OwenToo (Axis) vs tanios (Allies) PTV

  • '20

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 100 Sea Zone to 82 Sea Zone
            1 bomber moved from Eastern India to 82 Sea Zone
            1 carrier moved from 100 Sea Zone to 82 Sea Zone
            1 bomber moved from Eastern India to 82 Sea Zone
            1 bomber moved from Eastern India to 82 Sea Zone
            1 submarine moved from 27 Sea Zone to 7 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            2 infantry moved from Egypt to 100 Sea Zone
            2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Greece
            16 fighters moved from 27 Sea Zone to 50 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 7 Sea Zone
                Americans win, taking 7 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Soviet Far East
            Battle in Greece
                Americans attack with 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                Americans win, taking Soviet Far East from Japanese, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
            Battle in Aleutian Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 82 Sea Zone
                Americans attack with 3 bombers, 1 carrier and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 3 bombers, 1 carrier and 1 destroyer in 82 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 82 Sea Zone
                Americans win, taking 82 Sea Zone from Neutral with 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 50 Sea Zone
                Americans attack with 16 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 16 fighters in 50 Sea Zone, round 2 : 5/16 hits, 8.00 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win with 16 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            16 fighters moved from 50 Sea Zone to 27 Sea Zone
            1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
            1 mech_infantry moved from Egypt to 100 Sea Zone
            1 infantry moved from Egypt to 100 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
            3 bombers moved from 82 Sea Zone to Eastern India
            1 infantry and 1 mech_infantry moved from 82 Sea Zone to Baluchistan
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters placed in Eastern United States
            1 artillery and 4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Japanese regular : -1.17
    Germans regular : -1.67
    

    Savegame

  • '20

    @tanios FYI assumed no scramble in sz 50… 16 fighters vs destroyer and up to 4 fighters.

  • '20

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.33
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 100 Sea Zone to 82 Sea Zone
            1 bomber moved from Eastern India to 82 Sea Zone
            1 carrier moved from 100 Sea Zone to 82 Sea Zone
            1 bomber moved from Eastern India to 82 Sea Zone
            1 bomber moved from Eastern India to 82 Sea Zone
            1 submarine moved from 27 Sea Zone to 7 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            2 infantry moved from Egypt to 100 Sea Zone
            2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Greece
            16 fighters moved from 27 Sea Zone to 50 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 7 Sea Zone
                Americans win, taking 7 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Soviet Far East
            Battle in Greece
                Americans attack with 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                Americans win, taking Soviet Far East from Japanese, taking Greece from Germans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
            Battle in Aleutian Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 82 Sea Zone
                Americans attack with 3 bombers, 1 carrier and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 3 bombers, 1 carrier and 1 destroyer in 82 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 82 Sea Zone
                Americans win, taking 82 Sea Zone from Neutral with 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 50 Sea Zone
                Americans attack with 16 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 16 fighters in 50 Sea Zone, round 2 : 5/16 hits, 8.00 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win with 16 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            16 fighters moved from 50 Sea Zone to 27 Sea Zone
            1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
            1 mech_infantry moved from Egypt to 100 Sea Zone
            1 infantry moved from Egypt to 100 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 100 Sea Zone to 82 Sea Zone
            3 bombers moved from 82 Sea Zone to Eastern India
            1 infantry and 1 mech_infantry moved from 82 Sea Zone to Baluchistan
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters placed in Eastern United States
            1 artillery and 4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Kweichow
            1 bomber moved from Eastern India to Kweichow
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour moved from Eastern India to Shan State
            1 bomber and 3 fighters moved from Eastern India to Shan State
            1 fighter moved from Central India to Shan State
    
        Combat - British
            Battle in Kweichow
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                1 bomber owned by the British retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Shan State
                British attack with 1 armour, 1 bomber and 4 fighters
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 bomber and 4 fighters in Shan State, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in Shan State
                British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 armour
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Kweichow to Eastern India
            1 bomber moved from Shan State to Eastern India
            3 fighters moved from Shan State to Eastern India
            1 tactical_bomber moved from Gibraltar to United Kingdom
            2 fighters moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 aaGun moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 destroyer moved from 94 Sea Zone to 112 Sea Zone
            1 fighter moved from Egypt to Gibraltar
            1 tactical_bomber moved from 100 Sea Zone to Gibraltar
            1 fighter moved from Egypt to 100 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
            2 fighters moved from Southern Persia to Eastern India
            1 fighter moved from Shan State to Burma
            1 aaGun moved from Eastern India to Burma
            1 artillery and 3 infantry moved from Eastern India to Burma
            4 infantry moved from Eastern India to Burma
            1 armour moved from Eastern India to Burma
            1 artillery moved from Egypt to 100 Sea Zone
            1 artillery and 1 transport moved from 100 Sea Zone to 82 Sea Zone
            1 artillery moved from 82 Sea Zone to Baluchistan
            1 infantry moved from Southern Persia to Baluchistan
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 100 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
            2 infantry moved from Eastern India to Burma
            1 infantry moved from Eastern India to Burma
            1 aaGun moved from Eastern India to Burma
    
