TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 artilleries, 1 factory_minor, 3 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from 97 Sea Zone to Romania
1 fighter moved from 97 Sea Zone to Slovakia Hungary
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 97 Sea Zone to Greater Southern Germany
1 fighter moved from Southern France to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from Southern France to Greater Southern Germany
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Romania
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Romania
Americans roll dice for 1 fighter and 1 infantry in Romania, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Americans win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Slovakia Hungary
Americans roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Slovakia Hungary
1 fighter owned by the Americans retreated
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in Greater Southern Germany
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Southern France to Northern Italy
1 fighter moved from Greater Southern Germany to 97 Sea Zone
1 fighter moved from Slovakia Hungary to 97 Sea Zone
1 fighter moved from Romania to 97 Sea Zone
1 aaGun moved from Yugoslavia to Romania
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Holland Belgium to United Kingdom
17 carriers, 1 cruiser, 2 destroyers, 21 fighters, 17 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Fiji to 50 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 50 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Line Islands to 29 Sea Zone
1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 29 Sea Zone to 54 Sea Zone
1 carrier moved from 29 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Eastern United States to Gibraltar
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 bomber moved from Greater Southern Germany to United Kingdom
Place Units - Americans
2 artilleries and 1 infantry placed in Southern France
1 factory_minor placed in Greece
1 transport placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Western United States
Americans undo move 7.
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Yugoslavia to Slovakia Hungary
Combat - British
Battle in Slovakia Hungary
British attack with 3 fighters
Germans defend with 1 infantry
British roll dice for 3 fighters in Slovakia Hungary, round 2 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in Slovakia Hungary
2 fighters owned by the British retreated
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Non Combat Move - British
2 fighters moved from Slovakia Hungary to Northern Italy
1 aaGun, 10 infantry and 1 marine moved from Southern France to Northern Italy
1 aaGun moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 97 Sea Zone to Northern Italy
5 fighters moved from Yugoslavia to 110 Sea Zone
1 fighter moved from 97 Sea Zone to 110 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Northern Italy
2 fighters moved from 98 Sea Zone to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
11 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to United Kingdom
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Egypt
British undo move 2.
British undo move 1.
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
EDIT: Removing units owned by British from Belgian Congo: 3 mech_infantrys
EDIT: Adding units owned by British to Egypt: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Normandy Bordeaux
1 infantry placed in United Kingdom
1 carrier placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,2,3,6,2,3,3,5,5,3,6,2,6,6,5,5
Italians collect 0 PUs (3 lost to blockades); end with 1 PU
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 54 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from New Guinea to 54 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
4 submarines moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Java to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to Northern Italy
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Vologda
1 infantry moved from Archangel to Vologda
2 mech_infantrys moved from Tambov to Vologda
2 fighters and 2 tactical_bombers moved from Novgorod to Vologda
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
21 artilleries and 28 infantry moved from Tambov to Rostov
1 armour moved from Eastern Poland to Romania
1 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Germany to Romania
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Strategic bombing raid in Normandy Bordeaux
British roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Strategic bombing raid in Southern France
Americans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 125 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Romania
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Americans defend with 1 aaGun and 1 infantry
Americans roll AA dice in Romania : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Romania, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour and 1 tactical_bomber in Romania, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Americans lost in Romania
Germans roll dice for 1 armour and 1 tactical_bomber in Romania, round 4 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Greater Southern Germany, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Rostov
Germans attack with 21 artilleries and 28 infantry
Russians defend with 1 infantry
Germans roll dice for 21 artilleries and 28 infantry in Rostov, round 2 : 16/49 hits, 15.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 21 artilleries and 28 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 4/8 hits, 3.00 expected hits
Russians roll dice for 5 infantry in Vologda, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Russians lost in Vologda
Germans roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 3 : 5/8 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Vologda to Novgorod
1 aaGun, 6 artilleries and 13 infantry moved from Novgorod to Belarus
1 aaGun moved from Tambov to Rostov
1 armour and 1 mech_infantry moved from Tambov to Ukraine
16 armour and 10 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
2 infantry moved from Norway to Finland
1 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Romania to Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Germany
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 fighters and 2 tactical_bombers moved from Greater Southern Germany to Germany
1 bomber moved from Normandy Bordeaux to Germany
1 bomber moved from Southern France to Germany
1 aaGun and 19 infantry moved from Denmark to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 artilleries and 2 infantry moved from Ukraine to Rostov
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Western Germany
1 artillery, 1 bomber and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,4,5,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
British AA : -0.17
Americans AA : -0.33
Russians regular : -2.33
Germans regular : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Vologda, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Philippines to 35 Sea Zone
2 battleships, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry and 1 marine moved from 42 Sea Zone to Java
1 destroyer and 1 fighter moved from 35 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
8 fighters and 6 tactical_bombers moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 9 fighters, 3 infantry, 1 marine and 7 tactical_bombers
ANZAC defend with 1 artillery and 3 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 artillery, 9 fighters, 3 infantry, 1 marine and 7 tactical_bombers in Java, round 2 : 7/21 hits, 10.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 9 fighters, 2 infantry, 1 marine and 7 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 3 infantry
Non Combat Move - Japanese
9 fighters and 7 tactical_bombers moved from Java to 42 Sea Zone
8 carriers moved from 35 Sea Zone to 42 Sea Zone
11 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to Japan
1 artillery moved from Amur to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Sikang
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Tsinghai
1 artillery and 2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Caucasus to Northwest Persia
1 aaGun and 3 infantry moved from Persia to Iraq
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Novosibirsk to Vologda
2 artilleries and 3 infantry moved from Timguska to Novosibirsk
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
10 submarines moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
14 submarines moved from 35 Sea Zone to 20 Sea Zone
3 carriers, 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Philippines to Sikang
2 infantry moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Northwest Persia
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 artilleries placed in Persia
1 fighter and 9 infantry placed in Japan
Japanese undo move 2.
