@leemorrison
Looking forward to it. Cheers! GG
Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.
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Russian commitment to the defense of India has wavered.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Egypt to Persia 1 artillery moved from Trans-Jordan to Persia 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 artillery moved from Karelia S.S.R. to West Russia 1 infantry moved from Ukraine S.S.R. to West Russia 1 artillery moved from Egypt to Libya 1 bomber moved from Germany to Libya 1 fighter moved from Ukraine S.S.R. to Persia 2 fighters moved from Ukraine S.S.R. to West Russia Combat - Germans Battle in Persia Germans attack with 2 armour, 1 artillery and 1 fighter British defend with 2 infantry; Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 1 fighter in Persia, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Persia Germans roll dice for 2 armour and 1 fighter in Persia, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia Germans roll dice for 1 armour and 1 fighter in Persia, round 4 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia Germans win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Germans: 2 armour and 1 artillery Casualties for Russians: 1 infantry Casualties for British: 2 infantry Battle in West Russia Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Libya Germans attack with 1 artillery and 1 bomber Americans defend with 1 artillery Germans roll dice for 1 artillery and 1 bomber in Libya, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Libya Germans win, taking Libya from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 1 bomber moved from Libya to Germany 2 fighters moved from West Russia to Germany 1 fighter moved from France to Germany 2 aaGuns moved from France to Germany 1 artillery and 1 infantry moved from Italy to Germany 2 artilleries and 2 infantry moved from Poland to Ukraine S.S.R. 1 fighter moved from Persia to Ukraine S.S.R. 1 submarine moved from 5 Sea Zone to 8 Sea Zone 3 armour moved from Germany to Poland Place Units - Germans 2 infantry placed in Germany 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour, 1 fighter and 1 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 8 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 7 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.67 Germans regular : 0.00 British regular : 1.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4 Purchase Units - British British buy 1 carrier and 1 cruiser; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Morocco to 13 Sea Zone 1 armour moved from Gibraltar to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 1 destroyer moved from 13 Sea Zone to 7 Sea Zone 2 fighters moved from 13 Sea Zone to 7 Sea Zone 1 submarine moved from 13 Sea Zone to 7 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Egypt British take Egypt from Germans 3 fighters moved from India to Kazakh S.S.R. Combat - British Battle in 7 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kazakh S.S.R. British attack with 3 fighters Japanese defend with 3 infantry British roll dice for 3 fighters in Kazakh S.S.R., round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Kazakh S.S.R. British roll dice for 3 fighters in Kazakh S.S.R., round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakh S.S.R. British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 3 infantry Casualties for British: 1 fighter Non Combat Move - British 4 infantry moved from India to Persia 2 fighters moved from Kazakh S.S.R. to Persia 2 fighters moved from Caucasus to 6 Sea Zone 1 carrier and 1 cruiser moved from 13 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 aaGun moved from India to Persia Place Units - British 1 carrier and 1 cruiser placed in 6 Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.17 British regular : 1.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Buryatia S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 armour moved from Burma to India Japanese take India from British 3 artilleries and 5 infantry moved from Burma to India Combat - Japanese Non Combat Move - Japanese 1 bomber and 2 fighters moved from Yunnan to Burma 2 artilleries and 2 infantry moved from Yunnan to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to India 1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 48 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 48 Sea Zone to 36 Sea Zone 1 submarine moved from 60 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Burma 1 bomber moved from Japan to Burma Place Units - Japanese 1 transport placed in 62 Sea Zone 1 destroyer placed in 62 Sea Zone 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Caucasus to West Russia 1 bomber moved from Italian East Africa to West Russia 1 armour, 1 artillery and 1 infantry moved from Algeria to Libya 1 infantry moved from Morocco to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans 1 infantry moved from Morocco to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to France Americans take France from Germans 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 53 Sea Zone to 59 Sea Zone 2 fighters moved from 59 Sea Zone to Iwo Jima Combat - Americans Battle in West Russia Americans attack with 1 bomber and 1 fighter Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber and 1 fighter in West Russia, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Iwo Jima Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya Americans attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 artillery Americans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Libya Americans roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Libya