Surfer (X) vs WindowWasher (L+10), BM3 rubber match

  • 2024 2023 '22 '21 '20

    I doubt I’ll need an OOL. Max Defend will be the order of the day. If I don’t hit with the kamikazis, you will have an advantage
    But let’s see how this plays

  • 2024 2023 '22 '21 '20

    Interesting. I can’t load the saved game

  • '21 '20

    @surfer it had an error when i posted, never seen it before, leme try again

  • '21 '20

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Spain to Southern France
            1 bomber moved from Gibraltar to Southern France
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 15 fighters, 2 infantry, 16 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from Western United States to 6 Sea Zone
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Sardinia
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                Americans win, taking Sardinia from Italians, taking Southern France from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 16 submarines, 3 tactical_bombers and 1 transport
                Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters, 16 submarines and 4 tactical_bombers
                    Americans roll dice for 16 submarines in 6 Sea Zone, round 2 : 4/16 hits, 5.33 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 16/29 hits, 14.17 expected hits
                Units damaged: 5 carriers owned by the Japanese
                    Japanese roll dice for 16 submarines in 6 Sea Zone, round 2 : 2/16 hits, 2.67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 17/34 hits, 17.00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2.50
    Japanese regular : -0.67
    Italians regular : -0.67
    Germans regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Um. CA=cruiser. Not carrier.

  • 2024 2023 '22 '21 '20

    CV=carrier

  • '21 '20

    @surfer shit

  • '21 '20

    the ones on the carriers didn’t hit anyways, we can roll ones on the cruisers if you’d like

  • 2024 2023 '22 '21 '20

    Doesn’t matter I guess. Only hit 1 BB

  • 2024 2023 '22 '21 '20

    What am I supposed to do with this game? It appears that the Japanese hits were already allocated. In the log there are 9 hits. 4 SS hits on 3 CVs and 1 BB, then 5 more hits? on 5 CVs. Which if that is all the damage you did. I’m good. Looking forward to seeing your 17 hits allocated.

  • '21 '20

    @surfer I redid those casualties, picked max D for you, I got fairly lucky, but japan held on

  • 2024 2023 '22 '21 '20

    I don’t get this replay though. In the summary above, it says 16 american hits but only 5 CVs where listed as damaged