9 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
2 fighters placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 submarine placed in 19 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,5,5,1,2
Japanese collect 80 PUs (2 lost to blockades); end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 99 PUs;
Americans buy 2 fighters, 9 infantry, 6 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
3 infantry moved from Morocco to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Greater Southern Germany
2 fighters moved from 97 Sea Zone to Greater Southern Germany
1 battleship and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 97 Sea Zone to Greater Southern Germany
1 transport moved from 54 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - Americans
Battle in Norway
Battle in New Britain
Battle in Caroline Islands
Battle in Denmark
Battle in Greater Southern Germany
Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Greater Southern Germany, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Greater Southern Germany
Americans win, taking Norway from Germans, taking New Britain from Japanese, taking Caroline Islands from Japanese, taking Denmark from Germans, taking Greater Southern Germany from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
18 carriers, 1 cruiser, 2 destroyers, 25 fighters, 17 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 1 destroyer and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Greater Southern Germany to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Greater Southern Germany to Yugoslavia
2 fighters moved from Greater Southern Germany to Southern France
1 transport moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
3 transports placed in 101 Sea Zone
3 infantry and 3 mech_infantrys placed in Eastern United States
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
3 infantry placed in Southern France
3 infantry placed in Northern Italy
3 mech_infantrys placed in Greece
Turn Complete - Americans
Americans collect 74 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 3x factory_minor, 5x factory_minor; Remaining resources: 34 PUs;
British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
8 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Northern Italy to Slovakia Hungary
1 fighter moved from Northern Italy to Romania
Combat - British
Battle in Romania
British attack with 3 fighters and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 3 fighters and 1 mech_infantry in Romania, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Romania
British win, taking Romania from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Germans: 1 armour
Battle in Slovakia Hungary
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Slovakia Hungary, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 mech_infantry in Slovakia Hungary, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Slovakia Hungary
British roll dice for 1 fighter and 1 mech_infantry in Slovakia Hungary, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 8 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 8 fighters and 2 infantry in Holland Belgium, round 2 : 8/10 hits, 4.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
5 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 carriers, 1 destroyer, 2 fighters, 8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
4 fighters moved from Holland Belgium to Norway
4 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
2 fighters moved from Romania to Yugoslavia
1 artillery moved from Normandy Bordeaux to Southern France
3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
4 infantry moved from Northern Italy to 97 Sea Zone
1 carrier, 3 cruisers, 2 destroyers, 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns, 1 artillery, 8 infantry and 1 marine moved from Northern Italy to Yugoslavia
4 infantry moved from 98 Sea Zone to Trans-Jordan
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
1 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 1.33
Germans regular : -0.50
British regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Iraq to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,2,3,5
Italians collect 0 PUs (3 lost to blockades); end with 1 PU
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from 33 Sea Zone to Dutch New Guinea
6 fighters moved from 33 Sea Zone to 17 Sea Zone
Combat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 6 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 6 fighters in 17 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
ANZAC win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 33 Sea Zone
6 fighters moved from 17 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Northern Italy to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Ukraine to Romania
2 bombers moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from Novgorod to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Novgorod to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Germany to Northern Italy
1 bomber moved from Germany to Greece
23 artilleries and 31 infantry moved from Rostov to Bryansk
4 artilleries and 21 infantry moved from Western Germany to Denmark
Combat - Germans
Strategic bombing raid in Greece
Americans roll AA dice in Greece : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Greece causes 0 damage total.