Americans win, taking Libya from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 1 artillery moved from Morocco to Algeria 2 transports moved from 11 Sea Zone to 10 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada 2 fighters moved from Iwo Jima to 59 Sea Zone 1 fighter moved from West Russia to Caucasus 1 bomber moved from West Russia to Russia 1 infantry moved from Belgian Congo to 24 Sea Zone 1 infantry and 1 transport moved from 24 Sea Zone to 12 Sea Zone 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan Place Units - Americans 1 bomber placed in Western United States 2 transports placed in 11 Sea Zone 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians buy 1 aaGun, 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to West Russia Russians take West Russia from Germans 1 armour moved from Caucasus to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 armour moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Russia to Archangel 2 fighters moved from Caucasus to Archangel 1 infantry moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Archangel to Caucasus 3 infantry moved from Russia to Caucasus Place Units - Russians 1 aaGun, 2 armour and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 1 bomber moved from Germany to 8 Sea Zone 1 fighter moved from Ukraine S.S.R. to Northwestern Europe 2 fighters moved from Germany to Northwestern Europe 3 fighters moved from Germany to France 10 armour, 3 artilleries and 6 infantry moved from Ukraine S.S.R. to West Russia 3 armour moved from Poland to West Russia Combat - Germans Battle in 8 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northwestern Europe Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe Germans win, taking Northwestern Europe from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in France Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in France Germans win, taking France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in West Russia Germans attack with 13 armour, 4 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 13 armour, 4 artilleries and 7 infantry in West Russia, round 2 : 9/24 hits, 9.67 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 13 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Northwestern Europe to Germany 3 fighters moved from France to Germany 1 bomber moved from 8 Sea Zone to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -0.33 Germans regular : -2.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 1 bomber moved from Germany to 8 Sea Zone 1 fighter moved from Ukraine S.S.R. to Northwestern Europe 2 fighters moved from Germany to Northwestern Europe 3 fighters moved from Germany to France 10 armour, 3 artilleries and 6 infantry moved from Ukraine S.S.R. to West Russia 3 armour moved from Poland to West Russia Combat - Germans Battle in 8 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northwestern Europe Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe Germans win, taking Northwestern Europe from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in France Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in France Germans win, taking France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in West Russia Germans attack with 13 armour, 4 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 13 armour, 4 artilleries and 7 infantry in West Russia, round 2 : 9/24 hits, 9.67 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 13 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Northwestern Europe to Germany 3 fighters moved from France to Germany 1 bomber moved from 8 Sea Zone to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 armour EDIT: Adding units owned by Germans to Poland: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -0.33 Germans regular : -2.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5 Purchase Units - British British buy 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Norway 1 cruiser moved from 6 Sea Zone to 8 Sea Zone 1 cruiser moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France 2 fighters moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 6 Sea Zone to France 1 carrier moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 2 fighters moved from Persia to Evenki National Okrug Combat - British Battle in 5 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 2 submarines British roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Evenki National Okrug British attack with 2 fighters Japanese defend with 1 armour British roll dice for 2 fighters in Evenki National Okrug, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Evenki National Okrug, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the British lost in Evenki National Okrug British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Japanese: 1 armour Battle in France British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 2 cruisers in France, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour, 2 fighters and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British roll dice for 1 armour and 2 fighters in France, round 3 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 fighters in France, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France British win, taking France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 2 fighters moved from France to 8 Sea Zone 2 fighters moved from 5 Sea Zone to 8 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Morocco to Algeria 1 fighter moved from Evenki National Okrug to Novosibirsk 1 aaGun moved from Persia to Caucasus 3 infantry moved from Persia to Caucasus 1 infantry moved from Western Canada to Alaska Place Units - British 2 infantry placed in United Kingdom 1 cruiser, 1 destroyer and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : -0.50 British regular : -3.