  • '21 '20

    @surfer yeah thats really wierd, just looked at it myself

  • '21 '20

    TripleA Manual Gamesave Post: Chinese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Spain to Southern France
            1 bomber moved from Gibraltar to Southern France
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 15 fighters, 2 infantry, 16 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from Western United States to 6 Sea Zone
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Sardinia
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                Americans win, taking Sardinia from Italians, taking Southern France from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 16 submarines, 3 tactical_bombers and 1 transport
                Japanese defend with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters, 16 submarines and 4 tactical_bombers
                    Americans roll dice for 16 submarines in 6 Sea Zone, round 2 : 4/16 hits, 5.33 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 16/29 hits, 14.17 expected hits
                Units damaged: 5 carriers owned by the Japanese
                    Japanese roll dice for 16 submarines in 6 Sea Zone, round 2 : 2/16 hits, 2.67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 17/34 hits, 17.00 expected hits
                    3 submarines owned by the Americans, 11 submarines owned by the Japanese and 7 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 13 submarines in 6 Sea Zone, round 3 : 4/13 hits, 4.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 19/29 hits, 14.17 expected hits
                    Japanese roll dice for 5 submarines in 6 Sea Zone, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 13/34 hits, 17.00 expected hits
                    2 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 2 cruisers owned by the Americans, 5 destroyers owned by the Americans, 8 carriers owned by the Japanese, 6 destroyers owned by the Japanese, 5 submarines owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 9 submarines in 6 Sea Zone, round 4 : 6/9 hits, 3.00 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 destroyer, 17 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 11/22 hits, 11.50 expected hits
                    Japanese roll dice for 13 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 13/15 hits, 9.67 expected hits
                    2 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese and 13 fighters owned by the Americans lost in 6 Sea Zone
                9 submarines owned by the Americans Submerged
                    Americans roll dice for 1 battleship, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 4/9 hits, 5.00 expected hits
                    Japanese roll dice for 4 fighters in 6 Sea Zone, round 5 : 2/4 hits, 2.67 expected hits
                    4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 90
                Casualties for Americans: 9 carriers, 2 cruisers, 5 destroyers, 15 fighters and 7 submarines
                Casualties for Japanese: 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters, 16 submarines and 4 tactical_bombers
            Battle in Japan
                Americans attack with 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
                    Americans roll dice for 2 infantry in Japan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 aaGun and 1 tactical_bomber in Japan, round 2 : 0/1 hits, 0.50 expected hits
                    1 aaGun owned by the Japanese lost in Japan
                    Americans roll dice for 2 infantry in Japan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Japan, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 infantry in Japan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Japan, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 infantry in Japan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Japan, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 infantry in Japan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Japan, round 6 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 infantry in Japan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Japan, round 7 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Japan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 aaGun
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 95 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Sardinia: 1 infantry
            EDIT: Changing ownership of Sardinia from Americans to Italians
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 7 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Southern France to Finland
            1 fighter moved from United Kingdom to Finland
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
            8 infantry placed in Eastern United States
            1 airfield placed in Spain
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Spain: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 6 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries and 3 infantry moved from Iraq to Turkey
            1 armour and 7 mech_infantrys moved from Persia to Turkey
            2 mech_infantrys moved from Saudi Arabia to Turkey
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 32 infantry moved from Eastern Persia to West India
            1 artillery moved from Afghanistan to West India
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            5 fighters moved from Spain to Finland
            4 fighters moved from United Kingdom to Finland
            2 armour and 1 mech_infantry moved from Portugal to Spain
            1 artillery and 1 infantry moved from Portugal to Spain
            1 bomber moved from Spain to Turkey
            2 fighters moved from Persia to Turkey
            4 infantry moved from Union of South Africa to Mozambique
    
        Combat - British
            Battle in Mozambique
                British attack with 4 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 4 infantry in Mozambique, round 2 : 0/4 hits, 0.67 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Mozambique
                    British roll dice for 3 infantry in Mozambique, round 3 : 1/3 hits, 0.50 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Mozambique
                    British roll dice for 3 infantry in Mozambique, round 4 : 0/3 hits, 0.50 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in Mozambique, round 5 : 1/3 hits, 0.50 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Mozambique
                British win, taking Mozambique from Neutral_True with 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 9 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 9 mech_infantrys in Turkey, round 2 : 9/19 hits, 5.67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits
                    2 mech_infantrys owned by the British, 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 3 infantry and 2 mech_infantrys
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 bomber and 2 fighters moved from Turkey to Persia
            4 aaGuns moved from Eastern Persia to West India
            2 tactical_bombers moved from Gibraltar to Spain
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Egypt
            1 artillery and 1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 7.67
    Japanese regular : -3.83
    Italians regular : -0.67
    Germans regular : -0.33
    Neutral_True regular : 1.33
    British regular : 3.17
    

    Savegame


  • @WindowWasher said in Surfer (X) vs WindowWasher (L+10), BM3 rubber match:

    Combat Hit Differential Summary :
    Chinese regular : -0.67
    Americans regular : 7.67
    Japanese regular : -3.83
    Italians regular : -0.67
    Germans regular : -0.33
    Neutral_True regular : 1.33
    British regular : 3.17

    that’s tough, sorry. I almost want to play LL

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from France to Southern France
            4 fighters moved from Southern Italy to Southern France
            1 bomber moved from France to Slovakia Hungary
            1 infantry moved from Greater Southern Germany to Slovakia Hungary
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 4 fighters and 1 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                4 fighters owned by the Italians retreated
                Americans win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Slovakia Hungary
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Slovakia Hungary to France
            4 fighters moved from Southern France to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,4,6,5,3,6,4,5
            Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : -1.00
    Russians regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Win some. Lose some. Looks like I’ll lose this one.

  • '21 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Fiji to 50 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone
            2 submarines moved from 63 Sea Zone to 26 Sea Zone
            3 armour and 5 mech_infantrys moved from South Australia to Queensland
            3 armour and 3 fighters moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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