to 34 Sea Zone
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 11 Sea Zone to 26 Sea Zone
            1 marine moved from Midway to 25 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 marine and 2 tactical_bombers moved from 25 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Caroline Islands
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            6 submarines moved from 27 Sea Zone to 34 Sea Zone
            1 destroyer moved from 48 Sea Zone to 34 Sea Zone
            1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 carrier moved from 11 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
            2 fighters moved from 34 Sea Zone to Wake Island
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
            1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.33
    Germans regular : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 9

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kiangsu to Shantung
            1 fighter moved from Hopei to Shantung
            1 infantry moved from Kiangsu to Fukien
                  Chinese take Fukien from Japanese
            8 infantry moved from Kweichow to Yunnan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kiangsu to Shantung
            1 fighter moved from Hopei to Shantung
            1 infantry moved from Kiangsu to Fukien
                  Chinese take Fukien from Japanese
            8 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            12 infantry moved from Kweichow to Hunan
            1 fighter moved from Shantung to Kiangsu
    
        Place Units - Chinese
            4 infantry placed in Hunan
            4 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : 1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Baluchistan to Central India
                  UK_Pacific take Central India from Japanese
            2 armour, 7 artilleries, 14 infantry and 1 mech_infantry moved from Baluchistan to Southern Persia
            1 bomber moved from Southern Caucasus to Iraq
            6 fighters and 2 tactical_bombers moved from Southern Caucasus to Southern Persia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Tunisia
            1 artillery moved from 96 Sea Zone to Tunisia
            2 bombers moved from Gibraltar to Tunisia
            1 fighter and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            2 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
            2 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 113 Sea Zone
                British loiter and taunt; Americans attack with 2 fighters, 2 submarines and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 113 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Tunisia
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Italians defend with 1 marine
                    Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Tunisia, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 marine in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 marine
    
        Non Combat Move - Americans
            2 bombers moved from Tunisia to Gibraltar
            2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 108 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 artillery moved from Gibraltar to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 32 Sea Zone to 28 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 aaGun moved from Midway to 25 Sea Zone
            1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 25 Sea Zone to 34 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
            1 destroyer moved from 32 Sea Zone to 23 Sea Zone
            1 submarine moved from 24 Sea Zone to 34 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 32 Sea Zone to 34 Sea Zone
            1 destroyer moved from 24 Sea Zone to 34 Sea Zone
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 11 Sea Zone to 26 Sea Zone
            1 marine moved from Midway to 25 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 marine and 2 tactical_bombers moved from 25 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Caroline Islands
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            6 submarines moved from 27 Sea Zone to 34 Sea Zone
            1 destroyer moved from 48 Sea Zone to 34 Sea Zone
            1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 carrier moved from 11 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
            2 fighters moved from 34 Sea Zone to Wake Island
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
            1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kiangsu to Shantung
            1 fighter moved from Hopei to Shantung
            1 infantry moved from Kiangsu to Fukien
                  Chinese take Fukien from Japanese
            8 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            12 infantry moved from Kweichow to Hunan
            1 fighter moved from Shantung to Kiangsu
    
        Place Units - Chinese
            4 infantry placed in Hunan
            4 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Baluchistan to Central India
                  UK_Pacific take Central India from Japanese
            2 armour, 7 artilleries, 14 infantry and 1 mech_infantry moved from Baluchistan to Southern Persia
            1 bomber moved from Southern Caucasus to Iraq
            6 fighters and 2 tactical_bombers moved from Southern Caucasus to Southern Persia
    
        Combat - British
            Strategic bombing raid in Iraq
                    Italians roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
            Battle in Southern Persia
                British attack with 2 armour, 7 artilleries, 6 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
                Italians defend with 2 infantry
                    British roll dice for 2 armour, 7 artilleries, 6 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Southern Persia, round 2 : 12/32 hits, 11.50 expected hits
                    Italians roll dice for 2 infantry in Southern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern Persia
                British win, taking Southern Persia from Italians with 2 armour, 7 artilleries, 6 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Iraq to Southern Caucasus
            6 fighters and 2 tactical_bombers moved from Southern Persia to Southern Caucasus
            3 aaGuns moved from Baluchistan to Southern Persia
            2 submarines moved from 82 Sea Zone to 74 Sea Zone
            3 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            2 infantry moved from Quebec to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 submarine moved from 113 Sea Zone to 94 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : -0.33
    Japanese regular : 1.00
    Italians regular : -1.00
    Germans regular : 0.67
    British regular : 0.50
    Italians AA : -0.17
    

