tanios (x) vs DannyDuck716 (allies +17) BM3

  • '20

    @DannyDuck716 no worry, you corrected it in time


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 22 PUs; 
            Russians buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            4 infantry moved from Kansu to Novosibirsk
                  Russians take Novosibirsk from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Amur to Manchuria
            1 artillery and 1 infantry moved from Vologda to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 submarines moved from 35 Sea Zone to 17 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Kiangsi to French Indo China
            1 fighter moved from Kiangsi to French Indo China
            1 infantry moved from Anhwe to Hopei
            1 fighter moved from Kiangsi to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
                  Japanese take Hunan from Chinese
            7 infantry moved from Korea to Manchuria
            1 bomber moved from Malaya to Manchuria
            1 bomber moved from Malaya to Manchuria
            1 fighter moved from 36 Sea Zone to Manchuria
            1 mech_infantry moved from Kiangsu to Hopei
            1 fighter moved from Kiangsi to Manchuria
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
                Russians defend with 1 aaGun and 5 infantry
                    Russians roll AA dice in Manchuria : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/13 hits, 4.67 expected hits
                    Chinese roll dice for 1 aaGun and 5 infantry in Manchuria, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Manchuria, round 3 : 5/13 hits, 4.67 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 bombers, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Russians: 1 aaGun and 5 infantry
                Casualties for Japanese: 2 infantry
            Battle in 17 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 17 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 17 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 17 Sea Zone
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 17 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is 10
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 carrier
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in French Indo China
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in 22 Sea Zone
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            2 bombers moved from Manchuria to Jehol
            1 battleship and 3 carriers moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from Hopei to Jehol
            2 fighters moved from Malaya to 19 Sea Zone
            3 fighters moved from Manchuria to 19 Sea Zone
            1 tactical_bomber moved from Manchuria to Jehol
            1 fighter moved from Malaya to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 fighter moved from 44 Sea Zone to Philippines
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 destroyer placed in 19 Sea Zone
            1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Malaya
            9 infantry placed in Japan
            Japanese undo move 2.
            1 destroyer placed in 19 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Removing units owned by Japanese from Jehol: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
            Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : -1.33
    Japanese regular : -2.17
    UK_Pacific regular : 0.67
    Russians AA : -0.50
    

    Savegame

  • '20

    The edits at the end was to send 1 of the Malaya fighters to Japan instead of sz 19, and instead of landing the tactical bomber on Jehol, landing it in sz 19.

  • '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 submarines moved from 35 Sea Zone to 17 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Kiangsi to French Indo China
            1 fighter moved from Kiangsi to French Indo China
            1 infantry moved from Anhwe to Hopei
            1 fighter moved from Kiangsi to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
                  Japanese take Hunan from Chinese
            7 infantry moved from Korea to Manchuria
            1 bomber moved from Malaya to Manchuria
            1 bomber moved from Malaya to Manchuria
            1 fighter moved from 36 Sea Zone to Manchuria
            1 mech_infantry moved from Kiangsu to Hopei
            1 fighter moved from Kiangsi to Manchuria
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
                Russians defend with 1 aaGun and 5 infantry
                    Russians roll AA dice in Manchuria : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/13 hits, 4.67 expected hits
                    Chinese roll dice for 1 aaGun and 5 infantry in Manchuria, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Manchuria, round 3 : 5/13 hits, 4.67 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 bombers, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Russians: 1 aaGun and 5 infantry
                Casualties for Japanese: 2 infantry
            Battle in 17 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 17 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 17 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 17 Sea Zone
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 17 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is 10
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 carrier
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in French Indo China
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in 22 Sea Zone
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            2 bombers moved from Manchuria to Jehol
            1 battleship and 3 carriers moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from Hopei to Jehol
            2 fighters moved from Malaya to 19 Sea Zone
            3 fighters moved from Manchuria to 19 Sea Zone
            1 tactical_bomber moved from Manchuria to Jehol
            1 fighter moved from Malaya to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 fighter moved from 44 Sea Zone to Philippines
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 destroyer placed in 19 Sea Zone
            1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Malaya
            9 infantry placed in Japan
            Japanese undo move 2.
            1 destroyer placed in 19 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Removing units owned by Japanese from Jehol: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
            Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : -1.33
    Japanese regular : -2.17
    UK_Pacific regular : 0.67
    Russians AA : -0.50
    

    Savegame

  • '20

    @DannyDuck716 just did 1 more non-combat edit of sending another of the fighters from Malaya to japan instead of sz19. That’s it.


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 17 Sea Zone
            1 destroyer moved from 22 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 transport moved from 22 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 1 marine moved from Marianas to 22 Sea Zone
            1 destroyer moved from 22 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 22 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 submarine moved from 25 Sea Zone to 23 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @tanios scramble to SZ 35? Im invading Phillipines with 3 land units. In the SZ i have 1 des, 1 crui, 1 ftr, 1 tac


  • '20

    @DannyDuck716 Sorry for the delay, no scramble, 1 token on your cruiser.


