Guam Solo's Allies vs. Gojira's Axis

  • '18

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Morocco
            1 fighter moved from 110 Sea Zone to Karelia
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 fighter moved from 110 Sea Zone to Karelia
            1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            3 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 transports moved from 101 Sea Zone to 89 Sea Zone
            4 infantry moved from Central America to 89 Sea Zone
            4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Siberia to Japan
            1 bomber moved from Western United States to Siberia
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 2 units heading to Japan
                Japanese launches 1 interceptors out of Japan
                    Attackers Fire,  : 1/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                    1 fighter owned by the Japanese lost in Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
                    Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in Japan causes 5 damage total. 
            Battle in Morocco
                Americans attack with 1 artillery, 5 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Morocco, round 2 : 2/7 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 92 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                Italians defend with 1 artillery, 1 destroyer and 1 transport
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 artillery owned by the Italians lost in 92 Sea Zone
                Americans win with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
                Casualties for Italians: 1 artillery, 1 destroyer and 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from 92 Sea Zone to Gibraltar
            1 tactical_bomber moved from Morocco to 92 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Japan to Siberia
            1 fighter moved from Central United States to Western United States
            1 fighter moved from Central United States to Western United States
            2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 bombers placed in Western United States
            2 artilleries, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : -0.67
    Japanese AA : 0.67
    Defenders Fire,  : -0.17
    Attackers Fire,  : 0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Morocco
            1 fighter moved from 110 Sea Zone to Karelia
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 fighter moved from 110 Sea Zone to Karelia
            1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            3 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 transports moved from 101 Sea Zone to 89 Sea Zone
            4 infantry moved from Central America to 89 Sea Zone
            4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Siberia to Japan
            1 bomber moved from Western United States to Siberia
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 2 units heading to Japan
                Japanese launches 1 interceptors out of Japan
                    Attackers Fire,  : 1/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                    1 fighter owned by the Japanese lost in Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
                    Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in Japan causes 5 damage total. 
            Battle in Morocco
                Americans attack with 1 artillery, 5 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Morocco, round 2 : 2/7 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 92 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                Italians defend with 1 artillery, 1 destroyer and 1 transport
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 artillery owned by the Italians lost in 92 Sea Zone
                Americans win with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
                Casualties for Italians: 1 artillery, 1 destroyer and 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from 92 Sea Zone to Gibraltar
            1 tactical_bomber moved from Morocco to 92 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Japan to Siberia
            1 fighter moved from Central United States to Western United States
            1 fighter moved from Central United States to Western United States
            2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 bombers placed in Western United States
            2 artilleries, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 destroyers and 4 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 cruiser and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 armour moved from Scotland to United Kingdom
            1 mech_infantry moved from Scotland to United Kingdom
            1 artillery moved from Scotland to United Kingdom
            2 armour moved from Egypt to Syria
            1 tactical_bomber moved from Egypt to Syria
            2 fighters moved from Egypt to Syria
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 cruiser moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            2 infantry moved from Burma to Shan State
            2 fighters moved from India to Shan State
            1 tactical_bomber moved from India to Shan State
    
        Combat - British
            Battle in 36 Sea Zone
                British attack with 1 cruiser and 3 destroyers
                Japanese defend with 1 battleship and 1 destroyer
                    British roll dice for 1 cruiser and 3 destroyers in 36 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    2 destroyers owned by the British lost in 36 Sea Zone
                    British roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is -28
                Casualties for British: 1 cruiser and 3 destroyers
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 fighter
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 fighter in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Syria
                British attack with 2 armour, 2 fighters and 1 tactical_bomber
                Italians defend with 1 armour and 1 infantry
                    British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Syria, round 2 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the Italians lost in Syria
                British win, taking Syria from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 1 armour and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Syria to Egypt
            1 tactical_bomber moved from Syria to Egypt
            2 fighters moved from Shan State to India
            1 tactical_bomber moved from Shan State to India
            1 infantry moved from Alexandria to Tobruk
            1 armour moved from Alexandria to Egypt
    
