CDS (X) vs Wiz (L) PTV
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 2 submarines moved from 93 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from 34 Sea Zone to 24 Sea Zone 1 destroyer moved from 34 Sea Zone to 48 Sea Zone 1 fighter moved from 34 Sea Zone to 48 Sea Zone 1 submarine moved from 47 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 2 submarines moved from 93 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from 34 Sea Zone to 24 Sea Zone 1 destroyer moved from 34 Sea Zone to 48 Sea Zone 1 fighter moved from 34 Sea Zone to 48 Sea Zone 1 submarine moved from 47 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in Wake Island Battle in 48 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 48 Sea Zone Americans win, taking Wake Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 24 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Midway Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 destroyer moved from 34 Sea Zone to 24 Sea Zone 1 infantry moved from Johnston Island to 31 Sea Zone 1 aaGun moved from Johnston Island to 31 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 4 carriers, 2 destroyers and 1 fighter moved from 34 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Midway to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from 48 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 6 submarines moved from 29 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 106 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 mech_infantry moved from French Guiana to 90 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 93 Sea Zone 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone 2 bombers moved from 113 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.17 Germans regular : -0.33
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TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Kiangsu 10 infantry moved from Shantung to Kiangsu 1 fighter moved from Hunan to Kiangsu 1 infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry moved from Hunan to Kweichow
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Kiangsu 10 infantry moved from Shantung to Kiangsu 1 fighter moved from Hunan to Kiangsu 1 infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Kweichow, round 2 : 5/20 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 14 infantry Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 14 infantry in Kiangsu, round 2 : 5/15 hits, 2.83 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Kiangsu 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : 3.83 Japanese regular : 1.00
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TripleA Move Summary: British round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Western India to Southern Persia 1 artillery and 1 infantry moved from Northwest Persia to Southern Persia
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 2 submarines moved from 93 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from 34 Sea Zone to 24 Sea Zone 1 destroyer moved from 34 Sea Zone to 48 Sea Zone 1 fighter moved from 34 Sea Zone to 48 Sea Zone 1 submarine moved from 47 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in Wake Island Battle in 48 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 48 Sea Zone Americans win, taking Wake Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 24 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Midway Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 destroyer moved from 34 Sea Zone to 24 Sea Zone 1 infantry moved from Johnston Island to 31 Sea Zone 1 aaGun moved from Johnston Island to 31 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 4 carriers, 2 destroyers and 1 fighter moved from 34 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Midway to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from 48 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 6 submarines moved from 29 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 106 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 mech_infantry moved from French Guiana to 90 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 93 Sea Zone 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone 2 bombers moved from 113 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Kiangsu 10 infantry moved from Shantung to Kiangsu 1 fighter moved from Hunan to Kiangsu 1 infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Kweichow, round 2 : 5/20 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 14 infantry Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 14 infantry in Kiangsu, round 2 : 5/15 hits, 2.83 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Kiangsu 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Western India to Southern Persia 1 artillery and 1 infantry moved from Northwest Persia to Southern Persia Combat - British Battle in Southern Persia British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Persia, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern Persia British roll dice for 1 artillery and 2 fighters in Southern Persia, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Southern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern Persia British win, taking Southern Persia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 aaGuns, 2 armour, 7 artilleries, 15 infantry and 1 mech_infantry moved from Western India to Baluchistan 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus 4 fighters and 2 tactical_bombers moved from Stalingrad to Southern Caucasus 1 bomber moved from Russia to Southern Caucasus 2 fighters moved from Southern Persia to Southern Caucasus 6 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo-Egyptian Sudan 1 destroyer moved from 73 Sea Zone to 74 Sea Zone 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 93 Sea Zone Place Units - British 1 transport placed in 73 Sea Zone 1 artillery placed in Union of South Africa 1 submarine placed in 113 Sea Zone 2 infantry placed in Quebec 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 3.83 Americans regular : 0.33 Japanese regular : 0.83 Germans regular : 0.00 British regular : -1.00
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@cds soory about the delay…pac move was tricky and I was putting it off!
