Game History
Round: 8 Purchase Units - Ottomans Ottomans buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Ottomans 1 artillery and 9 infantry moved from Smyrna to Constantinople Combat - Ottomans Ottomans has abandoned SZ 10 to Russians Ottomans has abandoned SZ 20 to Americans Combat Move - Ottomans Trigger ChangeToKielMine: Germans captures territory SZ 10 Trigger ChangeToConstantinopleMine: Ottomans captures territory SZ 20 Place Units - Ottomans 3 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 11 PUs; end with 13 PUsLennardF vs Samuel (Allies +15)
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@LennardF That’s because they were involved in a combat before (Amphibious assault on Egypt). Therefore they cannot be moved again on NCM
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OK, I didn’t know and couldn’t find it in the rule book.
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@LennardF I’m not 100% sure as I can’t find the rule either but my guess is that because you intended to unload them but were denied since you didn’t win the sz battle, your move was simply cancelled. I don’t think it gives you the chance to move those unit in any other manner.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 artillery and 2 infantry moved from Novgorod to Vyborg 1 artillery and 5 infantry moved from Novgorod to Karelia 1 marine moved from Novgorod to 115 Sea Zone 1 cruiser and 1 marine moved from 115 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Norway 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter moved from Novgorod to Vyborg Combat - Russians Battle in Norway Battle in Karelia Russians attack with 1 artillery and 5 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 3/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Norway from Germans, taking Karelia from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vyborg, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Vyborg to Russia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia 1 aaGun moved from Novgorod to Karelia 3 infantry moved from Ukraine to Bryansk 2 artilleries and 3 infantry moved from Russia to Bryansk 1 aaGun and 6 infantry moved from Timguska to Novosibirsk 4 armour and 4 mech_infantrys moved from Bryansk to Caucasus Place Units - Russians 1 armour and 1 mech_infantry placed in Volgograd 3 infantry placed in Ukraine 5 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -0.67 Russians regular : -2.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 artillery and 2 infantry moved from Novgorod to Vyborg 1 artillery and 5 infantry moved from Novgorod to Karelia 1 marine moved from Novgorod to 115 Sea Zone 1 cruiser and 1 marine moved from 115 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Norway 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter moved from Novgorod to Vyborg Combat - Russians Battle in Norway Battle in Karelia Russians attack with 1 artillery and 5 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 3/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Norway from Germans, taking Karelia from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vyborg, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Vyborg to Russia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia 1 aaGun moved from Novgorod to Karelia 3 infantry moved from Ukraine to Bryansk 2 artilleries and 3 infantry moved from Russia to Bryansk 1 aaGun and 6 infantry moved from Timguska to Novosibirsk 4 armour and 4 mech_infantrys moved from Bryansk to Caucasus Place Units - Russians 1 armour and 1 mech_infantry placed in Volgograd 3 infantry placed in Ukraine 5 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Adding units owned by Russians to Belarus: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -0.67 Russians regular : -2.67
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@samuel06 please use the 2nd post
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@samuel06 OK. I’m going to check with the guys on the forum because I’d really like to know what the official ruling is.
It seems in keeping with the game since you can unload after the naval combat but maybe the retreat would be viewed as taking that time. OTOH, if you are looking for game balance, a guy that just got diced is now being further punished by not being able to unload.
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@LennardF One of the guys on the forum (AndrewAAGamer) is saying the same thing you are. Doesn’t matter for this game because I think I’m going to need to bring all the Italians anyhow but it’s always good to get these things squared away.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 factory_minors, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Shensi to Kansu 2 artilleries moved from Shensi to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 2 artilleries moved from Shensi to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Anhwe to Kansu 3 tactical_bombers moved from Anhwe to Kansu 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Jehol 1 armour moved from Jehol to Korea 8 fighters, 4 infantry and 1 tactical_bomber moved from Manchuria to Korea 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 bomber moved from Hainan to 39 Sea Zone 1 infantry moved from Yunnan to Shan State 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 artillery moved from French Indo China to Shan State 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kwangsi to Hunan 1 armour moved from Kiangsi to Kweichow 1 bomber moved from Paulau Island to Anhwe 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 2 cruisers moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 21 Sea Zone to Japan 1 carrier moved from 21 Sea Zone to 44 Sea Zone 1 fighter moved from 21 Sea Zone to Japan 1 tactical_bomber moved from 21 Sea Zone to Japan 1 carrier, 2 destroyers and 1 submarine moved from 21 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 35 Sea Zone to 56 Sea Zone Combat - Japanese Battle in Java Battle in Borneo Battle in Sumatra Battle in Celebes Battle in 39 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 39 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Celebes from ANZAC, taking 39 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kansu Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 3 tactical_bombers Chinese defend with 1 fighter and 5 infantry Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 3 tactical_bombers in Kansu, round 2 : 4/10 hits, 3.83 expected hits Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 0/6 hits, 2.33 expected hits 4 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 3 tactical_bombers in Kansu, round 3 : 3/10 hits, 3.83 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Chinese: 1 fighter and 5 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 3 tactical_bombers moved from Kansu to Shensi 1 aaGun moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 bomber moved from 39 Sea Zone to Shan State Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Kwangtung 3 mech_infantrys placed in Shantung 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Morocco to Algeria 3 fighters moved from 91 Sea Zone to Algeria 1 bomber moved from United Kingdom to France 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Algeria Americans attack with 1 armour, 3 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 3 fighters and 1 infantry in Algeria, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 3 fighters moved from Algeria to Gibraltar 1 bomber moved from France to United Kingdom 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 91 Sea Zone 2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 bombers and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Italians regular : -0.33 Japanese regular : 0.33 Germans AA : -0.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Morocco to Algeria 3 fighters moved from 91 Sea Zone to Algeria 1 bomber moved from United Kingdom to France 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Algeria Americans attack with 1 armour, 3 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 3 fighters and 1 infantry in Algeria, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 3 fighters moved from Algeria to Gibraltar 1 bomber moved from France to United Kingdom 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 91 Sea Zone 2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 bombers and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia 1 bomber moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 aaGun, 2 artilleries and 5 infantry moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Ethiopia 1 fighter moved from Anglo Egyptian Sudan to Ethiopia 2 transports moved from 91 Sea Zone to 88 Sea Zone 4 infantry moved from Suriname to 88 Sea Zone 4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 41 Sea Zone to India Place Units - British 1 transport placed in 109 Sea Zone 1 artillery and 1 infantry placed in United Kingdom 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,2,5,3,5,6 British collect 28 PUs (2 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 4 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 1.17 Italians regular : -0.33 Japanese regular : 0.00 Germans AA : -0.17
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Samuel… how many UK fighters are on American AC in SZ 91?