        Place Units - British
            2 destroyers placed in 110 Sea Zone
            1 armour and 2 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,6,3,3
            British collect 28 PUs (4 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 cruiser placed in 39 Sea Zone
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 cruiser
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.50
    Japanese regular : 2.00
    Italians regular : -1.50
    Japanese AA : 0.67
    Defenders Fire,  : -0.17
    Attackers Fire,  : 0.67
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 fighter moved from Northern Italy to Southern Italy
            1 artillery moved from Southern France to Northern Italy
            4 infantry moved from Northern Italy to Southern Italy
            1 submarine moved from 96 Sea Zone to 95 Sea Zone
            2 cruisers moved from 96 Sea Zone to 95 Sea Zone
            1 carrier moved from 96 Sea Zone to 95 Sea Zone
            1 battleship moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
    
        Non Combat Move - Italians
            1 artillery moved from 95 Sea Zone to Southern Italy
    
        Place Units - Italians
            5 infantry placed in Northern Italy
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from India to Eastern Persia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from India to Eastern Persia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from Tobruk to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            11 armour, 5 artilleries and 19 infantry moved from Bryansk to Russia
            4 armour moved from Ukraine to Russia
            1 armour moved from Volgograd to Russia
                  Germans take Tambov from Russians
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 armour moved from Poland to Eastern Poland
            1 mech_infantry moved from Poland to Eastern Poland
            1 armour moved from Germany to France
            1 armour moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
    
        Combat - Germans
            Battle in Russia
                Germans attack with 16 armour, 5 artilleries and 19 infantry
                Russians defend with 2 aaGuns, 1 airfield, 8 armour, 5 artilleries, 1 factory_major, 3 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 16 armour, 5 artilleries and 19 infantry in Russia, round 2 : 16/40 hits, 13.67 expected hits
                    Russians roll dice for 2 aaGuns, 8 armour, 5 artilleries, 3 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/37 hits, 14.83 expected hits
                    14 infantry owned by the Russians, 2 artilleries owned by the Germans, 19 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 16 armour and 3 artilleries in Russia, round 3 : 8/19 hits, 9.00 expected hits
                    Russians roll dice for 8 armour, 5 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/23 hits, 10.17 expected hits
                    3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 2 artilleries owned by the Russians, 3 artilleries owned by the Germans and 9 armour owned by the Germans lost in Russia
                7 armour owned by the Germans retreated to Bryansk
                Russians win with 8 armour, 3 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -50
                Casualties for Germans: 9 armour, 5 artilleries and 19 infantry
                Casualties for Russians: 2 aaGuns, 2 artilleries, 17 infantry and 3 mech_infantrys
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 armour placed in Volgograd
            2 armour and 1 mech_infantry placed in Ukraine
            1 artillery and 2 infantry placed in France
            1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
            2 infantry placed in Romania
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 8.00
    Germans regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 armour moved from Western Ukraine to Bryansk
            8 armour, 3 artilleries, 3 fighters and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber
                Germans defend with 7 armour
                    Russians roll dice for 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 2 : 10/17 hits, 8.17 expected hits
                    Germans roll dice for 7 armour in Bryansk, round 2 : 6/7 hits, 3.50 expected hits
                    3 armour owned by the Russians, 3 artilleries owned by the Russians and 7 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 7 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 3 armour and 3 artilleries
                Casualties for Germans: 7 armour
    
        Non Combat Move - Russians
            2 infantry moved from Novgorod to Karelia
            1 tactical_bomber moved from Bryansk to Russia
            3 fighters moved from Bryansk to Russia
    
        Place Units - Russians
            2 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.50
    Russians regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 armour moved from Western Ukraine to Bryansk
            8 armour, 3 artilleries, 3 fighters and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber
                Germans defend with 7 armour
                    Russians roll dice for 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 2 : 10/17 hits, 8.17 expected hits
                    Germans roll dice for 7 armour in Bryansk, round 2 : 6/7 hits, 3.50 expected hits
                    3 armour owned by the Russians, 3 artilleries owned by the Russians and 7 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 7 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 3 armour and 3 artilleries
                Casualties for Germans: 7 armour
    
        Non Combat Move - Russians
            2 infantry moved from Novgorod to Karelia
            1 tactical_bomber moved from Bryansk to Russia
            3 fighters moved from Bryansk to Russia
    
        Place Units - Russians
            2 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.50
    Russians regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 armour moved from Western Ukraine to Bryansk
            8 armour, 3 artilleries, 3 fighters and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber
                Germans defend with 7 armour
                    Russians roll dice for 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 2 : 10/17 hits, 8.17 expected hits
                    Germans roll dice for 7 armour in Bryansk, round 2 : 6/7 hits, 3.50 expected hits
                    3 armour owned by the Russians, 3 artilleries owned by the Russians and 7 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 7 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 3 armour and 3 artilleries
                Casualties for Germans: 7 armour
    
        Non Combat Move - Russians
            2 infantry moved from Novgorod to Karelia
            1 tactical_bomber moved from Bryansk to Russia
            3 fighters moved from Bryansk to Russia
    
        Place Units - Russians
            2 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.50
    Russians regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_major, 5x airfield; Remaining resources: 50 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 battleship, 1 factory_minor, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from Hopei to Shensi
            1 bomber, 4 fighters and 1 tactical_bomber moved from Szechwan to Shensi
            5 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
            2 fighters and 1 infantry moved from Siam to Shan State
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 battleship moved from 20 Sea Zone to 19 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 27 Sea Zone
            1 fighter moved from Sikang to Tsinghai
            1 fighter moved from Tsinghai to Kansu
            3 fighters and 2 tactical_bombers moved from Sikang to Kansu
            1 bomber moved from Shensi to Kansu
            1 fighter moved from Shensi to Kansu
            1 fighter moved from Shensi to Kansu
            1 fighter moved from Shensi to Kansu
            1 infantry moved from Hunan to Yunnan
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in Kansu
                Japanese attack with 1 bomber, 7 fighters and 2 tactical_bombers
                Chinese defend with 2 artilleries, 1 fighter and 3 infantry
                    Japanese roll dice for 1 bomber, 7 fighters and 2 tactical_bombers in Kansu, round 2 : 5/10 hits, 5.50 expected hits
                    Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kansu, round 2 : 5/6 hits, 2.33 expected hits
                    5 fighters owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kansu, round 3 : 2/5 hits, 3.00 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -33
                Casualties for Japanese: 6 fighters
                Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry
            Battle in Shan State
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kansu to Kweichow
            1 bomber and 2 tactical_bombers moved from Kansu to Kweichow
            1 tactical_bomber moved from Shensi to Hopei
            1 tactical_bomber moved from Hopei to Yunnan
            1 fighter moved from Shensi to Yunnan
            1 fighter moved from Shan State to Siam
            1 fighter moved from Shan State to Siam
            1 fighter moved from Shan State to Siam
            1 tactical_bomber moved from Shan State to Siam
    
        Place Units - Japanese
            1 battleship, 2 destroyers and 3 transports placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            1 tactical_bomber placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Japanese regular : -1.50
    UK_Pacific regular : -0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Karelia to 112 Sea Zone
            1 fighter moved from Karelia to 112 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 fighter moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 bomber moved from Gibraltar to 95 Sea Zone
            2 bombers moved from Siberia to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major
                Bombing raid in Japan causes 12 damage total. 
            Battle in Norway
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 95 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    1 cruiser owned by the Americans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 95 Sea Zone
                Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from 96 Sea Zone to Malta
            1 bomber moved from 95 Sea Zone to Malta
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
                  Americans take Greece from Neutral_Allies
            1 infantry moved from 99 Sea Zone to Greece
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 bombers and 2 fighters moved from Western United States to Soviet Far East
            1 fighter moved from Siberia to Soviet Far East
            2 bombers moved from Japan to Soviet Far East
            1 fighter moved from Eastern United States to Western United States
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            2 bombers placed in Western United States
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Norway: 1 infantry
            EDIT: Removing units owned by Americans from Morocco: 1 infantry
            EDIT: Turning off Edit Mode
            1 tactical_bomber placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : 1.83
    Japanese AA : -0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Karelia to 112 Sea Zone
            1 fighter moved from Karelia to 112 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 fighter moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 bomber moved from Gibraltar to 95 Sea Zone
            2 bombers moved from Siberia to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major
                Bombing raid in Japan causes 12 damage total. 
            Battle in Norway
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 95 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    1 cruiser owned by the Americans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 95 Sea Zone
                Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from 96 Sea Zone to Malta
            1 bomber moved from 95 Sea Zone to Malta
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
                  Americans take Greece from Neutral_Allies
            1 infantry moved from 99 Sea Zone to Greece
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 bombers and 2 fighters moved from Western United States to Soviet Far East
            1 fighter moved from Siberia to Soviet Far East
            2 bombers moved from Japan to Soviet Far East
            1 fighter moved from Eastern United States to Western United States
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            2 bombers placed in Western United States
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Norway: 1 infantry
            EDIT: Removing units owned by Americans from Morocco: 1 infantry
            EDIT: Turning off Edit Mode
            1 tactical_bomber placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 cruiser and 1 transport; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 battleship moved from 39 Sea Zone to 43 Sea Zone
            2 cruisers moved from 39 Sea Zone to 43 Sea Zone
            1 carrier moved from 39 Sea Zone to 43 Sea Zone
            2 armour moved from Syria to Iraq
            1 tactical_bomber moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
            2 infantry moved from Eastern Persia to Persia
            1 infantry moved from Eastern Persia to West India
    
