Scramble scotland
wheatbeer (Axis) vs JDOW (Allies +20) BM3
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I guess I have a rule questions. TripleA does not allow me to take Turkey with Russia this turn. Why is that? Russia is at war since this turn. Is there a reason the client does not allow them to NCM into Turkey this turn?
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Adam confirms that it should be legal to take Turkey with Russia this turn, would you agree?
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Since Russia was neutral when the Axis attacked the Strict/True Neutrals, TripleA didn’t update them at that time (which is right) … but it has failed to update their relationship now that Russia declared war in Europe.
I would go into edit mode and click Change Political Relationships in the options. Then you can change the Russian relationship with Neutral_True (far left since of menu, may need to scroll) to the Friendly_Neutral status.
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riendly neutrals may not be attacked, and air units may not fly over them. They can be moved into (but not through) as a noncombat move by land units of a power that is at war (see “Noncombat Move,” page 22).
Does this mean you can’t move thru nwp to get to turkey?
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@ksmckay He can path through Caucasus … when the Political Relation is set correctly, TripleA allows Russia to NCM claim Turkey.
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right…
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I will simply edit. This is imo easier than messing in the political relationship menu.
Thanks for clarifying.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Turkey from Neutral_True to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Rostov to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour moved from Rostov to Turkey 2 infantry moved from Bessarabia to Eastern Poland 1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Eastern Poland 2 armour moved from Ukraine to Eastern Poland 1 artillery and 8 infantry moved from Bryansk to Western Ukraine 1 aaGun and 4 infantry moved from Belarus to Eastern Poland 2 aaGuns, 1 artillery and 15 infantry moved from Baltic States to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 2 infantry moved from Karelia to Finland 1 armour moved from Novgorod to Finland 3 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 1 infantry moved from Russia to Bryansk 6 infantry moved from Buryatia to Amur 1 submarine moved from 117 Sea Zone to 106 Sea Zone Place Units - Russians 3 mech_infantrys placed in Ukraine Russians undo move 1. 2 infantry and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod Russians undo move 2. 1 infantry and 2 mech_infantrys placed in Novgorod 1 bomber and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry EDIT: Adding units owned by Russians to Turkey: 8 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 1 armour EDIT: Adding units owned by Russians to Finland: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour, 6 infantry and 1 mech_infantry moved from Buyant-Uhaa to Amur 3 fighters, 4 infantry and 1 tactical_bomber moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from Jehol to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from 43 Sea Zone to Borneo 2 battleships and 2 carriers moved from 43 Sea Zone to 35 Sea Zone 1 cruiser, 2 destroyers and 2 submarines moved from 43 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 bombers moved from Kwangsi to Amur 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Jehol to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Jehol to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 artillery and 2 infantry moved from Kwangsi to Kwangtung 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung Combat - Japanese Battle in Celebes Battle in Borneo Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Amur Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 4/25 hits, 8.50 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits, 6.00 expected hits 8 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 7/17 hits, 7.17 expected hits Russians roll dice for 16 infantry in Amur, round 3 : 7/16 hits, 5.33 expected hits 5 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 6/10 hits, 5.33 expected hits Russians roll dice for 9 infantry in Amur, round 4 : 2/9 hits, 3.00 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers in Amur, round 5 : 4/8 hits, 4.67 expected hits Russians roll dice for 3 infantry in Amur, round 5 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Amur Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -17 Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters, 13 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Amur to Japan 1 fighter moved from Amur to 5 Sea Zone 1 tactical_bomber moved from Amur to Japan 1 tactical_bomber moved from Amur to 6 Sea Zone 2 bombers moved from Amur to Korea 1 aaGun moved from Buyant-Uhaa to Manchuria 1 infantry moved from Jehol to Manchuria 3 fighters moved from 43 Sea Zone to Caroline Islands 1 fighter moved from Kwangtung to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Caroline Islands 1 tactical_bomber moved from Kwangtung to 35 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -4.50 UK_Pacific regular : 0.33 Russians regular : 3.67 Russians AA : 0.00
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Japan lost 7 more units than expected in Amur … very frustrating.
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This is what happens when I make an impulsive choice on I1, without having planned for it on G1/J1 :rolling_on_the_floor_laughing:
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter and 7 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 3 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Wake Island to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Midway to 54 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 106 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 marine moved from Central United States to 101 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 marine and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia Place Units - Americans 1 submarine placed in 10 Sea Zone 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Southeast Mexico: 1 fighter EDIT: Adding units owned by Americans to British Guiana: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Eastern United States: 1 fighter EDIT: Removing units owned by Americans from 106 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to French Guiana: 1 fighter EDIT: Turning off Edit Mode 6 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 artillery moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 artillery and 11 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 11 infantry in Anhwe, round 2 : 1/12 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Kweichow 1 fighter moved from Hunan to Shensi 1 fighter moved from Shensi to Kweichow Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter and 7 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 3 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Wake Island to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Midway to 54 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 106 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 marine moved from Central United States to 101 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 marine and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia Place Units - Americans 1 submarine placed in 10 Sea Zone 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Southeast Mexico: 1 fighter EDIT: Adding units owned by Americans to British Guiana: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Eastern United States: 1 fighter EDIT: Removing units owned by Americans from 106 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to French Guiana: 1 fighter EDIT: Turning off Edit Mode 6 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 artillery moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 artillery and 11 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 11 infantry in Anhwe, round 2 : 1/12 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Kweichow 1 fighter moved from Hunan to Shensi 1 fighter moved from Shensi to Kweichow Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from French Guiana: 1 fighter EDIT: Turning off Edit Mode 3 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 3 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 2 mech_infantrys moved from India to Burma 3 infantry moved from India to Burma 1 mech_infantry moved from Afghanistan to India 4 infantry moved from Afghanistan to West India 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from Algeria to Morocco 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 cruiser and 2 destroyers moved from 98 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 armour moved from Trans-Jordan to Syria 1 mech_infantry moved from Belgian Congo to Egypt 3 infantry moved from Angola to Belgian Congo 3 infantry moved from Mozambique to Tanganyika Territory 1 armour moved from British Columbia to Central United States 1 artillery and 2 infantry moved from Alberta Saskatchewan Manitoba to Central United States Place Units - UK_Pacific 4 infantry and 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 4 infantry and 1 marine Turning on Edit Mode EDIT: Adding units owned by Americans to Morocco: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : -0,67
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@wheatbeer said in wheatbeer (Axis) vs JDOW (Allies +20) BM3:
Japan lost 7 more units than expected in Amur … very frustrating.
