Odonis Allies +10 vs Bretters Axis BM3


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Yugoslavia to Romania
            1 bomber moved from Southern Italy to Romania
            1 tactical_bomber moved from Southern Italy to Romania
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
                  Italians take 97 Sea Zone from British
                  Italians take 98 Sea Zone from French
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
                Russians defend with 3 artilleries and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Romania, round 2 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 3 artilleries and 1 infantry in Romania, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Italians lost in Romania
                    Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Romania, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
                Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 3 infantry
                Casualties for Russians: 3 artilleries and 1 infantry
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Romania to Northern Italy
            1 bomber moved from Romania to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Yugoslavia to Romania
            1 bomber moved from Southern Italy to Romania
            1 tactical_bomber moved from Southern Italy to Romania
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
                  Italians take 97 Sea Zone from British
                  Italians take 98 Sea Zone from French
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
                Russians defend with 3 artilleries and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Romania, round 2 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 3 artilleries and 1 infantry in Romania, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Italians lost in Romania
                    Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Romania, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
                Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 3 infantry
                Casualties for Russians: 3 artilleries and 1 infantry
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Romania to Northern Italy
            1 bomber moved from Romania to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    @bretters said in Odonis Allies +10 vs Bretters Axis BM3:

    @Odonis
    The battle in SZ 104 when both of us got 1 hit I would have lost my destroyer there, not my sub, knowing you’d lose your DD and I’d keep my sub. So I’m gonna edit that back in.

    I’ll make sure to ask you for OOL next time, since that’s not an obvious one clearly. To me SS was default choice + your chances of hitting back at a roll of 1 or 2 was low. But I accept the edit.

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: ANZAC round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @bretters
    kk in sz 17?


  • @Odonis do I have any defenders ?

  • '20 '19 '18 '15 '13

    @bretters
    1 DD


  • 2 on a cruiser

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5,5
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                ANZAC win, taking 17 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 battleship, 1 carrier and 1 transport
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 21 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to Caroline Islands
            1 destroyer moved from 55 Sea Zone to 33 Sea Zone
            2 infantry moved from New South Wales to Queensland
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    ANZAC regular : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5,5
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                ANZAC win, taking 17 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 battleship, 1 carrier and 1 transport
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 21 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to Caroline Islands
            1 destroyer moved from 55 Sea Zone to 33 Sea Zone
            2 infantry moved from New South Wales to Queensland
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    ANZAC regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 carriers and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 91 Sea Zone
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            2 carriers, 1 cruiser and 4 fighters moved from 109 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from United Kingdom to 91 Sea Zone
            1 tactical_bomber moved from United Kingdom to 91 Sea Zone
            1 tactical_bomber moved from United Kingdom to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            5 artilleries and 5 infantry moved from Germany to Poland
            8 artilleries and 14 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Eire to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Germans
            Battle in Poland
                Germans attack with 13 artilleries and 19 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 13 artilleries and 19 infantry in Poland, round 2 : 5/32 hits, 9.67 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 13 artilleries and 19 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                British defend with 2 fighters and 1 transport; Americans defend with 3 carriers, 1 cruiser, 3 fighters and 4 transports
                    Germans roll dice for 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 1 transport in 91 Sea Zone, round 2 : 5/10 hits, 5.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 3 carriers, 1 cruiser and 5 transports in 91 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 5 fighters in 91 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                    2 fighters owned by the Germans, 2 carriers owned by the Germans and 3 carriers owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 bomber, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 91 Sea Zone, round 3 : 5/8 hits, 4.67 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser and 5 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 5 fighters in 91 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
                    1 cruiser owned by the Americans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone
                    Germans roll dice for 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the British, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 49
                Casualties for Germans: 1 bomber, 2 carriers, 3 fighters and 2 tactical_bombers
                Casualties for Americans: 3 carriers, 1 cruiser, 3 fighters and 4 transports
                Casualties for British: 2 fighters and 1 transport
            Battle in Gibraltar
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
            3 aaGuns moved from Slovakia Hungary to Poland
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 aaGun moved from France to Normandy Bordeaux
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Germany
            2 carriers placed in 109 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : -0.33
    Germans regular : -4.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 factory_upgrade, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour and 1 mech_infantry moved from Ukraine to Romania
            3 armour moved from Western Ukraine to Romania
            2 infantry moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Battle in Romania
                Russians attack with 5 armour and 1 mech_infantry
                Italians defend with 1 artillery
                    Russians roll dice for 5 armour and 1 mech_infantry in Romania, round 2 : 1/6 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Eastern Poland
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            1 aaGun and 4 infantry moved from Western Ukraine to Bessarabia
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            3 fighters moved from Western Ukraine to Novgorod
            1 armour and 1 mech_infantry moved from Novgorod to Belarus
            2 armour and 2 mech_infantrys moved from Baltic States to Belarus
            1 aaGun, 1 artillery and 7 infantry moved from Baltic States to Belarus
            2 artilleries and 3 infantry moved from Russia to Bryansk
            2 mech_infantrys moved from Russia to Western Ukraine
            1 artillery moved from Novgorod to Belarus
            1 infantry moved from Korea to Amur
            1 infantry moved from Manchuria to Amur
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Novgorod
            3 infantry placed in Ukraine
            2 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,5,4
            Russians collect 44 PUs (1 lost to blockades); end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 5 artilleries
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -1.17
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @bretters
    Hey - bought a Minor Industrial complex upgarde then realized there’s nowhere to put it in Russia. So swapped it out for Artillery.


