interesting switch from Sealion. The dice saved me
Odonis Allies +10 vs Bretters Axis BM3
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from South Australia to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Germans Germans buy 6 artilleries, 1 carrier, 3 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 4 infantry moved from Bulgaria to Romania 1 infantry moved from Poland to Slovakia Hungary 1 mech_infantry moved from Greater Southern Germany to Romania 1 armour moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 6 artilleries and 4 infantry moved from Germany to Slovakia Hungary 2 artilleries and 10 infantry moved from Poland to Slovakia Hungary 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to 94 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Holland Belgium to 104 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 109 Sea Zone Combat - Germans Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Eire Battle in Scotland Battle in 94 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 94 Sea Zone Germans win, taking Eire from Neutral_Allies, taking Scotland from British with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Slovakia Hungary Germans attack with 8 artilleries and 15 infantry Russians defend with 1 mech_infantry Germans roll dice for 8 artilleries and 15 infantry in Slovakia Hungary, round 2 : 8/23 hits, 6.50 expected hits Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 8 artilleries and 15 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to United Kingdom 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 aaGun and 4 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Holland Belgium to 109 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 1 bomber moved from 94 Sea Zone to Western Germany 1 mech_infantry moved from Poland to Romania 1 mech_infantry moved from Poland to Romania 3 aaGuns moved from Poland to Slovakia Hungary 1 artillery and 8 infantry moved from Finland to Norway 1 tactical_bomber moved from Holland Belgium to Western Germany 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 bomber moved from Ukraine to Romania 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom Place Units - Germans 1 carrier placed in 109 Sea Zone 1 fighter placed in 109 Sea Zone 5 artilleries and 5 infantry placed in Germany 1 artillery and 2 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany 1 fighter placed in United Kingdom 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 52 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : 1.67 Russians AA : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 55 PUs; Russians buy 3 armour, 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 3 artilleries, 2 fighters and 12 infantry moved from Eastern Poland to Romania 5 infantry moved from Bessarabia to Romania 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Belarus to Baltic States 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Romania 1 fighter moved from Eastern Poland to Romania 3 infantry moved from Amur to Manchuria 1 infantry moved from Korea to Manchuria 1 infantry moved from Belarus to Baltic States Combat - Russians Battle in Manchuria Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Manchuria, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Manchuria, round 6 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Manchuria, round 7 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 3 infantry in Manchuria, round 8 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 2 infantry in Manchuria, round 9 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in Romania Russians attack with 3 artilleries, 4 fighters, 17 infantry and 1 tactical_bomber Germans defend with 3 armour, 1 bomber, 4 infantry and 3 mech_infantrys; Italians defend with 3 armour Russians roll dice for 3 artilleries, 4 fighters, 17 infantry and 1 tactical_bomber in Romania, round 2 : 7/25 hits, 7.00 expected hits Germans roll dice for 6 armour, 1 bomber, 4 infantry and 3 mech_infantrys in Romania, round 2 : 7/14 hits, 5.50 expected hits 7 infantry owned by the Russians, 1 bomber owned by the Germans, 4 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania Russians roll dice for 3 artilleries, 4 fighters, 10 infantry and 1 tactical_bomber in Romania, round 3 : 3/18 hits, 5.83 expected hits Germans roll dice for 6 armour and 1 mech_infantry in Romania, round 3 : 4/7 hits, 3.33 expected hits 4 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 2 armour owned by the Italians lost in Romania Russians roll dice for 3 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber in Romania, round 4 : 2/14 hits, 5.17 expected hits Germans roll dice for 4 armour in Romania, round 4 : 4/4 hits, 2.00 expected hits 4 infantry owned by the Russians, 1 armour owned by the Germans and 1 armour owned by the Italians lost in Romania Russians roll dice for 3 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Romania, round 5 : 5/10 hits, 4.33 expected hits Germans roll dice for 2 armour in Romania, round 5 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Russians: 16 infantry Casualties for Germans: 3 armour, 1 bomber, 4 infantry and 3 mech_infantrys Casualties for Italians: 3 armour Battle in Baltic States Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 6 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 7 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 8 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 9 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 9 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 10 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Romania to Western Ukraine 6 infantry moved from Bryansk to Western Ukraine 3 armour moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Novgorod to Baltic States 7 infantry moved from Belarus to Baltic States 1 aaGun moved from Eastern Poland to Baltic States 1 aaGun moved from Eastern Poland to Western Ukraine 2 armour moved from Karelia to Baltic States 1 aaGun and 10 infantry moved from Karelia to Finland 1 artillery and 1 infantry moved from Russia to Bryansk 2 infantry moved from Amur to Korea Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Germans regular : 4.17 Russians regular : -13.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 5 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 armour moved from Borneo to 43 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 carrier moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 1 tactical_bomber moved from 35 Sea Zone to Guam 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Hopei to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Kwangsi to Malaya 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from Japan to Philippines Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Malaya Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 bomber Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Japanese 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from Malaya to Kwangsi 1 fighter moved from Guam to 21 Sea Zone 1 tactical_bomber moved from Guam to 21 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -3.00 UK_Pacific regular : -0.33
