no scrambles
OwenToo (Axis) vs tanios (Allies) PTV
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No scramble
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from Borneo to 55 Sea Zone 1 armour moved from Caroline Islands to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 2 cruisers and 2 marines moved from 35 Sea Zone to 55 Sea Zone 2 battleships and 1 marine moved from 35 Sea Zone to 55 Sea Zone 3 artilleries moved from Caroline Islands to 35 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 1 armour, 2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 55 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from Paulau to 55 Sea Zone 5 carriers moved from 35 Sea Zone to 55 Sea Zone 4 fighters moved from 35 Sea Zone to Queensland 2 tactical_bombers moved from 35 Sea Zone to Queensland 3 marines moved from 55 Sea Zone to Queensland 3 artilleries moved from 55 Sea Zone to Queensland 1 armour moved from 55 Sea Zone to Queensland 2 infantry moved from 55 Sea Zone to Queensland 1 carrier moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from Japan to Guam 2 transports moved from 35 Sea Zone to 20 Sea Zone 4 infantry moved from Kyushu to 20 Sea Zone 4 infantry and 2 transports moved from 20 Sea Zone to 22 Sea Zone 4 infantry moved from 22 Sea Zone to Guam 1 armour, 1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Amur to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 9 Sea Zone 2 infantry moved from 9 Sea Zone to Aleutian Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 2 bombers moved from Paulau to Kwangsi 1 infantry moved from Hunan to Szechwan 1 infantry moved from Hopei to Szechwan 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 40 Sea Zone to 77 Sea Zone 1 infantry moved from Kiangsi to Hunan 2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan 1 tactical_bomber moved from Kiangsi to Szechwan 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Aleutian Islands Battle in Kwangsi Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Aleutian Islands from Americans, taking Kwangsi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yenisey Japanese attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Yenisey, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yenisey Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yenisey, round 3 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Guam Japanese attack with 2 fighters and 4 infantry Americans defend with 1 airfield and 1 infantry Japanese roll dice for 2 fighters and 4 infantry in Guam, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 4 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 4 transports in 55 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking 55 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Queensland Japanese attack with 1 armour, 3 artilleries, 4 fighters, 2 infantry, 3 marines and 2 tactical_bombers ANZAC defend with 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry ANZAC roll AA dice in Queensland : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 2 infantry, 3 marines and 2 tactical_bombers in Queensland, round 2 : 6/15 hits, 6.50 expected hits ANZAC roll dice for 2 aaGuns, 3 fighters and 4 infantry in Queensland, round 2 : 3/7 hits, 3.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 3 marines and 2 tactical_bombers in Queensland, round 3 : 8/12 hits, 5.50 expected hits ANZAC roll dice for 3 fighters in Queensland, round 3 : 1/3 hits, 2.00 expected hits 1 artillery owned by the Japanese and 3 fighters owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 armour, 1 artillery, 4 fighters, 3 marines and 2 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for ANZAC: 2 aaGuns, 3 fighters and 4 infantry Non Combat Move - Japanese 1 transport moved from 22 Sea Zone to 20 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 2 tactical_bombers moved from Szechwan to Honan 2 fighters moved from Szechwan to Honan 2 bombers moved from Kwangsi to Davao 1 armour moved from Kiangsu to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Japan to Kyushu 1 aaGun moved from Yakut S.S.R. to Yenisey 2 infantry moved from Amur to Buryatia 2 tactical_bombers moved from Queensland to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 22 Sea Zone to 36 Sea Zone 1 submarine moved from 59 Sea Zone to 46 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 23 Sea Zone to 7 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 7 Sea Zone 2 fighters placed in Japan 1 armour and 2 infantry placed in Kiangsu 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.33 Japanese regular : 4.50 ANZAC AA : -1.00 ANZAC regular : -0.67 Russians regular : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 4 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 3 fighters moved from 31 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Battle in 33 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win, taking Caroline Islands from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from 31 Sea Zone to Hawaiian Islands 2 fighters moved from 31 Sea Zone to Hawaiian Islands 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 31 Sea Zone to 27 Sea Zone 2 carriers moved from 11 Sea Zone to 27 Sea Zone 3 fighters moved from 33 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to Alaska 3 fighters moved from Western United States to 27 Sea Zone 1 artillery and 1 infantry moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 artillery, 3 fighters and 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 transport placed in 11 Sea Zone 3 transports placed in 104 Sea Zone 2 fighters placed in Western United States 2 fighters placed in Eastern United States Americans undo move 4. 2 fighters placed in Western United States 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan Combat - Chinese Chinese creates battle in territory Honan Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Honan, round 2 : 3/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Honan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 4 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 3 fighters moved from 31 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Battle in 33 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win, taking Caroline Islands from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from 31 Sea Zone to Hawaiian Islands 2 fighters moved from 31 Sea Zone to Hawaiian Islands 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 31 Sea Zone to 27 Sea Zone 2 carriers moved from 11 Sea Zone to 27 Sea Zone 3 fighters moved from 33 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to Alaska 3 fighters moved from Western United States to 27 Sea Zone 1 artillery and 1 infantry moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 artillery, 3 fighters and 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 transport placed in 11 Sea Zone 3 transports placed in 104 Sea Zone 2 fighters placed in Western United States 2 fighters placed in Eastern United States Americans undo move 4. 