#1 trulpen (X) vs WindowWasher (A) WaW

  • '21 '20

    @trulpen oh, well im dumb lol


  • Not at all. I’m dumb that makes a million edits.

  • '21 '20

    it’ll be a minute, gotta move Christmas decorations


  • Oh, the vice!


  • The big transport should be with the bs in z106 instead of south. This doesn’t impact the chinese at all, but just in case I’ll post this change as well. No need to use this file if it poses any extra work for you.


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Tank moved from Madras to Mysore
                  Yamamoto take Mysore from British
            1 Tank moved from Mysore to Madras
            1 Tank moved from Hunan to Kweichow
                  Yamamoto take Kweichow from Chinese
            1 Tank moved from Kweichow to N.French Indochina
            2 Infantrys moved from Ayan to Yakutsk
                  Yamamoto take Yakutsk from Russians
            1 Transport moved from 75 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            1 Infantry moved from Merauke to West Papua
            2 Fighters moved from 101 Sea Zone to 102 Sea Zone
            1 S.Bomber moved from Tokyo to Minamitori
            1 Fighter and 1 L.Fighter moved from 101 Sea Zone to Minamitori
            1 Fighter and 1 L.Fighter moved from 101 Sea Zone to 102 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Hollandia
            1 Infantry moved from Merauke to West Papua
            1 Bomber moved from Malaya to Hollandia
            1 Bomber moved from Malaya to West Papua
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Artillerys, 2 B.Carriers, 1 Bunker, 1 Elite, 1 Fighter and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hollandia
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Dutch defend with 1 Tank
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in Hollandia, round 2 : 1/3 hits, 1,00 expected hits
                    Dutch roll dice for 1 Tank in Hollandia, round 2 : 0/1 hits, 0,50 expected hits
                    1 Tank owned by the Dutch lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Dutch: 1 Tank
            Battle in West Papua
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Anzac defend with 1 Artillery
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in West Papua, round 2 : 2/3 hits, 1,00 expected hits
                    Anzac roll dice for 1 Artillery in West Papua, round 2 : 1/1 hits, 0,33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
                Yamamoto win, taking West Papua from Anzac with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Artillery
            Battle in 102 Sea Zone
                Yamamoto attack with 3 Fighters and 1 L.Fighter
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 3 Fighters and 1 L.Fighter in 102 Sea Zone, round 2 : 0/4 hits, 1,50 expected hits
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Fighter owned by the Yamamoto lost in 102 Sea Zone
                    Yamamoto roll dice for 2 Fighters and 1 L.Fighter in 102 Sea Zone, round 3 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Yamamoto roll dice for 2 Fighters and 1 L.Fighter in 102 Sea Zone, round 4 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Americans lost in 102 Sea Zone
                Yamamoto win with 2 Fighters and 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 Destroyer
            Battle in Minamitori
                Yamamoto attack with 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber in Minamitori, round 2 : 4/5 hits, 2,17 expected hits
                    Americans roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 1 Fighter, 1 Infantry, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Fighter and 1 L.Fighter moved from Minamitori to Saipan
            2 Fighters and 1 L.Fighter moved from 102 Sea Zone to Saipan
            1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
            1 Marine moved from Merauke to 112 Sea Zone
            1 Marine moved from 112 Sea Zone to Celebes
            5 Transports moved from 60 Sea Zone to 65 Sea Zone
            9 Infantrys and 1 Marine moved from Malaya to 65 Sea Zone
            9 Infantrys, 1 Marine and 5 Transports moved from 65 Sea Zone to 60 Sea Zone
            9 Infantrys and 1 Marine moved from 60 Sea Zone to Madras
            1 Adv.Fighter and 1 Fighter moved from Malaya to 101 Sea Zone
            2 Fighters moved from Hunan to 101 Sea Zone
            1 Tank moved from Hunan to N.French Indochina
            1 Artillery moved from Hunan to N.French Indochina
            1 Tank moved from Liaoning to Peking
            1 Artillery and 1 Infantry moved from Hulunbuir to Peking
            2 L.Fighters moved from 60 Sea Zone to 101 Sea Zone
            1 Bomber moved from West Papua to Timor
            2 Battleships, 2 Carriers and 1 Destroyer moved from 60 Sea Zone to 110 Sea Zone
            1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 60 Sea Zone
            4 Infantrys moved from 60 Sea Zone to Madras
            4 Transports moved from 60 Sea Zone to 110 Sea Zone
            1 Submarine moved from 85 Sea Zone to 101 Sea Zone
            1 S.Bomber moved from Minamitori to Tokyo
            EDIT: 2 Infantrys moved from Davao to Tokyo
            1 Bomber moved from Hollandia to Flores
            2 Fighters moved from 60 Sea Zone to Celebes
            1 B.Transport moved from 111 Sea Zone to 110 Sea Zone
    
