@simon33 said in L25 bm4 axis-dom vs simon33 (allies+16):
Actually, if it’s not too late, I’d prefer scramble only to 111. Just checked your buy.
ok no worries
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 13 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Novosibirsk to Kazakhstan
2 bombers moved from Kweichow to Kazakhstan
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Shan State to Burma
7 artilleries and 9 infantry moved from Yunnan to Burma
1 armour moved from Kweichow to Burma
Combat - Japanese
Battle in Aleutian Islands
Battle in Dutch New Guinea
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Dutch New Guinea, round 2 : 6/10 hits, 5,00 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Aleutian Islands from Americans, taking Dutch New Guinea from ANZAC with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 8 artilleries and 11 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 8 artilleries and 11 infantry in Burma, round 2 : 4/20 hits, 6,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 8 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 aaGun moved from Shan State to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Szechwan
1 mech_infantry moved from Tsinghai to Shensi
1 artillery moved from Shensi to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
3 infantry moved from Shantung to Anhwe
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 battleships and 1 marine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
5 carriers moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 destroyers moved from 20 Sea Zone to 45 Sea Zone
4 fighters and 4 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 carrier moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 8 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 16 Sea Zone to 8 Sea Zone
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from Philippines to Amur
2 bombers moved from Kazakhstan to Kweichow
Place Units - Japanese
1 artillery, 5 infantry and 2 marines placed in Japan
1 carrier and 1 submarine placed in 6 Sea Zone
Japanese undo move 1.
2 marines placed in Japan
2 artilleries and 4 infantry placed in Japan
Japanese undo move 3.
6 infantry placed in Japan
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Japanese regular : -1,83
UK_Pacific regular : -0,33
ANZAC regular : 0,67
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 5 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
8 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 aaGun and 1 armour moved from Morocco to Algeria
3 carriers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 destroyers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 5 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 101 Sea Zone to 11 Sea Zone
2 fighters moved from Johnston Island to 11 Sea Zone
1 fighter moved from Johnston Island to 10 Sea Zone
3 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 101 Sea Zone to Gibraltar
Place Units - Americans
1 bomber placed in Eastern United States
3 fighters placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : -0.33
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 5 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
8 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 aaGun and 1 armour moved from Morocco to Algeria
3 carriers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 destroyers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 5 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 101 Sea Zone to 11 Sea Zone
2 fighters moved from Johnston Island to 11 Sea Zone
1 fighter moved from Johnston Island to 10 Sea Zone
3 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 101 Sea Zone to Gibraltar
Place Units - Americans
1 bomber placed in Eastern United States
3 fighters placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from India to Caucasus
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Bryansk to Ukraine
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 39 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 infantry moved from Eastern Persia to West India
1 fighter moved from 39 Sea Zone to India
1 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Belgian Congo to Egypt
1 cruiser moved from 77 Sea Zone to 72 Sea Zone
1 infantry moved from Eastern Persia to Persia
4 infantry moved from Persia to Iraq
3 infantry moved from Persia to Iraq
3 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Morocco to United Kingdom
1 armour moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to 110 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Caucasus to Northwest Persia
1 bomber moved from Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
Place Units - British
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,3,3,4,2
British collect 31 PUs (5 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : -0.50
Germans AA : -0.17
Germans regular : 0.67
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/7 hits, 2,17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Place Units - Italians
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0,83
Russians regular : 0,67
Checking something. Not affected by J though.
Sorry, wrong thread.