That was a fierce defense. I was aware that I may get slaughtered there, stretching your attention was good enough for me, but those extra hits hurt Japan for sure, sorry about that.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 mech_infantry moved from Spain to Portugal 2 fighters moved from Gibraltar to Portugal 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya Combat - Italians Battle in Portugal Italians attack with 1 artillery, 2 fighters and 1 mech_infantry Neutral_True defend with 2 infantry Italians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Portugal, round 2 : 2/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Neutral_True lost in Portugal Italians win, taking Portugal from Neutral_True with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery Casualties for Neutral_True: 2 infantry Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 3/8 hits, 2.33 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 aaGun and 2 infantry moved from Spain to Gibraltar 1 aaGun moved from Spain to Gibraltar 1 fighter moved from Portugal to Northern Italy 1 fighter moved from Portugal to Gibraltar 1 infantry moved from Romania to Slovakia Hungary Place Units - Italians 3 infantry placed in Northern Italy 2 mech_infantrys placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 1.00 Neutral_True regular : 0.33
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Ooups, I overlooked that you already posted, I was waiting for you. Will post asap.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from India to 54 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 96 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to Alexandria 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Romania to Bessarabia 2 bombers moved from Western Germany to Bessarabia 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone 1 artillery moved from United Kingdom to Scotland Germans take Scotland from British Combat - Germans Battle in 91 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bessarabia Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 aaGuns moved from Poland to Slovakia Hungary 4 artilleries and 19 infantry moved from Poland to Slovakia Hungary 1 aaGun moved from Poland to Germany 3 artilleries and 4 infantry moved from Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Western Germany to Germany 4 armour moved from United Kingdom to 110 Sea Zone 4 armour and 4 transports moved from 110 Sea Zone to 113 Sea Zone 4 armour moved from 113 Sea Zone to Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 aaGun moved from France to Western Germany 2 submarines moved from 110 Sea Zone to 112 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to Slovakia Hungary 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 armour moved from Romania to Greece 2 aaGuns, 2 armour, 2 artilleries and 6 infantry moved from Romania to Slovakia Hungary 2 bombers moved from Bessarabia to Germany 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from 113 Sea Zone to Germany 3 transports moved from 110 Sea Zone to 112 Sea Zone Place Units - Germans 2 armour, 1 fighter and 7 mech_infantrys placed in Germany 2 infantry and 1 mech_infantry placed in United Kingdom 3 artilleries and 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 8 infantry moved from Turkey to Greece 1 bomber moved from Russia to Greece 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 2 infantry moved from Eastern Poland to Romania 2 fighters moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 3 artilleries and 18 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Norway to Finland Combat - Russians Russians creates battle in territory 106 Sea Zone Battle in Greece Russians attack with 1 bomber and 8 infantry Germans defend with 1 armour Russians roll dice for 1 bomber and 8 infantry in Greece, round 2 : 2/9 hits, 2,00 expected hits Germans roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Greece Russians win, taking 106 Sea Zone from Germans, taking Greece from Germans with 1 bomber and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Bessarabia Russians attack with 3 artilleries and 18 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 18 infantry in Bessarabia, round 2 : 2/21 hits, 4,50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Romania Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 infantry moved from Finland to Sweden Russians take Sweden from Neutral_True 1 armour moved from Turkey to Persia Russians take Persia from Neutral_Allies 1 mech_infantry moved from Northwest Persia to Syria 1 aaGun moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Belarus 1 artillery and 8 infantry moved from Western Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 3 armour moved from Eastern Poland to Bessarabia 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Finland to Karelia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Russia to Belarus 3 aaGuns moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 fighters moved from Romania to Belarus 1 bomber moved from Greece to Ukraine 1 armour moved from Bessarabia to Ukraine 1 tactical_bomber moved from Romania to Belarus 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Olgiy to Dzavhan 1 infantry moved from Bryansk to Belarus 2 mech_infantrys moved from Novgorod to Belarus 2 armour moved from Eastern Poland to Belarus 1 mech_infantry moved from Ukraine to Bessarabia Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Novgorod 3 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Russians collect 56 PUs; end with 56 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 59 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 61 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 63 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 mech_infantry EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,17 Russians regular : -1,50