        Place Units - Yamamoto
            2 B.Carriers placed in 101 Sea Zone
                3 Fighters and 2 L.Fighters moved from Saipan to 101 Sea Zone
            1 Fighter placed in 101 Sea Zone
            1 Bunker placed in Tokyo
            4 Artillerys and 1 Elite placed in Madras
            2 Artillerys and 4 Infantrys placed in Malaya
            4 Infantrys placed in Banjarmasin
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 2 Infantrys
            EDIT: Adding units owned by Yamamoto to Davao: 2 Infantrys
            EDIT: Turning off Edit Mode
            Yamamoto undo move 2.
            1 Infantry placed in Saipan
            Yamamoto undo move 6.
            1 Fighter placed in 101 Sea Zone
            1 Infantry placed in Tokyo
            Yamamoto undo move 7.
            1 Infantry placed in Tokyo
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 1 Infantry
            EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Fighter
            EDIT: Adding units owned by Yamamoto to 101 Sea Zone: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 90 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Banjarmasin: 4 Infantrys
            EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Adv.Fighter
            EDIT: Adding units owned by Yamamoto to 101 Sea Zone: 1 Fighter
            EDIT: Adding units owned by Yamamoto to Tokyo: 7 Infantrys
            EDIT: Removing units owned by Yamamoto from Davao: 2 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 B.Transport
            EDIT: Adding units owned by Yamamoto to 106 Sea Zone: 1 B.Transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0,00
    Americans regular : 0,67
    Anzac regular : 0,67
    Dutch regular : -0,50
    

    Savegame


  • @trulpen said in #1 trulpen (X) vs WindowWasher (A) WaW:

    The big transport should be with the bs in z106 instead of south. This doesn’t impact the chinese at all, but just in case I’ll post this change as well. No need to use this file if it poses any extra work for you.

    Point was to bring 4 inf to India, but since I built them in Tokyo instead it’s pointless to keep it out of place.