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour moved from 34 Sea Zone to Anglo-Egyptian Sudan 1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Egypt Japanese take Egypt from British 1 artillery and 1 infantry moved from Burma to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Trans-Jordan 1 battleship moved from 35 Sea Zone to 34 Sea Zone 5 artilleries and 5 infantry moved from India to Persia 1 fighter moved from 35 Sea Zone to Persia 1 fighter moved from 35 Sea Zone to Persia 1 bomber moved from Burma to Trans-Jordan 1 bomber moved from Burma to Trans-Jordan Combat - Japanese Battle in Anglo-Egyptian Sudan Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo-Egyptian Sudan Japanese win, taking Anglo-Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Trans-Jordan Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Persia Japanese attack with 5 artilleries, 2 fighters and 5 infantry British defend with 1 infantry Japanese roll dice for 5 artilleries, 2 fighters and 5 infantry in Persia, round 2 : 5/12 hits, 4.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 5 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Persia to West Russia 1 carrier moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from Burma to 34 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 36 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Burma 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 36 Sea Zone to 60 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 bombers moved from Trans-Jordan to India 1 bomber moved from Japan to India 1 fighter moved from Japan to Burma 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Japanese 3 armour placed in India 1 artillery and 1 fighter placed in Japan 1 submarine and 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 British regular : 1.00
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good game, looks like a fine spot to resign
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I would do it all again except for using both my carrier and cruiser to attack the transport on uk1. It was an experimental move and I don’t think it pays off in the long run.
Before the game I was wondering “is a G1 AC viable?” and considering doing it in my next axis game. I think this game was a good demonstration of how germany can’t keep investments in the med.
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Although maybe it’s better to keep the AC and BB on the same sea zone for G1? You lose your G1 ability to close the suez, but would require a much bigger allied investment to topple… :thinking_face:
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Hmm. I don’t usually look at “keeping” investments, except maybe transports.
The carrier got an extra 4 units into North Africa, and that’s all I needed. Then it drew 3 of your fighters out of Caucasus, which is where the game was eventually won. So I’d do it again.
You made a concerted effort to win the Med, and you did. Others might not try so hard. But it’s not obvious which approach gives you the best chance of winning the game.
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as yes, keeping them in the same zone. The only trouble with that is you are then kind of forced to sacrifice your transport to keep the British ac and cruiser out of the Med.
But a BB/ loaded carrier combo is a beast.
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Let me know if you ever want to have another one.
I’m plenty covid bored these days.
Could even try an “Anniversary Edition” game to mix things up.
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@Canuck12
Hmm, I think you won Caucasus because I spent 12 soviet dollars on a fighter in R2. That’s the bit that I wouldn’t do again. I saw you spend dollars on non-tanks so I relaxed too much! I’d take back that purchase in a heartbeat.I was super happy with the outcome of Egypt / Africa otherwise. I don’t think the carrier can take credit for getting more infantry into Africa. Comparing the two games, my axis game would’ve had the same infantry count in Africa if I hadn’t forgotten to place infantry on Italy!
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Although I guess you never came after my initial transport. Hmmm. Too different games otherwise. Ok, maybe the carrier was better than I thought. Good game either way.
I’d be happy to start a new one in a few weeks. I’ll let you know.
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Yeah, you burned through a few more infantry than you want to early on then the fighter build and using UK planes elsewhere left you pretty thin.
Russia is just so short on guys in this set-up I really think the Allies have a hard time, even with the balance adjustments.
Anyway, happy to play again any time.
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Yeah especially my last move as UK was a mistake. It was nice being able to shuttle fighters between Caucasus and English channel but I couldn’t simultaneously support the US landing in France. That dynamic was a bit new to me. I did think the fighter build was sometimes thin but I sort of liked the promise of it. I’d try it again.
Your Japan play by the way… nicely executed. Your army size snuck up on me because I was expecting the attack a turn earlier. In other games I’ve had success with Russian forces re-attacking India but I threw that chance away with the fighter build. The more I think about the fighter the more I regret it. 4 infantry would have made a nice buffer against some of Japan’s early ground.
When we play next we might as well play on the same map.