TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - AmericansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 78 PUs;
Germans buy 6 armour, 1 bomber, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour moved from Volgograd to Northwest Persia
Germans take Caucasus from Russians
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
Germans take Samara from Russians
1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
3 infantry moved from France to Southern France
3 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Western Germany to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 infantry moved from Slovakia Hungary to Romania
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 127 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Romania
Germans attack with 4 infantry
British defend with 1 infantry
Germans roll dice for 4 infantry in Romania, round 2 : 0/4 hits, 0,67 expected hits
British roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 3 infantry in Romania, round 3 : 0/3 hits, 0,50 expected hits
British roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 2 infantry in Romania, round 4 : 1/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 10 armour
British defend with 2 armour, 2 artilleries and 1 fighter
Germans roll dice for 10 armour in Northwest Persia, round 2 : 5/10 hits, 5,00 expected hits
Russians roll dice for 2 armour, 2 artilleries and 1 fighter in Northwest Persia, round 2 : 2/5 hits, 2,33 expected hits
2 armour owned by the Germans, 2 artilleries owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 8 armour remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour
Casualties for British: 2 armour, 2 artilleries and 1 fighter
Battle in Belarus
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from 127 Sea Zone to Russia
1 bomber moved from Belarus to Russia
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Denmark to Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Southern France to Western Germany
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
Place Units - Germans
2 submarines placed in 112 Sea Zone
1 bomber and 2 infantry placed in Western Germany
3 armour placed in Russia
3 armour placed in Ukraine
Germans undo move 4.
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Russians regular : -0,67
Germans regular : -0,17
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 artillery, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
2 artilleries moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 bomber moved from United Kingdom to France
Combat - British
Air Battle in France
British attacks with 1 units heading to France
Germans launches 1 interceptors out of France
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Normandy Bordeaux
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Burma
British attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 7 mech_infantrys
British roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3/9 hits, 3,00 expected hits
Japanese roll dice for 7 mech_infantrys in Burma, round 2 : 3/7 hits, 2,33 expected hits
3 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 4 mech_infantrys in Burma, round 3 : 2/4 hits, 1,33 expected hits
3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Burma, round 4 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 5 infantry
Casualties for Japanese: 7 mech_infantrys
Cleaning up after air battles
Non Combat Move - British
1 tactical_bomber moved from Burma to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 armour moved from West India to Persia
1 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United Kingdom
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 tactical_bomber moved from Norway to Novgorod
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 destroyer and 1 transport placed in 81 Sea Zone
1 artillery placed in Egypt
2 armour and 1 infantry placed in Persia
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : 1,00
Italians regular : 1,00
Defenders Fire, : -0,17
Germans AA : -0,17
Attackers Fire, : -0,17
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
1 mech_infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Northern Italy to Bulgaria
Italians take Bulgaria from British
1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from France to Southern Italy
3 infantry moved from Slovakia Hungary to Poland
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,6
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 5 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -1,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 armour and 6 infantry moved from Archangel to Novgorod
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
8 fighters moved from French Indo China to 41 Sea Zone
4 carriers, 1 destroyer and 2 submarines moved from 20 Sea Zone to 41 Sea Zone
2 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
2 artilleries moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Malaya
4 mech_infantrys moved from Yunnan to Burma
3 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Kiangsu to Hopei
3 mech_infantrys moved from Anhwe to Hopei
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Hawaiian Islands
Battle in Hopei
Japanese attack with 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 mech_infantrys in Hopei, round 2 : 1/6 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hawaiian Islands from Americans, taking Hopei from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 artilleries, 2 infantry and 10 mech_infantrys
British defend with 2 artilleries
Japanese roll dice for 2 artilleries, 2 infantry and 10 mech_infantrys in Burma, round 2 : 2/14 hits, 3,00 expected hits
UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries
Battle in 41 Sea Zone
Japanese attack with 4 carriers, 1 destroyer, 8 fighters and 2 submarines
British defend with 1 fighter and 1 tactical_bomber; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 carriers, 1 destroyer and 8 fighters in 41 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 3 carriers, 1 destroyer and 8 fighters in 41 Sea Zone, round 3 : 3/9 hits, 4,33 expected hits
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the British lost in 41 Sea Zone
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 3 carriers, 1 destroyer and 7 fighters remaining. Battle score for attacker is 63
Casualties for Japanese: 1 carrier, 1 fighter and 2 submarines
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for British: 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter could not land in 41 Sea Zone and was removed
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from Manchuria to Jehol
Place Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
Japanese undo move 4.
Japanese undo move 3.