Assumed no scrambles where they were available as I had 95% + to win both
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 2 submarines moved from 93 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 2 bombers moved from United Kingdom to 113 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone 1 fighter moved from 34 Sea Zone to 24 Sea Zone 1 destroyer moved from 34 Sea Zone to 48 Sea Zone 1 fighter moved from 34 Sea Zone to 48 Sea Zone 1 submarine moved from 47 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in Wake Island Battle in 48 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 48 Sea Zone Americans win, taking Wake Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 24 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Americans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Midway Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 destroyer moved from 34 Sea Zone to 24 Sea Zone 1 infantry moved from Johnston Island to 31 Sea Zone 1 aaGun moved from Johnston Island to 31 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 4 carriers, 2 destroyers and 1 fighter moved from 34 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Midway to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from 48 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 6 submarines moved from 29 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 106 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 mech_infantry moved from French Guiana to 90 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 93 Sea Zone 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone 2 bombers moved from 113 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Kiangsu 10 infantry moved from Shantung to Kiangsu 1 fighter moved from Hunan to Kiangsu 1 infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Kweichow, round 2 : 5/20 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 14 infantry Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 14 infantry in Kiangsu, round 2 : 5/15 hits, 2.83 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Kiangsu 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Western India to Southern Persia 1 artillery and 1 infantry moved from Northwest Persia to Southern Persia Combat - British Battle in Southern Persia British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Persia, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern Persia British roll dice for 1 artillery and 2 fighters in Southern Persia, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Southern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern Persia British win, taking Southern Persia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 aaGuns, 2 armour, 7 artilleries, 15 infantry and 1 mech_infantry moved from Western India to Baluchistan 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus 4 fighters and 2 tactical_bombers moved from Stalingrad to Southern Caucasus 1 bomber moved from Russia to Southern Caucasus 2 fighters moved from Southern Persia to Southern Caucasus 6 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo-Egyptian Sudan 1 destroyer moved from 73 Sea Zone to 74 Sea Zone 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 93 Sea Zone Place Units - British 1 transport placed in 73 Sea Zone 1 artillery placed in Union of South Africa 1 submarine placed in 113 Sea Zone 2 infantry placed in Quebec 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 3.83 Americans regular : 0.33 Japanese regular : 0.83 Germans regular : 0.00 British regular : -1.00
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@cds sorry slight ncm change in pac
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Its a hard turn for me. Still looking at what I can do best in this situation.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 marine moved from Southern Italy to 97 Sea Zone 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry and 1 marine moved from 96 Sea Zone to Tunisia 3 fighters moved from Southern Italy to Tunisia 1 bomber moved from Southern Italy to Southern Persia 2 infantry moved from Iraq to Southern Persia 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from British Combat - Italians Battle in Tunisia Italians attack with 3 fighters, 1 infantry and 1 marine Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 3 fighters, 1 infantry and 1 marine in Tunisia, round 2 : 5/5 hits, 2,00 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour and 1 mech_infantry Battle in Southern Persia Italians attack with 1 bomber and 2 infantry British defend with 1 artillery Italians roll dice for 1 bomber and 2 infantry in Southern Persia, round 2 : 2/3 hits, 0,83 expected hits British roll dice for 1 artillery in Southern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Southern Persia Italians win, taking Southern Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Southern Persia to Iraq 1 mech_infantry moved from Iraq to Egypt 1 aaGun and 2 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 97 Sea Zone to 100 Sea Zone 1 fighter moved from 97 Sea Zone to Egypt 3 fighters moved from Tunisia to 97 Sea Zone 2 armour moved from Eastern Poland to Romania 1 aaGun, 11 artilleries and 11 infantry moved from Iraq to Northwest Persia 1 aaGun and 2 infantry moved from 100 Sea Zone to Egypt 1 destroyer moved from 97 Sea Zone to 100 Sea Zone Place Units - Italians 1 airfield placed in Trans-Jordan 3 infantry placed in Egypt 2 infantry placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2,2,1 Italians collect 17 PUs (4 lost to blockades); end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Italians regular : 4,17 British regular : -0,33
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I see you have started a game with a +60 bid… Wow, never in all the years I’ve played G40 did I have to use such a bid for the Allies… I am very curious to see how that game will go…
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@cds the guy we are playing has an excellent win record against players with such a bid…so we will see!
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TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 23 Sea Zone 3 fighters moved from Caroline Islands to 23 Sea Zone 2 fighters moved from 25 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 23 Sea Zone 3 fighters moved from Caroline Islands to 23 Sea Zone 2 fighters moved from 25 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in 46 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Guam from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 23 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 5 fighters in 23 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone ANZAC win, taking 23 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 23 Sea Zone to Midway 2 fighters moved from 23 Sea Zone to 25 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from New South Wales to South Australia 1 submarine moved from 59 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -1.83
