@Daaras Russian cruiser, fucking hell
LennardF vs Samuel (Allies +15)
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Celebes to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 cruiser and 1 marine moved from 44 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 marine moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Shan State Battle in Philippines Battle in Malaya Non Combat Move - ANZAC 2 carriers and 4 fighters moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 3 submarines moved from 44 Sea Zone to 33 Sea Zone 2 fighters moved from Celebes to Northern Territory 3 fighters moved from Queensland to Caroline Islands 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 transports placed in 54 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Celebes to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 cruiser and 1 marine moved from 44 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 marine moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Shan State Battle in Philippines Battle in Malaya Non Combat Move - ANZAC 2 carriers and 4 fighters moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 3 submarines moved from 44 Sea Zone to 33 Sea Zone 2 fighters moved from Celebes to Northern Territory 3 fighters moved from Queensland to Caroline Islands 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 transports placed in 54 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Purchase Units - French French buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians 1 armour and 4 infantry moved from France to Northern Italy 1 fighter moved from Norway to Northern Italy Combat - French Battle in Northern Italy French attack with 1 armour, 1 fighter and 4 infantry Italians defend with 1 factory_minor and 1 infantry French roll dice for 1 armour, 1 fighter and 4 infantry in Northern Italy, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy French win, taking Northern Italy from Italians with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Northern Italy to France 3 infantry moved from Normandy Bordeaux to France Place Units - French 2 mech_infantrys placed in France 3 mech_infantrys placed in Southern France Turn Complete - French French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 French regular : 0.33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 2 bombers and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 bombers moved from Archangel to Rostov 13 mech_infantrys moved from Archangel to Bryansk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 34 artilleries, 16 infantry and 1 mech_infantry moved from Smolensk to Bryansk 1 artillery and 2 infantry moved from Novgorod to Belarus 1 infantry moved from Greater Southern Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 tactical_bomber moved from Germany to Western Germany 3 artilleries and 1 infantry moved from Ukraine to Bryansk 1 fighter moved from Germany to Western Germany 1 tactical_bomber moved from Germany to Western Germany Combat - Germans Battle in Western Germany Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 2 : 4/6 hits, 2.67 expected hits British roll dice for 1 marine in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the British and 1 infantry owned by the Germans lost in Western Germany Germans win, taking Western Germany from British with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 marine Battle in Bryansk Germans attack with 37 artilleries, 17 infantry and 14 mech_infantrys Russians defend with 2 infantry Germans roll dice for 37 artilleries, 17 infantry and 14 mech_infantrys in Bryansk, round 2 : 15/68 hits, 22.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 37 artilleries, 15 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Rostov, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 mech_infantrys moved from Caucasus to Ukraine 4 mech_infantrys moved from Caucasus to Ukraine 28 armour and 27 mech_infantrys moved from Caucasus to Bryansk 2 bombers moved from Rostov to Ukraine 2 fighters moved from Germany to Ukraine 1 tactical_bomber moved from Germany to Ukraine 2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland 3 aaGuns moved from Smolensk to Bryansk Place Units - Germans 3 armour placed in Ukraine 2 bombers placed in Germany 3 infantry placed in Novgorod 4 artilleries and 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 2 infantry EDIT: Adding units owned by Germans to Belarus: 2 infantry EDIT: Removing units owned by Germans from Belarus: 2 infantry EDIT: Adding units owned by Germans to Smolensk: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -5.33 British regular : 0.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Urals to Vologda 1 artillery and 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Vologda Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Vologda, round 4 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 aaGun, 5 artilleries and 5 infantry moved from Tambov to Russia 1 aaGun, 1 artillery and 5 infantry moved from Samara to Russia 1 fighter moved from Norway to Russia 2 submarines moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 9 infantry moved from Amur to Buryatia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -3.67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Kazakhstan to Rostov 2 fighters moved from Sikang to Rostov 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 artillery moved from Novosibirsk to Samara Japanese take Samara from Russians 6 armour, 2 infantry and 5 mech_infantrys moved from Kazakhstan to Caucasus 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Kansu to Novosibirsk 1 artillery moved from Yenisey to Timguska 1 infantry moved from Suiyuyan to Kansu 3 infantry moved from Shensi to Tsinghai 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 9 infantry moved from Sikang to Kazakhstan 10 artilleries and 18 infantry moved from Turkmenistan to Kazakhstan 1 infantry moved from Yunnan to Shan State 3 bombers moved from Sikang to Shan State 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Sikang