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,67
Japanese regular : -0,33
UK_Pacific regular : 0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 5,5,2 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 fighter moved from Philippines to 41 Sea Zone
4 fighters moved from India to 41 Sea Zone
1 armour moved from Novgorod to Baltic States
Americans take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 bomber moved from Archangel to Russia
1 bomber moved from Archangel to Volgograd
1 bomber moved from Archangel to Ukraine
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Strategic bombing raid in Russia
Germans roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 6 fighters and 2 submarines
Japanese defend with 3 carriers, 1 destroyer, 6 fighters and 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 6 fighters in 41 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 3 carriers, 1 destroyer and 6 fighters in 41 Sea Zone, round 2 : 6/10 hits, 5,33 expected hits
2 fighters owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 6 fighters owned by the Americans lost in 41 Sea Zone
Americans roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 carriers in 41 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
2 submarines owned by the Americans lost in 41 Sea Zone
Japanese win with 3 carriers and 4 fighters remaining. Battle score for attacker is -38
Casualties for Americans: 6 fighters and 2 submarines
Casualties for Japanese: 1 destroyer, 2 fighters and 1 submarine
2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 bomber moved from Ukraine to Novgorod
1 bomber moved from Russia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 fighter moved from 110 Sea Zone to Karelia
1 fighter moved from Gibraltar to 110 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from British Columbia to Western United States
1 bomber moved from Germany to Novgorod
Place Units - Americans
3 armour placed in Novgorod
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Western United States
3 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2,4,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 1,67
Japanese regular : 1,50
Germans AA : 1,17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
7 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Jeg tror ikke der er så meget at spille om :cry:
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor, 4x factory_major; Remaining resources: 53 PUs;
Germans buy 3 armour, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Americans
2 bombers moved from Russia to Persia
8 armour moved from Northwest Persia to Persia
1 armour moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
1 bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bryansk to Belarus
1 fighter moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Persia
Germans attack with 8 armour and 2 bombers
British defend with 4 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; French defend with 1 infantry
Germans roll dice for 8 armour and 2 bombers in Persia, round 2 : 5/10 hits, 5,33 expected hits
British roll dice for 4 armour, 1 artillery, 2 fighters and 3 infantry in Persia, round 2 : 4/10 hits, 4,67 expected hits
4 armour owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans roll dice for 4 armour and 2 bombers in Persia, round 3 : 3/6 hits, 3,33 expected hits
British roll dice for 3 armour and 2 fighters in Persia, round 3 : 2/5 hits, 2,83 expected hits
2 armour owned by the Germans and 3 armour owned by the British lost in Persia
Germans roll dice for 2 armour and 2 bombers in Persia, round 4 : 1/4 hits, 2,33 expected hits
British roll dice for 2 fighters in Persia, round 4 : 2/2 hits, 1,33 expected hits
2 armour owned by the Germans and 1 fighter owned by the British lost in Persia
2 bombers owned by the Germans retreated
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 8 armour
Casualties for British: 4 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for French: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Belarus, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Belarus, round 4 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Samara to Turkmenistan
2 bombers moved from Persia to Volgograd
1 bomber moved from Belarus to Russia
1 fighter moved from Belarus to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Holland Belgium to France
1 mech_infantry moved from Holland Belgium to Western Germany
3 infantry moved from Southern France to France
2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Russia
Germans undo move 2.
Germans undo move 1.
3 mech_infantrys placed in Volgograd
3 armour placed in Russia
1 infantry and 3 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : -2,50
British regular : -0,83
Nej Jeg tror heller ikke den er til at vende for de allierede:sunglasses:
Vi skal ha en tredje og afgørende…bør nok bydes på allies tænker jeg?
Og 6 ipc tech der bliver liggende.
Du kan jo starte med at gratulere mig med min storslåede sejr:hugging_face:
VI skal da klart have et mere!! Et bid tror jeg også vil være fair. Det virker - præcis som 1940 opstillingen - som om at den hælder lidt i aksens favør.
Ja lad os endelig spille den med anniversery tech udgaven
Jeg ville da være et skarn hvis jeg ikke lykønskede dig for din sejr…
tænker vi byder oppefra og ned. Dvs. jeg byder 20, du 19, jeg 18 indtil den anden siger værsgo de allierede er dine.
Tak tak:kissing_heart: :kissing_smiling_eyes:
Okay - Lad os prøve det. Starter du?
OK. Jeg byder 18.
Så byder jeg 17
16 og det er mit sidste bud!
Jamen så skal du da også have de allierede for dit fine bud på 16 flotte IPC:)
Test summary from TripleA, engine version: 2.5.22294, time: 23.37.08
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