        Place Units - British
            1 destroyer and 2 transports placed in 112 Sea Zone
            British undo move 1.
            2 transports placed in 112 Sea Zone
            1 airfield placed in Gibraltar
            1 destroyer placed in 83 Sea Zone
            2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,4
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,3,3,2
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Some Units in Eastern India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -1.83
    Japanese regular : 0.17
    Germans regular : -1.67
    British regular : 0.33
    

    Savegame

  • '20

    FYI, ANZAC and France will be doing no combat or non-combat moves this round. You can go to Germany’s turn after you do Italy.

  • '21 '20 '19 '18 '17

    @tanios I presume also you will intercept my Moscow bombing run with 8 fighters. I will have 3 bombers, 2 Tac, and 7 fighters on the bombing run.

  • '20

    @owentoo hold up, IDK

  • '20

    @owentoo Post the intercept question when it comes to it and I’ll let you know.

  • '21 '20 '19 '18 '17

    @tanios OK, will do

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor; Remaining resources: 11 PUs; 
            Italians buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery moved from Southern Italy to Northern Italy
            1 armour moved from Albania to Romania
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
            Italians collect 10 PUs (2 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 13
    
        Combat Move - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Leningrad to Russia
            1 fighter moved from Leningrad to Russia
            6 fighters moved from Smolensk to Russia
            2 tactical_bombers moved from Smolensk to Russia
            2 bombers moved from Yugoslavia to Russia
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 artillery moved from Archangel to Vologda
            2 artilleries and 7 infantry moved from Leningrad to Novgorod
            6 armour and 6 mech_infantrys moved from Romania to Eastern Poland
            1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
            1 tactical_bomber moved from Yugoslavia to Bessarabia
            1 fighter moved from Yugoslavia to Bessarabia
            1 armour and 1 mech_infantry moved from Yugoslavia to Greece
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Greece
            1 tactical_bomber moved from Southern Italy to 101 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Intercept bombing run in Russia?

  • '20

    @owentoo no intercept

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Leningrad to Russia
            1 fighter moved from Leningrad to Russia
            6 fighters moved from Smolensk to Russia
            2 tactical_bombers moved from Smolensk to Russia
            2 bombers moved from Yugoslavia to Russia
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 artillery moved from Archangel to Vologda
            2 artilleries and 7 infantry moved from Leningrad to Novgorod
            6 armour and 6 mech_infantrys moved from Romania to Eastern Poland
            1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
            1 tactical_bomber moved from Yugoslavia to Bessarabia
            1 fighter moved from Yugoslavia to Bessarabia
            1 armour and 1 mech_infantry moved from Yugoslavia to Greece
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Greece
            1 tactical_bomber moved from Southern Italy to 101 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 12 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 4,4,6 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia rolls: 1,3 and causes: 4 damage to unit: airfield
                Bombing raid in Russia causes 18 damage total.  Damaged units is as follows: factory_major = 14, airfield = 4
            Battle in 101 Sea Zone
                Germans attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 101 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Novgorod
                Germans attack with 2 artilleries and 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 7 infantry in Novgorod, round 2 : 2/9 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Greece
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 4/4 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -9
                Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
                Casualties for Americans: 2 infantry
            Battle in Bessarabia
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Germans attack with 6 armour and 6 mech_infantrys
                Russians defend with 1 aaGun, 1 armour, 4 infantry and 1 mech_infantry
                    Germans roll dice for 6 armour and 6 mech_infantrys in Eastern Poland, round 2 : 6/12 hits, 5.00 expected hits
                    Russians roll dice for 1 aaGun, 1 armour, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/6 hits, 2.33 expected hits
                    1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 6 armour and 5 mech_infantrys in Eastern Poland, round 3 : 2/11 hits, 4.67 expected hits
                    Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 aaGun, 1 armour, 4 infantry and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter moved from Bessarabia to Smolensk
            1 tactical_bomber moved from Bessarabia to Smolensk
            3 bombers, 7 fighters and 2 tactical_bombers moved from Russia to Smolensk
            1 fighter moved from Greece to Yugoslavia
            1 tactical_bomber moved from 101 Sea Zone to Yugoslavia
            3 transports moved from 118 Sea Zone to 117 Sea Zone
            2 artilleries moved from Germany to 117 Sea Zone
            4 infantry moved from Germany to 117 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone
            2 artilleries moved from 118 Sea Zone to Leningrad
            4 infantry moved from 118 Sea Zone to Leningrad
            1 submarine moved from 122 Sea Zone to 115 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 infantry moved from Yugoslavia to Bulgaria
            1 artillery moved from Yugoslavia to Bulgaria
    
