@leemorrison
Looking forward to it. Cheers! GG
Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma British take Burma from Japanese 3 fighters moved from Caucasus to 15 Sea Zone 2 fighters moved from Morocco to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 5 fighters Germans defend with 1 carrier, 1 destroyer and 2 fighters British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone British roll dice for 4 fighters in 15 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 fighter in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 22 Casualties for British: 2 fighters Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - British 1 carrier moved from 7 Sea Zone to 13 Sea Zone 1 destroyer moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from 15 Sea Zone to 13 Sea Zone 2 fighters moved from 15 Sea Zone to Caucasus 1 cruiser and 1 submarine moved from 22 Sea Zone to 13 Sea Zone 2 infantry moved from Brazil to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco 1 infantry moved from India to Persia 1 infantry moved from India to Persia Place Units - British 3 fighters placed in India Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 British regular : -0.50
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Please ignore the first save; I redid non-combat because I knew I had time :P
This is a crazy game. I am not sure if my Gibraltar play would’ve gone so well if the dice weren’t mean to your fighters.
Africa hangs on a strand.
India and US brace for J3.
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Yeah, its interesting.
Your Gibraltar gambit is working out pretty well.
I need to push the envelope elsewhere…
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 bomber moved from Japan to Buryatia S.S.R. 5 infantry moved from Szechwan to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 armour, 3 artilleries and 5 infantry moved from Yunnan to Burma 1 infantry moved from French Indo-China Thailand to Burma 2 fighters moved from 61 Sea Zone to Burma Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Buryatia S.S.R., round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 armour, 3 artilleries, 2 fighters and 6 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 fighters and 6 infantry in Burma, round 2 : 4/12 hits, 4.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour, 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 transports moved from 61 Sea Zone to 62 Sea Zone 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 2 artilleries and 2 infantry moved from 61 Sea Zone to Yunnan 1 carrier moved from 61 Sea Zone to 36 Sea Zone 2 fighters moved from Wake Island to 36 Sea Zone 2 fighters moved from 50 Sea Zone to 48 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 50 Sea Zone to 48 Sea Zone 1 submarine moved from 51 Sea Zone to 48 Sea Zone 1 battleship and 1 destroyer moved from 61 Sea Zone to 48 Sea Zone 1 bomber moved from Buryatia S.S.R. to Yunnan 1 destroyer moved from 48 Sea Zone to 36 Sea Zone 2 fighters moved from Burma to Yunnan Place Units - Japanese 2 artilleries, 1 bomber and 4 infantry placed in Japan 1 submarine placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.67 British regular : 0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Russia to 17 Sea Zone 1 artillery moved from Algeria to Libya Americans take Libya from Germans Combat - Americans Battle in 17 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 17 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 bomber moved from 17 Sea Zone to Italian East Africa 2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Belgian Congo 1 fighter moved from Morocco to Caucasus 1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 56 Sea Zone to 53 Sea Zone Place Units - Americans 2 transports placed in 11 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 transport placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to West Russia 3 fighters moved from Caucasus to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 2 artilleries moved from Caucasus to Kazakh S.S.R. 2 armour moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. Combat - Russians Battle in West Russia Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 3 infantry in West Russia, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakh S.S.R. Russians attack with 2 armour, 2 artilleries and 3 infantry Japanese defend with 5 infantry Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Kazakh S.S.R., round 2 : 2/7 hits, 2.50 expected hits Japanese roll dice for 5 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kazakh S.S.R. 2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus Japanese win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Russia 2 fighters moved from West Russia to India 1 infantry moved from Caucasus to Persia Place Units - Russians 1 infantry placed in Caucasus Russians undo move 1. 1 aaGun and 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 0.33 Russians regular : -0.50
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The allied defense gets a bit thinner each turn… germany up, hopefully you have a few distractions to keep you busy :p
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to West Russia 3 fighters moved from Caucasus to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 2 artilleries moved from Caucasus to Kazakh S.S.R. 2 armour moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. Combat - Russians Battle in West Russia Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 3 infantry in West Russia, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakh S.S.R. Russians attack with 2 armour, 2 artilleries and 3 infantry Japanese defend with 5 infantry Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Kazakh S.S.R., round 2 : 2/7 hits, 2.50 expected hits Japanese roll dice for 5 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kazakh S.S.R. 2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus Japanese win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 1 fighter moved from West Russia to Russia 2 fighters moved from West Russia to Caucasus Place Units - Russians 1 aaGun and 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 0.33 Russians regular : -0.50