Battle in Northern Italy
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/7 hits, 2.83 expected hits
Americans roll dice for 3 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantry
Battle in Romania
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 23 artilleries and 31 infantry
Russians defend with 1 infantry
Germans roll dice for 23 artilleries and 31 infantry in Bryansk, round 2 : 16/54 hits, 16.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 23 artilleries and 31 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Greater Southern Germany, round 2 : 4/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Denmark
Germans attack with 4 artilleries and 21 infantry
Americans defend with 1 infantry
Germans roll dice for 4 artilleries and 21 infantry in Denmark, round 2 : 1/25 hits, 5.50 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 4 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Romania to Western Germany
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Novgorod
2 fighters and 2 tactical_bombers moved from Greater Southern Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Northern Italy to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Tambov to Bryansk
1 infantry moved from Samara to Tambov
1 aaGun moved from Rostov to Bryansk
6 artilleries and 12 infantry moved from Belarus to Bryansk
16 armour and 9 mech_infantrys moved from Volgograd to Bryansk
1 artillery and 2 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Vologda to Bryansk
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 artillery and 6 infantry moved from Germany to Western Germany
3 infantry moved from Finland to Vyborg
1 aaGun moved from Ukraine to Bryansk
Place Units - Germans
1 artillery, 2 fighters and 7 infantry placed in Germany
1 artillery and 2 infantry placed in Volgograd
1 artillery placed in Ukraine
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,3,6,6,4
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Americans AA : 0.83
Russians regular : -0.33
Germans regular : -0.33
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 1 fighter, 8 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
9 fighters and 7 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
1 bomber moved from Sikang to Greece
1 fighter moved from Philippines to Dutch New Guinea
Combat - Japanese
Strategic bombing raid in Greece
Americans roll AA dice in Greece : 0/1 hits, 0.17 expected hits
Bombing raid in Greece rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Battle in 47 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 47 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Japanese attack with 10 fighters, 2 infantry and 7 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 10 fighters, 2 infantry and 7 tactical_bombers in Dutch New Guinea, round 2 : 12/19 hits, 10.00 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 10 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
10 fighters and 7 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 8 carriers, 1 cruiser, 11 destroyers, 1 marine, 10 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
1 submarine moved from 19 Sea Zone to 35 Sea Zone
15 submarines moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Northwest Persia to Persia
3 artilleries moved from Persia to Iraq
3 armour moved from Iraq to Persia
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Kazakhstan to Caucasus
1 bomber moved from Greece to Ukraine
1 infantry moved from Samara to Tambov
1 infantry moved from Vologda to Samara
1 infantry moved from Nenetsia to Vologda
3 artilleries and 5 infantry moved from Novosibirsk to Kazakhstan
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 artilleries placed in Persia
1 fighter, 7 infantry and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea Zone
1 infantry placed in Shantung
1 submarine placed in 19 Sea Zone
3 destroyers placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,4,2,6,5
Japanese collect 79 PUs (3 lost to blockades); end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00
Americans AA : -0.17
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 99 PUs;
Americans buy 1 armour, 3 destroyers, 5 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to France
French take France from Germans
French take Normandy Bordeaux from British
French take Southern France from Americans
French take Tunisia from Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
3 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries moved from Yugoslavia to 97 Sea Zone
1 mech_infantry moved from Greece to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
7 artilleries, 7 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 carriers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Normandy Bordeaux to 95 Sea Zone
1 bomber and 2 fighters moved from Southern France to Southern Italy
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
5 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry moved from 19 Sea Zone to Okinawa
5 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
24 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
7 submarines moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Southern France to Northern Italy
Combat - Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 99 PUs;
Americans buy 1 armour, 3 destroyers, 5 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to France
French take France from Germans
French take Normandy Bordeaux from British
French take Southern France from Americans
French take Tunisia from Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
3 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries moved from Yugoslavia to 97 Sea Zone
1 mech_infantry moved from Greece to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
7 artilleries, 7 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 carriers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Normandy Bordeaux to 95 Sea Zone
1 bomber and 2 fighters moved from Southern France to Southern Italy
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
5 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry moved from 19 Sea Zone to Okinawa
5 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
24 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
7 submarines moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Southern France to Northern Italy
