Another idea about “Break off”.
Surface ships can choose to “break off” and remain in the sea zone.
Enemy may then choose to also “break off” or press-on.
If you choose to “retreat” out of the sea zone then they can’t chase you.
++++ omg you are really on to something here… this is great stuff…yes yes great! this adds an important element in naval combat. Is that the entire rule?
Also I am still thinking remaing force can block retreat to one direction. You declare which direction when you declare press-on or remain.
Another idea for both land and naval combat
You should be allowed to retreat even if enemy “break off” or “retreat”.
Duno why there was this restriction in the first place.
I mean nothing stops you from retreating even if enemy retreats. You might think its a trap. You might think its not a strategic location to leave your troops.
++++ this works for land combat better. But its kinda self defeating in a way. An army attacks say moscow, then the defender leaves… and then the attacker also leaves and does not take the object of the attack out of “fear”… then why do they attack in the first place? now we are saying “Im too scared to take the prize! but not to scared to risk losing to take it?”
This makes little sence on a strategic setting… Thats why the game needs SR ( strategic redeployment) a limited number of moves where units can be moved into and out of position to balance the battleline.