    Savegame

  • '20 '19

    @cds assumed no scramble in the channel


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 bomber and 4 infantry moved from Iraq to Southern Persia
            11 artilleries and 12 infantry moved from Northwest Persia to Southern Persia
            4 infantry moved from Egypt to 100 Sea Zone
            4 infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
            1 fighter moved from Egypt to Southern Persia
            4 infantry moved from 82 Sea Zone to Southern Persia
    
        Combat - Italians
            Battle in Southern Persia
                Italians attack with 12 artilleries, 1 bomber, 1 fighter and 20 infantry
                British defend with 3 aaGuns, 2 armour, 7 artilleries, 14 infantry and 1 mech_infantry
                    British roll AA dice in Southern Persia : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 12 artilleries, 1 bomber, 1 fighter and 20 infantry in Southern Persia, round 2 : 9/34 hits, 10,33 expected hits
                    British roll dice for 3 aaGuns, 2 armour, 7 artilleries, 14 infantry and 1 mech_infantry in Southern Persia, round 2 : 9/24 hits, 8,50 expected hits
                    3 aaGuns owned by the British, 6 infantry owned by the British and 9 infantry owned by the Italians lost in Southern Persia
                    Italians roll dice for 12 artilleries, 1 bomber, 1 fighter and 11 infantry in Southern Persia, round 3 : 12/25 hits, 8,67 expected hits
                    British roll dice for 2 armour, 7 artilleries, 8 infantry and 1 mech_infantry in Southern Persia, round 3 : 6/18 hits, 6,50 expected hits
                    4 artilleries owned by the British, 8 infantry owned by the British and 6 infantry owned by the Italians lost in Southern Persia
                    Italians roll dice for 12 artilleries, 1 bomber, 1 fighter and 5 infantry in Southern Persia, round 4 : 5/19 hits, 6,67 expected hits
                    British roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Southern Persia, round 4 : 3/6 hits, 2,50 expected hits
                    1 mech_infantry owned by the British, 3 artilleries owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Southern Persia
                    Italians roll dice for 12 artilleries, 1 bomber, 1 fighter and 2 infantry in Southern Persia, round 5 : 5/16 hits, 5,67 expected hits
                    British roll dice for 1 armour in Southern Persia, round 5 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Southern Persia
                Italians win, taking Southern Persia from British with 12 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 45
                Casualties for Italians: 19 infantry
                Casualties for British: 3 aaGuns, 2 armour, 7 artilleries, 14 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Southern Persia to Iraq
            1 aaGun moved from Northwest Persia to Iraq
            1 destroyer moved from 100 Sea Zone to 82 Sea Zone
            2 fighters moved from 97 Sea Zone to Iraq
            1 fighter moved from 97 Sea Zone to Egypt
            2 armour moved from Romania to Northern Italy
            1 bomber moved from Iraq to Egypt
    
        Place Units - Italians
            1 airfield placed in Iraq
            1 artillery and 2 infantry placed in Egypt
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    British AA : -0,33
    British regular : 1,00
    

    Savegame


  • @wizmark

    Not entirely happy with the result in S. Persia, could have been better, but could also have been worse. I assumed that the OOL was not a problem.

  • '20 '19

    @cds :disappointed: didnt even occur to me you would attack tbh…not that those troops could have gone anywhere else…but i would have blocked the amphib if id have thought about it…oh well!

  • '20 '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to 22 Sea Zone
            1 submarine moved from 40 Sea Zone to 59 Sea Zone
    
        Combat - ANZAC
            Battle in 22 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 22 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 22 Sea Zone to 34 Sea Zone
            3 fighters moved from Midway to Caroline Islands
            1 marine moved from Midway to 25 Sea Zone
            1 cruiser and 1 marine moved from 25 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Caroline Islands
            1 submarine moved from 23 Sea Zone to 34 Sea Zone
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            1 submarine moved from 42 Sea Zone to 132 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 64 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @wizmark said in CDS (X) vs Wiz (L) PTV:

    @cds :disappointed: didnt even occur to me you would attack tbh…not that those troops could have gone anywhere else…but i would have blocked the amphib if id have thought about it…oh well!

    It was too good of a opportunity to not do it… I needed that force out of the way, it was to dangerous having it around… The middle east has seen the most action so far :)

    Still waiting for my nightmare to come true, but so far I managed to avoid it I guess…

  • '20 '19

    @cds ME is very important…and you are are winning there!