to Caucasus 2 infantry moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Japan to Manchuria 3 battleships, 8 carriers, 2 cruisers, 4 destroyers, 1 fighter, 7 submarines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to Kiangsu 14 fighters moved from Kiangsu to 20 Sea Zone 6 infantry moved from Anhwe to Kweichow 3 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kiangsi to Hunan 2 tactical_bombers moved from Kiangsu to Shantung 5 tactical_bombers moved from Kiangsu to Japan 1 infantry moved from Korea to Amur Japanese take Amur from Russians 7 infantry and 2 mech_infantrys moved from Korea to Manchuria Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Rostov Japanese attack with 2 fighters and 2 mech_infantrys Russians defend with 1 artillery Japanese roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Japanese win, taking Rostov from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Manchuria Japanese attack with 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 1/11 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 3 bombers and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 3 bombers and 2 infantry in Shan State, round 2 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 bombers moved from Shan State to Yunnan 1 aaGun moved from Turkmenistan to Kazakhstan 2 fighters moved from Rostov to Caucasus 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Manchuria to 20 Sea Zone 1 tactical_bomber moved from Kiangsu to Japan 1 tactical_bomber moved from Manchuria to Kiangsu Place Units - Japanese 2 infantry and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung 1 carrier and 2 fighters placed in 20 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,6,5,6,4,4,3,1,2 Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.33 UK_Pacific regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour and 6 bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Norway to Vyborg Americans take Finland from Germans Russians take Vyborg from Germans 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Persia to 80 Sea Zone 1 marine moved from India to Burma UK_Pacific take Burma from Japanese Combat - Americans Battle in 80 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone Americans win, taking 80 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 80 Sea Zone to Northern Italy 1 mech_infantry moved from Libya to Alexandria 4 bombers moved from Persia to France 1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 4 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 transports moved from 112 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 8 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 7 fighters, 2 infantry, 14 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 battleship and 2 transports moved from 39 Sea Zone to 44 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 mech_infantry EDIT: Adding units owned by Americans to Vyborg: 1 mech_infantry EDIT: Turning off Edit Mode 3 armour placed in Norway 6 bombers placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.17
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour and 6 bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Norway to Vyborg Americans take Finland from Germans Russians take Vyborg from Germans 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Persia to 80 Sea Zone 1 marine moved from India to Burma UK_Pacific take Burma from Japanese Combat - Americans Battle in 80 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone Americans win, taking 80 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 80 Sea Zone to Northern Italy 1 mech_infantry moved from Libya to Alexandria 4 bombers moved from Persia to France 1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 4 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 transports moved from 112 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 8 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 7 fighters, 2 infantry, 14 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 battleship and 2 transports moved from 39 Sea Zone to 44 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 mech_infantry EDIT: Adding units owned by Americans to Vyborg: 1 mech_infantry EDIT: Turning off Edit Mode 3 armour placed in Norway 6 bombers placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.17
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour and 6 bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Norway to Vyborg Americans take Finland from Germans Russians take Vyborg from Germans 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Persia to 80 Sea Zone 1 marine moved from India to Burma UK_Pacific take Burma from Japanese Combat - Americans Battle in 80 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone Americans win, taking 80 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 80 Sea Zone to Northern Italy 1 mech_infantry moved from Libya to Alexandria 4 bombers moved from Persia to France 1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 4 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 transports moved from 112 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 8 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 7 fighters, 2 infantry, 14 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 battleship and 2 transports moved from 39 Sea Zone to 44 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 mech_infantry EDIT: Adding units owned by Americans to Vyborg: 1 mech_infantry EDIT: Turning off Edit Mode 3 armour placed in Norway 6 bombers placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters and 2 infantry moved from France to Western Germany 1 bomber moved from France to Germany 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Western Germany British attack with 3 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 3 fighters and 2 infantry in Western Germany, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Germany British win, taking Western Germany from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 fighters moved from Western Germany to Northern Italy 1 bomber moved from Germany to France 2 aaGuns and 3 infantry moved from France to Northern Italy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports moved from 112 Sea Zone to 110 Sea Zone 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from Libya to Tobruk 1 mech_infantry moved from Syria to Iraq 4 aaGuns, 5 artilleries and 20 infantry moved from Persia to Northwest Persia 7 mech_infantrys moved from Persia to Iraq 4 armour and 8 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 8 fighters moved from India to Iraq Place Units - British 1 factory_minor placed in Iraq 1 infantry and 1 mech_infantry placed in Persia 8 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.17 Germans AA : -0.17 Germans regular : -0.33 British regular : -0.83