        Place Units - Germans
            1 bomber placed in Yugoslavia
            1 artillery and 2 infantry placed in Leningrad
            1 fighter placed in Western Germany
            1 artillery and 2 infantry placed in France
            1 artillery and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
            Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Russians regular : 0.17
    Germans regular : 2.17
    Russians AA : -0.83
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major, 2x airfield; Remaining resources: 27 PUs; 
            Russians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yaroslavl to Vologda
            8 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 8 fighters and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 8 fighters and 1 infantry in Vologda, round 2 : 6/9 hits, 4.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
                Russians win with 8 fighters remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            8 fighters moved from Vologda to Russia
            1 mech_infantry moved from Kursk to Russia
            1 aaGun, 2 artilleries and 2 infantry moved from Kursk to Tula
    
        Place Units - Russians
            1 fighter placed in Russia
            2 armour and 1 mech_infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 1.83
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 artillery moved from 5 Sea Zone to Soviet Far East
            1 fighter and 1 tactical_bomber moved from Buryatia to Soviet Far East
            1 tactical_bomber moved from Iwo Jima to Soviet Far East
            1 fighter moved from Japan to 9 Sea Zone
            1 infantry moved from Kweichow to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Hunan to Szechwan
            1 armour moved from Hunan to Szechwan
            1 armour and 1 mech_infantry moved from Kwangtung to Szechwan
            1 fighter moved from Hunan to Szechwan
            1 tactical_bomber moved from Hunan to Szechwan
            1 fighter moved from Hunan to Kwangsi
            1 fighter moved from Malaya to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Honan to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 destroyer moved from 35 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from Japan to 7 Sea Zone
            2 fighters moved from Iwo Jima to 7 Sea Zone
            2 submarines moved from 40 Sea Zone to 38 Sea Zone
    
        Combat - Japanese
            Battle in 9 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 9 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 2 transports
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 0/5 hits, 2.33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Soviet Far East, round 3 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Szechwan
                Japanese attack with 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 0/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 4 : 5/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in 7 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 7 Sea Zone
                Japanese win, taking 7 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kwangsi
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kwangsi to Malaya
            1 infantry moved from Anhwe to Honan
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour moved from Kiangsu to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Hopei
            1 aaGun moved from Anhwe to Kiangsi
            1 infantry moved from Kiangsi to Anhwe
            1 armour moved from Southern Manchuria to Buryatia
            1 mech_infantry moved from Buryatia to Siberia
            1 fighter moved from Soviet Far East to Siberia
            1 tactical_bomber moved from Soviet Far East to Siberia
            1 tactical_bomber moved from Soviet Far East to Siberia
            1 carrier moved from 35 Sea Zone to 7 Sea Zone
            1 fighter moved from 9 Sea Zone to 7 Sea Zone
            2 fighters moved from 7 Sea Zone to Iwo Jima
            1 tactical_bomber moved from 7 Sea Zone to Iwo Jima
            1 fighter moved from 35 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 35 Sea Zone to Japan
            1 fighter moved from 35 Sea Zone to Japan
            1 submarine moved from 72 Sea Zone to 84 Sea Zone
            1 submarine moved from 73 Sea Zone to 72 Sea Zone
            1 submarine moved from 74 Sea Zone to 76 Sea Zone
            1 destroyer moved from 35 Sea Zone to 50 Sea Zone
            2 infantry moved from Japan to Kyushu
            1 transport moved from 21 Sea Zone to 20 Sea Zone
            2 infantry moved from Kyushu to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Kwangtung
            1 fighter moved from Szechwan to Malaya
            1 tactical_bomber moved from Szechwan to Malaya
            1 fighter moved from Kwangsi to Hunan
            1 destroyer moved from 35 Sea Zone to 17 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Japan
            2 fighters placed in Queensland
            1 carrier placed in 55 Sea Zone
            1 destroyer and 1 submarine placed in 6 Sea Zone
            Japanese undo move 4.
            1 fighter placed in Queensland
            1 destroyer placed in 55 Sea Zone
            1 submarine placed in 6 Sea Zone
            Japanese undo move 8.
            1 submarine placed in 7 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.17
    Japanese regular : -2.83
    Russians regular : 0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            18 fighters and 1 tactical_bomber moved from 27 Sea Zone to 50 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 2 infantry, 2 marines, 13 submarines and 1 transport moved from 27 Sea Zone to 65 Sea Zone
            2 infantry and 2 marines moved from 65 Sea Zone to New Zealand
            1 infantry moved from Baluchistan to 82 Sea Zone
            1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to Ceylon
    