    If your plan is psychological warfare then it is working! I cant see anything earthshattering at all…


  • @wizmark said in CDS (X) vs Wiz (L) PTV:

    @cds ME is very important…and you are are winning there!

    If your plan is psychological warfare then it is working! I cant see anything earthshattering at all…

    Lol, I instructed Joseph Goebels to fill the airwaves with propaganda ;) But seriously I always see/think about what my opponent could do, I am afraid of what might/could happen sometimes… Still reacting, not acting at times…


  • @wizmark

    Forgot to kill the transport in sz96, is it oke if I edit this? I wanted to do so, but it slipped my mind and already pressed the done button for combat.


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 fighter, 12 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 tactical_bombers moved from France to 113 Sea Zone
            2 tactical_bombers moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from Baltic States to Leningrad
            1 fighter and 1 tactical_bomber moved from Finland to Leningrad
            2 infantry moved from Baltic States to Northern Belarus
            5 infantry moved from Eastern Poland to Northern Belarus
            1 infantry moved from Ukraine to Kursk
                  Germans take Kursk from Russians
            8 infantry moved from Ukraine to Bessarabia
            7 infantry moved from Germany to Poland
            2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from France to 97 Sea Zone
            2 fighters moved from Western Germany to 97 Sea Zone
            2 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in Leningrad
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 113 Sea Zone
                Germans attack with 1 destroyer, 1 submarine and 4 tactical_bombers
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer and 4 tactical_bombers in 113 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 113 Sea Zone
                Germans win with 1 destroyer, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Germans
            2 tactical_bombers moved from 113 Sea Zone to 115 Sea Zone
            1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 armour moved from Karelia to Vyborg
            1 fighter and 1 tactical_bomber moved from Leningrad to Northern Belarus
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 destroyer and 2 transports placed in 115 Sea Zone
            2 artilleries and 8 infantry placed in Germany
            2 infantry placed in Normandy Bordeaux
            2 infantry placed in France
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 96 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,4
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Russians regular : -0,33
    Germans regular : -1,17
    

    Savegame


  • @wizmark

    I edited the transport in sz96, I had the planes ready to kill it in S. Italy. Hope you dont mind.

  • '20 '19

    TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Southern Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            2 infantry moved from Rostov to Kursk
            1 infantry moved from Novgorod to Leningrad
            1 infantry moved from Archangel to Leningrad
            1 tactical_bomber moved from Russia to Leningrad
            2 fighters moved from Smolensk to Leningrad
            3 fighters and 2 tactical_bombers moved from Russia to Kursk
            1 infantry moved from Hopei to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            6 infantry moved from Southern Caucasus to Northwest Persia
                  Russians take Northwest Persia from Italians
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Southern Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            2 infantry moved from Rostov to Kursk
            1 infantry moved from Novgorod to Leningrad
            1 infantry moved from Archangel to Leningrad
            1 tactical_bomber moved from Russia to Leningrad
            2 fighters moved from Smolensk to Leningrad
            3 fighters and 2 tactical_bombers moved from Russia to Kursk
            1 infantry moved from Hopei to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            6 infantry moved from Southern Caucasus to Northwest Persia
                  Russians take Northwest Persia from Italians
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kursk, round 2 : 4/7 hits, 3.17 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Leningrad
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 harbour and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Anhwe
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Russians win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Hopei to Honan
            3 fighters and 2 tactical_bombers moved from Kursk to Russia
            1 infantry moved from Smolensk to Southern Belarus
            1 infantry moved from Smolensk to Novgorod
            2 infantry moved from Russia to Yaroslavl
            1 artillery and 7 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Leningrad to Smolensk
            1 armour and 1 mech_infantry moved from Smolensk to Samara
            1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Rostov to Ukraine
            1 artillery and 1 infantry moved from Stalingrad to Rostov
            6 infantry moved from Stalingrad to Northern Caucasus
            1 cruiser moved from 118 Sea Zone to 117 Sea Zone
    
        Place Units - Russians
            2 infantry placed in Urals
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 0.00
    Russians regular : 1.00
    

    Savegame


  • @wizmark

    Well now I am with Japan, this will not be a easy turn :) So dont wait up ;)

  • '20 '19

    @cds An interesting game! I dont know if you are working to a master plan or just reacting turn by turn.
    I cant see a pac vc win for axis atm…chinese/russian forces in kiangsu seem to preclude this…and a euro vc win seems a way off due to an unexpectedly strong russia. A late game sealion could be an option with the strong german navy, but that would be signaled with a big tt build allowing the allies to respond.

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