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour and 6 bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Norway to Vyborg Americans take Finland from Germans Russians take Vyborg from Germans 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Persia to 80 Sea Zone 1 marine moved from India to Burma UK_Pacific take Burma from Japanese Combat - Americans Battle in 80 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone Americans win, taking 80 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 80 Sea Zone to Northern Italy 1 mech_infantry moved from Libya to Alexandria 4 bombers moved from Persia to France 1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 4 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 transports moved from 112 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 8 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 7 fighters, 2 infantry, 14 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 battleship and 2 transports moved from 39 Sea Zone to 44 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 mech_infantry EDIT: Adding units owned by Americans to Vyborg: 1 mech_infantry EDIT: Turning off Edit Mode 3 armour placed in Norway 6 bombers placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters and 2 infantry moved from France to Western Germany 1 bomber moved from France to Germany 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Western Germany British attack with 3 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 3 fighters and 2 infantry in Western Germany, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Germany British win, taking Western Germany from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 fighters moved from Western Germany to Northern Italy 1 bomber moved from Germany to France 2 aaGuns and 3 infantry moved from France to Northern Italy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports moved from 112 Sea Zone to 110 Sea Zone 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from Libya to Tobruk 1 mech_infantry moved from Syria to Iraq 4 aaGuns, 5 artilleries and 20 infantry moved from Persia to Northwest Persia 7 mech_infantrys moved from Persia to Iraq 4 armour and 8 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 8 fighters moved from India to Iraq Place Units - British 1 factory_minor placed in Iraq 1 infantry and 1 mech_infantry placed in Persia 8 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 4 fighters EDIT: Adding units owned by British to Northern Italy: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.17 Germans AA : -0.17 Germans regular : -0.33 British regular : -0.83
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 7 PUs; end with 7 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 4 fighters and 2 infantry moved from 37 Sea Zone to Shan State 2 carriers and 1 cruiser moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Shan State ANZAC attack with 4 fighters and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 4 fighters and 2 infantry in Shan State, round 2 : 0/6 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 4 fighters and 1 infantry in Shan State, round 3 : 4/5 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 4 fighters moved from Shan State to 44 Sea Zone 2 fighters moved from Northern Territory to Celebes 3 fighters moved from Caroline Islands to Celebes 3 submarines moved from 33 Sea Zone to 44 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 fighters and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Malaya: 1 marine EDIT: Adding units owned by ANZAC to Celebes: 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 4 fighters and 2 infantry moved from 37 Sea Zone to Shan State 2 carriers and 1 cruiser moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Shan State ANZAC attack with 4 fighters and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 4 fighters and 2 infantry in Shan State, round 2 : 0/6 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 4 fighters and 1 infantry in Shan State, round 3 : 4/5 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 4 fighters moved from Shan State to 44 Sea Zone 2 fighters moved from Northern Territory to Celebes 3 fighters moved from Caroline Islands to Celebes 3 submarines moved from 33 Sea Zone to 44 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 fighters and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Malaya: 1 marine EDIT: Adding units owned by ANZAC to Celebes: 1 marine EDIT: Turning off Edit Mode Purchase Units - French French repair damage of 1x factory_minor; Remaining resources: 20 PUs; French buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Northern Italy to Greater Southern Germany French take Greater Southern Germany from Germans 1 infantry moved from Northern Italy to Yugoslavia French take Yugoslavia from Germans 1 armour moved from Northern Italy to Slovakia Hungary French take Slovakia Hungary from Germans Combat - French Non Combat Move - French 3 infantry and 2 mech_infantrys moved from France to Northern Italy 3 mech_infantrys moved from Southern France to Northern Italy Place Units - French 1 artillery and 2 infantry placed in