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@Odonis
Bump I think -
@bretters
Justified, yes, but crazy busy these days at work so will be a little slow, sorry -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Tunisia from Neutral_Axis 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from Wake Island to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 31 Sea Zone to 22 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@Odonis @bretters
KK in 22? -
@Odonis
What’s attacking and defending the SZ plz -
No KK against Destroyers
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@bretters
2 DDs attacking 1 DD -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Tunisia from Neutral_Axis 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from Wake Island to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 31 Sea Zone to 22 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 2 destroyers in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 22 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Battle in 34 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 submarine in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 submarine in 34 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 2 fighters owned by the Americans lost in 21 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits 3 fighters owned by the Americans lost in 21 Sea Zone retreated to 21 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -50 Casualties for Americans: 5 fighters 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam Non Combat Move - Americans 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters placed in Western United States 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -4.33 Japanese regular : 1.33 Germans regular : 0.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Tunisia from Neutral_Axis 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from Wake Island to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 31 Sea Zone to 22 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 2 destroyers in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 22 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Battle in 34 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 submarine in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 submarine in 34 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 2 fighters owned by the Americans lost in 21 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits 3 fighters owned by the Americans lost in 21 Sea Zone retreated to 21 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -50 Casualties for Americans: 5 fighters 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam Non Combat Move - Americans 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters placed in Western United States 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 artillery moved from Burma to India 1 mech_infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Persia 1 battleship moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 2 infantry moved from Libya to Tobruk 1 armour moved from Libya to Alexandria 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Algeria to Morocco 1 bomber moved from Morocco to Egypt 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,1,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -4.33 Japanese regular : 1.00 Germans regular : 0.17 British regular : 0.17
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@Odonis
The battle in SZ 104 when both of us got 1 hit I would have lost my destroyer there, not my sub, knowing you’d lose your DD and I’d keep my sub. So I’m gonna edit that back in. -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 3 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Yugoslavia to Romania 1 bomber moved from Southern Italy to Romania 1 tactical_bomber moved from Southern Italy to Romania 1 submarine moved from 97 Sea Zone to 98 Sea Zone Italians take 97 Sea Zone from British Italians take 98 Sea Zone from French Combat - Italians Battle in Romania Italians attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber Russians defend with 3 artilleries and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Romania, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 3 artilleries and 1 infantry in Romania, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Italians lost in Romania Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Romania, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 3 infantry Casualties for Russians: 3 artilleries and 1 infantry Non Combat Move - Italians 1 tactical_bomber moved from Romania to Northern Italy 1 bomber moved from Romania to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : 1.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 3 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Yugoslavia to Romania 1 bomber moved from Southern Italy to Romania 1 tactical_bomber moved from Southern Italy to Romania 1 submarine moved from 97 Sea Zone to 98 Sea Zone Italians take 97 Sea Zone from British Italians take 98 Sea Zone from French Combat - Italians Battle in Romania Italians attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber Russians defend with 3 artilleries and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Romania, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 3 artilleries and 1 infantry in Romania, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Italians lost in Romania Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Romania, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 3 infantry Casualties for Russians: 3 artilleries and 1 infantry Non Combat Move - Italians 1 tactical_bomber moved from Romania to Northern Italy 1 bomber moved from Romania to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : 1.33
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@bretters said in Odonis Allies +10 vs Bretters Axis BM3:
@Odonis
The battle in SZ 104 when both of us got 1 hit I would have lost my destroyer there, not my sub, knowing you’d lose your DD and I’d keep my sub. So I’m gonna edit that back in.I’ll make sure to ask you for OOL next time, since that’s not an obvious one clearly. To me SS was default choice + your chances of hitting back at a roll of 1 or 2 was low. But I accept the edit.
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TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :