I used barnstorming over St Lo. Also, during the combat move phase some kind of weird corruption happened so I had to edit in the fighters after opening a new file. The German AA missed south of St Lo.
Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5 Purchase Units - British British buy 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Norway 1 cruiser moved from 6 Sea Zone to 8 Sea Zone 1 cruiser moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to France 2 fighters moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 6 Sea Zone to France 1 carrier moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 2 fighters moved from Persia to Evenki National Okrug Combat - British Battle in 5 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 2 submarines British roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Evenki National Okrug British attack with 2 fighters Japanese defend with 1 armour British roll dice for 2 fighters in Evenki National Okrug, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Evenki National Okrug, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the British lost in Evenki National Okrug British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Japanese: 1 armour Battle in France British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 2 cruisers in France, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour, 2 fighters and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British roll dice for 1 armour and 2 fighters in France, round 3 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 fighters in France, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France British win, taking France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 2 fighters moved from France to 8 Sea Zone 2 fighters moved from 5 Sea Zone to 8 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Morocco to Algeria 1 fighter moved from Evenki National Okrug to Novosibirsk 1 aaGun moved from Persia to Caucasus 3 infantry moved from Persia to Caucasus 1 infantry moved from Western Canada to Alaska Place Units - British 2 infantry placed in United Kingdom 1 cruiser, 1 destroyer and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : -0.50 British regular : -3.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour moved from 34 Sea Zone to Anglo-Egyptian Sudan 1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Egypt Japanese take Egypt from British 1 artillery and 1 infantry moved from Burma to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Trans-Jordan 1 battleship moved from 35 Sea Zone to 34 Sea Zone 5 artilleries and 5 infantry moved from India to Persia 1 fighter moved from 35 Sea Zone to Persia 1 fighter moved from 35 Sea Zone to Persia 1 bomber moved from Burma to Trans-Jordan 1 bomber moved from Burma to Trans-Jordan Combat - Japanese Battle in Anglo-Egyptian Sudan Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo-Egyptian Sudan Japanese win, taking Anglo-Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Trans-Jordan Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Persia Japanese attack with 5 artilleries, 2 fighters and 5 infantry British defend with 1 infantry Japanese roll dice for 5 artilleries, 2 fighters and 5 infantry in Persia, round 2 : 5/12 hits, 4.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 5 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Persia to West Russia 1 carrier moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from Burma to 34 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 36 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Burma 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 36 Sea Zone to 60 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 bombers moved from Trans-Jordan to India 1 bomber moved from Japan to India 1 fighter moved from Japan to Burma 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Japanese 3 armour placed in India 1 artillery and 1 fighter placed in Japan 1 submarine and 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 British regular : 1.00
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good game, looks like a fine spot to resign
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I would do it all again except for using both my carrier and cruiser to attack the transport on uk1. It was an experimental move and I don’t think it pays off in the long run.
Before the game I was wondering “is a G1 AC viable?” and considering doing it in my next axis game. I think this game was a good demonstration of how germany can’t keep investments in the med.
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Although maybe it’s better to keep the AC and BB on the same sea zone for G1? You lose your G1 ability to close the suez, but would require a much bigger allied investment to topple… :thinking_face:
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Hmm. I don’t usually look at “keeping” investments, except maybe transports.
The carrier got an extra 4 units into North Africa, and that’s all I needed. Then it drew 3 of your fighters out of Caucasus, which is where the game was eventually won. So I’d do it again.
You made a concerted effort to win the Med, and you did. Others might not try so hard. But it’s not obvious which approach gives you the best chance of winning the game.
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as yes, keeping them in the same zone. The only trouble with that is you are then kind of forced to sacrifice your transport to keep the British ac and cruiser out of the Med.
But a BB/ loaded carrier combo is a beast.
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Let me know if you ever want to have another one.
I’m plenty covid bored these days.
Could even try an “Anniversary Edition” game to mix things up.
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@Canuck12
Hmm, I think you won Caucasus because I spent 12 soviet dollars on a fighter in R2. That’s the bit that I wouldn’t do again. I saw you spend dollars on non-tanks so I relaxed too much! I’d take back that purchase in a heartbeat.I was super happy with the outcome of Egypt / Africa otherwise. I don’t think the carrier can take credit for getting more infantry into Africa. Comparing the two games, my axis game would’ve had the same infantry count in Africa if I hadn’t forgotten to place infantry on Italy!
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Although I guess you never came after my initial transport. Hmmm. Too different games otherwise. Ok, maybe the carrier was better than I thought. Good game either way.
I’d be happy to start a new one in a few weeks. I’ll let you know.
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Yeah, you burned through a few more infantry than you want to early on then the fighter build and using UK planes elsewhere left you pretty thin.
Russia is just so short on guys in this set-up I really think the Allies have a hard time, even with the balance adjustments.
Anyway, happy to play again any time.
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Yeah especially my last move as UK was a mistake. It was nice being able to shuttle fighters between Caucasus and English channel but I couldn’t simultaneously support the US landing in France. That dynamic was a bit new to me. I did think the fighter build was sometimes thin but I sort of liked the promise of it. I’d try it again.
Your Japan play by the way… nicely executed. Your army size snuck up on me because I was expecting the attack a turn earlier. In other games I’ve had success with Russian forces re-attacking India but I threw that chance away with the fighter build. The more I think about the fighter the more I regret it. 4 infantry would have made a nice buffer against some of Japan’s early ground.
When we play next we might as well play on the same map.