Combat - Americans
Battle in Guam
Battle in Okinawa
Battle in Korea
Battle in Southern Italy
Americans attack with 7 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Italians roll AA dice in Southern Italy : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 7 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/17 hits, 6.00 expected hits
Italians roll dice for 3 aaGuns, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Southern Italy, round 2 : 2/9 hits, 3.50 expected hits
3 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 7 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Southern Italy, round 3 : 7/15 hits, 5.50 expected hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Southern Italy, round 3 : 4/9 hits, 3.50 expected hits
1 bomber owned by the Italians, 4 infantry owned by the Americans, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 4 : 2/11 hits, 4.17 expected hits
Italians roll dice for 2 fighters in Southern Italy, round 4 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy
Americans captures 1PU while taking Italians capital
Americans win, taking Guam from Japanese, taking Okinawa from Japanese, taking Korea from Japanese, taking Southern Italy from Italians with 7 artilleries, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 35
Casualties for Americans: 1 fighter and 7 infantry
Casualties for Italians: 3 aaGuns, 1 artillery, 1 bomber, 2 fighters and 5 infantry
Battle in Northern Italy
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Norway to 112 Sea Zone
1 aaGun, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Northern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
2 mech_infantrys moved from Greece to Yugoslavia
4 infantry moved from Southern France to France
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
18 carriers, 1 cruiser and 6 fighters moved from 33 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Southern Italy to Egypt
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from Eastern United States: 3 infantry and 3 mech_infantrys
EDIT: Adding units owned by Americans to Morocco: 3 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
3 destroyers and 1 transport placed in 10 Sea Zone
1 armour and 4 infantry placed in Western United States
1 fighter placed in Western United States
Americans undo move 2.
1 armour and 1 infantry placed in Western United States
3 infantry placed in Greece
3 fighters placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 6.
Americans undo move 5.
Americans undo move 4.
2 fighters and 1 infantry placed in Greece
2 fighters and 1 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Americans collect 70 PUs (3 lost to blockades); end with 71 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 99 PUs;
Americans buy 1 armour, 3 destroyers, 5 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to France
French take France from Germans
French take Normandy Bordeaux from British
French take Southern France from Americans
French take Tunisia from Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
3 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries moved from Yugoslavia to 97 Sea Zone
1 mech_infantry moved from Greece to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
7 artilleries, 7 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 carriers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Normandy Bordeaux to 95 Sea Zone
1 bomber and 2 fighters moved from Southern France to Southern Italy
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
5 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry moved from 19 Sea Zone to Okinawa
5 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
24 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
7 submarines moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Southern France to Northern Italy
Combat - Americans
Battle in Guam
Battle in Okinawa
Battle in Korea
Battle in Southern Italy
Americans attack with 7 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Italians roll AA dice in Southern Italy : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 7 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/17 hits, 6.00 expected hits
Italians roll dice for 3 aaGuns, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Southern Italy, round 2 : 2/9 hits, 3.50 expected hits
3 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 7 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Southern Italy, round 3 : 7/15 hits, 5.50 expected hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Southern Italy, round 3 : 4/9 hits, 3.50 expected hits
1 bomber owned by the Italians, 4 infantry owned by the Americans, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 4 : 2/11 hits, 4.17 expected hits
Italians roll dice for 2 fighters in Southern Italy, round 4 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy
Americans captures 1PU while taking Italians capital
Americans win, taking Guam from Japanese, taking Okinawa from Japanese, taking Korea from Japanese, taking Southern Italy from Italians with 7 artilleries, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 35
Casualties for Americans: 1 fighter and 7 infantry
Casualties for Italians: 3 aaGuns, 1 artillery, 1 bomber, 2 fighters and 5 infantry
Battle in Northern Italy
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Norway to 112 Sea Zone
1 aaGun, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Northern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
2 mech_infantrys moved from Greece to Yugoslavia
4 infantry moved from Southern France to France
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
18 carriers, 1 cruiser and 6 fighters moved from 33 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Southern Italy to Egypt
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from Eastern United States: 3 infantry and 3 mech_infantrys
EDIT: Adding units owned by Americans to Morocco: 3 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
3 destroyers and 1 transport placed in 10 Sea Zone
1 armour and 4 infantry placed in Western United States
1 fighter placed in Western United States
Americans undo move 2.
1 armour and 1 infantry placed in Western United States
3 infantry placed in Greece
3 fighters placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 6.
Americans undo move 5.
Americans undo move 4.