2 fighters placed in Western United States 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan Combat - Chinese Chinese creates battle in territory Honan Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Honan, round 2 : 3/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Honan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 carrier and 2 tactical_bombers; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 fighter moved from Eastern India to Kwangsi 1 artillery moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Battle in Kwangsi British attack with 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 aaGun moved from Shan State to Malaya 1 artillery and 1 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 1 infantry moved from Eastern India to Burma 1 fighter moved from Kwangsi to Yunnan 1 destroyer moved from 40 Sea Zone to 39 Sea Zone 1 armour moved from Anglo-Egyptian Sudan to Egypt 1 transport moved from 83 Sea Zone to 78 Sea Zone 1 artillery moved from Ethiopia to 78 Sea Zone 1 artillery and 1 transport moved from 78 Sea Zone to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Egypt 1 infantry moved from Egypt to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete British take Crete from Neutral_Allies 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 1 destroyer moved from 100 Sea Zone to 83 Sea Zone 1 artillery moved from Southern Persia to Iraq Place Units - British 1 carrier and 2 tactical_bombers placed in 100 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in Eastern India change ownership: 2 armour
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.83 Japanese regular : 0.50 British regular : -0.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Western Ukraine to Rostov 1 bomber moved from Eastern Poland to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Eastern Poland Place Units - Italians 3 submarines placed in 99 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Northern Belarus to Russia 4 fighters moved from Northern Belarus to Russia 1 mech_infantry moved from Ukraine to Stalingrad Germans take Stalingrad from Russians 6 armour and 2 mech_infantrys moved from Ukraine to Northern Caucasus Germans take Northern Caucasus from Russians 3 fighters moved from Yugoslavia to 101 Sea Zone 1 destroyer moved from 128 Sea Zone to 113 Sea Zone Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept bombing run in Russia?
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no intercept
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Northern Belarus to Russia 4 fighters moved from Northern Belarus to Russia 1 mech_infantry moved from Ukraine to Stalingrad Germans take Stalingrad from Russians 6 armour and 2 mech_infantrys moved from Ukraine to Northern Caucasus Germans take Northern Caucasus from Russians 3 fighters moved from Yugoslavia to 101 Sea Zone 1 destroyer moved from 128 Sea Zone to 113 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 7,5,4 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Cleaning up after air battles Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 3 bombers moved from Russia to Northern Belarus 4 fighters moved from Russia to Northern Belarus 4 mech_infantrys moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Western Ukraine to Ukraine 1 fighter moved from Western Ukraine to Ukraine 3 fighters moved from 101 Sea Zone to Yugoslavia 1 infantry moved from Austria to Yugoslavia 2 artilleries moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 armour moved from Germany to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 99 Sea Zone to 98 Sea Zone Place Units - Germans 1 submarine placed in 115 Sea Zone 1 destroyer and 1 submarine placed in 99 Sea Zone 1 bomber placed in Yugoslavia 1 artillery and 2 infantry placed in France 1 infantry and 1 tactical_bomber placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians AA : -0.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 24 PUs; Russians buy 2 fighters; Remaining resources: 4 PUs; Combat Move - Russians 1 infantry moved from Samara to Stalingrad 1 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Germans 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 infantry moved from Samara to Stalingrad 2 fighters moved from Russia to Stalingrad 1 fighter moved from Russia to Stalingrad Combat - Russians Battle in Stalingrad Russians attack with 3 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Stalingrad, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 fighters and 2 infantry in Stalingrad, round 3 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Stalingrad, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Stalingrad to Russia 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Timguska to Evenkiyskiy 1 aaGun and 1 infantry moved from Timguska to Urals 1 infantry moved from Samara to Urals 1 armour and 1 mech_infantry moved from Samara to Urals 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Urals 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Yaroslavl 1 armour and 1 mech_infantry moved from Russia to Samara 2 infantry moved from Russia to Samara 2 armour and 1 mech_infantry moved from Russia to Samara 1 artillery moved from Tula to Tambov 2 artilleries moved from Tula to Russia 1 infantry moved from Russia to Tula Place Units - Russians 2 fighters placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -2.67
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I think I am done for the weekend! I’ll post Japan’s move Monday morning. It looks like a standoff in the Med, and in Russia, but the Pacific is looking pretty well for the Japanese. The new map which allows approach from two different sides of an island makes this a whole new game. But I like it as long as I can remember all the scramble possibilities.