@trulpen its cool
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
2 submarines moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 78 PUs;
Germans buy 4 artilleries, 2 fighters and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yenisey to Urals
1 mech_infantry moved from Novosibirsk to Urals
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Rostov to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
3 mech_infantrys moved from Volgograd to Samara
1 artillery and 2 infantry moved from Archangel to Smolensk
3 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
2 infantry moved from Archangel to Belarus
1 bomber moved from Novgorod to Urals
1 bomber moved from Novgorod to Samara
1 fighter and 1 tactical_bomber moved from Rostov to Samara
1 fighter and 1 tactical_bomber moved from Rostov to Smolensk
1 tactical_bomber moved from Yugoslavia to Western Ukraine
1 fighter moved from Novgorod to Smolensk
1 armour moved from Rostov to Western Ukraine
1 tactical_bomber moved from Yugoslavia to Western Ukraine
1 fighter moved from Rostov to Samara
2 armour moved from Volgograd to Northwest Persia
4 armour moved from Rostov to Northwest Persia
10 mech_infantrys moved from Rostov to Northwest Persia
6 mech_infantrys moved from Rostov to Northwest Persia
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from 95 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Kazakhstan to Caucasus
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2,17 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Urals
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 3 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 4 : 3/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 2/10 hits, 3,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 armour, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 3 : 5/9 hits, 3,17 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Northwest Persia
Germans attack with 6 armour and 16 mech_infantrys
British defend with 1 infantry and 1 tactical_bomber
Germans roll dice for 6 armour and 16 mech_infantrys in Northwest Persia, round 2 : 5/22 hits, 5,67 expected hits
British roll dice for 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/2 hits, 0,83 expected hits
1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 6 armour and 16 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 infantry and 1 tactical_bomber
Battle in Smolensk
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 5 infantry in Belarus, round 2 : 2/7 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/7 hits, 2,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Samara, round 3 : 4/7 hits, 2,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Rostov to Tambov
1 fighter moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Ukraine
1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from Urals to Novgorod
1 bomber moved from Samara to Novgorod
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Northwest Persia
1 aaGun moved from Rostov to Caucasus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to France
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Western Ukraine to Rostov
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Samara to Caucasus
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
6 infantry placed in Western Germany
2 fighters placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Russians regular : -0,33
Germans regular : -2,33
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 5 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 2 armour, 2 artilleries, 37 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 9 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 45 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
2 bombers moved from Kweichow to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Battle in Midway
Battle in Wake Island
Battle in 46 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 3/9 hits, 5,17 expected hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking Midway from Americans, taking Wake Island from Americans with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from 39 Sea Zone to Burma
3 infantry moved from Shan State to Burma
1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 6 carriers, 4 destroyers and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 42 Sea Zone
5 fighters and 4 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from Amur to 25 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 cruisers and 2 marines moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 8 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 3 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Sikang to Szechwan
1 artillery moved from Szechwan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shensi to Yunnan
3 infantry moved from Shantung to Anhwe
1 infantry moved from Sakha to Amur
1 submarine moved from 38 Sea Zone to 78 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese regular : -4,33
ANZAC regular : 0,50
British regular : -0,33
@trulpenplay sub doesnt stop from loading, only surface ship I think.
Yes, it can be ignored, but if you attack it the sz is actively hostile and troops can’t be loaded. Hope I’m talking about the right thing now. Don’t have the map in front of me.
@trulpen At the beginning of the Combat Move phase, you might
already have sea units (and air units on carriers) in spaces
containing enemy units that were there at the start of
your turn. For example, an enemy might have built new
surface warships in a sea zone where you have sea units.
When your turn comes around again, you are sharing that
sea zone with enemy forces.
14
Sea Movement Example: Sea units other than
submarines must end their movement when they enter
a hostile sea zone. The destroyer must stop in this zone.
However, the submarine can pass through safely because
the enemy unit isn’t a destroyer.
Amphibious Assault Example: Amphibious assault
movement occurs during the Combat Move phase. In
this example, the U.S. battleship must destroy the enemy
destroyer in the sea combat in order to clear the hostile
sea zone so that the transport can offload into Normandy/
Bordeaux. If there had been only defending submarines
and/or transports, the attacking U.S. player could have
ignored those units, or could have conducted sea combat.
If you are sharing a sea zone with surface warships (not
submarines and/or transports) belonging to a power with
which you are at war, this situation requires you to do one
of the following:
If enemy units other than transports or submarines occupy a sea
zone, the sea zone is hostile and your sea units end their movement and enter combat
@aagamerz13 the sz does not change to hostile just because you choose to fight subs or transports there, unless the rules have changed
@aagamerz13 Remember that hostile sea zones contain enemy units, but that for purposes
of determining the status of a sea zone, submarines and transports are ignored.
@aagamerz13 these are from global europe rules
Actually, if you conduct battle in the seazone, every naval unit there participates, even the tr’s. That’s what I’ve been told by the experts.
“Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.”
I’ll check some FAQ and such to clarify.
Perhaps @gamerman01, @Adam514, @simon33 and/or @axis-dominion can help?
@trulpen the move i want to do is load trans and attack hawaii, then use other ships the attack sub. I think that is a legal move. Is it?
I don’t find a clear answer, but to my experience it’s only legal if you abstain from attacking the sub. We have to resolve this so there’s no doubt.
I’ll add @JDOW, @regularkid and @Krieghund to the list of potential helping hands.