2 fighters and 1 infantry placed in Greece
2 fighters and 1 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Americans collect 70 PUs (3 lost to blockades); end with 71 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 47 PUs;
British buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
2 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sardinia
3 fighters moved from Yugoslavia to Slovakia Hungary
2 fighters moved from 112 Sea Zone to Greater Southern Germany
1 fighter moved from 112 Sea Zone to Greater Southern Germany
Combat - British
Battle in Sicily
Battle in Holland Belgium
Battle in Sardinia
Battle in Greater Southern Germany
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Greater Southern Germany, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
British win, taking Sicily from Italians, taking Holland Belgium from Germans, taking Sardinia from Italians, taking Greater Southern Germany from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Slovakia Hungary, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Slovakia Hungary
British roll dice for 3 fighters and 1 infantry in Slovakia Hungary, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 aaGun and 7 infantry moved from Norway to 112 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 7 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Normandy Bordeaux to France
1 artillery and 11 infantry moved from Southern France to France
1 carrier, 3 cruisers and 2 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
5 carriers, 1 destroyer and 4 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Slovakia Hungary to France
3 fighters moved from Greater Southern Germany to France
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
2 fighters moved from 110 Sea Zone to France
1 fighter moved from Norway to Yugoslavia
1 fighter moved from Norway to 110 Sea Zone
2 fighters moved from Norway to France
2 fighters moved from Trans-Jordan to Yugoslavia
1 submarine moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -3.00
Italians regular : -1.67
Germans regular : 0.67
British regular : -2.33
Italians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 fighters moved from 6 Sea Zone to Amur
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 47 Sea Zone
1 fighter moved from New Guinea to 45 Sea Zone
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to 47 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Amur
ANZAC attack with 6 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 6 fighters in Amur, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Amur
ANZAC roll dice for 5 fighters in Amur, round 3 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Amur
ANZAC win with 4 fighters remaining. Battle score for attacker is -13
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 47 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 47 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 47 Sea Zone to Solomon Islands
1 fighter moved from 45 Sea Zone to Northern Territory
1 aaGun and 2 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to Queensland
2 submarines moved from 33 Sea Zone to 17 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
4 fighters moved from Amur to Korea
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 fighters moved from 6 Sea Zone to Amur
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 47 Sea Zone
1 fighter moved from New Guinea to 45 Sea Zone
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to 47 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Amur
ANZAC attack with 6 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 6 fighters in Amur, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Amur
ANZAC roll dice for 5 fighters in Amur, round 3 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Amur
ANZAC win with 4 fighters remaining. Battle score for attacker is -13
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 47 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 47 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 47 Sea Zone to Solomon Islands
1 fighter moved from 45 Sea Zone to Northern Territory
1 aaGun and 2 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to Queensland
2 submarines moved from 33 Sea Zone to 17 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
4 fighters moved from Amur to Korea
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 bomber moved from French Indo China to Russia
2 infantry moved from India to Sinkiang
2 fighters moved from French Indo China to Sinkiang
1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
1 infantry moved from Soviet Far East Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from Japan Sea Zone to Manchuria
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese killed by AA in Russia
Bombing raid costs 0 PUs
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1,33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 armour owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Sinkiang
2 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 transport moved from Indian Ocean Sea Zone to East Compass Sea Zone
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 transport moved from Japan Sea Zone to Okinawa Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
1 infantry and 1 transport moved from Okinawa Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines Sea Zone to Philippines
1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from Sinkiang to India
2 fighters moved from Manchuria to Japan Sea Zone
Place Units - Japanese
1 armour and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -1,00
Russians regular : 0,67
Russians AA : 0,83
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Samara to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Vologda
4 artilleries moved from Samara to Russia
18 infantry moved from Samara to Vologda
2 infantry moved from Russia to Vologda
1 aaGun and 2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
Russians undo move 1.
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Hunan to Manchuria
Combat - ANZAC
Strategic bombing raid in Manchuria
Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Manchuria rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
3 submarines moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Manchuria to Anhwe
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
ANZAC undo move 1.
3 infantry placed in New South Wales
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 fighter moved from Gibraltar to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
Japanese AA : -0.17
ANZAC regular : 1.00
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
2 infantry moved from Hopei to Chahar
1 fighter moved from Russia to Vologda
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Samara to Vologda
6 artilleries moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 armour moved from Tambov to Volgograd
1 mech_infantry moved from Samara to Volgograd
1 tactical_bomber moved from Samara to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
21 infantry moved from Samara to Volgograd
4 infantry moved from Samara to Volgograd
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 6 artilleries, 26 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 6 artilleries, 26 infantry and 1 mech_infantry in Volgograd, round 2 : 10/34 hits, 8.00 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 6 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun and 3 infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 aaGun and 8 infantry moved from Samara to Russia
1 infantry moved from Timguska to Novosibirsk
1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs