@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
hold on, I think I need to edit USA
Is the edit ok? I’ll reapply assuming you didn’t see it.
@Sovietishcat sure go ahead
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
EDIT: 2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
EDIT: 1 infantry moved from New South Wales to South Australia
EDIT: ANZAC undo move 3.
EDIT: 1 artillery moved from New South Wales to South Australia
EDIT: 1 infantry moved from New South Wales to 62 Sea Zone
EDIT: 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
EDIT: 1 infantry moved from 34 Sea Zone to Paulau Island
EDIT: 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
EDIT: 2 infantry moved from 32 Sea Zone to Marshall Islands
EDIT: 1 fighter moved from Burma to 39 Sea Zone
Combat - ANZAC
EDIT: Battle in Paulau Island
EDIT: ANZAC takes Paulau Island from Japanese
EDIT: Battle in Marshall Islands
EDIT: ANZAC takes Marshall Islands from Japanese
EDIT: Battle in 39 Sea Zone
EDIT: ANZAC attack with 1 fighter
EDIT: Japanese defend with 1 transport
EDIT: 1 transport owned by the Japanese lost in 39 Sea Zone
EDIT: ANZAC win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7
EDIT: Battle in Marianas
EDIT: ANZAC takes Marianas from Japanese
EDIT: Recording Battle Statistics
Non Combat Move - ANZAC
EDIT: Cleaning up during movement phase
EDIT: 1 fighter moved from 39 Sea Zone to Burma
EDIT: 1 infantry moved from Turkey to Northwest Persia
EDIT: 1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
EDIT: Resetting and Giving Bonus Movement to Units
Turn Complete - French
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Sovietishcat
What the heck? Why is this all in edit mode? I’m quite confused.
@bretters Oh it’s because I was on edit mode, I can re do the turn if you want, no dice were roll.
@Sovietishcat I won’t accept it if it’s the US or something but yea… next time just make sure turn on edit mode, make your edit, and turn back off.
@bretters Ya I just forgot to turn it off, so weird that I can still do my moves anyway…
@Sovietishcat
Well actually it looks like you turned on edit mode beginning of the turn left it on and didn’t turn it off until until you did the US boat edit at the end of the turn.
@bretters Yes my bad :face_palm:
@bretters Have you done Germany, because I have received some dice emails, but maybe it was another game?
@Sovietishcat not yet, but soon. Dice rolls aren’t me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber moved from France to 92 Sea Zone
1 bomber moved from France to 92 Sea Zone
1 bomber moved from Western Germany to Spain
1 mech_infantry moved from Romania to Western Ukraine
6 armour and 5 mech_infantrys moved from Romania to Greece
1 armour and 4 infantry moved from Afghanistan to Eastern Persia
1 armour and 1 mech_infantry moved from Kansu to Urals
1 armour moved from Kansu to Yenisey
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
7 artilleries and 4 infantry moved from Caucasus to Turkey
1 mech_infantry moved from Caucasus to Turkey
1 armour moved from Caucasus to Turkey
1 mech_infantry moved from Caucasus to Turkey
1 armour moved from Caucasus to Turkey
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
13 armour and 6 mech_infantrys moved from Caucasus to Turkey
Combat - Germans
Strategic bombing raid in Spain
Americans roll AA dice in Spain : 0/1 hits, 0.17 expected hits
Bombing raid in Spain rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Spain causes 3 damage total.
Battle in 92 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers in 92 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Germans attack with 6 armour and 5 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 6 armour and 5 mech_infantrys in Greece, round 2 : 3/11 hits, 3.83 expected hits
British roll dice for 1 artillery and 2 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Turkey
Germans attack with 15 armour, 7 artilleries, 4 infantry and 8 mech_infantrys
British defend with 1 airfield, 1 factory_minor and 4 infantry
Germans roll dice for 15 armour, 7 artilleries, 4 infantry and 8 mech_infantrys in Turkey, round 2 : 13/34 hits, 13.00 expected hits
British roll dice for 4 infantry in Turkey, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 15 armour, 7 artilleries, 4 infantry and 8 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Eastern Persia
Germans attack with 1 armour and 4 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 armour and 4 infantry in Eastern Persia, round 2 : 0/5 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Eastern Persia
Germans roll dice for 1 armour and 3 infantry in Eastern Persia, round 3 : 2/4 hits, 1.00 expected hits
British roll dice for 1 armour and 1 infantry in Eastern Persia, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour in Western Ukraine, round 6 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Belarus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 5 armour and 5 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Northwest Persia, round 2 : 4/10 hits, 3.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 4 infantry in Archangel, round 2 : 1/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Belarus to Western Germany
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Germany to Western Germany
3 fighters and 3 tactical_bombers moved from France to Western Germany
5 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 bomber moved from Spain to Western Germany
1 bomber moved from 92 Sea Zone to Western Germany
1 bomber moved from 92 Sea Zone to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in France
3 infantry placed in Novgorod
5 armour and 5 mech_infantrys placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
Russians regular : 0.33
Germans regular : -2.00
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 28 PUs;
Russians buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
13 artilleries and 38 infantry moved from Tambov to Volgograd
1 infantry moved from Novosibirsk to Urals
2 fighters and 1 tactical_bomber moved from Russia to Urals
1 fighter moved from Russia to Urals
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Ukraine to Western Ukraine
4 fighters moved from Russia to Western Ukraine
2 artilleries, 13 infantry and 3 mech_infantrys moved from Bryansk to Belarus
Combat - Russians
Battle in Urals
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/5 hits, 2,33 expected hits
Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 armour
Russians roll dice for 4 fighters and 2 infantry in Western Ukraine, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Volgograd
Russians attack with 13 artilleries and 38 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 13 artilleries and 38 infantry in Volgograd, round 2 : 13/51 hits, 12,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 13 artilleries and 37 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 2 artilleries, 13 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 13 infantry and 3 mech_infantrys in Belarus, round 2 : 6/18 hits, 3,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
2 aaGuns moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Belarus
3 fighters and 1 tactical_bomber moved from Urals to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 fighter moved from Western Ukraine to Ukraine
3 fighters moved from Western Ukraine to Russia
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 32 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 armour, 3 artilleries and 1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Jehol
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 armour, 2 artilleries and 3 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Japan to Manchuria
1 infantry moved from Jehol to Manchuria
Combat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to Jehol
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 fighter moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter moved from 34 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 bomber moved from 32 Sea Zone to Iwo Jima
Place Units - Japanese
1 mech_infantry and 2 tactical_bombers placed in Malaya
2 infantry and 1 mech_infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 bomber and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 89 PUs;
Americans buy 1 artillery, 4 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
7 fighters moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from Burma to 37 Sea Zone
1 bomber moved from Burma to 37 Sea Zone
2 fighters moved from Burma to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
@bretters Scramble sz 112 10 USA fighters and 1 dd vs 3 German fighters or Tac.Bs and sz 37 4 USA fighers and 1 bomber vs 3 Japan fighter or tac bombers.
@Sovietishcat
Alright… what’s my scramble option ?
@bretters I also posted the thread.
@bretters ( I am attacking Holland with USA)
@Sovietishcat what do I have in SZ 37?
@Sovietishcat I’m not scrambling against the 10 fighters