Guam Solo's Allies vs. Gojira's Axis
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 armour moved from 98 Sea Zone to Syria 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Combat - Italians Battle in Morocco Battle in Syria Non Combat Move - Italians 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 2 transports moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 3 fighters moved from Malaya to India Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 carrier and 1 destroyer ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Japanese: 1 carrier and 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 2 transports moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 3 fighters moved from Malaya to India Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 carrier and 1 destroyer ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Japanese: 1 carrier and 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 8 armour, 2 artilleries and 8 infantry moved from Ukraine to Bryansk 2 bombers moved from Western Germany to Western Ukraine 1 mech_infantry moved from Western Germany to Poland 3 armour moved from Romania to Poland 1 armour moved from Romania to Ukraine Combat - Germans Non Combat Move - Germans Place Units - Germans 3 infantry placed in France 1 artillery, 1 fighter and 3 infantry placed in Western Germany 3 armour placed in Ukraine 1 armour placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 18 infantry moved from Amur to Siberia 5 infantry moved from Tambov to Russia 2 infantry moved from Belarus to Novgorod 4 infantry moved from Karelia to Novgorod 1 artillery moved from Karelia to Novgorod 1 armour moved from Baltic States to Western Ukraine Russians take Eastern Poland from Germans 2 armour moved from Belarus to Western Ukraine 1 infantry moved from Baltic States to Novgorod 1 fighter moved from Novgorod to Russia Combat - Russians Battle in Western Ukraine Russians attack with 3 armour Germans defend with 2 bombers Russians roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 bombers in Western Ukraine, round 2 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Western Ukraine Russians roll dice for 3 armour in Western Ukraine, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 bomber in Western Ukraine, round 3 : 1/1 hits, 0.17 expected hits 1 armour owned by the Russians and 1 bomber owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 armour remaining. Battle score for attacker is 18 Casualties for Germans: 2 bombers Casualties for Russians: 1 armour Non Combat Move - Russians 2 aaGuns moved from Amur to Siberia Place Units - Russians 2 armour, 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_major; Remaining resources: 56 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 1 cruiser, 2 destroyers and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from 64 Sea Zone to 89 Sea Zone 1 fighter moved from 64 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Kwangtung to Yunnan 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber moved from Kweichow to Hopei 1 artillery moved from Kweichow to Shensi Japanese take Shensi from Chinese 5 infantry moved from Jehol to Chahar 1 battleship and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to Shan State 1 fighter moved from Borneo to Shan State 1 fighter moved from Celebes to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Chahar to Tsinghai 1 tactical_bomber moved from Chahar to Tsinghai 1 fighter moved from Chahar to Tsinghai 1 fighter moved from Shan State to Siam 1 fighter moved from Shan State to Siam Combat - Japanese Battle in 101 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 101 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 89 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 89 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Hopei Japanese attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/7 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 2/7 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/7 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter could not land in 101 Sea Zone and was removed 1 fighter moved from Tsinghai to Sikang 1 tactical_bomber moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 1 tactical_bomber moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 1 fighter moved from 101 Sea Zone to 64 Sea Zone 1 fighter moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from Tsinghai to Sikang 1 bomber, 4 fighters and 1 tactical_bomber moved from Hopei to Shensi 1 bomber, 4 fighters and 1 tactical_bomber moved from Shensi to Szechwan Place Units - Japanese 1 factory_major placed in Korea 2 armour and 4 mech_infantrys placed in Japan 1 cruiser placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -5.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Karelia 1 bomber moved from United Kingdom to 92 Sea Zone 1 fighter moved from 110 Sea Zone to Karelia 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 3 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 101 Sea Zone to 89 Sea Zone 4 infantry moved from Central America to 89 Sea Zone 4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Siberia to Japan 1 bomber moved from Western United States to Siberia Combat - Americans Air Battle in Japan Americans attacks with 2 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 1/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Japan causes 5 damage total. Battle in Morocco Americans attack with 1 artillery, 5 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Morocco, round 2 : 2/7 hits, 1.83 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 