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Sounds good. I’m 99% sure you won, but since I’m new to PTV I want to play it out a bit more and see what happens.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 marine moved from Queensland to 55 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Java 2 marines moved from Queensland to 55 Sea Zone 2 marines and 1 transport moved from 55 Sea Zone to 64 Sea Zone 2 marines moved from 64 Sea Zone to New South Wales 1 armour moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to New South Wales 1 artillery moved from Queensland to New South Wales 4 tactical_bombers moved from 55 Sea Zone to New South Wales 5 fighters moved from 55 Sea Zone to New South Wales 4 infantry moved from Guam to 22 Sea Zone 4 infantry and 2 transports moved from 22 Sea Zone to 46 Sea Zone 4 infantry moved from 46 Sea Zone to Dutch New Guinea 1 bomber moved from Davao to Java 1 infantry moved from Hunan to Szechwan 1 fighter moved from Honan to Szechwan 1 tactical_bomber moved from Honan to Szechwan 1 mech_infantry moved from Inner Mongolia to Kansu 1 armour moved from Hopei to Kansu 1 artillery moved from Yenisey to Evenkiyskiy 2 infantry moved from Yenisey to Evenkiyskiy 1 submarine moved from 7 Sea Zone to 34 Sea Zone 2 fighters moved from 22 Sea Zone to Dutch New Guinea 1 bomber moved from Davao to Java 1 carrier moved from 22 Sea Zone to 46 Sea Zone 1 submarine moved from 77 Sea Zone to 76 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in New South Wales Japanese attack with 1 armour, 1 artillery, 5 fighters, 2 marines and 4 tactical_bombers ANZAC defend with 3 armour, 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 5/13 hits, 6.67 expected hits ANZAC roll dice for 3 armour and 2 infantry in New South Wales, round 2 : 2/5 hits, 2.17 expected hits 3 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 marine owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales Japanese captures 17PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 armour, 5 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 artillery and 1 marine Casualties for ANZAC: 3 armour and 2 infantry Battle in Java Japanese attack with 2 bombers and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 1 marine in Java, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Java Japanese win, taking Java from ANZAC with 1 bomber and 1 marine remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 infantry Battle in Dutch New Guinea Japanese attack with 2 fighters and 4 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 fighters and 4 infantry in Dutch New Guinea, round 2 : 1/6 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Kansu Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu 1 armour owned by the Japanese retreated to Inner Mongolia Chinese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 mech_infantry Battle in Evenkiyskiy Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 infantry moved from Buryatia to Yakut S.S.R. 1 carrier moved from 7 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Honan to 21 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Jehol 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Shantung 2 infantry moved from Japan to Kyushu 1 destroyer moved from 7 Sea Zone to 18 Sea Zone 2 fighters moved from Dutch New Guinea to 46 Sea Zone 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 1 submarine moved from 46 Sea Zone to 23 Sea Zone 1 submarine moved from 36 Sea Zone to 55 Sea Zone 4 tactical_bombers moved from New South Wales to 55 Sea Zone 5 fighters moved from New South Wales to 55 Sea Zone 1 bomber moved from Java to Sumatra 2 fighters moved from Japan to Davao 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 armour moved from Kiangsu to Honan 1 fighter moved from Szechwan to Kwangtung 1 tactical_bomber moved from Szechwan to Kwangtung 1 aaGun moved from Kyushu to Japan 1 destroyer moved from 18 Sea Zone to 6 Sea Zone Place Units - Japanese 3 artilleries placed in Queensland 2 infantry and 1 mech_infantry placed in Kiangsu 1 fighter, 4 infantry and 1 tactical_bomber placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -3.17 ANZAC regular : 0.17 Russians regular : -0.67
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 5 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from Morocco to 98 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Morocco to 98 Sea Zone 1 fighter moved from Morocco to Malta Combat - Americans
Combat Hit Differential Summary :
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Scramble orders to sz 98, and if so what is your OOL?
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No scramble, thanks!
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Lets change that… please scramble the Italian fight