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Tank moved from Madras to Mysore
                  Yamamoto take Mysore from British
            1 Tank moved from Mysore to Madras
            1 Tank moved from Hunan to Kweichow
                  Yamamoto take Kweichow from Chinese
            1 Tank moved from Kweichow to N.French Indochina
            2 Infantrys moved from Ayan to Yakutsk
                  Yamamoto take Yakutsk from Russians
            1 Transport moved from 75 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            1 Infantry moved from Merauke to West Papua
            2 Fighters moved from 101 Sea Zone to 102 Sea Zone
            1 S.Bomber moved from Tokyo to Minamitori
            1 Fighter and 1 L.Fighter moved from 101 Sea Zone to Minamitori
            1 Fighter and 1 L.Fighter moved from 101 Sea Zone to 102 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Hollandia
            1 Infantry moved from Merauke to West Papua
            1 Bomber moved from Malaya to Hollandia
            1 Bomber moved from Malaya to West Papua
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Artillerys, 2 B.Carriers, 1 Bunker, 1 Elite, 1 Fighter and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hollandia
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Dutch defend with 1 Tank
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in Hollandia, round 2 : 1/3 hits, 1,00 expected hits
                    Dutch roll dice for 1 Tank in Hollandia, round 2 : 0/1 hits, 0,50 expected hits
                    1 Tank owned by the Dutch lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Dutch: 1 Tank
            Battle in West Papua
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Anzac defend with 1 Artillery
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in West Papua, round 2 : 2/3 hits, 1,00 expected hits
                    Anzac roll dice for 1 Artillery in West Papua, round 2 : 1/1 hits, 0,33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
                Yamamoto win, taking West Papua from Anzac with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Artillery
            Battle in 102 Sea Zone
                Yamamoto attack with 3 Fighters and 1 L.Fighter
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 3 Fighters and 1 L.Fighter in 102 Sea Zone, round 2 : 0/4 hits, 1,50 expected hits
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Fighter owned by the Yamamoto lost in 102 Sea Zone
                    Yamamoto roll dice for 2 Fighters and 1 L.Fighter in 102 Sea Zone, round 3 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Yamamoto roll dice for 2 Fighters and 1 L.Fighter in 102 Sea Zone, round 4 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Americans lost in 102 Sea Zone
                Yamamoto win with 2 Fighters and 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 Destroyer
            Battle in Minamitori
                Yamamoto attack with 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber in Minamitori, round 2 : 4/5 hits, 2,17 expected hits
                    Americans roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 1 Fighter, 1 Infantry, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Fighter and 1 L.Fighter moved from Minamitori to Saipan
            2 Fighters and 1 L.Fighter moved from 102 Sea Zone to Saipan
            1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
            1 Marine moved from Merauke to 112 Sea Zone
            1 Marine moved from 112 Sea Zone to Celebes
            5 Transports moved from 60 Sea Zone to 65 Sea Zone
            9 Infantrys and 1 Marine moved from Malaya to 65 Sea Zone
            9 Infantrys, 1 Marine and 5 Transports moved from 65 Sea Zone to 60 Sea Zone
            9 Infantrys and 1 Marine moved from 60 Sea Zone to Madras
            1 Adv.Fighter and 1 Fighter moved from Malaya to 101 Sea Zone
            2 Fighters moved from Hunan to 101 Sea Zone
            1 Tank moved from Hunan to N.French Indochina
            1 Artillery moved from Hunan to N.French Indochina
            1 Tank moved from Liaoning to Peking
            1 Artillery and 1 Infantry moved from Hulunbuir to Peking
            2 L.Fighters moved from 60 Sea Zone to 101 Sea Zone
            1 Bomber moved from West Papua to Timor
            2 Battleships, 2 Carriers and 1 Destroyer moved from 60 Sea Zone to 110 Sea Zone
            1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 60 Sea Zone
            4 Infantrys moved from 60 Sea Zone to Madras
            4 Transports moved from 60 Sea Zone to 110 Sea Zone
            1 Submarine moved from 85 Sea Zone to 101 Sea Zone
            1 S.Bomber moved from Minamitori to Tokyo
            EDIT: 2 Infantrys moved from Davao to Tokyo
            1 Bomber moved from Hollandia to Flores
            2 Fighters moved from 60 Sea Zone to Celebes
            1 B.Transport moved from 111 Sea Zone to 110 Sea Zone
    