Northern Italy 1 armour and 1 mech_infantry placed in France Turn Complete - French French collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 4 fighters and 2 infantry moved from 37 Sea Zone to Shan State 2 carriers and 1 cruiser moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Shan State ANZAC attack with 4 fighters and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 4 fighters and 2 infantry in Shan State, round 2 : 0/6 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 4 fighters and 1 infantry in Shan State, round 3 : 4/5 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 4 fighters moved from Shan State to 44 Sea Zone 2 fighters moved from Northern Territory to Celebes 3 fighters moved from Caroline Islands to Celebes 3 submarines moved from 33 Sea Zone to 44 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 fighters and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Malaya: 1 marine EDIT: Adding units owned by ANZAC to Celebes: 1 marine EDIT: Turning off Edit Mode Purchase Units - French French repair damage of 1x factory_minor; Remaining resources: 20 PUs; French buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Northern Italy to Greater Southern Germany French take Greater Southern Germany from Germans 1 infantry moved from Northern Italy to Yugoslavia French take Yugoslavia from Germans 1 armour moved from Northern Italy to Slovakia Hungary French take Slovakia Hungary from Germans Combat - French Non Combat Move - French 3 infantry and 2 mech_infantrys moved from France to Northern Italy 3 mech_infantrys moved from Southern France to Northern Italy Place Units - French 1 artillery and 2 infantry placed in Northern Italy 1 armour and 1 mech_infantry placed in France Turn Complete - French French collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by French from Tobruk: 1 infantry EDIT: Adding units owned by French to Alexandria: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 4 fighters and 2 infantry moved from 37 Sea Zone to Shan State 2 carriers and 1 cruiser moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Shan State ANZAC attack with 4 fighters and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 4 fighters and 2 infantry in Shan State, round 2 : 0/6 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 4 fighters and 1 infantry in Shan State, round 3 : 4/5 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 4 fighters moved from Shan State to 44 Sea Zone 2 fighters moved from Northern Territory to Celebes 3 fighters moved from Caroline Islands to Celebes 3 submarines moved from 33 Sea Zone to 44 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 fighters and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Malaya: 1 marine EDIT: Adding units owned by ANZAC to Celebes: 1 marine EDIT: Turning off Edit Mode Purchase Units - French French repair damage of 1x factory_minor; Remaining resources: 20 PUs; French buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Northern Italy to Greater Southern Germany French take Greater Southern Germany from Germans 1 infantry moved from Northern Italy to Yugoslavia French take Yugoslavia from Germans 1 armour moved from Northern Italy to Slovakia Hungary French take Slovakia Hungary from Germans Combat - French Non Combat Move - French 3 infantry and 2 mech_infantrys moved from France to Northern Italy 3 mech_infantrys moved from Southern France to Northern Italy Place Units - French 1 artillery and 2 infantry placed in Northern Italy 1 armour and 1 mech_infantry placed in France Turn Complete - French French collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by French from Tobruk: 1 infantry EDIT: Adding units owned by French to Alexandria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from 92 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by French to 95 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50
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@samuel06 Please use the last post. I played too fast and forgot a couple of moves with the French
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@samuel06 Also, if you are taking Moscow like I think you are, you can skip my Russian turn. I will just move the army from Buryatia to Yakut SSR and move my ships.
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 60 PUs; Germans buy 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Germany to Greater Southern Germany 1 infantry moved from Germany to Greater Southern Germany 4 mech_infantrys moved from Germany to Slovakia Hungary 4 armour moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 2 infantry moved from Smolensk to Russia 27 armour, 37 artilleries, 15 infantry and 41 mech_infantrys moved from Bryansk to Russia 3 armour, 2 bombers, 2 fighters, 7 mech_infantrys and 1 tactical_bomber moved from Ukraine to Russia 2 fighters and 2 tactical_bombers moved from Eastern Poland to Russia 2 bombers moved from Germany to Russia Combat - Germans Battle in Greater Southern Germany Germans attack with 1 artillery and 1 infantry French defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Germans roll dice for 1 artillery in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits French roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Greater Southern Germany Germans win, taking Greater Southern Germany from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Slovakia Hungary Germans attack with 4 armour, 1 artillery and 4 mech_infantrys French defend with 1 armour Germans roll dice for 4 armour, 1 artillery and 4 mech_infantrys in Slovakia Hungary, round 2 : 3/9 hits, 3.17 expected hits French roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the French and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from French with 4 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for French: 1 armour Battle in Russia Germans attack with 31 armour, 37 artilleries, 4 bombers, 4 fighters, 17 infantry, 48 mech_infantrys and 3 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 22 artilleries, 