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Russian commitment to the defense of India has wavered.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Egypt to Persia 1 artillery moved from Trans-Jordan to Persia 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 artillery moved from Karelia S.S.R. to West Russia 1 infantry moved from Ukraine S.S.R. to West Russia 1 artillery moved from Egypt to Libya 1 bomber moved from Germany to Libya 1 fighter moved from Ukraine S.S.R. to Persia 2 fighters moved from Ukraine S.S.R. to West Russia Combat - Germans Battle in Persia Germans attack with 2 armour, 1 artillery and 1 fighter British defend with 2 infantry; Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 1 fighter in Persia, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Persia Germans roll dice for 2 armour and 1 fighter in Persia, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia Germans roll dice for 1 armour and 1 fighter in Persia, round 4 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia Germans win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Germans: 2 armour and 1 artillery Casualties for Russians: 1 infantry Casualties for British: 2 infantry Battle in West Russia Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Libya Germans attack with 1 artillery and 1 bomber Americans defend with 1 artillery Germans roll dice for 1 artillery and 1 bomber in Libya, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Libya Germans win, taking Libya from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 1 bomber moved from Libya to Germany 2 fighters moved from West Russia to Germany 1 fighter moved from France to Germany 2 aaGuns moved from France to Germany 1 artillery and 1 infantry moved from Italy to Germany 2 artilleries and 2 infantry moved from Poland to Ukraine S.S.R. 1 fighter moved from Persia to Ukraine S.S.R. 1 submarine moved from 5 Sea Zone to 8 Sea Zone 3 armour moved from Germany to Poland Place Units - Germans 2 infantry placed in Germany 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour, 1 fighter and 1 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 8 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 7 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.67 Germans regular : 0.00 British regular : 1.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4 Purchase Units - British British buy 1 carrier and 1 cruiser; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Morocco to 13 Sea Zone 1 armour moved from Gibraltar to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 1 destroyer moved from 13 Sea Zone to 7 Sea Zone 2 fighters moved from 13 Sea Zone to 7 Sea Zone 1 submarine moved from 13 Sea Zone to 7 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Egypt British take Egypt from Germans 3 fighters moved from India to Kazakh S.S.R. Combat - British Battle in 7 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kazakh S.S.R. British attack with 3 fighters Japanese defend with 3 infantry British roll dice for 3 fighters in Kazakh S.S.R., round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Kazakh S.S.R. British roll dice for 3 fighters in Kazakh S.S.R., round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakh S.S.R. British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 3 infantry Casualties for British: 1 fighter Non Combat Move - British 4 infantry moved from India to Persia 2 fighters moved from Kazakh S.S.R. to Persia 2 fighters moved from Caucasus to 6 Sea Zone 1 carrier and 1 cruiser moved from 13 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 aaGun moved from India to Persia Place Units - British 1 carrier and 1 cruiser placed in 6 Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.17 British regular : 1.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Buryatia S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 armour moved from Burma to India Japanese take India from British 3 artilleries and 5 infantry moved from Burma to India Combat - Japanese Non Combat Move - Japanese 1 bomber and 2 fighters moved from Yunnan to Burma 2 artilleries and 2 infantry moved from Yunnan to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to India 1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 48 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 48 Sea Zone to 36 Sea Zone 1 submarine moved from 60 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Burma 1 bomber moved from Japan to Burma Place Units - Japanese 1 transport placed in 62 Sea Zone 1 destroyer placed in 62 Sea Zone 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Caucasus to West Russia 1 bomber moved from Italian East Africa to West Russia 1 armour, 1 artillery and 1 infantry moved from Algeria to Libya 1 infantry moved from Morocco to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans 1 infantry moved from Morocco to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to France Americans take France from Germans 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 53 Sea Zone to 59 Sea Zone 2 fighters moved from 59 Sea Zone to Iwo Jima Combat - Americans Battle in West Russia Americans attack with 1 bomber and 1 fighter Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber and 1 fighter in West Russia, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Iwo Jima Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya Americans attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 artillery Americans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Libya Americans roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Libya Americans win, taking Libya from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 1 artillery moved from Morocco to Algeria 2 transports moved from 11 Sea Zone to 10 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada 2 fighters moved from Iwo Jima to 59 Sea Zone 1 fighter moved from West Russia to Caucasus 1 bomber moved from West Russia to Russia 1 infantry moved from Belgian Congo to 24 Sea Zone 1 infantry and 1 transport moved from 24 Sea Zone to 12 Sea Zone 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan Place Units - Americans 1 bomber placed in Western United States 2 transports placed in 11 Sea Zone 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians buy 1 aaGun, 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to West Russia Russians take West Russia from Germans 1 armour moved from Caucasus to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 armour moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Russia to Archangel 2 fighters moved from Caucasus to Archangel 1 infantry moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Archangel to Caucasus 3 infantry moved from Russia to Caucasus Place Units - Russians 1 aaGun, 2 armour and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 1 bomber moved from Germany to 8 Sea Zone 1 fighter moved from Ukraine S.S.R. to Northwestern Europe 2 fighters moved from Germany to Northwestern Europe 3 fighters moved from Germany to France 10 armour, 3 artilleries and 6 infantry moved from Ukraine S.S.R. to West Russia 3 armour moved from Poland to West Russia Combat - Germans Battle in 8 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northwestern Europe Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe Germans win, taking Northwestern Europe from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in France Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in France Germans win, taking France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in West Russia Germans attack with 13 armour, 4 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 13 armour, 4 artilleries and 7 infantry in West Russia, round 2 : 9/24 hits, 9.67 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 13 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Northwestern Europe to Germany 3 fighters moved from France to Germany 1 bomber moved from 8 Sea Zone to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -0.33 Germans regular : -2.