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 17 Sea Zone
            1 destroyer moved from 22 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 transport moved from 22 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 1 marine moved from Marianas to 22 Sea Zone
            1 destroyer moved from 22 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 22 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 submarine moved from 25 Sea Zone to 23 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in Paulau Island
            Battle in Kwangtung
            Battle in Guam
            Battle in Kiangsi
            Battle in Formosa
            Battle in 17 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 17 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Paulau Island from Japanese, taking Kwangtung from Japanese, taking Guam from Japanese, taking Kiangsi from Japanese, taking Formosa from Japanese, taking 17 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Philippines
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 airfield, 1 fighter and 1 harbour
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 marine owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 marine and 5 submarines moved from 22 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Kiangsi
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 bomber moved from 17 Sea Zone to Midway
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 infantry moved from 87 Sea Zone to French West Africa
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 tactical_bomber placed in Eastern United States
            1 fighter placed in 10 Sea Zone
            1 battleship and 2 transports placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 artilleries and 3 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 artilleries, 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Hunan, round 2 : 4/7 hits, 2.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kiangsi
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Shensi
            1 artillery and 1 infantry placed in Kiangsi
            Chinese undo move 2.
            Chinese undo move 1.
            2 artilleries and 2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 17 Sea Zone
            1 destroyer moved from 22 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 transport moved from 22 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 1 marine moved from Marianas to 22 Sea Zone
            1 destroyer moved from 22 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 22 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 submarine moved from 25 Sea Zone to 23 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in Paulau Island
            Battle in Kwangtung
            Battle in Guam
            Battle in Kiangsi
            Battle in Formosa
            Battle in 17 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 17 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Paulau Island from Japanese, taking Kwangtung from Japanese, taking Guam from Japanese, taking Kiangsi from Japanese, taking Formosa from Japanese, taking 17 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Philippines
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 airfield, 1 fighter and 1 harbour
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 marine owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 marine and 5 submarines moved from 22 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Kiangsi
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 bomber moved from 17 Sea Zone to Midway
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 infantry moved from 87 Sea Zone to French West Africa
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 tactical_bomber placed in Eastern United States
            1 fighter placed in 10 Sea Zone
            1 battleship and 2 transports placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 artilleries and 3 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 artilleries, 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Hunan, round 2 : 4/7 hits, 2.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kiangsi
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Shensi
            1 artillery and 1 infantry placed in Kiangsi
            Chinese undo move 2.
            Chinese undo move 1.
            2 artilleries and 2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 8 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Yunnan to French Indo China
            2 infantry moved from India to 39 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 infantry and 1 marine moved from 37 Sea Zone to Malaya
            2 infantry moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
            1 bomber moved from India to Malaya
            2 tactical_bombers moved from Yunnan to Malaya
            1 fighter moved from India to French Indo China
            2 fighters moved from India to Malaya
            4 mech_infantrys moved from Persia to Northwest Persia
            5 armour moved from Persia to Northwest Persia
            2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour moved from Iraq to Northwest Persia
            2 fighters moved from Egypt to Northwest Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Union of South Africa to Egypt
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
    
        Combat - British
            Battle in French Indo China
                British attack with 1 armour and 1 fighter
                Japanese defend with 1 factory_minor and 1 infantry
                    British roll dice for 1 armour and 1 fighter in French Indo China, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                British attack with 6 armour, 1 artillery, 2 fighters, 1 infantry and 6 mech_infantrys
                Italians defend with 1 artillery and 2 mech_infantrys
                    British roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 6/16 hits, 5.67 expected hits
                    Italians roll dice for 1 artillery and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 6 armour, 1 artillery, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 mech_infantrys
            Battle in Malaya
                British attack with 1 bomber, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
                    British roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 bomber, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 : 5/8 hits, 3.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 2 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 bomber, 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for British: 1 fighter and 2 infantry
                Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
    
        Non Combat Move - British
            1 fighter and 2 tactical_bombers moved from Malaya to Burma
            1 fighter moved from French Indo China to Burma
            1 aaGun moved from Yunnan to Hunan
            1 aaGun moved from India to Burma
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 bomber moved from Malaya to India
            5 fighters and 1 tactical_bomber moved from Persia to Russia
            2 fighters moved from Northwest Persia to Persia
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 submarine placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 47 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Americans regular : 1.00
    Italians regular : 0.00
    Japanese regular : 0.00
    British regular : 2.17
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Samara to Vologda
                  Italians take Vologda from Russians
            1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
            1 bomber moved from Novgorod to Novosibirsk
            4 fighters moved from Rostov to Novosibirsk
    