  • oops, ok


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Malaya to Yunnan
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Hunan to Yunnan
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 carrier moved from 21 Sea Zone to 35 Sea Zone
            1 battleship moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from Guam to 17 Sea Zone
            1 tactical_bomber moved from Guam to 17 Sea Zone
            1 fighter moved from 37 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 bomber moved from Philippines to 22 Sea Zone
            1 carrier moved from 37 Sea Zone to 38 Sea Zone
            1 fighter moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Burma
            Battle in Yunnan
                Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 3.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Burma from UK_Pacific, taking Yunnan from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 17 Sea Zone
                Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 cruiser in 17 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser and 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber and 2 destroyers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 2 destroyers in 22 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 45 Sea Zone to Philippines
            1 tactical_bomber moved from 45 Sea Zone to Philippines
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 bomber moved from 22 Sea Zone to Philippines
            1 fighter moved from 17 Sea Zone to Japan
            1 tactical_bomber moved from 17 Sea Zone to Japan
            1 infantry moved from Guam to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to Shan State
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Shan State
            1 cruiser moved from 37 Sea Zone to 38 Sea Zone
            1 fighter moved from Yunnan to 38 Sea Zone
            1 fighter moved from Yunnan to 38 Sea Zone
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 factory_minor placed in Malaya
            1 destroyer placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.00
    Japanese regular : 5.33
    ANZAC regular : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 cruiser moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 cruiser and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 cruiser and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 cruiser remaining. Battle score for attacker is -3
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 cruiser, 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    1 transport owned by the Germans lost in 91 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 17
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 cruiser, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 91 Sea Zone to Morocco
            1 infantry moved from Central United States to Eastern United States
            3 fighters moved from Western United States to 26 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Tunisia to Tobruk
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 0.67
    Germans regular : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 cruiser moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 cruiser and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 cruiser and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 cruiser remaining. Battle score for attacker is -3
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 cruiser, 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    1 transport owned by the Germans lost in 91 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 17
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 cruiser, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 91 Sea Zone to Morocco
            1 infantry moved from Central United States to Eastern United States
            3 fighters moved from Western United States to 26 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Tunisia to Tobruk
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 4/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from West India to India
            1 infantry moved from Persia to Eastern Persia
            1 tactical_bomber moved from Persia to India
            2 fighters moved from Burma to India
            2 infantry moved from India to Burma
            1 mech_infantry moved from Iraq to Eastern Persia
            1 bomber moved from Egypt to India
            1 armour moved from Alexandria to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            2 infantry moved from Tobruk to Alexandria
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 battleship moved from 72 Sea Zone to 76 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 0.33
    Japanese regular : 1.00
    Germans regular : -0.33
    British regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Northern Italy to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to New Guinea
            2 fighters moved from Caroline Islands to Queensland
            2 infantry moved from New South Wales to Queensland
            2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 1.17
    

    Savegame

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