        Combat - British
            Battle in Borneo
            Battle in Iraq
                British attack with 2 armour, 2 fighters and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis, 1 fighter owned by the British and 2 armour owned by the British lost in Iraq
                    British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 0/2 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in Iraq
                1 tactical_bomber owned by the British retreated
                Neutral_Axis win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -26
                Casualties for British: 2 armour and 2 fighters
                Casualties for Neutral_Axis: 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Iraq to Egypt
    
        Place Units - British
            2 armour placed in United Kingdom
            1 cruiser and 1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 armour placed in India
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 armour
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : 1.83
    Japanese AA : -0.33
    Neutral_Axis regular : 2.67
    British regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Eastern Persia to Russia
            1 fighter moved from Eastern Persia to India
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Eastern Persia to Russia
            1 fighter moved from Eastern Persia to India
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 factory_minors, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Eastern Poland to Bryansk
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Western Germany to Yugoslavia
            3 armour moved from Volgograd to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            2 armour moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Yugoslavia
            2 infantry moved from Romania to Yugoslavia
            1 fighter moved from Western Germany to Yugoslavia
            1 tactical_bomber moved from Western Germany to Yugoslavia
            1 armour moved from France to Yugoslavia
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 8 armour and 1 mech_infantry
                Russians defend with 7 armour
                    Germans roll dice for 8 armour and 1 mech_infantry in Bryansk, round 2 : 2/9 hits, 4.17 expected hits
                    Russians roll dice for 7 armour in Bryansk, round 2 : 5/7 hits, 3.50 expected hits
                    2 armour owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 4 armour in Bryansk, round 3 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 5 armour in Bryansk, round 3 : 3/5 hits, 2.50 expected hits
                    2 armour owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 3 armour in Bryansk, round 4 : 1/3 hits, 1.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                Russians win with 2 armour remaining. Battle score for attacker is -22
                Casualties for Germans: 8 armour and 1 mech_infantry
                Casualties for Russians: 5 armour
    
        Non Combat Move - Germans
            1 armour moved from Northwest Persia to Iraq
                  Germans take Iraq from Neutral_Axis
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 factory_minor placed in Caucasus
            1 factory_minor placed in Rostov
            1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.50
    Germans regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            18 infantry moved from Siberia to Soviet Far East
            2 armour moved from Bryansk to Ukraine
            2 armour moved from Russia to Volgograd
            2 fighters moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            1 artillery and 5 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 3/4 hits, 2.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 armour and 1 fighter
            Battle in Volgograd
                Russians attack with 2 armour and 2 fighters
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 2 armour and 2 fighters in Volgograd, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits
                    1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                    Russians roll dice for 1 armour and 2 fighters in Volgograd, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 armour and 1 fighter
                Casualties for Germans: 3 armour
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Ukraine to Russia
    
        Place Units - Russians
            3 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 10x factory_major; Remaining resources: 47 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 bombers and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            4 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            5 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
            1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Tsinghai
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            2 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from Shan State to Malaya
            3 fighters and 1 tactical_bomber moved from Siam to Malaya
            1 battleship moved from 19 Sea Zone to 36 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 tactical_bomber moved from Korea to Hunan
    
        Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Malaya
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 4/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from Malaya to Siam
            1 fighter moved from Malaya to Siam
            1 fighter moved from Malaya to Siam
            1 tactical_bomber moved from Malaya to Siam
            1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 bomber, 1 fighter and 2 tactical_bombers moved from Tsinghai to Szechwan
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 bombers placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 1.83
    UK_Pacific regular : -0.33
    

    Savegame

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