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 23 Sea Zone 3 fighters moved from Caroline Islands to 23 Sea Zone 2 fighters moved from 25 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in 46 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Guam from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 23 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 5 fighters in 23 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone ANZAC win, taking 23 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 23 Sea Zone to Midway 2 fighters moved from 23 Sea Zone to 25 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from New South Wales to South Australia 1 submarine moved from 59 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from Morocco to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 96 Sea Zone to Morocco Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -1.83
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 destroyers, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 infantry moved from Western Ukraine to Ukraine 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia 1 fighter and 1 tactical_bomber moved from Western Germany to Karelia 2 armour, 10 infantry and 3 mech_infantrys moved from Leningrad to Northern Belarus 6 armour, 7 artilleries, 30 infantry and 6 mech_infantrys moved from Eastern Poland to Northern Belarus 3 infantry moved from Eastern Poland to Northern Belarus 5 infantry moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Poland to Baltic States 1 submarine moved from 114 Sea Zone to 127 Sea Zone 1 submarine moved from 116 Sea Zone to 115 Sea Zone 3 fighters moved from Northern Italy to Trans-Jordan 1 bomber, 1 fighter and 2 tactical_bombers moved from Northern Italy to Egypt 1 armour moved from Iraq to Egypt 1 fighter moved from Western Germany to 97 Sea Zone 3 fighters moved from Western Germany to Southern Italy 2 tactical_bombers moved from Western Germany to 115 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to France 3 artilleries and 14 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Northern Belarus Germans attack with 8 armour, 7 artilleries, 43 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 7 artilleries, 43 infantry and 9 mech_infantrys in Northern Belarus, round 2 : 18/67 hits, 17,50 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 8 armour, 7 artilleries, 43 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 9 infantry Russians defend with 1 airfield and 1 infantry Germans roll dice for 9 infantry in Ukraine, round 2 : 0/9 hits, 1,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 9 infantry in Ukraine, round 3 : 1/9 hits, 1,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Northern Belarus 1 fighter moved from Karelia to Finland 1 tactical_bomber moved from Karelia to Finland 1 aaGun moved from France to Normandy Bordeaux 2 aaGuns moved from Leningrad to Northern Belarus 2 artilleries and 2 infantry moved from Iraq to Trans-Jordan Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 destroyer placed in 115 Sea Zone 2 fighters placed in Western Germany 2 artilleries and 1 infantry placed in France 2 infantry placed in Normandy Bordeaux 7 infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Novgorod to Leningrad Russians take Leningrad from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Novgorod to Smolensk 6 infantry moved from Northern Caucasus to Southern Caucasus 4 artilleries and 7 infantry moved from Northern Caucasus to Rostov 1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov 1 artillery and 5 infantry moved from Samara to Stalingrad 4 aaGuns, 5 armour, 10 artilleries, 2 fighters, 37 infantry and 5 mech_infantrys moved from Novgorod to Smolensk 1 artillery and 6 infantry moved from Russia to Smolensk 2 aaGuns, 2 artilleries and 21 infantry moved from Shantung to Kiangsu 2 infantry moved from Hunan to Kwangtung Place Units - Russians 2 infantry placed in Stalingrad 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Novgorod to Leningrad Russians take Leningrad from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Novgorod to Smolensk 6 infantry moved from Northern Caucasus to Southern Caucasus 4 artilleries and 7 infantry moved from Northern Caucasus to Rostov 1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov 1 artillery and 5 infantry moved from Samara to Stalingrad 4 aaGuns, 5 armour, 10 artilleries, 2 fighters, 37 infantry and 5 mech_infantrys moved from Novgorod to Smolensk 1 artillery and 6 infantry moved from Russia to Smolensk 2 aaGuns, 2 artilleries and 21 infantry moved from Shantung to Kiangsu 2 infantry moved from Hunan to Kwangtung Place Units - Russians 2 infantry placed in Stalingrad 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Kwangtung: 2 infantry EDIT: Adding units owned by Russians to Hopei: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 3 destroyers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Burma to Western India Japanese take Western India from UK_Pacific 1 armour moved from Eastern India to Central India Japanese take Central India from UK_Pacific 1 armour moved from Central India to Western India 1 armour, 8 artilleries, 17 infantry, 1 marine and 2 mech_infantrys moved from Eastern India to Western India 1 fighter and 1 tactical_bomber moved from French Indo China to Eastern India 1 mech_infantry moved from Yunnan to Eastern India 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone 1 battleship and 1 carrier moved from 132 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone 2 carriers, 2 cruisers and 3 fighters moved from 36 Sea Zone to 7 Sea Zone 2 fighters and 1 tactical_bomber moved from Davao to 7 Sea Zone 1 transport moved from 132 Sea Zone to 21 Sea Zone 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Kwangtung 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery and 2 infantry moved from Jehol to 20 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 artillery and 3 infantry moved from 22 Sea Zone to Guam 1 bomber moved from Southern Manchuria to Guam 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 3 infantry moved from 21 Sea Zone to Kwangtung 2 tactical_bombers moved from 20 Sea Zone to Kwangtung 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 infantry moved from Jehol to Shantung Japanese take Shantung from Chinese 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 transport moved from 20 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 21 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Sakha to Buryatia 1 mech_infantry moved from Sakha to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 fighter moved from Amur to 7 Sea Zone 3 infantry moved from Korea to Southern Manchuria Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Guam Japanese attack with 1 artillery, 1 bomber and 3 infantry Americans defend with 1 airfield; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Guam, round 2 : 0/5 hits, 1,50 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Guam, round 3 : 1/5 hits, 1,50 expected hits Americans roll dice for 2 infantry in Guam, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Guam, round 4 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers Chinese defend with 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Eastern India to Western India 2 tactical_bombers moved from Kwangtung to 21 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 7 Sea Zone 1 bomber moved from Guam to Jehol 1 submarine and 2 transports moved from 132 Sea Zone to 40 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 4 submarines placed in 7 Sea Zone 1 destroyer placed in 40 Sea Zone 3 infantry placed in Korea 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3 Japanese collect 59 PUs (5 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,67 Japanese regular : -3,17