        Combat - Americans
            Battle in New Zealand
            Battle in Ceylon
            Battle in 50 Sea Zone
                Americans attack with 18 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win, taking New Zealand from Japanese, taking Ceylon from Japanese with 18 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            18 fighters and 1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone
            1 mech_infantry moved from Baluchistan to Eastern India
            2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 82 Sea Zone to 40 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Central United States to 104 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 93 Sea Zone to Gibraltar
            1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to 93 Sea Zone
            1 transport moved from 3 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter placed in Eastern United States
            2 artilleries and 2 infantry placed in Central United States
            1 destroyer and 2 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Inner Mongolia to Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                1 infantry owned by the Chinese retreated to Inner Mongolia
                Japanese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 0.00
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            18 fighters and 1 tactical_bomber moved from 27 Sea Zone to 50 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 2 infantry, 2 marines, 13 submarines and 1 transport moved from 27 Sea Zone to 65 Sea Zone
            2 infantry and 2 marines moved from 65 Sea Zone to New Zealand
            1 infantry moved from Baluchistan to 82 Sea Zone
            1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to Ceylon
    
        Combat - Americans
            Battle in New Zealand
            Battle in Ceylon
            Battle in 50 Sea Zone
                Americans attack with 18 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win, taking New Zealand from Japanese, taking Ceylon from Japanese with 18 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            18 fighters and 1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone
            1 mech_infantry moved from Baluchistan to Eastern India
            2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 82 Sea Zone to 40 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Central United States to 104 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 93 Sea Zone to Gibraltar
            1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to 93 Sea Zone
            1 transport moved from 3 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter placed in Eastern United States
            2 artilleries and 2 infantry placed in Central United States
            1 destroyer and 2 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Inner Mongolia to Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                1 infantry owned by the Chinese retreated to Inner Mongolia
                Japanese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - British
            1 armour moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 bomber moved from Eastern India to 21 Sea Zone
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
            2 fighters moved from Eastern India to Yunnan
            1 fighter moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from United Kingdom to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
            3 fighters moved from Scotland to Holland Belgium
            1 fighter moved from Gibraltar to Holland Belgium
    
        Combat - British
            British creates battle in territory 40 Sea Zone
            Battle in 21 Sea Zone
                British attack with 1 bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 21 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 transports
            Battle in Normandy Bordeaux
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                British attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits, 3.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Yunnan
                British attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from 21 Sea Zone to Kwangsi
            2 fighters moved from Yunnan to 40 Sea Zone
            1 fighter moved from Yunnan to Burma
            3 infantry and 1 mech_infantry moved from Eastern India to Burma
            1 artillery and 1 infantry moved from Baluchistan to 82 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
            1 artillery and 1 infantry moved from 40 Sea Zone to Eastern India
            1 infantry moved from Gibraltar to 94 Sea Zone
            1 armour moved from Gibraltar to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to United Kingdom
            1 tactical_bomber moved from 94 Sea Zone to United Kingdom
            1 carrier moved from 94 Sea Zone to 113 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 fighter moved from Holland Belgium to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 fighter moved from 94 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 destroyer moved from 83 Sea Zone to 81 Sea Zone
            1 fighter moved from Burma to Eastern India
    
        Place Units - British
            2 destroyers and 1 submarine placed in 113 Sea Zone
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
            British collect 40 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4,2,6
            UK_Pacific collect 9 PUs (1 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 0.67
    Japanese regular : -0.67
    Germans regular : 0.33
    British regular : -1.17
    

    Savegame

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