1 factory_major, 2 fighters, 106 infantry, 6 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 1/11 hits, 1.83 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 31 armour, 37 artilleries, 4 bombers, 3 fighters, 17 infantry, 48 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 51/143 hits, 51.00 expected hits Russians roll dice for 4 aaGuns, 22 artilleries, 2 fighters, 106 infantry, 6 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 47/137 hits, 46.50 expected hits 47 infantry owned by the Russians, 9 artilleries owned by the Germans, 17 infantry owned by the Germans, 4 aaGuns owned by the Russians and 21 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 31 armour, 28 artilleries, 4 bombers, 3 fighters, 27 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 44/96 hits, 40.00 expected hits Russians roll dice for 22 artilleries, 2 fighters, 59 infantry, 6 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 36/90 hits, 30.83 expected hits 44 infantry owned by the Russians, 28 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 31 armour, 4 bombers, 3 fighters, 19 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 19/60 hits, 24.83 expected hits Russians roll dice for 22 artilleries, 2 fighters, 15 infantry, 6 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 13/46 hits, 16.17 expected hits 4 mech_infantrys owned by the Russians, 15 infantry owned by the Russians and 13 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 31 armour, 4 bombers, 3 fighters, 6 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 22/47 hits, 22.67 expected hits Russians roll dice for 22 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Russia, round 5 : 8/27 hits, 9.83 expected hits 2 mech_infantrys owned by the Russians, 20 artilleries owned by the Russians, 2 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 29 armour, 4 bombers, 3 fighters and 3 tactical_bombers in Russia, round 6 : 20/39 hits, 20.67 expected hits Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 6 : 2/5 hits, 2.50 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 27 armour, 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Germans: 4 armour, 37 artilleries, 1 fighter, 17 infantry and 48 mech_infantrys Casualties for Russians: 4 aaGuns, 22 artilleries, 2 fighters, 106 infantry, 6 mech_infantrys and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 aaGuns moved from Bryansk to Rostov 2 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Belarus 4 bombers, 3 fighters and 3 tactical_bombers moved from Russia to Smolensk 1 mech_infantry moved from Germany to Romania 3 mech_infantrys moved from Germany to Slovakia Hungary Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 infantry placed in Novgorod 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
French regular : 0.83 Russians regular : 0.17 Germans regular : -3.33 Russians AA : -0.83
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Combat Move - Russians 9 infantry moved from Buryatia to Yakut S.S.R. Non Combat Move - Russians 1 aaGun moved from Buryatia to Yakut S.S.R. Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Combat Move - Russians 9 infantry moved from Buryatia to Yakut S.S.R. Non Combat Move - Russians 1 aaGun moved from Buryatia to Yakut S.S.R. Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 112 Sea Zone: 1 cruiser EDIT: Removing units owned by Russians from 92 Sea Zone: 2 submarines EDIT: Adding units owned by Russians to 113 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 97 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 carrier, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 20 Sea Zone to 37 Sea Zone 17 fighters moved from 20 Sea Zone to Philippines 1 infantry moved from Yunnan to Shan State 1 bomber moved from Yunnan to Shan State 2 infantry moved from Yunnan to Burma 2 infantry moved from Yunnan to Burma 1 bomber moved from Yunnan to Burma 1 infantry moved from French Indo China to Shan State 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan 2 infantry moved from Hunan to Yunnan 6 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 mech_infantry moved from Chahar to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Urals to Vologda 1 artillery moved from Samara to Vologda 1 infantry moved from Novosibirsk to Vologda 1 artillery moved from Timguska to Novosibirsk 10 artilleries and 28 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 2 mech_infantrys moved from Rostov to Caucasus 2 tactical_bombers moved from Japan to 20 Sea Zone 1 mech_infantry moved from Manchuria to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Manchuria to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 7 infantry moved from Manchuria to Amur 2 fighters moved from Caucasus to Yunnan 1 bomber moved from Yunnan to Vologda Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 17 fighters and 2 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry Japanese roll dice for 17 fighters and 2 infantry in Philippines, round 2 : 8/19 hits, 8.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 17 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 bomber and 4 infantry Americans defend with 1 marine Japanese roll dice for 1 bomber and 4 infantry in Burma, round 2 : 2/5 hits, 1.33 expected hits UK_Pacific roll dice for 1 marine in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 4 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Shan State Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Vologda Japanese attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Vologda, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 bomber moved from Vologda to Russia 1 bomber moved from Shan State to Yunnan 1 bomber moved from Burma to Yunnan 1 fighter moved from 37 Sea Zone to 20 Sea Zone 17 fighters moved from Philippines to 20 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 20 Sea Zone 3 infantry placed in French Indo China 1 mech_infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.33 UK_Pacific regular : -0.67 Russians regular : 0.33