        Place Units - Yamamoto
            2 B.Carriers placed in 101 Sea Zone
                3 Fighters and 2 L.Fighters moved from Saipan to 101 Sea Zone
            1 Fighter placed in 101 Sea Zone
            1 Bunker placed in Tokyo
            4 Artillerys and 1 Elite placed in Madras
            2 Artillerys and 4 Infantrys placed in Malaya
            4 Infantrys placed in Banjarmasin
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 2 Infantrys
            EDIT: Adding units owned by Yamamoto to Davao: 2 Infantrys
            EDIT: Turning off Edit Mode
            Yamamoto undo move 2.
            1 Infantry placed in Saipan
            Yamamoto undo move 6.
            1 Fighter placed in 101 Sea Zone
            1 Infantry placed in Tokyo
            Yamamoto undo move 7.
            1 Infantry placed in Tokyo
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 1 Infantry
            EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Fighter
            EDIT: Adding units owned by Yamamoto to 101 Sea Zone: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 90 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Banjarmasin: 4 Infantrys
            EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Adv.Fighter
            EDIT: Adding units owned by Yamamoto to 101 Sea Zone: 1 Fighter
            EDIT: Adding units owned by Yamamoto to Tokyo: 7 Infantrys
            EDIT: Removing units owned by Yamamoto from Davao: 2 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 B.Transport
            EDIT: Adding units owned by Yamamoto to 106 Sea Zone: 1 B.Transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 106 Sea Zone: 1 B.Transport
            EDIT: Adding units owned by Yamamoto to 111 Sea Zone: 1 B.Transport
            EDIT: Removing units owned by Yamamoto from Davao: 2 Infantrys
            EDIT: Adding units owned by Yamamoto to Mindanao: 2 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0,00
    Americans regular : 0,67
    Anzac regular : 0,67
    Dutch regular : -0,50
    

    Savegame


  • Or better still just let it stay put. Sometimes not doing anything is the best move.


  • @WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:

    They’re so powerful weve even got south american colonies, and were picking up pacific islands by the turn! BEWARE THE DUTCH!?!!!

    I’m thinking with a TUV of 36, the Dutch is really the miniscule midget of the gang. ;)

    Yet also small people can be powerful. It’s very true about nicking off islands under the cover of the big brothers. Have to end that insulence somehow. I mean, I broke them in the epic Battle of Banjarmasin recently. Still they pest me.

  • '21 '20

    @trulpen said in #1 trulpen (X) vs WindowWasher (A) WaW:

    I broke them in the epic Battle of Banjarmasin recently. Still they pest me.

    YOU MAY HAVE BROKEN OUR ARMIES AND OUR HOMES, BUT YOU HAVE REINVIGORATED OUR SPIRITS!!! HURAH!!!

    lol


  • See that I can’t land on Timor due to US-air. Will pick a different spot later. Don’t want to impose on your turn more. Sorry about it. Again.


  • @WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:

    @trulpen said in #1 trulpen (X) vs WindowWasher (A) WaW:

    I broke them in the epic Battle of Banjarmasin recently. Still they pest me.

    YOU MAY HAVE BROKEN OUR ARMIES AND OUR HOMES, BUT YOU HAVE REINVIGORATED OUR SPIRITS!!! HURAH!!!

    Don’t forget. Raped your women as well.


  • @trulpen said in #1 trulpen (X) vs WindowWasher (A) WaW:

    See that I can’t land on Timor due to US-air. Will pick a different spot later. Don’t want to impose on your turn more. Sorry about it. Again.

    Nevermind. Can’t land anywhere anyway.

  • '21 '20

    @trulpen okay, maybe your broke our spirits just a little bit, but we got some new ones in the mighty isle of rongelap!