92 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Italians defend with 1 artillery, 1 destroyer and 1 transport Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 artillery owned by the Italians lost in 92 Sea Zone Americans win with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19 Casualties for Italians: 1 artillery, 1 destroyer and 1 transport Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from Morocco to 92 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Japan to Siberia 1 fighter moved from Central United States to Western United States 1 fighter moved from Central United States to Western United States 2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 2 bombers placed in Western United States 2 artilleries, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : -0.67 Japanese AA : 0.67 Defenders Fire, : -0.17 Attackers Fire, : 0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Karelia 1 bomber moved from United Kingdom to 92 Sea Zone 1 fighter moved from 110 Sea Zone to Karelia 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 3 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 101 Sea Zone to 89 Sea Zone 4 infantry moved from Central America to 89 Sea Zone 4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Siberia to Japan 1 bomber moved from Western United States to Siberia Combat - Americans Air Battle in Japan Americans attacks with 2 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 1/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Japan causes 5 damage total. Battle in Morocco Americans attack with 1 artillery, 5 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Morocco, round 2 : 2/7 hits, 1.83 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 92 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Italians defend with 1 artillery, 1 destroyer and 1 transport Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 artillery owned by the Italians lost in 92 Sea Zone Americans win with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19 Casualties for Italians: 1 artillery, 1 destroyer and 1 transport Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from Morocco to 92 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Japan to Siberia 1 fighter moved from Central United States to Western United States 1 fighter moved from Central United States to Western United States 2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 2 bombers placed in Western United States 2 artilleries, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 2 destroyers and 4 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 cruiser and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 unit repaired. 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from Scotland to United Kingdom 1 mech_infantry moved from Scotland to United Kingdom 1 artillery moved from Scotland to United Kingdom 2 armour moved from Egypt to Syria 1 tactical_bomber moved from Egypt to Syria 2 fighters moved from Egypt to Syria 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 1 cruiser moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 2 infantry moved from Burma to Shan State 2 fighters moved from India to Shan State 1 tactical_bomber moved from India to Shan State Combat - British Battle in 36 Sea Zone British attack with 1 cruiser and 3 destroyers Japanese defend with 1 battleship and 1 destroyer British roll dice for 1 cruiser and 3 destroyers in 36 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 destroyers owned by the British lost in 36 Sea Zone British roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -28 Casualties for British: 1 cruiser and 3 destroyers Casualties for Japanese: 1 destroyer Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 fighter British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 fighter in Shan State, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 fighter Battle in Syria British attack with 2 armour, 2 fighters and 1 tactical_bomber Italians defend with 1 armour and 1 infantry British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Syria, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Syria British win, taking Syria from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 1 armour and 1 infantry Non Combat Move - British 2 fighters moved from Syria to Egypt 1 tactical_bomber moved from Syria to Egypt 2 fighters moved from Shan State to India 1 tactical_bomber moved from Shan State to India 1 infantry moved from Alexandria to Tobruk 1 armour moved from Alexandria to Egypt Place Units - British 2 destroyers placed in 110 Sea Zone 1 armour and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,6,3,3 British collect 28 PUs (4 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 cruiser placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 cruiser
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.50 Japanese regular : 2.00 Italians regular : -1.50 Japanese AA : 0.67 Defenders Fire, : -0.17 Attackers Fire, : 0.67 British regular : 1.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 fighter moved from Northern Italy to Southern Italy 1 artillery moved from Southern France to Northern Italy 4 infantry moved from Northern Italy to Southern Italy 1 submarine moved from 96 Sea Zone to 95 Sea Zone 2 cruisers moved from 96 Sea Zone to 95 Sea Zone 1 carrier moved from 96 Sea Zone to 95 Sea Zone 1 battleship moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone Non Combat Move - Italians 1 artillery moved from 95 Sea Zone to Southern Italy Place Units - Italians 5 infantry placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from India to Eastern Persia Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from India to Eastern Persia Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Tobruk to Libya French take Libya from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 11 armour, 5 artilleries and 19 infantry moved from Bryansk to Russia 4 armour moved from Ukraine to Russia 1 armour moved from Volgograd to Russia Germans take Tambov from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 2 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 armour moved from Germany to France 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from Neutral_Allies Combat - Germans Battle in Russia Germans attack with 16 armour, 5 artilleries and 19 infantry Russians defend with 2 aaGuns, 1 airfield, 8 armour, 5 artilleries, 1 factory_major, 3 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber Germans roll dice for 16 armour, 5 artilleries and 19 infantry in Russia, round 2 : 16/40 hits, 13.67 expected hits Russians roll dice for 2 aaGuns, 8 armour, 5 artilleries, 3 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/37 hits, 14.83 expected hits 14 infantry owned by the Russians, 2 artilleries owned by the Germans, 19 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 16 armour and 3 artilleries in Russia, round 3 : 8/19 hits, 9.00 expected hits Russians roll dice for 8 armour, 5 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/23 hits, 10.17 expected hits 3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 2 artilleries owned by the Russians, 3 artilleries owned by the Germans and 9 armour owned by the Germans lost in Russia 7 armour owned by the Germans retreated to Bryansk Russians win with 8 armour, 3 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -50 Casualties for Germans: 9 armour, 5 artilleries and 19 infantry Casualties for Russians: 2 aaGuns, 2 artilleries, 17 infantry and 3 mech_infantrys Non Combat Move - Germans Place Units - Germans 3 armour placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 1 artillery and 2 infantry placed in France 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany 2 infantry placed in Romania Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 8.00 Germans regular : 1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 armour moved from Western Ukraine to Bryansk 8 armour, 3 artilleries, 3 fighters and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber Germans defend with 7 armour Russians roll dice for 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 2 : 10/17 hits, 8.17 expected hits Germans roll dice for 7 armour in Bryansk, round 2 : 6/7 hits, 3.50 expected hits 3 armour owned by the Russians, 3 artilleries owned by the Russians and 7 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 7 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 3 armour and 3 artilleries Casualties for Germans: 7 armour Non Combat Move - Russians 2 infantry moved from Novgorod to Karelia 1 tactical_bomber moved from Bryansk to Russia 3 fighters moved from Bryansk to Russia Place Units - Russians 2 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 2.50 Russians regular : 1.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 armour moved from Western Ukraine to Bryansk 8 armour, 3 artilleries, 3 fighters and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber Germans defend with 7 armour Russians roll dice for 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 2 : 10/17 hits, 8.17 expected hits Germans roll dice for 7 armour in Bryansk, round 2 : 6/7 hits, 3.50 expected hits 3 armour owned by the Russians, 3 artilleries owned by the Russians and 7 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 7 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 3 armour and 3 artilleries Casualties for Germans: 7 armour Non Combat Move - Russians 2 infantry moved from Novgorod to Karelia 1 tactical_bomber moved from Bryansk to Russia 3 fighters moved from Bryansk to Russia Place Units - Russians 2 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 2.50 Russians regular : 1.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 armour moved from Western Ukraine to Bryansk 8 armour, 3 artilleries, 3 fighters and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber Germans defend with 7 armour Russians roll dice for 10 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 2 : 10/17 hits, 8.17 expected hits Germans roll dice for 7 armour in Bryansk, round 2 : 6/7 hits, 3.50 expected hits 3 armour owned by the Russians, 3 artilleries owned by the Russians and 7 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 7 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 3 armour and 3 artilleries Casualties for Germans: 7 armour Non Combat Move - Russians 2 infantry moved from Novgorod to Karelia 1 tactical_bomber moved from Bryansk to Russia 3 fighters moved from Bryansk to Russia Place Units - Russians 2 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 2.50 Russians regular : 1.