        Combat - Italians
            Battle in Novosibirsk
                Italians attack with 1 armour, 1 bomber, 4 fighters and 1 mech_infantry
                Russians defend with 4 infantry
                    Italians roll dice for 1 armour, 1 bomber, 4 fighters and 1 mech_infantry in Novosibirsk, round 2 : 3/7 hits, 3.33 expected hits
                    Russians roll dice for 4 infantry in Novosibirsk, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians lost in Novosibirsk
                    Italians roll dice for 1 armour, 1 bomber, 4 fighters and 1 mech_infantry in Novosibirsk, round 3 : 3/7 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Novosibirsk
                Italians win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Russians: 4 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Novosibirsk to Novgorod
            4 fighters moved from Novosibirsk to Kazakhstan
            1 armour moved from Bryansk to Caucasus
            1 aaGun and 1 infantry moved from Bryansk to Rostov
            1 artillery and 1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,2,4,6
            Italians collect 18 PUs (7 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 18 artilleries, 3 fighters, 25 infantry, 14 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
            1 armour and 3 mech_infantrys moved from Tambov to Russia
            2 armour and 1 mech_infantry moved from Volgograd to Russia
            3 armour and 2 mech_infantrys moved from Smolensk to Russia
            4 bombers and 3 tactical_bombers moved from Novgorod to Russia
            3 armour moved from Ukraine to Russia
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
    
        Combat - Germans
            Battle in Russia
                Germans attack with 12 armour, 18 artilleries, 4 bombers, 3 fighters, 25 infantry, 20 mech_infantrys and 6 tactical_bombers
                British defend with 5 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 1 fighter and 51 infantry
                    Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 18 artilleries, 4 bombers, 2 fighters, 25 infantry, 20 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 33/87 hits, 30.17 expected hits
                    Russians roll dice for 4 aaGuns, 1 armour, 13 artilleries, 6 fighters, 51 infantry and 1 tactical_bomber in Russia, round 2 : 25/72 hits, 26.33 expected hits
                    29 infantry owned by the Russians, 25 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 12 armour, 18 artilleries, 4 bombers, 2 fighters, 20 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 31/62 hits, 26.00 expected hits
                    Russians roll dice for 1 armour, 13 artilleries, 6 fighters, 22 infantry and 1 tactical_bomber in Russia, round 3 : 16/43 hits, 16.67 expected hits
                    22 infantry owned by the Russians, 9 artilleries owned by the Russians, 7 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 11 artilleries, 4 bombers, 2 fighters, 11 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 20/46 hits, 21.00 expected hits
                    Russians roll dice for 1 armour, 4 artilleries, 6 fighters and 1 tactical_bomber in Russia, round 4 : 4/12 hits, 6.33 expected hits
                    1 fighter owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 4 artilleries owned by the Russians, 4 artilleries owned by the Germans and 5 fighters owned by the British lost in Russia
                Germans captures 22PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 12 armour, 7 artilleries, 4 bombers, 2 fighters, 11 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 137
                Casualties for Germans: 11 artilleries, 1 fighter, 25 infantry and 9 mech_infantrys
                Casualties for Russians: 4 aaGuns, 1 armour, 13 artilleries, 1 fighter and 51 infantry
                Casualties for British: 5 fighters and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 infantry moved from Belarus to Novgorod
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Tambov to Volgograd
            4 bombers moved from Russia to Novgorod
            2 fighters and 6 tactical_bombers moved from Russia to Ukraine
            1 infantry moved from Western Germany to France
            1 destroyer moved from 105 Sea Zone to 113 Sea Zone
            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 mech_infantry placed in Volgograd
            3 armour placed in Ukraine
            3 bombers placed in Novgorod
            1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,2,3,3
            Germans collect 56 PUs (2 lost to blockades); end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -4.33
    Germans regular : 6.83
    Russians AA : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Jehol to 34 Sea Zone
            2 fighters moved from 19 Sea Zone to 35 Sea Zone
            1 fighter moved from 19 Sea Zone to 21 Sea Zone
            1 battleship, 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
            3 fighters moved from Japan to 20 Sea Zone
            1 bomber and 1 fighter moved from Jehol to 20 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber
                Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 3 transports
                    Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 5 submarines in 20 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    2 submarines owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 4/9 hits, 4.83 expected hits
                    Americans roll dice for 3 submarines in 20 Sea Zone, round 3 : 2/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 3 : 2/8 hits, 3.67 expected hits
                    3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 5/8 hits, 4.50 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 4 : 4/7 hits, 3.33 expected hits
                    4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 3 transports in 20 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 1 battleship and 1 bomber in 20 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship and 3 transports in 20 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Americans lost in 20 Sea Zone
                    3 transports owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 battleship and 1 bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 3 transports
                Casualties for Japanese: 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 fighter moved from 21 Sea Zone to Kiangsu
            1 bomber moved from 34 Sea Zone to Kiangsu
            1 bomber moved from 20 Sea Zone to Kiangsu
            1 mech_infantry moved from Hopei to Kiangsu
            1 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Hopei to Anhwe
            2 infantry moved from Manchuria to Jehol
            1 fighter moved from 35 Sea Zone to Hainan
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Kiangsu
            2 fighters placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3
            Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -2.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 52
  • 53
  • 73
  • 97
  • 65
  • 85
  • 110
  • 880
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.6k

Users

40.1k

Topics

1.7m

Posts