  • '21 '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 L.Fighter moved from Hsining to Sikang
            1 ArmoredCar moved from Hupeh to Kweichow
                  Chinese take Kweichow from Yamamoto
            1 ArmoredCar moved from Kweichow to Hunan
            1 Mech.Inf and 3 Tanks moved from C.Sinkiang to E.Tibet
            1 Elite and 1 Infantry moved from E.Qinghai to Sikang
            4 ArmoredCars moved from Hsining to Sikang
            1 Infantry moved from C.Sinkiang to W.Tibet
            1 Artillery and 1 Infantry moved from Yunnan to Assam
            1 L.Fighter moved from Hsining to Burma
            1 Fighter moved from Yunnan to Assam
            1 Infantry moved from Yunnan to Burma
            1 Artillery and 1 Infantry moved from Anhwei to Shantung
            1 Infantry moved from Anhwei to Shanghai
            1 L.Fighter moved from Shansi to Shantung
            1 L.Fighter moved from Shansi to Shanghai
            4 Infantrys moved from Hupeh to Shansi
            2 Infantrys moved from Anhwei to Shansi
            1 Tank moved from Lanchow to Shansi
            2 Infantrys moved from Shensi to Shansi
            3 Infantrys moved from Lanchow to Szechwan
            1 Infantry moved from Chahar to Shansi
            4 Infantrys moved from Yunnan to Szechwan
            4 Tanks moved from Anhwei to Shansi
            2 ArmoredCars and 3 Tanks moved from Hupeh to Szechwan
            1 ArmoredCar and 2 Tanks moved from Yunnan to Sikang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 L.Fighters and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 ArmoredCar
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Assam
                Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
                Thai defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Assam, round 2 : 3/3 hits, 1.00 expected hits
                    Thai roll dice for 2 Infantrys in Assam, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Thai and 1 Infantry owned by the Chinese lost in Assam
                Chinese win, taking Assam from Thai with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Thai: 2 Infantrys
            Battle in Shanghai
                Chinese attack with 1 Infantry and 1 L.Fighter
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 L.Fighter in Shanghai, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 L.Fighter in Shanghai, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 L.Fighter in Shanghai, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 L.Fighter in Shanghai, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Burma
                Chinese attack with 1 Infantry and 1 L.Fighter
                Thai defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 L.Fighter in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Burma
                 retreated to Burma
                Thai win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Artillery, 1 Infantry and 1 L.Fighter
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 L.Fighter in Shantung, round 2 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 Artillery and 1 L.Fighter in Shantung, round 3 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shantung, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Artillery and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in Sikang
                Chinese attack with 5 ArmoredCars, 1 Elite, 1 Infantry, 1 L.Fighter and 2 Tanks
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 5 ArmoredCars, 1 Elite, 1 Infantry, 1 L.Fighter and 2 Tanks in Sikang, round 2 : 5/10 hits, 3.67 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Sikang
                Chinese loses 0 PUs for violating Sikangs neutrality.
                Chinese win, taking Sikang from Neutral with 5 ArmoredCars, 1 Elite, 1 L.Fighter and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 4 Infantrys
            Battle in E.Tibet
                Chinese attack with 1 Mech.Inf and 3 Tanks
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 1 Mech.Inf and 3 Tanks in E.Tibet, round 2 : 2/4 hits, 1.83 expected hits
                    Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in E.Tibet
                Chinese loses 0 PUs for violating E.Tibets neutrality.
                Chinese win, taking E.Tibet from Neutral with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Chinese
            1 L.Fighter moved from Sikang to Shensi
            1 L.Fighter moved from Shantung to Shensi
            1 L.Fighter moved from Shanghai to Shensi
            1 AAGun moved from Anhwei to Shansi
            1 L.Fighter moved from Burma to Szechwan
            1 Fighter moved from Assam to Szechwan
            1 Tank moved from Bihar to E.Tibet
    
        Place Units - Chinese
            2 ArmoredCars, 2 L.Fighters and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Thai regular : 1.00
    Neutral regular : -1.00
    Hisaichi regular : -2.33
    

    Savegame


  • Oh, so mighty. Atleast for someone really, really small… :laughing:


  • @WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:

    @trulpen okay, maybe your broke our spirits just a little bit, but we got some new ones in the mighty isle of rongelap!

    Kind of reminds me of the Lilliputs.

  • '21 '20

    well, ive got the amazon too i guess, combine that with rongelap and jaluit and im sure you can get like 5 between them

  • '21 '20

    alrighty ive got to bounce, be back in a couple of hours

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