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 3x factory_major, 5x airfield; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 1 battleship, 1 factory_minor, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Hopei to Shensi 1 bomber, 4 fighters and 1 tactical_bomber moved from Szechwan to Shensi 5 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State 2 fighters and 1 infantry moved from Siam to Shan State 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 battleship moved from 20 Sea Zone to 19 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 27 Sea Zone 1 fighter moved from Sikang to Tsinghai 1 fighter moved from Tsinghai to Kansu 3 fighters and 2 tactical_bombers moved from Sikang to Kansu 1 bomber moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 1 infantry moved from Hunan to Yunnan Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Kansu Japanese attack with 1 bomber, 7 fighters and 2 tactical_bombers Chinese defend with 2 artilleries, 1 fighter and 3 infantry Japanese roll dice for 1 bomber, 7 fighters and 2 tactical_bombers in Kansu, round 2 : 5/10 hits, 5.50 expected hits Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kansu, round 2 : 5/6 hits, 2.33 expected hits 5 fighters owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kansu Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kansu, round 3 : 2/5 hits, 3.00 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -33 Casualties for Japanese: 6 fighters Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kansu to Kweichow 1 bomber and 2 tactical_bombers moved from Kansu to Kweichow 1 tactical_bomber moved from Shensi to Hopei 1 tactical_bomber moved from Hopei to Yunnan 1 fighter moved from Shensi to Yunnan 1 fighter moved from Shan State to Siam 1 fighter moved from Shan State to Siam 1 fighter moved from Shan State to Siam 1 tactical_bomber moved from Shan State to Siam Place Units - Japanese 1 battleship, 2 destroyers and 3 transports placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 tactical_bomber placed in Korea Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : -1.50 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Karelia to 112 Sea Zone 1 fighter moved from Karelia to 112 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 2 bombers moved from Siberia to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in Japan causes 12 damage total. Battle in Norway Battle in 96 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 95 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the Americans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport Non Combat Move - Americans 1 fighter moved from 96 Sea Zone to Malta 1 tactical_bomber moved from 96 Sea Zone to Malta 1 bomber moved from 95 Sea Zone to Malta 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece Americans take Greece from Neutral_Allies 1 infantry moved from 99 Sea Zone to Greece 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 bombers and 2 fighters moved from Western United States to Soviet Far East 1 fighter moved from Siberia to Soviet Far East 2 bombers moved from Japan to Soviet Far East 1 fighter moved from Eastern United States to Western United States 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 2 bombers placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to Norway: 1 infantry EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Turning off Edit Mode 1 tactical_bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 1.83 Japanese AA : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Karelia to 112 Sea Zone 1 fighter moved from Karelia to 112 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 2 bombers moved from Siberia to Japan Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in Japan causes 12 damage total. Battle in Norway Battle in 96 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 95 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the Americans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport Non Combat Move - Americans 1 fighter moved from 96 Sea Zone to Malta 1 tactical_bomber moved from 96 Sea Zone to Malta 1 bomber moved from 95 Sea Zone to Malta 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece Americans take Greece from Neutral_Allies 1 infantry moved from 99 Sea Zone to Greece 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 bombers and 2 fighters moved from Western United States to Soviet Far East 1 fighter moved from Siberia to Soviet Far East 2 bombers moved from Japan to Soviet Far East 1 fighter moved from Eastern United States to Western United States 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 2 bombers placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to Norway: 1 infantry EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Turning off Edit Mode 1 tactical_bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 cruiser and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 battleship moved from 39 Sea Zone to 43 Sea Zone 2 cruisers moved from 39 Sea Zone to 43 Sea Zone 1 carrier moved from 39 Sea Zone to 43 Sea Zone 2 armour moved from Syria to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 2 infantry moved from Eastern Persia to Persia 1 infantry moved from Eastern Persia to West India Combat - British Battle in Borneo Battle in Iraq British attack with 2 armour, 2 fighters and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis, 1 fighter owned by the British and 2 armour owned by the British lost in Iraq British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 0/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Iraq 1 tactical_bomber owned by the British retreated Neutral_Axis win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -26 Casualties for British: 2 armour and 2 fighters Casualties for Neutral_Axis: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to Egypt Place Units - British 2 armour placed in United Kingdom 1 cruiser and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 armour placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 2 armour Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 1.83 Japanese AA : -0.33 Neutral_Axis regular : 2.67 British regular : -1.83