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Alexandria to Egypt Italians take Egypt from British 4 infantry moved from Alexandria to Egypt 2 artilleries, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Egypt 4 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Alexandria to Southern Italy 3 infantry moved from Northern Italy to Southern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 fighter moved from Germany to Norway 2 infantry moved from Finland to Norway 2 fighters and 2 tactical_bombers moved from Southern Italy to Norway 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 artillery moved from Baltic States to Eastern Poland 1 bomber moved from Northwest Persia to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 9 armour, 24 artilleries, 22 infantry and 13 mech_infantrys moved from Baltic States to Novgorod Germans take Novgorod from Russians 2 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Western Germany to Southern Italy 1 tactical_bomber moved from Northwest Persia to 98 Sea Zone 1 fighter moved from Northwest Persia to 98 Sea Zone Combat - Germans Battle in Eastern Poland Germans attack with 1 artillery, 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Norway Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 marine Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 marine in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 marine owned by the Russians lost in Norway Germans win, taking Norway from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 marine Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from Norway to Finland 3 aaGuns moved from Baltic States to Novgorod 1 bomber moved from Eastern Poland to Western Germany 1 bomber moved from Eastern Poland to Germany Place Units - Germans 2 artilleries and 8 infantry placed in Germany 2 artilleries and 5 infantry placed in Western Germany Germans undo move 2. Germans undo move 1. 4 artilleries and 6 infantry placed in Germany 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.67
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@LennardF There is only 1 Uk fighter on the US Carrier
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 infantry moved from Belarus to Eastern Poland 2 fighters and 2 tactical_bombers moved from Russia to Eastern Poland Combat - Russians Battle in Northwest Persia Russians attack with 2 armour and 2 mech_infantrys Italians defend with 1 armour Russians roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Northwest Persia Russians win, taking Northwest Persia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Battle in Eastern Poland Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Belarus 3 aaGuns, 7 artilleries and 46 infantry moved from Bryansk to Smolensk 4 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 2 armour and 2 mech_infantrys moved from Caucasus to Volgograd 1 aaGun and 6 infantry moved from Novosibirsk to Kazakhstan 2 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan 1 aaGun and 12 infantry moved from Amur to Buryatia 1 artillery and 1 infantry moved from Vyborg to Karelia Place Units - Russians 3 infantry placed in Ukraine 10 artilleries placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Germans regular : 0.33 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 artillery moved from Kansu to Tsinghai 1 bomber moved from Anhwe to Tsinghai 2 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Sikang 3 tactical_bombers moved from Shensi to Sikang 1 fighter moved from Shensi to Sikang 1 bomber moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 44 Sea Zone to 20 Sea Zone 8 fighters moved from Korea to 20 Sea Zone 1 armour moved from Korea to Manchuria 4 infantry moved from Korea to Manchuria 1 fighter moved from Japan to Manchuria 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 4 artilleries and 5 infantry moved from Shan State to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 mech_infantry moved from Hunan to French Indo China 3 infantry moved from Anhwe to Hunan 3 infantry moved from Jehol to Anhwe 1 armour moved from Kweichow to French Indo China 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 56 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Korea to Japan Combat - Japanese Battle in Tsinghai Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Sikang, round 2 : 3/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Burma Japanese attack with 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber moved from Burma to French Indo China 1 fighter and 3 tactical_bombers moved from Sikang to French Indo China 1 mech_infantry moved from Shensi to Yunnan 1 aaGun moved from Kweichow to Yunnan 3 infantry moved from Shensi to Kweichow 1 artillery moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 artillery moved from Suiyuyan to Hopei 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 3 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Malaya to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 bomber moved from Tsinghai to Yunnan Place Units - Japanese 2 carriers and 1 submarine placed in 20 Sea Zone 3 artilleries placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 2 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.17 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 7 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Western Germany 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Philippines Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from 91 Sea Zone to 110 Sea Zone 2 artilleries moved from Morocco to Algeria 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 carriers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 4 fighters moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Caroline Islands Place Units - Americans 6 infantry placed in Eastern United States 1 infantry and 1 marine placed in Western United States 1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans AA : -0.17