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 1 bomber moved from Germany to 8 Sea Zone 1 fighter moved from Ukraine S.S.R. to Northwestern Europe 2 fighters moved from Germany to Northwestern Europe 3 fighters moved from Germany to France 10 armour, 3 artilleries and 6 infantry moved from Ukraine S.S.R. to West Russia 3 armour moved from Poland to West Russia Combat - Germans Battle in 8 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northwestern Europe Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe Germans win, taking Northwestern Europe from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in France Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in France Germans win, taking France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in West Russia Germans attack with 13 armour, 4 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 13 armour, 4 artilleries and 7 infantry in West Russia, round 2 : 9/24 hits, 9.67 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 13 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Northwestern Europe to Germany 3 fighters moved from France to Germany 1 bomber moved from 8 Sea Zone to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 armour EDIT: Adding units owned by Germans to Poland: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -0.33 Germans regular : -2.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5 Purchase Units - British British buy 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Norway 1 cruiser moved from 6 Sea Zone to 8 Sea Zone 1 cruiser moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France 2 fighters moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 6 Sea Zone to France 1 carrier moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 2 fighters moved from Persia to Evenki National Okrug Combat - British Battle in 5 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 2 submarines British roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Evenki National Okrug British attack with 2 fighters Japanese defend with 1 armour British roll dice for 2 fighters in Evenki National Okrug, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Evenki National Okrug, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the British lost in Evenki National Okrug British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Japanese: 1 armour Battle in France British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 2 cruisers in France, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour, 2 fighters and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British roll dice for 1 armour and 2 fighters in France, round 3 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 fighters in France, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France British win, taking France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 2 fighters moved from France to 8 Sea Zone 2 fighters moved from 5 Sea Zone to 8 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Morocco to Algeria 1 fighter moved from Evenki National Okrug to Novosibirsk 1 aaGun moved from Persia to Caucasus 3 infantry moved from Persia to Caucasus 1 infantry moved from Western Canada to Alaska Place Units - British 2 infantry placed in United Kingdom 1 cruiser, 1 destroyer and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : -0.50 British regular : -3.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour moved from 34 Sea Zone to Anglo-Egyptian Sudan 1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Egypt Japanese take Egypt from British 1 artillery and 1 infantry moved from Burma to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Trans-Jordan 1 battleship moved from 35 Sea Zone to 34 Sea Zone 5 artilleries and 5 infantry moved from India to Persia 1 fighter moved from 35 Sea Zone to Persia 1 fighter moved from 35 Sea Zone to Persia 1 bomber moved from Burma to Trans-Jordan 1 bomber moved from Burma to Trans-Jordan Combat - Japanese Battle in Anglo-Egyptian Sudan Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo-Egyptian Sudan Japanese win, taking Anglo-Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Trans-Jordan Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Persia Japanese attack with 5 artilleries, 2 fighters and 5 infantry British defend with 1 infantry Japanese roll dice for 5 artilleries, 2 fighters and 5 infantry in Persia, round 2 : 5/12 hits, 4.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 5 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Persia to West Russia 1 carrier moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from Burma to 34 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 36 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Burma 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 36 Sea Zone to 60 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 bombers moved from Trans-Jordan to India 1 bomber moved from Japan to India 1 fighter moved from Japan to Burma 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Japanese 3 armour placed in India 1 artillery and 1 fighter placed in Japan 1 submarine and 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 British regular : 1.00
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good game, looks like a fine spot to resign
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I would do it all again except for using both my carrier and cruiser to attack the transport on uk1. It was an experimental move and I don’t think it pays off in the long run.
Before the game I was wondering “is a G1 AC viable?” and considering doing it in my next axis game. I think this game was a good demonstration of how germany can’t keep investments in the med.